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Warning: Cannot modify header information - headers already sent by (output started at /users/bote2/www/enWiki/LocalSettings.php:249) in /users/bote2/www/enWiki/includes/WebResponse.php on line 42 http://bote2.square7.ch/en/wiki/Ablative_armor/history?feed=atomAblative armor - Revision history2026-04-24T15:41:03ZRevision history for this page on the wikiMediaWiki 1.27.1http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=466&oldid=prevReginald: Reginald moved page ZAblative armor to Ablative armor without leaving a redirect2026-01-21T06:21:49Z<p>Reginald moved page <a href="/en/wiki/ZAblative_armor/edit?redlink=1" class="new" title="ZAblative armor (page does not exist)">ZAblative armor</a> to <a href="/en/wiki/Ablative_armor" title="Ablative armor">Ablative armor</a> without leaving a redirect</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 06:21, 21 January 2026</td>
</tr><tr><td colspan='2' style='text-align: center;' lang='en'><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Reginaldhttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=457&oldid=prevReginald: Reginald moved page Ablative armor to ZAblative armor without leaving a redirect2026-01-21T05:50:43Z<p>Reginald moved page <a href="/en/wiki/Ablative_armor" title="Ablative armor">Ablative armor</a> to <a href="/en/wiki/ZAblative_armor/edit?redlink=1" class="new" title="ZAblative armor (page does not exist)">ZAblative armor</a> without leaving a redirect</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 05:50, 21 January 2026</td>
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</td></tr></table>Reginaldhttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=195&oldid=prevDarkness: typo cerrection2017-02-19T11:04:16Z<p>typo cerrection</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 11:04, 19 February 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and <del class="diffchange diffchange-inline">efeffect </del>are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and <ins class="diffchange diffchange-inline">effect </ins>are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ship abilities]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ship abilities]]</div></td></tr>
</table>Darknesshttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=167&oldid=prevPoryg at 09:35, 28 October 20162016-10-28T09:35:52Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:35, 28 October 2016</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{| class="prettytable" Width="100%"</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">| style="background-color:#f1f1f1;border:10px solid #f1f1f1;"|</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Ships]]</del>[[Category:Ship abilities]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ship abilities]]</div></td></tr>
</table>Poryghttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=162&oldid=prevPoryg at 09:21, 28 October 20162016-10-28T09:21:24Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:21, 28 October 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while <ins class="diffchange diffchange-inline">[[</ins>hull polarization<ins class="diffchange diffchange-inline">]] </ins>applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ships]][[Category:Ship abilities]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ships]][[Category:Ship abilities]]</div></td></tr>
</table>Poryghttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=161&oldid=prevPoryg at 09:20, 28 October 20162016-10-28T09:20:46Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:20, 28 October 2016</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</div></td></tr>
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</table>Poryghttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=148&oldid=prevPoryg at 18:05, 27 October 20162016-10-27T18:05:26Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp<ins class="diffchange diffchange-inline">. [http://translate.googleusercontent.com/translate_c?depth=1&hl=de&nv=1&rurl=translate.google.de&sl=de&tl=en&u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ships]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Ships]]</div></td></tr>
</table>Poryghttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=147&oldid=prevPoryg at 17:57, 27 October 20162016-10-27T17:57:40Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:57, 27 October 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the construction of ablative armor plates is very complicated. </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{| class="prettytable" Width="100%"</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the <del class="diffchange diffchange-inline">beam </del>damage, while hull polarization applies both to <del class="diffchange diffchange-inline">beams </del>and <del class="diffchange diffchange-inline">torpedoes</del>. Source: CombatShip.cpp and Hull.cpp</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the <ins class="diffchange diffchange-inline">[[Beam]] </ins>damage, while hull polarization applies both to <ins class="diffchange diffchange-inline">[[Beam]]s </ins>and <ins class="diffchange diffchange-inline">[[Torpedo]]es</ins>. Source: CombatShip.cpp and Hull.cpp</div></td></tr>
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</table>Poryghttp://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=145&oldid=prevPoryg: Created page with "Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the constructio..."2016-10-27T16:27:11Z<p>Created page with "Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the constructio..."</p>
<p><b>New page</b></p><div>Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the construction of ablative armor plates is very complicated. <br />
<br />
In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the beam damage, while hull polarization applies both to beams and torpedoes. Source: CombatShip.cpp and Hull.cpp<br />
[[Category:Ships]]</div>Poryg