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http://bote2.square7.ch/enWiki/api.php?action=feedcontributions&feedformat=atom&user=Poryg BotE Wiki - User contributions [en] 2026-04-24T19:33:21Z User contributions MediaWiki 1.27.1 http://bote2.square7.ch/enWiki/index.php?title=Outpost&diff=184 Outpost 2016-10-28T14:05:59Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Huge and immobile and armed to teeth space stations for low upkeep costs. However, they are very important, especially at the beginning. <br /> Thanks to the outposts [[ship range]] can be increased. Also, due to having superior armaments and shields, they are really strong in system defence, especially at the beginning. As the game progresses and the enemies get more advanced, space stations lose their importance, although they will always remain a valuable help in planetary defences, especially when upgraded to Starbases. <br /> <br /> =Construction and upgrade of a space station =<br /> '''To build an outpost, select a transport ship and click on Multi-turn-Outpost. However, there are some things worth noting.'''<br /> *You can start the construction only in a sector or planet system owned by you or in a neutral sector. If the sector changes ownership (or an enemy player colonizes the planet) while the space station is being built, it doesn't influence the construction at all though. Aven though it's the way to build a space station over an enemy system, it's not considered a bug. <br /> *to pause or cease construction, either cancel the build order or move the transport ships somewhere else. <br /> *Building a station requires Station build points. The better the transport ship, the more build points it can generate per turn. For an overview of transport ships look [[Transport ship#Overview of transport ships|here]]. <br /> *Building a space station consumes the transport ship, because the materials from it are used. No further materials are necessary though. <br /> *To speed up the construction of a space station send more transport ships to the same place and give them all an order Outpost. Finishing the outpost only consumes one of them. <br /> *The ships are ordered from the oldest to the youngest in terms of space station construction, in other words the oldest possible ship in eliminated when the construction is finished. <br /> *There can be only one space station in a sector. If two different races are building a space station, the one who finishes first gets finished and all other ones are canceled. <br /> *In order to stop an enemy from successfully building a space station, perform a successful attack in the sector. <br /> *Upgrading an outpost into a Starbase has a similar process as building an outpost, just click on Upgrade instead of Outpost in Multi-turn orders. <br /> *To look at the progress of the construction move your mouse into the sector and click and hold the left mouse button to see the details. On Android devices tap and hold on that sector. <br /> <br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenBauen.avi Building an outpost]<br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenFortschritt.avi Build progress] <br /> <br /> = Space stations - comparison =<br /> <br /> Techlevels (first 3 = Outpost, then Starbases)<br /> *TECH con: 0 - 4 - 8 - 2 - 6 - 10<br /> *TECH han: 0 - 6 - x - 2 - 7 - 11<br /> *TECH kha: 0 - 6 - x - 4 - 8 - 10<br /> *TECH rot : 0 - 6 - x - 2 - 7 - 09<br /> *TECH car: 0 - 6 - x - 4 - 8 - 10<br /> *TECH ome: 0 - 4 - 8 - 2 - 6 - 10 (- 255 Home Defence)<br /> <br /> <br /> *HULL con: 2900 - 4000 - 6000 - 10000 - 8000 - 20000<br /> *HULL han: 2500 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL kha: 3000 - 7500 - xxxxx - 7000 - 20000 - 22000<br /> *HULL rot : 3000 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL car: 5000 - 9500 - xxxxx - 13000 - 28000 - 32000 (strongest)<br /> *HULL ome: 3000 - 4000 - 6000 - 10000 - 8000 - 28000 (- 5000)<br /> *HULL Eelen: 2500<br /> <br /> <br /> *SHIELDS con: 5200 - 16000 - 24000 - 22500 - 32000 - 54000<br /> *SHIELDS han: 1500 - 14000 - xxxxx - 19000 - 34000 - 50000<br /> *SHIELDS kha: 5000 - 8500 - xxxxx - 13000 - 19000 - 19000<br /> *SHIELDS rot : 2800 - 14000 - xxxxx - 21000 - 39000 - 50000<br /> *SHIELDS car: 4000 - 8000 - xxxxx - 8000 - 16000 - 16000<br /> *SHIELDS ome: 3600 - 16000 - 24000 - 24000 - 32000 - 47000 (- 32000)<br /> *SHIELDS Eelen: 10000<br /> <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Outpost&diff=183 Outpost 2016-10-28T14:04:25Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Huge and immobile and armed to teeth space stations for low upkeep costs. However, they are very important, especially at the beginning. <br /> Thanks to the outposts [[ship range]] can be increased. Also, due to having superior armaments and shields, they are really strong in system defence, especially at the beginning. As the game progresses and the enemies get more advanced, space stations lose their importance, although they will always remain a valuable help in planetary defences, especially when upgraded to Starbases. <br /> <br /> =Construction and upgrade of a space station =<br /> '''To build an outpost, select a transport ship and click on Multi-turn-Outpost. However, there are some things worth noting.'''<br /> *You can start the construction only in a sector or planet system owned by you or in a neutral sector. If the sector changes ownership (or an enemy player colonizes the planet) while the space station is being built, it doesn't influence the construction at all though. Aven though it's the way to build a space station over an enemy system, it's not considered a bug. <br /> *to pause or cease construction, either cancel the build order or move the transport ships somewhere else. <br /> *Building a station requires Station build points. The better the transport ship, the more build points it can generate per turn. For an overview of transport ships look [[#Transport ship[Overview of transport ships|here] . <br /> *Building a space station consumes the transport ship, because the materials from it are used. No further materials are necessary though. <br /> *To speed up the construction of a space station send more transport ships to the same place and give them all an order Outpost. Finishing the outpost only consumes one of them. <br /> *The ships are ordered from the oldest to the youngest in terms of space station construction, in other words the oldest possible ship in eliminated when the construction is finished. <br /> *There can be only one space station in a sector. If two different races are building a space station, the one who finishes first gets finished and all other ones are canceled. <br /> *In order to stop an enemy from successfully building a space station, perform a successful attack in the sector. <br /> *Upgrading an outpost into a Starbase has a similar process as building an outpost, just click on Upgrade instead of Outpost in Multi-turn orders. <br /> *To look at the progress of the construction move your mouse into the sector and click and hold the left mouse button to see the details. On Android devices tap and hold on that sector. <br /> <br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenBauen.avi Building an outpost]<br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenFortschritt.avi Build progress] <br /> <br /> = Space stations - comparison =<br /> <br /> Techlevels (first 3 = Outpost, then Starbases)<br /> *TECH con: 0 - 4 - 8 - 2 - 6 - 10<br /> *TECH han: 0 - 6 - x - 2 - 7 - 11<br /> *TECH kha: 0 - 6 - x - 4 - 8 - 10<br /> *TECH rot : 0 - 6 - x - 2 - 7 - 09<br /> *TECH car: 0 - 6 - x - 4 - 8 - 10<br /> *TECH ome: 0 - 4 - 8 - 2 - 6 - 10 (- 255 Home Defence)<br /> <br /> <br /> *HULL con: 2900 - 4000 - 6000 - 10000 - 8000 - 20000<br /> *HULL han: 2500 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL kha: 3000 - 7500 - xxxxx - 7000 - 20000 - 22000<br /> *HULL rot : 3000 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL car: 5000 - 9500 - xxxxx - 13000 - 28000 - 32000 (strongest)<br /> *HULL ome: 3000 - 4000 - 6000 - 10000 - 8000 - 28000 (- 5000)<br /> *HULL Eelen: 2500<br /> <br /> <br /> *SHIELDS con: 5200 - 16000 - 24000 - 22500 - 32000 - 54000<br /> *SHIELDS han: 1500 - 14000 - xxxxx - 19000 - 34000 - 50000<br /> *SHIELDS kha: 5000 - 8500 - xxxxx - 13000 - 19000 - 19000<br /> *SHIELDS rot : 2800 - 14000 - xxxxx - 21000 - 39000 - 50000<br /> *SHIELDS car: 4000 - 8000 - xxxxx - 8000 - 16000 - 16000<br /> *SHIELDS ome: 3600 - 16000 - 24000 - 24000 - 32000 - 47000 (- 32000)<br /> *SHIELDS Eelen: 10000<br /> <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Transport_ship&diff=182 Transport ship 2016-10-28T14:02:23Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Transport ships are huge and slow ships with practically no armaments. Even so they are one of the key ships in BOTE. They can used for:<br /> *Transportation of resources <br /> *Transportation of troops<br /> *Extraction of Deuterium from Deuterium nebulae (not implemented in Alpha 7)<br /> *Building and upgrading space stations (like [[Outpost]]) <br /> *A meat shield in combat (see [[Fleet]]) <br /> <br /> = Transportation of resources =<br /> It's a possibility to transfer resources from one planet to another along with resource routes. If a transport ship is destroyed, the resources are lost. However, you can drop resources in any planet, even on a neutral one. <br /> <br /> = Transportation of troops =<br /> This is the only way to subjugate a [[planetary system]]. You can drop your troops even on a neutral planet, just don't forget about them<br /> <br /> =Extraction of Deuterium =<br /> See Deuterium nebula (not implemented in Alpha 7). <br /> <br /> = Overview of transport ships =<br /> {| class=&quot;wikitable&quot; <br /> ! Transport ship !! Ship capacity !! Station building points !! Tech-Level<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6dbff&quot;| '''[[Coalition of Planets]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fox<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Lamprey<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot; | Titan<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan II<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 11<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#fff8c9&quot;| '''[[Heyoun Trade Union]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor<br /> |style=&quot;text-align:center&quot;| 4.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor III<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor IV<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d9ffd3&quot;| '''[[Rotharian Star Network]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| S'capus<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| S'altatoria<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 6<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea II<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#ffd6d6&quot;| '''[[Khaoron Empire]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fear<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment II<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment III<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#f2caf3&quot;| '''[[Cartare Invaders]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman<br /> |style=&quot;text-align:center&quot;| 5.500<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman III<br /> |style=&quot;text-align:center&quot;| 17.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman IV<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 12<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6fffc&quot;| '''[[Omega Alliance]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth<br /> |style=&quot;text-align:center&quot;| 6.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Magnum<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Supremum<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Extremum<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d8d8d8&quot;| '''[[Minor races]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Lemmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 24.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 4<br /> |-<br /> |style=&quot;text-align:center&quot;| Bremmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 52.000<br /> |style=&quot;text-align:center&quot;| 6<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Paqlan (Palan)<br /> |style=&quot;text-align:center&quot;| 3.000<br /> |style=&quot;text-align:center&quot;| 0<br /> |style=&quot;text-align:center&quot;| 1<br /> |}<br /> <br /> [[Category:Ships]][[Category:Troops]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Outpost&diff=181 Outpost 2016-10-28T13:56:28Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Huge and immobile and armed to teeth space stations for low upkeep costs. However, they are very important, especially at the beginning. <br /> Thanks to the outposts [[ship range]] can be increased. Also, due to having superior armaments and shields, they are really strong in system defence, especially at the beginning. As the game progresses and the enemies get more advanced, space stations lose their importance, although they will always remain a valuable help in planetary defences, especially when upgraded to Starbases. <br /> <br /> =Construction and upgrade of a space station =<br /> '''To build an outpost, select a transport ship and click on Multi-turn-Outpost. However, there are some things worth noting.'''<br /> *You can start the construction only in a sector or planet system owned by you or in a neutral sector. If the sector changes ownership (or an enemy player colonizes the planet) while the space station is being built, it doesn't influence the construction at all though. Aven though it's the way to build a space station over an enemy system, it's not considered a bug. <br /> *to pause or cease construction, either cancel the build order or move the transport ships somewhere else. <br /> *Building a station requires Station build points. The better the transport ship, the more build points it can generate per turn. For an overview of transport ships look here (link yet to come). <br /> *Building a space station consumes the transport ship, because the materials from it are used. No further materials are necessary though. <br /> *To speed up the construction of a space station send more transport ships to the same place and give them all an order Outpost. Finishing the outpost only consumes one of them. <br /> *The ships are ordered from the oldest to the youngest in terms of space station construction, in other words the oldest possible ship in eliminated when the construction is finished. <br /> *There can be only one space station in a sector. If two different races are building a space station, the one who finishes first gets finished and all other ones are canceled. <br /> *In order to stop an enemy from successfully building a space station, perform a successful attack in the sector. <br /> *Upgrading an outpost into a Starbase has a similar process as building an outpost, just click on Upgrade instead of Outpost in Multi-turn orders. <br /> *To look at the progress of the construction move your mouse into the sector and click and hold the left mouse button to see the details. On Android devices tap and hold on that sector. <br /> <br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenBauen.avi Building an outpost]<br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenFortschritt.avi Build progress] <br /> <br /> = Space stations - comparison =<br /> <br /> Techlevels (first 3 = Outpost, then Starbases)<br /> *TECH con: 0 - 4 - 8 - 2 - 6 - 10<br /> *TECH han: 0 - 6 - x - 2 - 7 - 11<br /> *TECH kha: 0 - 6 - x - 4 - 8 - 10<br /> *TECH rot : 0 - 6 - x - 2 - 7 - 09<br /> *TECH car: 0 - 6 - x - 4 - 8 - 10<br /> *TECH ome: 0 - 4 - 8 - 2 - 6 - 10 (- 255 Home Defence)<br /> <br /> <br /> *HULL con: 2900 - 4000 - 6000 - 10000 - 8000 - 20000<br /> *HULL han: 2500 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL kha: 3000 - 7500 - xxxxx - 7000 - 20000 - 22000<br /> *HULL rot : 3000 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL car: 5000 - 9500 - xxxxx - 13000 - 28000 - 32000 (strongest)<br /> *HULL ome: 3000 - 4000 - 6000 - 10000 - 8000 - 28000 (- 5000)<br /> *HULL Eelen: 2500<br /> <br /> <br /> *SHIELDS con: 5200 - 16000 - 24000 - 22500 - 32000 - 54000<br /> *SHIELDS han: 1500 - 14000 - xxxxx - 19000 - 34000 - 50000<br /> *SHIELDS kha: 5000 - 8500 - xxxxx - 13000 - 19000 - 19000<br /> *SHIELDS rot : 2800 - 14000 - xxxxx - 21000 - 39000 - 50000<br /> *SHIELDS car: 4000 - 8000 - xxxxx - 8000 - 16000 - 16000<br /> *SHIELDS ome: 3600 - 16000 - 24000 - 24000 - 32000 - 47000 (- 32000)<br /> *SHIELDS Eelen: 10000<br /> <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Outpost&diff=180 Outpost 2016-10-28T13:51:09Z <p>Poryg: Created page with &quot;= Introduction = Huge and immobile and armed to teeth space stations for low upkeep costs. However, they are very important, especially at the beginning. Thanks to the outpos...&quot;</p> <hr /> <div>= Introduction =<br /> Huge and immobile and armed to teeth space stations for low upkeep costs. However, they are very important, especially at the beginning. <br /> Thanks to the outposts [[ship range]] can be increased. Also, due to having superior armaments and shields, they are really strong in system defence, especially at the beginning. As the game progresses and the enemies get more advanced, space stations lose their importance, although they will always remain a valuable help in planetary defences, especially when upgraded to Starbases. Note that there can be only one space station in a sector. <br /> <br /> =Building and upgrading a space station =<br /> '''To build an outpost, select a transport ship and click on Multi-turn-Outpost. However, there are some things worth noting.'''<br /> *You can start the construction only in a sector or planet system owned by you or in a neutral sector. If the sector changes ownership (or an enemy player colonizes the planet) while the space station is being built, it doesn't influence the construction at all though. Aven though it's the way to build a space station over an enemy system, it's not considered a bug. <br /> *to pause or cease construction, either cancel the build order or move the transport ships somewhere else. <br /> *Building a station requires Station build points. The better the transport ship, the more build points it can generate per turn. For an overview of transport ships look here (link yet to come). <br /> *Building a space station consumes the transport ship, because the materials from it are used. No further materials are necessary. <br /> *To speed up the building of a space station send more transport ships to the same place and give them all an order Outpost. Finishing the outpost only consumes one of them. <br /> *The ships are ordered from the oldest to the youngest in terms of space stations building, in other words the oldest possible ship gets used up in the process of building a space station. <br /> *There can be only one space station in a sector. If two different races are building a space station, the one who finishes first gets finished and all other ones are canceled. <br /> *In order to stop an enemy from successfully building a space station, perform a successful attack in the sector. <br /> *Upgrading an outpost into a Starbase has a similar process as building an outpost, just click on Upgrade instead of Outpost in Multi-turn orders. <br /> *To look at the progress of the construction move your mouse into the sector and click and hold the left mouse button to see the details. On Android devices tap and hold on that sector. <br /> <br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenBauen.avi building an outpost]<br /> [http://birth-of-the-empires.de/wiki_files/Videos/AussenpostenFortschritt.avi Build progress] <br /> <br /> = Space stations - comparison =<br /> <br /> Techlevels (first 3 = Outpost, then Starbases)<br /> *TECH con: 0 - 4 - 8 - 2 - 6 - 10<br /> *TECH han: 0 - 6 - x - 2 - 7 - 11<br /> *TECH kha: 0 - 6 - x - 4 - 8 - 10<br /> *TECH rot : 0 - 6 - x - 2 - 7 - 09<br /> *TECH car: 0 - 6 - x - 4 - 8 - 10<br /> *TECH ome: 0 - 4 - 8 - 2 - 6 - 10 (- 255 Home Defence)<br /> <br /> <br /> *HULL con: 2900 - 4000 - 6000 - 10000 - 8000 - 20000<br /> *HULL han: 2500 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL kha: 3000 - 7500 - xxxxx - 7000 - 20000 - 22000<br /> *HULL rot : 3000 - 7000 - xxxxx - 9000 - 8000 - 16000<br /> *HULL car: 5000 - 9500 - xxxxx - 13000 - 28000 - 32000 (strongest)<br /> *HULL ome: 3000 - 4000 - 6000 - 10000 - 8000 - 28000 (- 5000)<br /> *HULL Eelen: 2500<br /> <br /> <br /> *SHIELDS con: 5200 - 16000 - 24000 - 22500 - 32000 - 54000<br /> *SHIELDS han: 1500 - 14000 - xxxxx - 19000 - 34000 - 50000<br /> *SHIELDS kha: 5000 - 8500 - xxxxx - 13000 - 19000 - 19000<br /> *SHIELDS rot : 2800 - 14000 - xxxxx - 21000 - 39000 - 50000<br /> *SHIELDS car: 4000 - 8000 - xxxxx - 8000 - 16000 - 16000<br /> *SHIELDS ome: 3600 - 16000 - 24000 - 24000 - 32000 - 47000 (- 32000)<br /> *SHIELDS Eelen: 10000<br /> <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Speed&diff=179 Speed 2016-10-28T13:46:14Z <p>Poryg: </p> <hr /> <div>The speed of spaceships tells us how many [[Sectors]] the ship can travel every turn:<br /> *0 sectors/turn (stationary, mostly outposts and [[Alien]] battlestation<br /> *1 sector/turn (slow) <br /> *2 sectors/turn (medium) <br /> *3 sectors/turn (fast) <br /> *4 sectors/turn (very fast) <br /> <br /> However, there can be several anomalies that influence speed (for example Magnetar - speed drops to zero). <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Transport_ship&diff=178 Transport ship 2016-10-28T12:32:19Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Transport ships are huge and slow ships with practically no armaments. Even so they are one of the key ships in BOTE. They can used for:<br /> *Transportation of resources <br /> *Transportation of troops<br /> *Extraction of Deuterium from Deuterium nebulae (not implemented in Alpha 7)<br /> *Building and upgrading space stations (like [[Outpost]]) <br /> *A meat shield in combat (see [[Fleet]]) <br /> <br /> = Transportation of resources =<br /> It's a possibility to transfer resources from one planet to another along with resource routes. If a transport ship is destroyed, the resources are lost. However, you can drop resources in any planet, even on a neutral one. <br /> <br /> = Transportation of troops =<br /> This is the only way to subjugate a [[planetary system]]. You can drop your troops even on a neutral planet, just don't forget about them<br /> <br /> =Extraction of Deuterium =<br /> See Deuterium nebula (not implemented in Alpha 7). <br /> <br /> = Overview of the transport ships =<br /> {| class=&quot;wikitable&quot; <br /> ! Transport ship !! Ship capacity !! Station building points !! Tech-Level<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6dbff&quot;| '''[[Coalition of Planets]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fox<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Lamprey<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot; | Titan<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan II<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 11<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#fff8c9&quot;| '''[[Heyoun Trade Union]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor<br /> |style=&quot;text-align:center&quot;| 4.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor III<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor IV<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d9ffd3&quot;| '''[[Rotharian Star Network]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| S'capus<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| S'altatoria<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 6<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea II<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#ffd6d6&quot;| '''[[Khaoron Empire]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fear<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment II<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment III<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#f2caf3&quot;| '''[[Cartare Invaders]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman<br /> |style=&quot;text-align:center&quot;| 5.500<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman III<br /> |style=&quot;text-align:center&quot;| 17.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman IV<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 12<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6fffc&quot;| '''[[Omega Alliance]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth<br /> |style=&quot;text-align:center&quot;| 6.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Magnum<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Supremum<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Extremum<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d8d8d8&quot;| '''[[Minor races]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Lemmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 24.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 4<br /> |-<br /> |style=&quot;text-align:center&quot;| Bremmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 52.000<br /> |style=&quot;text-align:center&quot;| 6<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Paqlan (Palan)<br /> |style=&quot;text-align:center&quot;| 3.000<br /> |style=&quot;text-align:center&quot;| 0<br /> |style=&quot;text-align:center&quot;| 1<br /> |}<br /> <br /> [[Category:Ships]][[Category:Troops]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Transport_ship&diff=177 Transport ship 2016-10-28T12:29:39Z <p>Poryg: </p> <hr /> <div>Transport ships can used for:<br /> *Transportation of resources <br /> *Transportation of troops<br /> *Extraction of Deuterium from Deuterium nebulae (not implemented in Alpha 7)<br /> *Building and upgrading space stations (like [[Outpost]]) <br /> *A meat shield in combat (see [[Fleet]]) <br /> <br /> = Transportation of resources =<br /> It's a possibility to transfer resources from one planet to another along with resource routes. If a transport ship is destroyed, the resources are lost. However, you can drop resources in any planet, even on a neutral one. <br /> <br /> = Transportation of troops =<br /> This is the only way to subjugate a [[planetary system]]. You can drop your troops even on a neutral planet, just don't forget about them<br /> <br /> =Extraction of Deuterium =<br /> See Deuterium nebula (not implemented in Alpha 7). <br /> <br /> = Overview of the transport ships =<br /> {| class=&quot;wikitable&quot; <br /> ! Transport ship !! Ship capacity !! Station building points !! Tech-Level<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6dbff&quot;| '''[[Coalition of Planets]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fox<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Lamprey<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot; | Titan<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan II<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 11<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#fff8c9&quot;| '''[[Heyoun Trade Union]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor<br /> |style=&quot;text-align:center&quot;| 4.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor III<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor IV<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d9ffd3&quot;| '''[[Rotharian Star Network]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| S'capus<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| S'altatoria<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 6<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea II<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#ffd6d6&quot;| '''[[Khaoron Empire]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fear<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment II<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment III<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#f2caf3&quot;| '''[[Cartare Invaders]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman<br /> |style=&quot;text-align:center&quot;| 5.500<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman III<br /> |style=&quot;text-align:center&quot;| 17.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman IV<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 12<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6fffc&quot;| '''[[Omega Alliance]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth<br /> |style=&quot;text-align:center&quot;| 6.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Magnum<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Supremum<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Extremum<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d8d8d8&quot;| '''[[Minor races]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Lemmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 24.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 4<br /> |-<br /> |style=&quot;text-align:center&quot;| Bremmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 52.000<br /> |style=&quot;text-align:center&quot;| 6<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Paqlan (Palan)<br /> |style=&quot;text-align:center&quot;| 3.000<br /> |style=&quot;text-align:center&quot;| 0<br /> |style=&quot;text-align:center&quot;| 1<br /> |}<br /> <br /> [[Category:Ships]][[Category:Troops]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Transport_ship&diff=176 Transport ship 2016-10-28T12:27:46Z <p>Poryg: Created page with &quot;Transport ships are used for: Transportation of resources Transportation of troops Extraction of Deuterium from Deuterium nebulae (not implemented in Alpha 7) Building and up...&quot;</p> <hr /> <div>Transport ships are used for:<br /> Transportation of resources <br /> Transportation of troops<br /> Extraction of Deuterium from Deuterium nebulae (not implemented in Alpha 7)<br /> Building and upgrading space stations (like [[Outpost]]) <br /> A meat shield in combat (see [[Fleet]]) <br /> <br /> = Transportation of resources =<br /> It's a possibility to transfer resources from one planet to another along with resource routes. If a transport ship is destroyed, the resources are lost. However, you can drop resources in any planet, even on a neutral one. <br /> <br /> = Transportation of troops =<br /> This is the only way to subjugate a [[planetary system]]. You can drop your troops even on a neutral planet, just don't forget about them<br /> <br /> =Extraction of Deuterium =<br /> See Deuterium nebula (not implemented in Alpha 7). <br /> <br /> {| class=&quot;wikitable&quot; <br /> ! Transport ship !! Ship capacity !! Station building points !! Tech-Level<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6dbff&quot;| '''[[Coalition of Planets]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fox<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Lamprey<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot; | Titan<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan II<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 11<br /> |-<br /> |style=&quot;text-align:center&quot;| Titan III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#fff8c9&quot;| '''[[Heyoun Trade Union]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor<br /> |style=&quot;text-align:center&quot;| 4.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor III<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Glantor IV<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d9ffd3&quot;| '''[[Rotharian Star Network]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| S'capus<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| S'altatoria<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 6<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea II<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| S'vistraea III<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#ffd6d6&quot;| '''[[Khaoron Empire]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Fear<br /> |style=&quot;text-align:center&quot;| 5.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment II<br /> |style=&quot;text-align:center&quot;| 12.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 10<br /> |-<br /> |style=&quot;text-align:center&quot;| Punishment III<br /> |style=&quot;text-align:center&quot;| 17.500<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 14<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#f2caf3&quot;| '''[[Cartare Invaders]]''' <br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman<br /> |style=&quot;text-align:center&quot;| 5.500<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman II<br /> |style=&quot;text-align:center&quot;| 7.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman III<br /> |style=&quot;text-align:center&quot;| 17.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Caroman IV<br /> |style=&quot;text-align:center&quot;| 20.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 12<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d6fffc&quot;| '''[[Omega Alliance]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth<br /> |style=&quot;text-align:center&quot;| 6.000<br /> |style=&quot;text-align:center&quot;| 1<br /> |style=&quot;text-align:center&quot;| 0<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Magnum<br /> |style=&quot;text-align:center&quot;| 7.500<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 5<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Supremum<br /> |style=&quot;text-align:center&quot;| 10.000<br /> |style=&quot;text-align:center&quot;| 2<br /> |style=&quot;text-align:center&quot;| 9<br /> |-<br /> |style=&quot;text-align:center&quot;| Beth Extremum<br /> |style=&quot;text-align:center&quot;| 15.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 13<br /> |-<br /> | colspan=&quot;4&quot; |<br /> |-<br /> | colspan=&quot;4&quot; bgcolor=&quot;#d8d8d8&quot;| '''[[Minor races]]'''<br /> |-<br /> |style=&quot;text-align:center&quot;| Lemmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 24.000<br /> |style=&quot;text-align:center&quot;| 3<br /> |style=&quot;text-align:center&quot;| 4<br /> |-<br /> |style=&quot;text-align:center&quot;| Bremmeth (Azoraner)<br /> |style=&quot;text-align:center&quot;| 52.000<br /> |style=&quot;text-align:center&quot;| 6<br /> |style=&quot;text-align:center&quot;| 8<br /> |-<br /> |style=&quot;text-align:center&quot;| Paqlan (Palan)<br /> |style=&quot;text-align:center&quot;| 3.000<br /> |style=&quot;text-align:center&quot;| 0<br /> |style=&quot;text-align:center&quot;| 1<br /> |}<br /> <br /> [[Category:Ships]][[Category:Troops]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Public_support&diff=175 Public support 2016-10-28T11:47:46Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> Public support means the maximum upkeep which is paid from the public budget. It's defined by population in billions multiplied by 3 (more details in the chapter For mods, but they are irrelevant for a normal gamer).<br /> <br /> The upkeep costs are first covered by the public support. When the upkeep is higher than the public support, it turns red and your revenues (seen as &quot;Change&quot; in [[NaviCon]]) decrease to pay for it. If the state finances (seen as &quot;credits&quot;) turn red, you can't build any more ships until you pay off your debts. <br /> http://birth-of-the-empires.de/wiki_files/Bilder/Galaxiebildschirm.jpg<br /> <br /> = For mods =<br /> 3 is the factor POPSUPPORT_MULTI defined in Constant.h and can't be changed except when compiling the game. In BotEDoc.cpp public support is defined like this: AddPopSupportCosts ((UINT) fCurrentHabitants*POPSUPPORT_MULTI). <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Public_support&diff=174 Public support 2016-10-28T11:46:30Z <p>Poryg: </p> <hr /> <div> Public support means the maximum upkeep which is paid from the public budget. It's defined by population in billions multiplied by 3 (more details in the chapter For mods, but they are irrelevant for a normal gamer).<br /> <br /> The upkeep costs are first covered by the public support. When the upkeep is higher than the public support, it turns red and your revenues (seen as &quot;Change&quot; in [[NaviCon]]) decrease to pay for it. If the state finances (seen as &quot;credits&quot;) turn red, you can't build any more ships until you pay off your debts. <br /> http://birth-of-the-empires.de/wiki_files/Bilder/Galaxiebildschirm.jpg<br /> <br /> = For mods =<br /> 3 is the factor POPSUPPORT_MULTI defined in Constant.h and can't be changed except when compiling the game. In BotEDoc.cpp public support is defined like this: AddPopSupportCosts ((UINT) fCurrentHabitants*POPSUPPORT_MULTI). <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Public_support&diff=173 Public support 2016-10-28T11:46:01Z <p>Poryg: Created page with &quot; Public support means the maximum upkeep which is paid from the public budget. It's defined by population in billions multiplied by 3 (more details in the chapter For mods, b...&quot;</p> <hr /> <div> Public support means the maximum upkeep which is paid from the public budget. It's defined by population in billions multiplied by 3 (more details in the chapter For mods, but they are irrelevant for a normal gamer).<br /> <br /> The upkeep costs are first covered by the public support. When the upkeep is higher than the public support, it turns red and your revenues (seen as &quot;Change&quot; in [[NaviCon]]) decrease to pay for it. If the state finances (seen as &quot;credits&quot;) turn red, you can't build any more ships until you pay off your debts. <br /> http://birth-of-the-empires.de/wiki_files/Bilder/Galaxiebildschirm.jpg<br /> <br /> = For mods =<br /> 3 is the factor POPSUPPORT_MULTI defined in Constant.h and can't be changed except when compiling the game. In BotEDoc.cpp public support is defined like this: AddPopSupportCosts ((UINT) fCurrentHabitants*POPSUPPORT_MULTI). <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Idle&diff=172 Idle 2016-10-28T11:16:03Z <p>Poryg: </p> <hr /> <div>The more ships a player has, the more effort is takes to watch and coordinate them. <br /> <br /> = Computer =<br /> <br /> For easier ship management Hotkey &quot;n&quot; is available, which jumps through idle ships (minimum one ship must be idle in the sector). Key &quot;n&quot; works after clicking into Galaxy Map.<br /> <br /> = Tablet/Mobile =<br /> There is no &quot;n&quot; available for such devices (maybe with a connected keyboard there is -unconfirmed-). To jump through idle ships click the Empire icon under Options button. <br /> <br /> = When you have too many ships = <br /> It may be better to look at the [[Ships overview]] instead. <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ships_overview&diff=171 Ships overview 2016-10-28T11:10:54Z <p>Poryg: Created page with &quot;= Introduction = Ships overview lists all your ships. You access it through Empire-Military By clicking on the headings you can change the ship's sorting. And by clicking on...&quot;</p> <hr /> <div>= Introduction =<br /> Ships overview lists all your ships. You access it through Empire-Military <br /> By clicking on the headings you can change the ship's sorting. And by clicking on the buttons you can view the current ships, lost ships or your current troops. Double click on a ship or troop brings you to it immediately. <br /> <br /> = Overview of Current and Lost ships (older version) =<br /> http://birth-of-the-empires.de/wiki_files/Bilder/UebersichtSchiffe.jpg<br /> <br /> <br /> = Forum thread (German) =<br /> <br /> *http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=38&amp;t=1588&amp;sid=e5f328e278a2cbddae1149a26d2833aa<br /> *http://birth-of-the-empires.de/phpBB3/viewtopic.php?f=38&amp;t=1517<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Avoid&diff=170 Avoid 2016-10-28T10:15:15Z <p>Poryg: </p> <hr /> <div>The command '''Avoid''' brings a defensive bonus in [[space battles]] with enemy ships, but the spaceships remain -unlike in retreat- in the same sector and participate in the battle. <br /> Allowing ships to avoid is actually a suicide, because either the battle draws out or, and this happens more often, the fight is lost. <br /> Setting all ships to Avoid is not the same as Hail. In case of Hail the ships will return fire when being shot at. Although truth is, if all of both your and opponent's ships in one sector are set to Avoid, no combats occur. <br /> <br /> It may not be a bad idea to equip a [[fleet]] with weak Colony ships set to Avoid though. Apart from boosting the fleet damage bonus these ships can serve as a meat shield for your bigger ships. <br /> <br /> It may also be a good idea to give your [[flagship]] an Avoid order, but only if it would have had only a little effect on the battle (for example two huge fleets meet) to save it from destruction and [morale] loss. <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Avoid&diff=169 Avoid 2016-10-28T10:14:26Z <p>Poryg: Created page with &quot;The command '''Avoid''' brings a defensive bonus in space battles with enemy ships, but the spaceships remain -unlike in retreat- in the same sector and participate in the...&quot;</p> <hr /> <div>The command '''Avoid''' brings a defensive bonus in [[space battles]] with enemy ships, but the spaceships remain -unlike in retreat- in the same sector and participate in the battle. <br /> Allowing ships to avoid is actually a suicide, because either the battle draws out or, and this happens more often, the fight is lost. <br /> Setting all ships to Avoid is not the same as Hail. In case of Hail the ships will return fire when being shot at. Although truth is, if all of both your and opponent's ships in one sector are set to Avoid, no combats occur. <br /> <br /> It may not be a bad idea to equip a [[fleet]] with weak Colony ships set to Avoid though. Apart from boosting the fleet damage bonus these ships can serve as a meat shield for your bigger ships. <br /> <br /> It may also be a good idea to give your [flagship] an Avoid order, but only if it would have had only a little effect on the battle (for example two huge fleets meet) to save it from destruction and [morale] loss. <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Idle&diff=168 Idle 2016-10-28T09:47:56Z <p>Poryg: Created page with &quot;The more ships a player has, the more effort is takes to watch and coordinate them. = Computer = For easier ship management Hotkey &quot;n&quot; is available, which jumps through idl...&quot;</p> <hr /> <div>The more ships a player has, the more effort is takes to watch and coordinate them. <br /> <br /> = Computer =<br /> <br /> For easier ship management Hotkey &quot;n&quot; is available, which jumps through idle ships (minimum one ship must be idle in the sector). Key &quot;n&quot; works after clicking into Galaxy Map.<br /> <br /> = Tablet/Mobile =<br /> There is no &quot;n&quot; available for such devices (maybe with a connected keyboard there is -unconfirmed-). To jump through idle ships click the Empire icon under Options button. <br /> <br /> But when you have too many ships, it may be better to look at the list of them (Empire-Military) <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=167 Ablative armor 2016-10-28T09:35:52Z <p>Poryg: </p> <hr /> <div>Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&amp;hl=de&amp;nv=1&amp;rurl=translate.google.de&amp;sl=de&amp;tl=en&amp;u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&amp;usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]<br /> [[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Hull_polarization&diff=166 Hull polarization 2016-10-28T09:35:07Z <p>Poryg: </p> <hr /> <div>When we speak of a polarization, it's a protective metal layer on the ship's coat serving as a small reinforcement to the shields and protecting the ship from any exposure to any energies as long as shields are active. <br /> In BOTE the hull polarization protects you from the 10% damage that would normally pass through the shields from both [[Beam]]s and [[Torpedo]]es, meaning that as long as your ship's shields are active, no damage to its' hull is inflicted during the course of a battle. <br /> [[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Category:Ship_abilities&diff=165 Category:Ship abilities 2016-10-28T09:33:25Z <p>Poryg: </p> <hr /> <div>Battles in BOTE are very simple. Two sides standing against each other and the luckier (or better) wins. But everyone has come through the question &quot;How are all those small ships capable of beating my strong fleet?&quot; <br /> It turns out that sometimes it's not just powerful ships that win battles.. . But their abilities, balanced and working together, play a major role too. <br /> Here you will find a description of the ship abilities.<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Category:Ship_abilities&diff=164 Category:Ship abilities 2016-10-28T09:33:02Z <p>Poryg: Created page with &quot;Battles in BOTE are very simple. Two sides standing against each other and the luckier (or better) wins. But everyone has come through the question &quot;How are all those small sh...&quot;</p> <hr /> <div>Battles in BOTE are very simple. Two sides standing against each other and the luckier (or better) wins. But everyone has come through the question &quot;How are all those small ships capable of beating my strong fleet?&quot; <br /> It turns out that sometimes it's not just powerful ships that win battles.. . But their abilities, balanced and working together, play a major role too. <br /> Here you will find a description of the ship abilities.</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Hull_polarization&diff=163 Hull polarization 2016-10-28T09:22:10Z <p>Poryg: </p> <hr /> <div>When we speak of a polarization, it's a protective metal layer on the ship's coat serving as a small reinforcement to the shields and protecting the ship from any exposure to any energies as long as shields are active. <br /> In BOTE the hull polarization protects you from the 10% damage that would normally pass through the shields from both [[Beam]]s and [[Torpedo]]es, meaning that as long as your ship's shields are active, no damage to its' hull is inflicted during the course of a battle. <br /> [[Category:Ships]][[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=162 Ablative armor 2016-10-28T09:21:24Z <p>Poryg: </p> <hr /> <div>{| class=&quot;prettytable&quot; Width=&quot;100%&quot;<br /> | style=&quot;background-color:#f1f1f1;border:10px solid #f1f1f1;&quot;|<br /> <br /> Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while [[hull polarization]] applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&amp;hl=de&amp;nv=1&amp;rurl=translate.google.de&amp;sl=de&amp;tl=en&amp;u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&amp;usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]<br /> [[Category:Ships]][[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=161 Ablative armor 2016-10-28T09:20:46Z <p>Poryg: </p> <hr /> <div>{| class=&quot;prettytable&quot; Width=&quot;100%&quot;<br /> | style=&quot;background-color:#f1f1f1;border:10px solid #f1f1f1;&quot;|<br /> <br /> Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&amp;hl=de&amp;nv=1&amp;rurl=translate.google.de&amp;sl=de&amp;tl=en&amp;u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&amp;usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]<br /> [[Category:Ships]][[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Hull_polarization&diff=160 Hull polarization 2016-10-28T09:16:19Z <p>Poryg: Created page with &quot;When we speak of a polarization, it's a protective metal layer on the ship's coat serving as a small reinforcement to the shields protecting the ship from any exposure to any...&quot;</p> <hr /> <div>When we speak of a polarization, it's a protective metal layer on the ship's coat serving as a small reinforcement to the shields protecting the ship from any exposure to any energies as long as shields are active. <br /> In BOTE the hull polarization protects you from the 10% damage that would normally pass through the shields from both [[Beam]]s and [[Torpedo]]es, meaning that as long as your ship's shields are active, no damage to its' hull is inflicted during the course of a battle. <br /> [[Category:Ships]][[Category:Ship abilities]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Hull&diff=159 Hull 2016-10-28T09:05:57Z <p>Poryg: </p> <hr /> <div>Ship's hull is what keeps the ship in one piece and protects it's crew from death. <br /> If the hull points of a ship reach zero, the ship is destroyed and moved to your Lots ships list (found in Empire-Military). <br /> <br /> A ship's durability is determined by the material used in the plating. <br /> <br /> *Titanium - durability is based on shiplist.data<br /> *Duranium - 150% durability compared to Titanium plate<br /> *Iridium - 200% durability compared to Titanium plate<br /> <br /> To further enhance the durability of your ship you can use [[Double-hull]]s. <br /> If a ship is damaged, you can always [[Repair]] it.</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Hull&diff=158 Hull 2016-10-28T09:04:09Z <p>Poryg: Created page with &quot;Ship's hull is what keeps the ship in one piece and protects it's crew from death. If the hull points of a ship reach zero, the ship is destroyed and moved to your Lots ships...&quot;</p> <hr /> <div>Ship's hull is what keeps the ship in one piece and protects it's crew from death. <br /> If the hull points of a ship reach zero, the ship is destroyed and moved to your Lots ships list (found in Empire-Military). <br /> <br /> A ship's durability is determined by the material used in the plating. <br /> <br /> *Titanium - your standard plate<br /> *Duranium - 150% durability compared to Titanium plate<br /> *Iridium - 200% durability compared to Titanium plate<br /> <br /> To further enhance the durability of your ship you can use [[Double-hull]]s. <br /> If a ship is damaged, you can always [[Repair]] it.</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Flagship&diff=157 Flagship 2016-10-28T08:47:07Z <p>Poryg: </p> <hr /> <div>= Introduction =<br /> A flagship is usually the most powerful ship of the entire fleet and coordinates the combat operations of its' ships during a space battle. <br /> The flagship should be equipped with particularly strong shields so that it doesn't get destroyed easily. <br /> <br /> '''Each empire can have only one flagship at a time.'''<br /> <br /> <br /> In battle, a flagship gives a 10% damage bonus to every ship owned by the same empire in that sector. <br /> <br /> If there is a [[Command ship]] (10% fleet bonus attack and defence) and a flagship in a fleet, all ships gain 20% damage bonus. <br /> <br /> = Assign a flagship =<br /> In order to turn a ship into a flagship, use Flagship command (see [http://birth-of-the-empires.de/wiki_files/Videos/Flaggschiff.avi Video]). The appointment and spreading news of the flagship takes one round ***under investigation***. The flagship then carries the empire symbol on the upper left:<br /> <br /> http://birth-of-the-empires.de/wiki_files/Bilder/FlaggschiffTerraner.jpg<br /> <br /> = Unassign/change the flagship =<br /> In BOTE it's impossible to unassign a flagship. In other words once you have a flagship, it's impossible to not have a flagship unless you get rid of it. You can only assign a different ship to the flagship role though, which frees the previous flagship from its' flagship duty. <br /> Once you have a flagship, the only ways to be without flagships again is to scrap your flagship, let your flagship terraform a planet (if it's a colony ship) or build a star base (if it's a transport ship). Or you can lose your flagship in battle, but then you will suffer a huge [[Morale]] loss.<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Speed&diff=156 Speed 2016-10-28T08:21:35Z <p>Poryg: Created page with &quot;The speed of spaceships tells us how many Sectors the ship can travel every turn: *0 sectors/turn (stationary, mostly outposts and Alien spaceship *1 sector/turn (slo...&quot;</p> <hr /> <div>The speed of spaceships tells us how many [[Sectors]] the ship can travel every turn:<br /> *0 sectors/turn (stationary, mostly outposts and [[Alien]] spaceship<br /> *1 sector/turn (slow) <br /> *2 sectors/turn (medium) <br /> *3 sectors/turn (fast) <br /> *4 sectors/turn (very fast) <br /> <br /> However, there can be several anomalies that influence speed (for example Magnetar - speed drops to zero). <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Double-hull&diff=155 Double-hull 2016-10-28T08:10:55Z <p>Poryg: </p> <hr /> <div>In past the hull thickness used to be doubled by two-layer plating, but this led to the undesired construction of &quot;mere double-hulls&quot;. Twice as heavy, but improving the maximum durability only '''1.5 times''' compared to the single-layer plate (see http://forum.birth-of-the-empires.de/viewtopic.php?p=14532#p14532 (German)). <br /> (Source ShipDesignMenuView.cpp: Double-hull decreases [[Maneuverability]] by 1 compared to single plate. Ships with [[Maneuverability]] 0 or 9 are excluded from the scheme.)<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Double-hull&diff=154 Double-hull 2016-10-28T08:04:03Z <p>Poryg: Created page with &quot;In past the hull thickness used to be doubled by two-layered plating, but this led to the undesired construction of &quot;mere double-hulls&quot;. Twice as heavy, but improving the maxi...&quot;</p> <hr /> <div>In past the hull thickness used to be doubled by two-layered plating, but this led to the undesired construction of &quot;mere double-hulls&quot;. Twice as heavy, but improving the maximum durability only '''1.5 times''' compared to the one-layer plate (see http://forum.birth-of-the-empires.de/viewtopic.php?p=14532#p14532 (German)). <br /> (Source ShipDesignMenuView.cpp: Double-hull decreases [[Maneuverability]] by 1 compared to single plate. Ships with [[Maneuverability]] 0 or 9 are excluded from the scheme.)<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Scrap_Ship&diff=153 Scrap Ship 2016-10-28T07:50:00Z <p>Poryg: </p> <hr /> <div>Ships (and space stations) can be scrapped. In order to do it select a ship or an entire fleet you want to scrap and give it the single turn SCRAP order. <br /> <br /> If it's scrapped inside one of the own systems, the industry costs used in building the ship are partially returned in form of credits. The resources spent e.g. for the ship's hull are put back into the storage of the system where the ship was scraped. With an advanced [[Shipyard]] the recycling efficiency is greater, while when the ship is damaged, you get less resources (you should [[Repair]] them first). <br /> <br /> For scrapping buildings see here (work in progress). <br /> <br /> [[Category:Ships]][[Category:Ship orders]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Scrap_Ship&diff=152 Scrap Ship 2016-10-28T07:47:59Z <p>Poryg: Created page with &quot;Ships (and space stations) can be scrapped. In order to do it select a ship you want to scrap and give it the single turn SCRAP order. If it's scrapped inside one of the own...&quot;</p> <hr /> <div>Ships (and space stations) can be scrapped. In order to do it select a ship you want to scrap and give it the single turn SCRAP order. <br /> <br /> If it's scrapped inside one of the own systems, the industry costs used in building the ship are partially returned in form of credits. The resources spent e.g. for the ship's hull are put back into the storage of the system where the ship was scraped. With an advanced [[Shipyard]] the recycling efficiency is greater, while when the ship is damaged, you get less resources (you should [[Repair]] them first). <br /> <br /> For scrapping buildings see here (work in progress). <br /> <br /> [[Category:Ships]][[Category:Ship orders]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Coalition_of_Planets&diff=151 Coalition of Planets 2016-10-28T07:18:48Z <p>Poryg: Added strengths and weaknesses and created categories</p> <hr /> <div>{{Infobox race<br /> &lt;!-- background and frame colours --&gt;<br /> |BG1 = b3b8f4<br /> |BG2 = ececff<br /> |FRAME = 7d85e6<br /> &lt;!-- infobox content --&gt;<br /> |NAME = The Coalition of Planets<br /> |IMAGE = Races/Race1.png<br /> |MAIN SPECIES = Human<br /> |HOME SYSTEM = Terra<br /> |HOME PLANET = Earth<br /> |SHIP PREFIX = con<br /> |SHIPS = [[Coalition starships]]<br /> |TROOPS = [[Coalition troops]]<br /> |STRENGTHS =<br /> *Best research<br /> *Lots of credits<br /> *Good reputation<br /> *Ships diversity<br /> |WEAKNESSES =<br /> *Weak intel<br /> *They hate subjugations<br /> *In later game expensive ships<br /> <br /> |SOUND FILE = con_firstContact.ogg<br /> |CONTACT MESSAGE = &quot;Greetings from the Coalition of Planets. We come in peace in the hope of an informative exchange of culture and scientific knowledge. We look forward to diplomatic contact with your people.&quot; <br /> |SYMBOL = Symbols/MAJOR1_trans_80x80.png<br /> }}<br /> == Characterization ==<br /> <br /> Humans live in a society based on the values of liberty and fairness. Their key strength lies with their efficient and adaptive approach to research, which grants them swift access to new technologies. They also possess a highly proficient industrial infrastructure and deep knowledge in raw material extraction, production and supply of energy and vital goods. Their high-end products, however, come at the expense of equally high resource costs. Because of their moral convictions espionage is treated like an orphan most of the times, but they compensate for this deficiency with a strong military. Their ships and commanding officers can fight well individually, as well as in groups. <br /> <br /> <br /> == Special buildings ==<br /> {{Infobox building humans}}<br /> <br /> <br /> == Home system ==<br /> {{Infobox home system humans}}<br /> <br /> <br /> == Ships ==<br /> {{main|Coalition ships}}<br /> <br /> <br /> == Troops ==<br /> {{main|Coalition troops}}<br /> <br /> <br /> &lt;!-- Please add categories and interwikis below this line --&gt;<br /> [[de:Terranische_Konföderation]]<br /> [[Category:Races]][[Category:Coalition of Planets]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Attack&diff=150 Attack 2016-10-28T06:12:45Z <p>Poryg: </p> <hr /> <div>This command means that the ship will be attacking spaceships or fleets. If a ship with an &quot;Attack&quot; command encounters, a space battle is triggered. <br /> The opposite of Attack is the command [[Avoid]]. <br /> Some civilian ships (Transports, Colony ships) of the major races have no armaments and should therefore always Avoid to stay out of the battle. <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Flagship&diff=149 Flagship 2016-10-27T20:17:34Z <p>Poryg: Created page with &quot;= Introduction = A flagship is usually the most powerful ship of the entire fleet and coordinates the combat operations of its' ships during a space battle. The flagship shou...&quot;</p> <hr /> <div>= Introduction =<br /> A flagship is usually the most powerful ship of the entire fleet and coordinates the combat operations of its' ships during a space battle. <br /> The flagship should be equipped with particularly strong shields so that it doesn't get destroyed easily. <br /> <br /> '''Each empire can have only one flagship at a time.'''<br /> <br /> <br /> In battle, a flagship gives a 10% damage bonus to every ship owned by the same empire in that sector. <br /> <br /> If there is a [[Command ship]] (10% fleet bonus attack and defence) and a flagship in a fleet, all ships gain 20% damage bonus. <br /> <br /> = Assign a flagship =<br /> In order to turn a ship into a flagship, use Flagship command (see [http://birth-of-the-empires.de/wiki_files/Videos/Flaggschiff.avi Video]). The appointment and spreading news of the flagship takes one round ***under investigation***. The flagship then carries the empire symbol on the upper left:<br /> <br /> http://birth-of-the-empires.de/wiki_files/Bilder/FlaggschiffTerraner.jpg<br /> <br /> = Unassign/change the flagship =<br /> In BOTE it's impossible to unassign a flagship. In other words once you have a flagship, it's impossible to not have a flagship unless you get rid of it. You can only assign a different ship to the flagship role though, which frees the previous flagship from its' flagship duty. <br /> Once you have a flagship, the only ways to be without flagships again is to scrap your flagship, let your flagship terraform a planet (if it's a colony ship) or build a star base (if it's a transport ship). Or you can lose your flagship in battle, but then you will suffer a huge reputation loss.<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=148 Ablative armor 2016-10-27T18:05:26Z <p>Poryg: </p> <hr /> <div>{| class=&quot;prettytable&quot; Width=&quot;100%&quot;<br /> | style=&quot;background-color:#f1f1f1;border:10px solid #f1f1f1;&quot;|<br /> <br /> Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp. [http://translate.googleusercontent.com/translate_c?depth=1&amp;hl=de&amp;nv=1&amp;rurl=translate.google.de&amp;sl=de&amp;tl=en&amp;u=http://birth-of-the-empires.de/wiki/index.php/Programm-Code&amp;usg=ALkJrhiWWcXM72SlJgfjpBhoR0Fj73e0-A See Program code]<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=147 Ablative armor 2016-10-27T17:57:40Z <p>Poryg: </p> <hr /> <div>{| class=&quot;prettytable&quot; Width=&quot;100%&quot;<br /> | style=&quot;background-color:#f1f1f1;border:10px solid #f1f1f1;&quot;|<br /> <br /> Thanks to the Ablative armor an energy [[Beam]] is scattered and therefore its' force and efeffect are reduced. Unfortunately not every spaceship can be equipped with this, because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the [[Beam]] damage, while hull polarization applies both to [[Beam]]s and [[Torpedo]]es. Source: CombatShip.cpp and Hull.cpp<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Attack&diff=146 Attack 2016-10-27T17:41:08Z <p>Poryg: Created page with &quot;This command means that the ship will be attacking spaceships or fleets. If a ship with an &quot;Attack&quot; command encounters, a space battle is triggered. The opposite of Attack is...&quot;</p> <hr /> <div>This command means that the ship will be attacking spaceships or fleets. If a ship with an &quot;Attack&quot; command encounters, a space battle is triggered. <br /> The opposite of Attack is the command Avoid. <br /> Some civilian ships (Transports, Colony ships) of the major races have no armaments and should therefore always Avoid to stay out of the battle. <br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Ablative_armor&diff=145 Ablative armor 2016-10-27T16:27:11Z <p>Poryg: Created page with &quot;Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the constructio...&quot;</p> <hr /> <div>Thanks to the Ablative armor an energy beam is scattered thus reducing its force and effect. Unfortunately not all spaceships can be equipped with this because the construction of ablative armor plates is very complicated. <br /> <br /> In BOTE 10% of the damage goes to the ship's hull regardless of how large it's shield is. Ablative armor neutralizes this damage, but unlike Hull polarization it applies only to the beam damage, while hull polarization applies both to beams and torpedoes. Source: CombatShip.cpp and Hull.cpp<br /> [[Category:Ships]]</div> Poryg http://bote2.square7.ch/enWiki/index.php?title=Category:Ships&diff=144 Category:Ships 2016-10-27T16:09:06Z <p>Poryg: Created page with &quot;During the course of the game, you will explore a galaxy map full of inhabited and uninhabited planetary systems and sectors, establish colonies, expand them, get in touch wit...&quot;</p> <hr /> <div>During the course of the game, you will explore a galaxy map full of inhabited and uninhabited planetary systems and sectors, establish colonies, expand them, get in touch with foreign species, engage in diplomacy with them and, last but not least, launch warfare with either warlike intentions or when you want to defend yourself against a strong enemy. <br /> For this, ships have to be built and their designs have to be upgraded to keep on par with the enemy. <br /> As well as building planetary defence systems, it's advisable to carefully examine the advantages and disadvantages of the individual ship classes such as destroyers, attack cruisers, research vessels, battle cruisers and cloaked ships of Rotharian Star Network and devise a good strategy. <br /> Only a balanced strategy and construction will ultimately allow survival though and even with all the joy of ship combat you should not forget that the real battles that are carried out are fought in the field of diplomacy and secret services. Only those, who are able to permanently control the minor races, who inhabit the galaxy, and openly or secretly carry out their intentions and objectives with success, will have a chance to fight for the supremacy in the galaxy! <br /> <br /> Among the pages in this category, everything is covered from the ships in global through moving ships to ship orders (work in progress).</div> Poryg
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