Difference between revisions of "Alien"

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m (update site translation)
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=== Anaerobic Macrob ===
 
=== Anaerobic Macrob ===
  
+previous name: [[#Rammschiff (Ramship)]]
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 +
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/AnaerobicMacrob.png
 +
| bgcolor="#fafafa" valign="top"|
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
|}
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/AnaerobicMacrob.png
 
| bgcolor="#fafafa" valign="top"| Anaerobe Makrobe mit organischem Kontinuumantrieb, rammt und phagozytiert gern Schiffe und deren Insassen, hat allerdings Angst vor großen Planeten und Sonnen, hält sich daher wenn überhaupt nur in kleinen Sternensystemen mit grünen Sternen auf. Die Schiffe an sich können nur geringen Schaden anrichten - jedoch die Menge macht's.
 
----
 
  
'''Stringtable.txt''':  
+
+previous name: [[#Ramship]]
----
 
*kann sehr leicht besiegt werden, bringt Abwechslung ins Spiel
 
*erscheint zufällig (auch in Gruppen) am Rand der Galaxie und fliegt umher.
 
*Es ist keine Diplomatie möglich. Es ist sehr aggressiv und greift Schiffe an.
 
*meiden Sonnensysteme, außer welche mit grünen Sonnen. In nicht grünen Sonnensystemen ist man also relativ sicher.
 
*(Kann ab Techlevel 0 ins Spiel kommen)
 
*Rammschiff-> in Anaerobe Makrobe umbenannt (r78214) 
 
  
| bgcolor="#fafaba" valign="top"| Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.
+
Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.
 
----
 
----
  
Line 124: Line 112:
 
can be defeated easily, brings variety to the game
 
can be defeated easily, brings variety to the game
  
|}
+
spawns randomly (solo and in groups) at the edge of the galaxy and flies around
 +
 
 +
No diplomacy possible. Its very aggressive and attacks every ship.
 +
 
 +
Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun.
 +
 
 +
(can spawn at techlevel 0)
 +
 
 +
ramship -> renamed in Anaerobic Macrob (r78214)
 +
 
 
----
 
----
  
 
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span">
 
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span">
  
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
+
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that).
 +
 
 +
----
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
'''AlienEntities.data'''
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
 
|-
 
| bgcolor="#fafafa" valign="top"|
 
Anaerobe Makrobe:
 
Anaerobe Makrobe
 
Anaerobe Makrobe mit organischem Kontinuumantrieb, rammt und phagozytiert gern Schiffe und deren Insassen, hat allerdings Angst vor großen Planeten und Sonnen, hält sich daher wenn überhaupt nur in kleinen Sternensystemen mit grünen Sternen auf. Die Schiffe an sich können nur geringen Schaden anrichten - jedoch die Menge macht's.
 
Anaerobe Makrobe.bop
 
0
 
11
 
2
 
1
 
0
 
  
| bgcolor="#fafaba" valign="top"|
 
Anaerobe Makrobe:
 
 
Anaerobic Macrob
 
Anaerobic Macrob
 
Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.
 
Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.
Line 157: Line 141:
 
0
 
0
  
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Anaerobe Makrobe
 
Anaerobe Makrobe mit organischem Kontinuumantrieb, rammt und phagozytiert gern Schiffe und deren Insassen, hat allerdings Angst vor großen Planeten und Sonnen, hält sich daher wenn überhaupt nur in kleinen Sternensystemen mit grünen Sternen auf. Die Schiffe an sich können nur geringen Schaden anrichten - jedoch die Menge macht's.
 
14
 
1
 
6
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Anaerobe Makrobe
 
800
 
2
 
1
 
0
 
1
 
0
 
0
 
0
 
1
 
2
 
20
 
1
 
2
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
1
 
10
 
1
 
Tentacle
 
0
 
1
 
0
 
1
 
3
 
1
 
0
 
90
 
$END_OF_SHIPDATA$
 
 
 
| bgcolor="#fafaba" valign="bottom"|
 
  
 
7
 
7
Line 275: Line 199:
 
90
 
90
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
 
  
 +
----
 +
 +
=== Blizzard-Plasma Entity ===
  
=== Blizzard-Plasmawesen (Blizzard-Plasma Entity) ===
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Blizzard-Plasmawesen.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Blizzard-Plasmawesen.png
| bgcolor="#fafafa" valign="top"| Dieses Wesen ist sehr aggressiv und entlädt sich gerne an gleich welchen Oberflächen und zerstört dadurch laut Gerüchten sogar ganze Planeten.
+
| bgcolor="#fafaba" valign="top"|  
  
----
+
|}
  
'''Stringtable.txt''' [EVENT_BLIZZARD_PLASMAWESEN]: <br>Durch ein Blizzard Plasmawesen wurde die komplette Energieversorgung im § System lahmgelegt
+
This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside.
----
 
  
| bgcolor="#fafaba" valign="top"| This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside.
 
 
----
 
----
  
 
'''Stringtable.txt''' [EVENT_BLIZZARD_PLASMAWESEN]: <br>Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled
 
'''Stringtable.txt''' [EVENT_BLIZZARD_PLASMAWESEN]: <br>Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled
----
+
 
|}
 
 
----
 
----
 
   
 
   
Line 303: Line 221:
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 +
 +
----
 
   
 
   
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
'''AlienEntities.data'''
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
 
|-
 
| bgcolor="#fafafa" valign="top"|
 
Blizzard-Plasmawesen:
 
Blizzard-Plasmawesen
 
Dieses Wesen ist sehr aggressiv und entlädt sich gerne an gleich welchen Oberflächen und zerstört dadurch laut Gerüchten sogar ganze Planeten.
 
Blizzard-Plasmawesen.bop
 
0
 
11
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Blizzard-Plasmawesen:
 
 
Blizzard-Plasma-Entity
 
Blizzard-Plasma-Entity
 
This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets.
 
This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets.
Line 329: Line 234:
 
1
 
1
 
0
 
0
+
 
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Blizzard-Plasmawesen
 
Dieses Wesen ist sehr aggressiv und entlädt sich gerne an gleich welchen Oberflächen und zerstört dadurch laut Gerüchten sogar ganze Planeten.
 
14
 
3
 
7
 
4
 
4
 
4
 
4
 
4
 
4
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Blizzard-Plasmawesen
 
6000
 
2
 
0
 
1
 
0
 
6000
 
6
 
1
 
2
 
2
 
40
 
2
 
2
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
11
 
40
 
13
 
Ion Cluster Beam
 
0
 
1
 
25
 
3
 
25
 
5
 
0
 
180
 
$END_OF_SHIPDATA$
 
 
   
 
   
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Blizzard-Plasma Entity
 
Blizzard-Plasma Entity
Line 447: Line 293:
 
180
 
180
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
 
  
=== Alle Boseaner (all Bosean) ===
+
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
|valign="top"|http://birth-of-the-empires.de/wiki_files/Bilder/Races/Boseaner.png<br><br> '''Bosean Race Image''' <br>(e.g. Combat Screen)
 
| bgcolor="#fafafa" valign="top"| Die Boseaner erscheinen zufällig am Rand der Galaxie und fliegen umher. Sie sind zumeist friedlich und greifen nicht von sich aus an. Mit einer gewissen Wahrscheinlichkeit ändert es sich aber, so dass die Schiffe auf Angreifen gestellt werden. Jedes Schiff, welches von einem Boseaner im Kampf zerstört wurde, erzeugt einen neuen Boseaner. Dadurch kann es schnell mal passieren, dass man einer großen Gruppe Boseaner gegenübersteht.
 
  
Mit Boseanern ist keine Diplomatie möglich.
+
=== all Bosean ===
 +
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 +
|valign="top"|http://birth-of-the-empires.de/wiki_files/Bilder/Races/Boseaner.png<br><br>
 +
| bgcolor="#fafafa" valign="top"|
  
 +
|}
  
Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat.
 
 
Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later
 
 
| bgcolor="#fafaba" valign="top"|
 
 
Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby.  
 
Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby.  
  
 
With Boseans no diplomacy is possible.
 
With Boseans no diplomacy is possible.
  
 +
----
  
 
Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat.  
 
Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat.  
  
 
Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later  
 
Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later  
|}
+
 
 +
----
  
 
==== Boseaner Typ-1 (Bosean Type-1) ====
 
==== Boseaner Typ-1 (Bosean Type-1) ====
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
 
|
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean1.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean1.png
| bgcolor="#fafafa" valign="top"| Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
+
| bgcolor="#fafafa" valign="top"|
 +
 
 +
|}
  
 
----
 
----
  
'''Stringtable.txt''': kein Eintrag
+
[[#all Bosean]]  
----
+
 
[[#Alle Boseaner (all Bosean)]]  
+
These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.<br>
  
| bgcolor="#fafaba" valign="top"| These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.<br>
 
 
----
 
----
  
 
'''Stringtable.txt:''' no entry
 
'''Stringtable.txt:''' no entry
----
+
 
[[#Alle Boseaner (all Bosean)]]
 
|}
 
 
----
 
----
 
   
 
   
Line 503: Line 338:
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
+
 
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----  
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
+
 
| bgcolor="#fafafa" valign="top"|
 
Boseaner:
 
Boseaner
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
Boseaner.bop
 
0
 
3
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Boseaner:
 
 
Boseans
 
Boseans
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
Line 530: Line 352:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Boseaner Typ-1
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
14
 
1
 
7
 
1
 
1
 
1
 
1
 
1
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Boseaner
 
300
 
0
 
0
 
0
 
1
 
2500
 
3
 
0
 
3
 
1
 
80
 
2
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
5
+
 
30
 
4
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
0
 
60
 
$END_OF_SHIPDATA$
 
 
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Bosean Type-1
 
Bosean Type-1
Line 648: Line 411:
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
  
|}
+
----
  
==== Boseaner Typ-2 (Bosean Type-2) ====
+
==== Bosean Type-2 ====
  
 +
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 +
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean2.png
 +
| bgcolor="#fafafa" valign="top"|
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
|}
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean2.png
 
| bgcolor="#fafafa" valign="top"| Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
  
 
----
 
----
  
'''Stringtable.txt''': kein Eintrag
+
[[#all Bosean]]
----
+
 
[[#Alle Boseaner (all Bosean)]]
+
These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
| bgcolor="#fafaba" valign="top"| These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
+
 
 
----
 
----
  
 
'''Stringtable.txt''': no entry
 
'''Stringtable.txt''': no entry
 +
 
----
 
----
[[#Alle Boseaner (all Bosean)]]
+
 
|}
 
----
 
 
 
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span">
 
Following contains values (German and English version) which can change, if other values are planned. <span style="color:red">'''So these FOLLOWING values might be different to the values of the last release.'''</span">
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
   
 
   
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
+
 
| bgcolor="#fafafa" valign="top"|
 
Boseaner:
 
Boseaner
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
Boseaner.bop
 
0
 
3
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Boseaner:
 
 
Boseans
 
Boseans
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
Line 705: Line 450:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Boseaner Typ-2
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
14
 
1
 
6
 
3
 
3
 
3
 
3
 
3
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Boseaner
 
400
 
2
 
0
 
0
 
1
 
4000
 
4
 
0
 
3
 
1
 
60
 
2
 
2
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
7
+
 
30
 
4
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
0
 
60
 
$END_OF_SHIPDATA$
 
 
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Bosean Type-2
 
Bosean Type-2
Line 823: Line 509:
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
  
|}
+
----
  
 
==== Boseaner Typ-3 (Bosean Type-3) ====
 
==== Boseaner Typ-3 (Bosean Type-3) ====
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean3.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean3.png
| bgcolor="#fafafa" valign="top"| Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
+
| bgcolor="#fafafa" valign="top"|
 +
 
 +
|}
  
----
+
These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
  
'''Stringtable.txt''': Kein Eintrag
 
----
 
[[#Alle Boseaner (all Bosean)]]
 
| bgcolor="#fafaba" valign="top"| These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
 
 
----
 
----
  
 
'''Stringtable.txt''': no entry  
 
'''Stringtable.txt''': no entry  
 +
 
----
 
----
[[#Alle Boseaner (all Bosean)]]
+
 
|}
+
[[#all Bosean]]
 +
 
 
----
 
----
 
   
 
   
Line 852: Line 534:
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
+
 
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----  
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
+
 
| bgcolor="#fafafa" valign="top"|
 
Boseaner:
 
Boseaner
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
Boseaner.bop
 
0
 
3
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Boseaner:
 
 
Boseans
 
Boseans
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
Line 879: Line 548:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Boseaner Typ-3
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
14
 
2
 
5
 
5
 
5
 
5
 
5
 
5
 
5
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Boseaner
 
500
 
2
 
0
 
0
 
1
 
5000
 
5
 
1
 
2
 
1
 
60
 
2
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
10
+
 
30
 
6
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
0
 
60
 
$Beam$
 
10
 
30
 
3
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
180
 
60
 
$END_OF_SHIPDATA$
 
 
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Bosean Type-3
 
Bosean Type-3
Line 1,023: Line 620:
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
  
|}
+
----
  
 
==== Boseaner Typ-4 (Bosean Type-4) ====
 
==== Boseaner Typ-4 (Bosean Type-4) ====
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean4.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Bosean4.png
| bgcolor="#fafafa" valign="top"| Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.  
+
| bgcolor="#fafafa" valign="top"|
----
+
 
 +
|}
 +
 
 +
[[#all Bosean]]
 +
 
 +
These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
  
'''Stringtable.txt''': Kein Eintrag
 
----
 
[[#Alle Boseaner (all Bosean)]]
 
| bgcolor="#fafaba" valign="top"| These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.
 
 
----
 
----
  
 
'''Stringtable.txt''': no entry
 
'''Stringtable.txt''': no entry
----
+
 
[[#Alle Boseaner (all Bosean)]]
 
|}
 
 
----
 
----
 
   
 
   
Line 1,051: Line 643:
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
+
 
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----  
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
+
 
| bgcolor="#fafafa" valign="top"|
 
Boseaner:
 
Boseaner
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
Boseaner.bop
 
0
 
3
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Boseaner:
 
 
Boseans
 
Boseans
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
 
These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship.
Line 1,078: Line 657:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Boseaner Typ-4
 
Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird.
 
14
 
2
 
5
 
7
 
7
 
7
 
7
 
7
 
7
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Boseaner
 
1000
 
4
 
1
 
1
 
1
 
10000
 
9
 
1
 
1
 
0
 
80
 
3
 
4
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
12
 
30
 
15
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
0
 
60
 
$Beam$
 
12
 
30
 
15
 
Bosean Phase Shifter
 
1
 
0
 
30
 
2
 
5
 
1
 
180
 
60
 
$END_OF_SHIPDATA$
 
 
   
 
   
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Bosean Type-4
 
Bosean Type-4
Line 1,222: Line 729:
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
  
|}
+
----
  
=== Ehlenen-Beschützer (Eelen-Guard) ===
+
=== Eelen-Guard ===
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Ehlenen-Beschuetzer.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/Ehlenen-Beschuetzer.png
| bgcolor="#fafafa" valign="top"| Eine Art Gottwesen, dass seit Urzeiten die Ehlenen vor Invasoren aus dem All beschützt. Dazu benutzt es Kontinuumwellendisruptoren, die schwerste Schäden an getroffenen Objekten verursachen.  
+
| bgcolor="#fafafa" valign="top"|  
 +
 
 +
|}
 +
 
 +
Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane.
  
 
----
 
----
  
'''Stringtable.txt''':
+
'''Stringtable.txt:'''  
 +
 
 
----
 
----
Implentiert 78081: ist mit im Spiel, wenn bei einem neuen Spiel die Minorrasse Ehlen generiert ist.
+
 
 +
Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game
  
 
Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463
 
Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463
  
Ist der Alienfrequenzregler bei Beginn eines neuen Spiels auf 0, kann es bei Ehlen-Kontakt zu fehlender Grafik kommen: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414  
+
If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414  
 
 
 
 
| bgcolor="#fafaba" valign="top"| Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane.
 
----
 
  
'''Stringtable.txt:'''
 
----
 
Implented 78081: Will be ingame if minor 'Eelen' was generated at a new game
 
|}
 
 
----
 
----
 
   
 
   
Line 1,258: Line 759:
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
   
 
   
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
 
| bgcolor="#fafafa" valign="top"|
 
kein Eintrag, weil keine Rasse/Diplomatie
 
 
   
 
   
| bgcolor="#fafaba" valign="top"|
 
 
no entry because of no race/diplomacy
 
no entry because of no race/diplomacy
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Ehlenen-Beschützer
 
Eine Art Gottwesen, dass seit Urzeiten die Ehlenen vor Invasoren aus dem All beschützt. Dazu benutzt es Kontinuumwellendisruptoren, die schwerste Schäden an getroffenen Objekten verursachen.
 
13
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Ehlen
 
30000
 
4
 
1
 
1
 
1
 
50000
 
4
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
6
+
 
10
 
6
 
Continuum Ripples
 
1
 
0
 
200
 
15
 
10
 
12
 
0
 
360
 
$END_OF_SHIPDATA$
 
 
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Eelen-Guard
 
Eelen-Guard
Line 1,385: Line 823:
 
360
 
360
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
 
  
=== Gaballianer Seuchenschiff (Gaballian Plagueship) ===
+
----
 +
 
 +
=== Gaballian Plagueship ===
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
| bgcolor="#000010" valign="top" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GaballianerSeuchenschiff.png
 
| bgcolor="#000010" valign="top" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GaballianerSeuchenschiff.png
| bgcolor="#fafafa" valign="top"| Das unbewaffnete Seuchenschiff trägt ein multiresistentes vakuumübertragbares Virus im gesamten Schiff, womit sie alles, was mit ihnen in Kontakt kommt, infizieren und kontaminieren. Schiffe, die ihnen zu nahe kommen, gelangen unter die Kontrolle der Gaballianer, die selbst unter der Kontrolle des Virus stehen. Sie suchen eine dauerhafte Bleibe.
+
| bgcolor="#fafafa" valign="top"|  
----
 
'''Werte:'''
 
----
 
'''Beeinträchtigung auf Systeme:'''
 
  
'''Stringtable.txt''' ([EVENT_GABALLIANER_SEUCHENSCHIFF]): <br>Durch ein Gaballianisches Seuchenschiff wurde die komplette Nahrungsversorgung im § System lahmgelegt 
+
|}
  
'''Bekämpfung:'''
+
The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place.
  
 
----
 
----
'''Begegnung im Weltraum:'''
 
  
Schiffe im gleichen Sektor (und ohne vernichtenden Kampf): mit einer Wahrscheinlichkeit von 33% werden andere Schiffe angesteckt und auch zu Seuchenschiffen. Raumstationen werden nicht infiziert, andere Aliens auch nicht. Ebenso werden keine Schiffe infiziert, die als Kampfbefehl "Rückzug" haben.
+
'''Values''':
*Bei MEIDEN oder GRUSS droht eine Infizierung, am besten wegballern oder RÜCKZUG.
 
*verlorene Schiffe werden als "vermisst" geführt (siehe [[Übersicht aller Schiffe]]), wenn keine (andere) Scan-Reichweite bis in diesen Sektor, dann sieht man das verlorene Schiff (und das Seuchenschiff) auch nicht mehr in der Galaktischen Karte. Es ist aber da, übernimmt das Alien-'''Symbol''', behält aber seine Schiffsgrafik.
 
  
| bgcolor="#fafaba" valign="top"| The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place.
 
----
 
'''Values''':
 
 
----
 
----
 +
 
'''Effects to Systems''':
 
'''Effects to Systems''':
  
Line 1,421: Line 847:
  
 
'''Combating''':
 
'''Combating''':
 +
 
----
 
----
 +
 
'''Encounter in Space''':
 
'''Encounter in Space''':
  
Line 1,428: Line 856:
 
*lost ships have "missed" (at [[Übersicht aller Schiffe|Ships Overview List]]. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien '''symbol''' and keeps it's own ship graphic.
 
*lost ships have "missed" (at [[Übersicht aller Schiffe|Ships Overview List]]. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien '''symbol''' and keeps it's own ship graphic.
  
 
|}
 
 
----
 
----
 
   
 
   
Line 1,435: Line 861:
 
   
 
   
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 +
 +
----
 +
 +
'''AlienEntities.data'''
 
   
 
   
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
 
|-
 
| bgcolor="#fafafa" valign="top"|
 
Gaballianer:
 
Gaballianer
 
Das unbewaffnete Seuchenschiff trägt ein multiresistentes vakuumübertragbares Virus im gesamten Schiff, womit sie alles, was mit ihnen in Kontakt kommt, infizieren und kontaminieren. Schiffe, die ihnen zu nahe kommen, gelangen unter die Kontrolle der Gaballianer, die selbst unter der Kontrolle des Virus stehen. Sie suchen eine dauerhafte Bleibe.
 
Gaballianer.bop
 
0
 
11
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Gaballianer:
 
 
Gaballian
 
Gaballian
 
The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home.
 
The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home.
Line 1,462: Line 875:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Gaballianer Seuchenschiff
 
Das unbewaffnete Seuchenschiff trägt ein multiresistentes vakuumübertragbares Virus im gesamten Schiff, womit sie alles, was mit ihnen in Kontakt kommt, infizieren und kontaminieren. Schiffe, die ihnen zu nahe kommen, gelangen unter die Kontrolle der Gaballianer, die selbst unter der Kontrolle des Virus stehen. Sie suchen eine dauerhafte Bleibe.
 
14
 
2
 
4
 
1
 
1
 
1
 
1
 
1
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Gaballianer
 
3000
 
2
 
1
 
0
 
1
 
2000
 
4
 
0
 
1
 
2
 
40
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
1
 
10
 
1
 
Virus
 
0
 
0
 
0
 
10
 
50
 
1
 
0
 
10
 
$END_OF_SHIPDATA$
 
 
   
 
   
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Gaballian Plagueship
 
Gaballian Plagueship
Line 1,579: Line 933:
 
10
 
10
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
 
  
=== Ionisierendes Gaswesen (Gas Entity) ===
+
----
 +
 
 +
=== Gas Entity ===
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GasEntity.png
 
|bgcolor="#000010" | http://birth-of-the-empires.de/wiki_files/Bilder/Ships/GasEntity.png
| bgcolor="#fafafa" valign="top"| Diese seltsame Lebensform ist relativ ungefährlich und wehrt sich nur, wenn sie Reize in Form z.B. von Laserstrahlen von außen bekommt, aber auch beim Streifen von Planeten, was zu gravierenden Wetterphänomenen und Naturkatastrophen führen kann.<br>
+
| bgcolor="#fafafa" valign="top"|  
  
----
+
|}
  
'''Stringtable.txt''' ([EVENT_IONISIERENDES_GASWESEN]): <br>Durch ein Ionisierendes Gaswesen wurde die komplette Energieversorgung im § System lahmgelegt
+
This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets.<br>
----
 
  
 
| bgcolor="#fafaba" valign="top"| This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets.<br>
 
 
----
 
----
  
 
'''Stringtable.txt''' ([EVENT_IONISIERENDES_GASWESEN]): <br>Through a Gas Entity being the complete energy supply in ? system was disabled
 
'''Stringtable.txt''' ([EVENT_IONISIERENDES_GASWESEN]): <br>Through a Gas Entity being the complete energy supply in ? system was disabled
----
 
  
|}
 
 
----
 
----
  
Line 1,610: Line 956:
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
 
| bgcolor="#fafafa" valign="top"|
 
Ionisierendes Gaswesen:
 
Ionisierendes Gaswesen
 
Diese seltsame Lebensform ist relativ ungefährlich und wehrt sich nur, wenn sie Reize in Form z.B. von Laserstrahlen von außen bekommt, aber auch beim Streifen von Planeten, was zu gravierenden Wetterphänomenen und Naturkatastrophen führen kann.
 
Ionisierendes Gaswesen.bop
 
0
 
8
 
2
 
1
 
0
 
  
| bgcolor="#fafaba" valign="top"|
 
Ionisierendes Gaswesen:
 
 
Ionizing Gas Entity
 
Ionizing Gas Entity
 
This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters.
 
This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters.
Line 1,636: Line 969:
 
0
 
0
  
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Ionisierendes Gaswesen
 
Diese seltsame Lebensform ist relativ ungefährlich und wehrt sich nur, wenn sie Reize in Form z.B. von Laserstrahlen von außen bekommt, aber auch beim Streifen von Planeten, was zu gravierenden Wetterphänomenen und Naturkatastrophen führen kann.
 
14
 
3
 
2
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Ionisierendes Gaswesen
 
2000
 
0
 
0
 
0
 
1
 
2000
 
1
 
0
 
1
 
1
 
20
 
1
 
0
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Beam$
+
'''Shiplist.data'''
4
 
5
 
20
 
Ion Beam
 
0
 
0
 
20
 
4
 
12
 
1
 
0
 
180
 
$END_OF_SHIPDATA$
 
  
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Gas Entity
 
Gas Entity
Line 1,753: Line 1,027:
 
180
 
180
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
 
  
=== Isotoposphärisches Wesen (Isotopospheric Entity) ===
+
----
  
 +
=== Isotopospheric Entity ===
  
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
{|width="20%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
|
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg
 
|-
 
 
|bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/IsotoposphaerischesWesen.png
 
|bgcolor="#000010" valign="top"| http://birth-of-the-empires.de/wiki_files/Bilder/Ships/IsotoposphaerischesWesen.png
| bgcolor="#fafafa" valign="top"| Wesen welches in den Raum eintaucht bzw. im eigenen Raum verschwindet und wieder auftaucht und Schiffe mit sich reißen kann, eine Art wandelndes Wurmloch, wobei es selbst Jagd auf Schiffe machen und diese inklusive sich selbst an beliebige Orte teleportieren kann. Das Wesen kann an 2 Endpunkten gleichzeitig existieren.
+
| bgcolor="#fafafa" valign="top"|  
----
+
 
 +
|}
  
'''Stringtable.txt''' ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): <br>Durch ein Isotoposphärisches Wesen wurde die komplette Energieversorgung im § System lahmgelegt
+
Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.
----
 
*erscheint zufällig am Rand der Galaxie und fliegt umher.  
 
*Es ist keine Diplomatie möglich. Es ist Zufall, ob es friedlich oder aggressiv ins Spiel kommt (50-50 Chance).
 
*Es gibt eine 20% Chance pro Runde, dass sich das Isotoposphärisches Wesen an einen beliebigen Ort in der Galaxie teleportiert.
 
*Alle Schiffe (keine anderen Aliens, keine Stationen) die sich in diesem Moment im selben Sektor aufhalten, werden ebenfalls an diesen Ort teleportiert. Dies kann passieren, wenn man z.B. die Grußfrequenzen geöffnet hat oder alle Schiffe auf Meiden standen. Das Teleportieren muss nicht von Nachteil sein. Vielleicht lernt man so Minors im Hinterland des Feindes kennen.
 
*Neben der Teleportation deaktiviert das Isotoposphärisches Wesen alle Energiegebäude über einem System eines Majors.
 
*kann ab Techlevel 3 ins Spiel kommen
 
  
| bgcolor="#fafaba" valign="top"| Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.
 
 
----
 
----
  
 
'''Stringtable.txt''' ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): <br>Through a Isotopospheric Entity being the complete energy supply in ? system was disabled  
 
'''Stringtable.txt''' ([EVENT_ISOTOPOSPHAERISCHES_WESEN]): <br>Through a Isotopospheric Entity being the complete energy supply in ? system was disabled  
 +
 
----
 
----
  
|}
+
'spawns randomly at the edge of the galaxy and flies around
 +
*No diplomacy possible. There is a 50-50 chance weather the Entity enters the game aggressive or peaceful.
 +
*There is a 20% chance per round that the Isotopospheric Entity teleports to a random place in the galaxy.
 +
*All other ships except aliens and stations which are in the same sector in this moment will be teleported to the new random place too.
 +
This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage.
 +
Maybe you explore new minors at places you can't reach normally at this time.
 +
*Beside the teleportation the Isotopospheric Entity deactivate all energybuildings in a system of a major.
 +
*can spawn in game at techlevel 3
 +
 
 
----
 
----
 
   
 
   
Line 1,789: Line 1,061:
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).
 
   
 
   
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
+
----
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg AlienEntities.data
+
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg AlienEntities.data
+
'''AlienEntities.data'''
|-
+
 
| bgcolor="#fafafa" valign="top"|
 
Isotoposphärisches Wesen:
 
Isotoposphärisches Wesen
 
Wesen welches in den Raum eintaucht bzw. im eigenen Raum verschwindet und wieder auftaucht und Schiffe mit sich reißen kann, eine Art wandelndes Wurmloch, wobei es selbst Jagd auf Schiffe machen und diese inklusive sich selbst an beliebige Orte teleportieren kann. Das Wesen kann an 2 Endpunkten gleichzeitig existieren.
 
Isotoposphärisches Wesen.bop
 
0
 
0
 
2
 
1
 
0
 
 
| bgcolor="#fafaba" valign="top"|
 
Isotoposphärisches Wesen:
 
 
Isotopospheric Entity
 
Isotopospheric Entity
 
Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.
 
Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.
Line 1,815: Line 1,074:
 
0
 
0
 
   
 
   
|}
 
 
----
 
----
{|width="80%" bgcolor="#dadada" style="border:2px solid #000000;padding:1em;padding-top:0.5em;"
 
| bgcolor="#dadada" width="50%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Deutsch-Symbol.jpg Shiplist.data
 
| bgcolor="#dadada" width="48%" - valign="top" align="center"| http://birth-of-the-empires.de/wiki_files/Bilder/Englisch-Symbol.jpg Shiplist.data
 
|-
 
| bgcolor="#fafafa" valign="bottom"|
 
7
 
Isotoposphärisches Wesen
 
Wesen welches in den Raum eintaucht bzw. im eigenen Raum verschwindet und wieder auftaucht und Schiffe mit sich reißen kann, eine Art wandelndes Wurmloch, wobei es selbst Jagd auf Schiffe machen und diese inklusive sich selbst an beliebige Orte teleportieren kann. Das Wesen kann an 2 Endpunkten gleichzeitig existieren.
 
14
 
2
 
4
 
3
 
3
 
3
 
3
 
3
 
3
 
0
 
0
 
0
 
0
 
0
 
0
 
1
 
Isotoposphärisches Wesen
 
9000
 
0
 
0
 
0
 
0
 
4000
 
7
 
1
 
1
 
2
 
100
 
1
 
5
 
0
 
0
 
0
 
0
 
0
 
0
 
  
$Torpedo$
+
'''Shiplist.data'''
25
+
 
3
 
5
 
10
 
Isotopic Tube
 
0
 
70
 
0
 
50
 
$END_OF_SHIPDATA$
 
 
| bgcolor="#fafaba" valign="bottom"|
 
 
7
 
7
 
Isotopospheric Entity
 
Isotopospheric Entity
Line 1,926: Line 1,129:
 
50
 
50
 
$END_OF_SHIPDATA$
 
$END_OF_SHIPDATA$
|}
+
 
 +
----
  
 
=== Kampfstation (Battlestation) ===
 
=== Kampfstation (Battlestation) ===

Revision as of 02:47, 19 February 2017

Blizzard-Plasmawesen.png GaballianerSeuchenschiff.png GasEntity.png Morlock-Raider.png Ehlenen-Beschuetzer.png Midway-Battleship.png Kryonitwesen.png

Anaerobe Makrobe (Anaerobic Macrob) - Blizzard-Plasmawesen (Blizzard-Plasma Entity) - Boseaner (Boseans) - Ehlenen-Beschützer (Eelen-Guard) - Gaballianer Seuchenschiff (Gaballian Plagueship) - Ionisierendes Gaswesen (Gas Entity) - Isotoposphärisches Wesen (Isotopospheric Entity) - Kryonitwesen (Kryonit Entity) - Kampfstation (Battlestation) - Midway-Schlachtschiff (Midway-Battleship) - Morlock-Raider (Morlock-Raider) - AlienEntities.data

Intro

In general, the ingame data of the actual version of Birth of the Empires are decisive.

Alien (from lat. alienus = different) are in BotE ships or beings which doesn’t come from one of the BotE-races. Although the data for the aliens already were included in version 0.81 they appeared at first ingame in version 0.90 (Alpha7). The frequency of their appearence , as long as they aren’t deactivated in Bote.ini#GameSettings , depends on the galaxysize. If you play on tiny they appear very rarely.

Otherwise the appearence of the aliens is additionally controlled through the techlevel of the alienships in the program code (Funktion CBotf2Doc::CalcRandomAlienEntities).

Only if the average techlevel of all major races in the galaxy fits the techlevel of an alienship is it possible that an alien spawns.

This works both ways. If the average techlevel in the galaxy rises the chance to spawn for lowlevel aliens drops.


planned appearence (alien appearence can be delayed caused by a low tech AI)


Alien Movement: Aliens are moving through space. Indeed they have each turn a 33% odd to change the sector. This means also, that in worst case an alien stays many turns at the same sector and attacks one of your systems.

Alien vs Alien: Aliens doesn't attack each other

Feedbacks

internal Feedback: http://forum.birth-of-the-empires.de/viewtopic.php?p=29626#p29626

  • macrobe (and maybe bosean) red one, green one: different entries in shiplist
  • further station(s!) similar to eelen guard, could be a repair station or heavy enemy station guarding well developed or space flight minors (e.g. Vulmar?)
  • Morlock is too friendly to all, should declare war more often

Threads

Alien-Implementation

The aliens themselve are part of Shiplist.data type 14=Alien as well as of #AlienEntities.data and some have Event-Entries in StringTable.txt.

  • Shiplist.data contains values of ship (e.g. weapon, hull, shield) and accesses to Graphics\Ships:BOP-File
  • AlienEntities.data contains values of the race of alien (diplomatic behavoir) and accesses to Graphics\Races:BOP-File

Good example for this are boleans: Four ships, but one race, and graphics once (ship) without background, once (race) with background

  • Descriptions are contained in both files

At the moment only some Aliens are implemented: => meanwhile almost all aliens are implented


  • SPECIAL_NEED_NO_FOOD = 1, ///< Race needs no food
  • SPECIAL_NO_DIPLOMACY = 2, ///< Race isn't able to do diplomatic (no new contact)
  • SPECIAL_ALIEN_DIPLOMACY = 4 ///< only alien-diplomatic (NAP, friendship, war) -> hereby available:
    • combat with the alien
    • NAP treaty (no combats, no entry into own territory)
    • Friendship: no combats, free entry into territories)

(internal) http://forum.birth-of-the-empires.de/viewtopic.php?p=26318#p26318

Alien-Suggestions

>> Alien-Suggestions

Alien

Anaerobic Macrob

AnaerobicMacrob.png

+previous name: #Ramship

Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous.


Stringtable.txt:


can be defeated easily, brings variety to the game

spawns randomly (solo and in groups) at the edge of the galaxy and flies around

No diplomacy possible. Its very aggressive and attacks every ship.

Avoids solar systems, except the ones with a green sun. Therefore you are relatively save in systems without a green sun.

(can spawn at techlevel 0)

ramship -> renamed in Anaerobic Macrob (r78214)


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Show Changes" ("Save" isn't necessary for that).


AlienEntities.data

Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0


Shiplist.data

7 Anaerobic Macrob Anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. 14 1 6 0 0 0 0 0 0 0 0 0 0 0 0 1 Anaerobe Makrobe 800 2 1 0 1 0 0 0 1 2 20 1 2 0 0 0 0 0 0

$Beam$ 1 10 1 Tentacle 0 1 0 1 3 1 0 90 $END_OF_SHIPDATA$


Blizzard-Plasma Entity

Blizzard-Plasmawesen.png

This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside.


Stringtable.txt [EVENT_BLIZZARD_PLASMAWESEN]:
Through a Blizzard-Plasma Entity being the entire energy supply in ? system was disabled


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0


Shiplist.data

7 Blizzard-Plasma Entity This entity is very aggressive and likes to discharge itself at any given surface, be it planetary or shjp. It is capable to destroy these surfaces and possibly also the whole inside. 14 3 7 4 4 4 4 4 4 0 0 0 0 0 0 1 Blizzard-Plasmawesen 6000 2 0 1 0 6000 6 1 2 2 40 2 2 0 0 0 0 0 0

$Beam$ 11 40 13 Ion Cluster Beam 0 1 25 3 25 5 0 180 $END_OF_SHIPDATA$


all Bosean

Boseaner.png

Boseans appear randomly from any edge of the galaxy and straying. Mostly they are friendly and doesn't attack. But with some probability this changes, so their ships get turned to ATTACK. Each ship they destroy in a ship combat will generate a new bosean ship. This means, that the possibility to be faced with a more numerous group of boseans increases thereby.

With Boseans no diplomacy is possible.


Comment of 78154: now exactly the same Bosean ship type is created after a Bosean ship destroyed an enemy ship in combat.

Comment of 78185: - not every destroyed ship by Bosean will become a new Bosean of same type. Now there is a probability for every difficulty level: BABY: 10%, EASY: 15%, NORMAL: 30%, HARD: 45%, IMPOSSIBLE: 75%, - increase tech level for all Bosean Types so they will come into game a little bit later


Boseaner Typ-1 (Bosean Type-1)

Bosean1.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-1 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Boseaner 300 0 0 0 1 2500 3 0 3 1 80 2 1 0 0 0 0 0 0

$Beam$ 5 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$


Bosean Type-2

Bosean2.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-2 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 1 6 3 3 3 3 3 3 0 0 0 0 0 0 1 Boseaner 400 2 0 0 1 4000 4 0 3 1 60 2 2 0 0 0 0 0 0

$Beam$ 7 30 4 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $END_OF_SHIPDATA$


Boseaner Typ-3 (Bosean Type-3)

Bosean3.png

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


#all Bosean


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-3 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 5 5 5 5 5 5 0 0 0 0 0 0 1 Boseaner 500 2 0 0 1 5000 5 1 2 1 60 2 3 0 0 0 0 0 0

$Beam$ 10 30 6 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 10 30 3 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$


Boseaner Typ-4 (Bosean Type-4)

Bosean4.png

#all Bosean

These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal.


Stringtable.txt: no entry


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0


Shiplist.data

7 Bosean Type-4 These small beings are relatively peaceful as long as they are not on foraging or being attacked. They possess strong shielding and can digest an enemy ship with the ability to quickly proliferate and divide into two ships of the same kind after meal. 14 2 5 7 7 7 7 7 7 0 0 0 0 0 0 1 Boseaner 1000 4 1 1 1 10000 9 1 1 0 80 3 4 0 0 0 0 0 0

$Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 0 60 $Beam$ 12 30 15 Bosean Phase Shifter 1 0 30 2 5 1 180 60 $END_OF_SHIPDATA$


Eelen-Guard

Ehlenen-Beschuetzer.png

Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane.


Stringtable.txt:


Implented 78081: Will be ingame if minor 'Eelen' is generated at a new game

Forum: http://forum.birth-of-the-empires.de/viewtopic.php?p=29463#p29463

If Alien appearence is set to 0 at the beginning of a game, it can happen that the Eelen Guard image is missing: http://forum.birth-of-the-empires.de/viewtopic.php?p=34414#p34414


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

no entry because of no race/diplomacy


Shiplist.data

7 Eelen-Guard Some kind of god-like being that has guarded the Eelen from time immemorial. It uses highly advanced continuum wave disruptor ripples that can do heavy damage to any objects in the plane. 13 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Ehlen 30000 4 1 1 1 50000 4 0 0 0 0 0 0 0 0 0 0 0 0

$Beam$ 6 10 6 Continuum Ripples 1 0 200 15 10 12 0 360 $END_OF_SHIPDATA$


Gaballian Plagueship

GaballianerSeuchenschiff.png

The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place.


Values:


Effects to Systems:

Stringtable.txt ([EVENT_GABALLIANER_SEUCHENSCHIFF]):
By a Gaballian plague ship the complete food supply in ? system was disabled

Combating:


Encounter in Space:

Ships in the same sector (and without a destructive combat): probability of 33% that other ships will get plague ships, no station are infected, no other aliens, no ships with combat tactic = retreat

  • With AVOID or HAIL threatens an infection, best fire them off or RETREAT.
  • lost ships have "missed" (at Ships Overview List. If you don't have (another) scan range anymore to the sector, the lost ship (and the plague ship) isn't visible in the map anymore. But it's there, gets the alien symbol and keeps it's own ship graphic.

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0


Shiplist.data

7 Gaballian Plagueship The weakly armed plagueship carries a multi-resistent vacuum-persistent virus within the whole ship and everything getting in close contact with it is infected and contaminated. Ships getting too close are taken over by the virus which can control computers as well as organic lifeforms. They are in search of a permanent dwelling place. 14 2 4 1 1 1 1 1 1 0 0 0 0 0 0 1 Gaballianer 3000 2 1 0 1 2000 4 0 1 2 40 1 0 0 0 0 0 0 0

$Beam$ 1 10 1 Virus 0 0 0 10 50 1 0 10 $END_OF_SHIPDATA$


Gas Entity

GasEntity.png

This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets.


Stringtable.txt ([EVENT_IONISIERENDES_GASWESEN]):
Through a Gas Entity being the complete energy supply in ? system was disabled


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0


Shiplist.data

7 Gas Entity This strange being is relatively harmless. It only fights back when getting stimuli for example by laser weapons but also by planets within their pathway which can lead to severe weather conditions on those planets. 14 3 2 0 0 0 0 0 0 0 0 0 0 0 0 1 Ionisierendes Gaswesen 2000 0 0 0 1 2000 1 0 1 1 20 1 0 0 0 0 0 0 0

$Beam$ 4 5 20 Ion Beam 0 0 20 4 12 1 0 180 $END_OF_SHIPDATA$


Isotopospheric Entity

IsotoposphaerischesWesen.png

Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time.


Stringtable.txt ([EVENT_ISOTOPOSPHAERISCHES_WESEN]):
Through a Isotopospheric Entity being the complete energy supply in ? system was disabled


'spawns randomly at the edge of the galaxy and flies around

  • No diplomacy possible. There is a 50-50 chance weather the Entity enters the game aggressive or peaceful.
  • There is a 20% chance per round that the Isotopospheric Entity teleports to a random place in the galaxy.
  • All other ships except aliens and stations which are in the same sector in this moment will be teleported to the new random place too.

This can for example happen if you greet the enemy or all ships avoiding battle. The teleport can be an advantage. Maybe you explore new minors at places you can't reach normally at this time.

  • Beside the teleportation the Isotopospheric Entity deactivate all energybuildings in a system of a major.
  • can spawn in game at techlevel 3

Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


AlienEntities.data

Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposphärisches Wesen.bop 0 0 2 1 0


Shiplist.data

7 Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. 14 2 4 3 3 3 3 3 3 0 0 0 0 0 0 1 Isotoposphärisches Wesen 9000 0 0 0 0 4000 7 1 1 2 100 1 5 0 0 0 0 0 0

$Torpedo$ 25 3 5 10 Isotopic Tube 0 70 0 50 $END_OF_SHIPDATA$


Kampfstation (Battlestation)

Deutsch-Symbol.jpg Englisch-Symbol.jpg
Kampfstation.png Diese Kampfstation ist eine alte, vergessene, vollautomatische Zollstation einer längst ausgestorbenen Rasse. Sie kann im eigenen Sektor Schiffe abfangen und verlangt Rohstoffe zur Passage, ansonsten eröffnet es das Feuer oder schickt das Schiff per hochentwickeltem Transporterstrahl hinaus aus dem Sektor.

Stringtable.txt: kein Eintrag


  • Die Kampfstation wird zu Beginn des Spiels zufällig in einem nicht bewohnten Sektor platziert. Sie ist finanzorientiert.
  • Einfache Diplomatie ist mit der Station möglich.
  • Wird die Kampfstation einmalig zerstört, so wird keine neue mehr erzeugt und sie gilt als ausgelöscht.
  • Hanuhr und Menschen sollte es möglich sein, zu Beginn Grussfrequenzen zu öffnen und mit der Kampfstation in Kontakt zu treten. Für viele andere könnte es gefährlich werden.
  • Rückzug sollte fast immer möglich sein, da die Station in einem Kampf fliehende Schiffe ja nicht verfolgen kann.


This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector.

Stringtable.txt: no entry



Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).

Deutsch-Symbol.jpg AlienEntities.data Englisch-Symbol.jpg AlienEntities.data

Kampfstation: Kampfstation Diese Kampfstation ist eine alte, vergessene, vollautomatische Zollstation einer längst ausgestorbenen Rasse. Sie kann im eigenen Sektor Schiffe abfangen und verlangt Rohstoffe zur Passage, ansonsten eröffnet es das Feuer oder schickt das Schiff per hochentwickeltem Transporterstrahl hinaus aus dem Sektor. Kampfstation.bop 2 1 4 1 0

Kampfstation: Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0


Deutsch-Symbol.jpg Shiplist.data Englisch-Symbol.jpg Shiplist.data

7 Kampfstation Diese Kampfstation ist eine alte, vergessene, vollautomatische Zollstation einer längst ausgestorbenen Rasse. Sie kann im eigenen Sektor Schiffe abfangen und verlangt Rohstoffe zur Passage, ansonsten eröffnet es das Feuer oder schickt das Schiff per hochentwickeltem Transporterstrahl hinaus aus dem Sektor. 14 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Kampfstation 12000 4 1 1 1 8000 8 1 0 0 180 1 1 0 0 0 0 0 0

$Beam$ 18 20 18 Ultraphasic Beam 0 1 35 10 35 6 0 360 $END_OF_SHIPDATA$

7 Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. 14 3 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Kampfstation 12000 4 1 1 1 8000 8 1 0 0 180 1 1 0 0 0 0 0 0

$Beam$ 18 20 18 Ultraphasic Beam 0 1 35 10 35 6 0 360 $END_OF_SHIPDATA$

Kryonitwesen (Kryonit Entity)

Deutsch-Symbol.jpg Englisch-Symbol.jpg
Kryonitwesen.png Kryonit ist ein supraleitfähiges Material aus dem dieses Lebewesen zu bestehen scheint. Es erlaubt hochenergetische schilddurchbrechende Entladungen und bietet exzellenten Schutz gegenüber Strahlen- und Torpedowaffen. Seine Hülle ist relativ schwach, dafür kann es direkt innere Schiffsenergie in Form der Hüllenenergie anzapfen.

Stringtable.txt: kein Eintrag


  • erscheint zufällig am Rand der Galaxie und fliegt umher.
  • Es ist keine Diplomatie möglich.
  • Es ist sehr aggressiv und greift Schiffe an.
  • kann ab Techlevel 5 ins Spiel kommen.
Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet.

Stringtable.txt: no entry



Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).

Deutsch-Symbol.jpg AlienEntities.data Englisch-Symbol.jpg AlienEntities.data

Kryonitwesen: Kryonitwesen Kryonit ist ein supraleitfähiges Material aus dem dieses Lebewesen zu bestehen scheint. Es erlaubt hochenergetische schilddurchbrechende Entladungen und bietet exzellenten Schutz gegenüber Strahlen- und Torpedowaffen. Seine Hülle ist relativ schwach, dafür kann es direkt innere Schiffsenergie in Form der Hüllenenergie anzapfen. Kryonitwesen.bop 0 11 2 1 0

Kryonitwesen: Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0


Deutsch-Symbol.jpg Shiplist.data Englisch-Symbol.jpg Shiplist.data

7 Kryonitwesen Kryonit ist ein supraleitfähiges Material aus dem dieses Lebewesen zu bestehen scheint. Es erlaubt hochenergetische schilddurchbrechende Entladungen und bietet exzellenten Schutz gegenüber Strahlen- und Torpedowaffen. Seine Hülle ist relativ schwach, dafür kann es direkt innere Schiffsenergie in Form der Hüllenenergie anzapfen. 14 3 3 5 5 5 5 5 5 0 0 0 0 0 0 1 Kryonitwesen 1000 0 0 0 1 3000 5 1 1 0 0 0 0 0 0 0 0 0 0

$Beam$ 8 100 5 Kryonit Suprabeam 1 0 50 10 50 1 0 180 $END_OF_SHIPDATA$

7 Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. 14 3 3 5 5 5 5 5 5 0 0 0 0 0 0 1 Kryonitwesen 1000 0 0 0 1 3000 5 1 1 0 0 0 0 0 0 0 0 0 0

$Beam$ 8 100 5 Kryonit Suprabeam 1 0 50 10 50 1 0 180 $END_OF_SHIPDATA$

Midway-Schlachtschiff (Midway-Battleship)

Deutsch-Symbol.jpg Englisch-Symbol.jpg
Midway-Battleship.png Auf der Midway befinden sich Zeitreisende aus der Zukunft, die verzweifelt einen Weg zurück in ihre Zeit suchen und alle Mittel dafür aufwenden. Sie zerstören auch ganze Planetenoberflächen für ihre Zeitexperimente und nisten sich in einem Sonnensystem, dass sie zerstört haben, ein, um mit der Sonne Experimente durchzuführen, was zu induzierten Supernovae führen kann. (Vorschlag für neue Beschreibung siehe unten)

Stringtable.txt: kein Eintrag


  • Das Midway-Schlachtschiff der Zeitreisenden erscheint zufällig am Rand der Galaxie und fliegt umher.
  • Einfache Diplomatie ist möglich. Die Zeitreisenden sind relativ friedlich (Forscher) und bei Erstkontakt besteht eine gute Möglichkeit, die Grußfrequenzen zu öffnen (speziell für Menschen).
  • Befindet sich das Midway-Schlachtschiff über einem System von einem Major, so wird dieses im Kriegsfall bombardiert.
  • Befindet sich das Midway-Schlachtschiff über einem System von einem Major, so verringert sich im Nicht-Kriegsfall die Beziehung zum Major mit jeder Runde.
  • Umso länger das Midway-Schlachtschiff über einem System steht, desto wahrscheinlicher wird es, dass Krieg erklärt wird.
  • kann ab Techlevel 7 ins Spiel kommen

Threads:

On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. (suggestion for new description see below)

Stringtable.txt: no entry


  • The Battleship of the Midway Time Travellers occures randomly at the edge of the galaxy and then it moves around.
  • Simple -not full- diplomacy is available. There Time Travellers are quite friendly (reseachers) and at first contact there's a good option to hail them (especially for humans)
  • If Midway battleship is in sector/orbit of a major's system, in case of war it will bombard the system.
  • If Midway battleship is in sector/orbit of a major's system, in case of NOT war, the relation will descrease every turn
  • The longer the battleship is in a major's system, the more probable it is, that war is declared.
  • It can appear from tech level 7 on

Deutsch-Symbol.jpg Vorschlag neue Beschreibung Englisch-Symbol.jpg Suggestion new description

by rainer: Auf Midway-Kampfschiffe befinden sich Zeitreisende aus der Zukunft, die verzweifelt einen Weg zurück in ihre Zeit suchen. Im Allgemeinen sind sie freundlich gesinnt, aber sie verfolgen ihr Ziel, was im Rahmen ihrer Experimente die Auslöschung alles Lebens auf Planeten erfordert. Um das durchzusetzen, zögern sie auch nicht, gewaltsam das ganze System unter ihre Verfügungsgewalt zu bekommen.


verbessert von paul:

Die Midway Zeitreisenden sind aus der Zukunft und versuchen verzweifelt, in ihre Zeit zurückkehren zu können. Im Allgemeinen sind sie freundlich gesinnt, aber sie verfolgen ihr Ziel. Für ihre Experimente sind sie bereit, auch alles Leben auf Planeten zu zerstören und zögern deshalb nicht, Systeme anzugreifen, wenn sie glauben, es dient Ihrem Ziel.


by MTB http://forum.birth-of-the-empires.de/viewtopic.php?p=30745#p30745 (search entry p30745):

Die plausibelste Theorie die unsere Wissenschaftler bieten können besagt, dass diese Schiffe aus einer möglichen Zukunft stammt. Die Handlungsweise der Besatzung scheint darauf hinzudeuten, dass Sie in unserer aktuellen Zeit ein Paradoxon zu verursachen suchen und dabei keine Hemmungen kennen.

by rainer: On Midway-Battleships time travellers from the future are desperately trying to get back into their own time. Generally they are friendly but persueing their aim which contains disrupting of all life on planets for their time experiments. Therefore they don't hesitate to get supremacy about the whole system by attacking it.


improved by paul:

The Midway Time Travellers are from the future and are desperately trying to get back into their own time. They are generally friendly but are pursuing their own agenda. There is a possibility that they will disrupt all life on planets for their time experiments, and therefore will not hesitate to attack a system, if they feel the need to.


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).

Deutsch-Symbol.jpg AlienEntities.data Englisch-Symbol.jpg AlienEntities.data

Midway-Zeitreisende: Midway-Zeitreisende Auf der Midway befinden sich Zeitreisende aus der Zukunft, die verzweifelt einen Weg zurück in ihre Zeit suchen und alle Mittel dafür aufwenden. Sie zerstören auch ganze Planetenoberflächen für ihre Zeitexperimente und nisten sich in einem Sonnensystem, dass sie zerstört haben, ein, um mit der Sonne Experimente durchzuführen, was zu induzierten Supernovae führen kann. Midway-Schlachtschiff.bop 4 6 4 1 2

Midway-Zeitreisende: Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2


Deutsch-Symbol.jpg Shiplist.data Englisch-Symbol.jpg Shiplist.data

7 Midway-Schlachtschiff Auf der Midway befinden sich Zeitreisende aus der Zukunft, die verzweifelt einen Weg zurück in ihre Zeit suchen und alle Mittel dafür aufwenden. Sie zerstören auch ganze Planetenoberflächen für ihre Zeitexperimente und nisten sich in einem Sonnensystem, dass sie zerstört haben, ein, um mit der Sonne Experimente durchzuführen, was zu induzierten Supernovae führen kann. 14 3 8 7 7 7 7 7 7 0 0 0 0 0 0 1 Midway-Zeitreisende 24000 4 1 0 0 32000 9 0 4 2 200 3 6 0 0 0 0 0 0

$Torpedo$ 19 1 5 9 Midway Class Z Tube 0 90 0 180 $END_OF_SHIPDATA$

7 Midway-Battleship On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. 14 3 8 7 7 7 7 7 7 0 0 0 0 0 0 1 Midway-Zeitreisende 24000 4 1 0 0 32000 9 0 4 2 200 3 6 0 0 0 0 0 0

$Torpedo$ 19 1 5 9 Midway Class Z Tube 0 90 0 180 $END_OF_SHIPDATA$

Morlock-Raider (Morlock-Raider)

Deutsch-Symbol.jpg Englisch-Symbol.jpg
Morlock-Raider.png Der Raider besitzt eine starke Hülle, feuert seinen ebenso starken Laser aber erst nach etlichen Kampfrunden ab durch die lange Wiederaufladezeit.

Stringtable.txt ([EVENT_MORLOCK_RAIDER]):
Durch einen Überfall der Morlock-Raider wurden § Credits im § System gestohlen


  • Die Morlocks agieren ähnlich einer Minor-Rasse. Sobald man sie einmal kennengelernt hat, dann kennt man sie für den Rest des Spiels.
  • Mit ihnen ist in Sachen Diplomatie nur Krieg oder Frieden auswählbar.
    • mostly (to) friendly to all - should declare war more often
The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild.

Stringtable.txt ([EVENT_MORLOCK_RAIDER]):
By an attack of Morlock-Raider ? Credits were stolen in ? system


Morlock act similar to a minor race. After a initial "New Contact"-Event, this alien/race is a known one. With Morlocks only diplomatic options like war or friendship are selectable.


Following contains values (German and English version) which can change, if other values are planned. So these FOLLOWING values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).

Deutsch-Symbol.jpg AlienEntities.data Englisch-Symbol.jpg AlienEntities.data

Morlock-Raider: Morlock-Raider Der Raider besitzt eine starke Hülle, feuert seinen ebenso starken Laser aber erst nach etlichen Kampfrunden ab durch die lange Wiederaufladezeit. Morlock-Raider.bop 2 1 4 1 4

Morlock-Raider: Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4


Deutsch-Symbol.jpg Shiplist.data Englisch-Symbol.jpg Shiplist.data

7 Morlock-Raider Der Raider besitzt eine starke Hülle, feuert seinen ebenso starken Laser aber erst nach etlichen Kampfrunden ab durch die lange Wiederaufladezeit. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Morlock-Raider 2300 2 0 0 1 1800 4 0 2 1 80 2 2 0 0 0 0 8 5

$Beam$ 1 95 1 Pulse Proton Cannon 0 0 10 1 14 3 0 90 $END_OF_SHIPDATA$

7 Morlock-Raider The Morlock raider has a strong hull and a rather big but slow gun. It's up for fun in the universe and several sources claim it was a plaything from an ancient race gone wild. 14 1 7 1 1 1 1 1 1 0 0 0 0 0 0 1 Morlock-Raider 2300 2 0 0 1 1800 4 0 2 1 80 2 2 0 0 0 0 8 5

$Beam$ 1 95 1 Pulse Proton Cannon 0 0 10 1 14 3 0 90 $END_OF_SHIPDATA$

cancelled since Alpha7 (V0.90): Rammschiff (Ramship)

Deutsch-Symbol.jpg Englisch-Symbol.jpg
Rammschiff.png

veraltet: in #Anaerobe Makrobe (Anaerobic Macrob) umbenannt und Grafik gewechselt

out of date: renamed into #Anaerobe Makrobe (Anaerobic Macrob), graphic file changed

Raumschiffe der Majors

Raumschiffe der Terranischen Konföderation Raumschiffe der Hanuhr Handelsunion Raumschiffe des Khayrin Imperiums Raumschiffe des Rotharianischen Sternenverbundes Raumschiffe der Cartarer Invasoren Raumschiffe der Omega Allianz

Raumschiffe der Minors

Raumschiffe der kleinen Völker

Alien und Weltraumwesen

Alien

weiterführende Infos

Raumschiffe - Allgemeine Informationen

Details über Schiffsklassen

Anhand der folgenden Schiffsklassennamen können im ShipEditor die genauen Daten nachgeschlagen werden, eine Übersicht in Form einer Excel-Datei ist hier.

AlienEntities.data

Die Datei AlienEntities.data ist seit Version Alpha7 (V0.90) vorhanden. (siehe auch hier BotE-Development#AlienEntities.data)

Die Datei AlienEntities.data im Programmverzeichnis Birth of the Emp...\Data\Races sind die Aliens definiert.

Der Aufbau der AlienEntities.data ist je Alien (also nach Zeile 1, die „0.9“ enthält): (Quelle: Minor.cpp CMinor::CreateAlienEntities)


1. Zeile: ID (m_sID)

2. Zeile: Name (m_sName)

3. Zeile: Beschreibung (description) (m_sDesc)

4. Zeile: Bild (Graphicfilename) - die Bilder liegen unter Programmverzeichnis Birth of the Empires A...\Graphics\Races als Bop-Datei

5. Zeile: Values = 0 (m_iTechnologicalProgress ??)

6. Zeile: Values: 1,3,11 (m_RaceType) Spezialfähigkeit bzw. Art und Wesen der Rasse (kind) (siehe auch MajorRaces.data)

Die Ausprägungen sind

0 = (keine) (nothing special)

1 = Finanzen (financial)

2 = kriegerisch (warlike)

3 = Agrarwirtschaft (farmer)

4 = Industrie (industrial)

5 = geheimdienstlich (secret)

6 = Forschung (researcher)

7 = produzierend (producer)

8 = pazifistisch (pacifist)

9 = hinterhältig (sneaky)

10= verschlossener Alleingeher (soloing)

11= extrem feindlich (hostile)


7. Zeile: Values: 2, 4 (m_nSpecialAbility)

8. Zeile: Values: 1 (m_bSpaceflight) Raumfahrernation = eigene Schiffe (spaceflightnation)

0 = nein 1 = ja


9. Zeile: Values: 0, 4 (m_iCorruptibility) Bestechlichkeit (corrubility)

Die 5 Stufen sind

  • 0 = very hard (Schwer bestechlich)
  • 1 = hard
  • 2 = middle
  • 3 = easy
  • 4 = very easy (Leicht bestechlich)


some recent changes

AlienEntities.data (Content)

This chapter contains the values of AlienEntities.data (German and English version), especially the actual ones which can change, if other values are planned.

So these values might be different to the values of the last release.</span">

Values can be easily updated by CopyPaste. Matching is also easily possible by CopyPaste and "Änderungen anzeigen" ("Speichern" isn't necessary for that).


Deutsch-Symbol.jpg AlienEntities.data Englisch-Symbol.jpg AlienEntities.data

0.81 Ionisierendes Gaswesen: Ionisierendes Gaswesen Diese seltsame Lebensform ist relativ ungefährlich und wehrt sich nur, wenn sie Reize in Form z.B. von Laserstrahlen von außen bekommt, aber auch beim Streifen von Planeten, was zu gravierenden Wetterphänomenen und Naturkatastrophen führen kann. Ionisierendes Gaswesen.bop 0 8 2 1 0 Gaballianer: Gaballianer Das unbewaffnete Seuchenschiff trägt ein multiresistentes vakuumübertragbares Virus im gesamten Schiff, womit sie alles, was mit ihnen in Kontakt kommt, infizieren und kontaminieren. Schiffe, die ihnen zu nahe kommen, gelangen unter die Kontrolle der Gaballianer, die selbst unter der Kontrolle des Virus stehen. Sie suchen eine dauerhafte Bleibe. Gaballianer.bop 0 11 2 1 0 Blizzard-Plasmawesen: Blizzard-Plasmawesen Dieses Wesen ist sehr aggressiv und entlädt sich gerne an gleich welchen Oberflächen und zerstört dadurch laut Gerüchten sogar ganze Planeten. Blizzard-Plasmawesen.bop 0 11 2 1 0 Morlock-Raider: Morlock-Raider Der Raider besitzt eine starke Hülle, feuert seinen ebenso starken Laser aber erst nach etlichen Kampfrunden ab durch die lange Wiederaufladezeit. Morlock-Raider.bop 2 1 4 1 4 Boseaner: Boseaner Diese kleinen Lebewesen sind relativ friedlich solange sie nicht auf Nahrungssuche sind oder attackiert werden. Sie besitzen starke Schilde und können gegnerische Schiffe verdauen. Sie vermehren sich dadurch pro zerstörtem Schiff um einen neuen Boseaner vom selben Typ, aus dem es geboren wird. Boseaner.bop 0 3 2 1 0 Kampfstation: Kampfstation Diese Kampfstation ist eine alte, vergessene, vollautomatische Zollstation einer längst ausgestorbenen Rasse. Sie kann im eigenen Sektor Schiffe abfangen und verlangt Rohstoffe zur Passage, ansonsten eröffnet es das Feuer oder schickt das Schiff per hochentwickeltem Transporterstrahl hinaus aus dem Sektor. Kampfstation.bop 2 1 4 1 0 Kryonitwesen: Kryonitwesen Kryonit ist ein supraleitfähiges Material aus dem dieses Lebewesen zu bestehen scheint. Es erlaubt hochenergetische schilddurchbrechende Entladungen und bietet exzellenten Schutz gegenüber Strahlen- und Torpedowaffen. Seine Hülle ist relativ schwach, dafür kann es direkt innere Schiffsenergie in Form der Hüllenenergie anzapfen. Kryonitwesen.bop 0 11 2 1 0 Midway-Zeitreisende: Midway-Zeitreisende Auf der Midway befinden sich Zeitreisende aus der Zukunft, die verzweifelt einen Weg zurück in ihre Zeit suchen und alle Mittel dafür aufwenden. Sie zerstören auch ganze Planetenoberflächen für ihre Zeitexperimente und nisten sich in einem Sonnensystem, dass sie zerstört haben, ein, um mit der Sonne Experimente durchzuführen, was zu induzierten Supernovae führen kann. Midway-Schlachtschiff.bop 4 6 4 1 2 Anaerobe Makrobe: Anaerobe Makrobe Anaerobe Makrobe mit organischem Kontinuumantrieb, rammt und phagozytiert gern Schiffe und deren Insassen, hat allerdings Angst vor großen Planeten und Sonnen, hält sich daher wenn überhaupt nur in kleinen Sternensystemen mit grünen Sternen auf. Die Schiffe an sich können nur geringen Schaden anrichten - jedoch die Menge macht's. Anaerobe Makrobe.bop 0 11 2 1 0 Isotoposphärisches Wesen: Isotoposphärisches Wesen Wesen welches in den Raum eintaucht bzw. im eigenen Raum verschwindet und wieder auftaucht und Schiffe mit sich reißen kann, eine Art wandelndes Wurmloch, wobei es selbst Jagd auf Schiffe machen und diese inklusive sich selbst an beliebige Orte teleportieren kann. Das Wesen kann an 2 Endpunkten gleichzeitig existieren. Isotoposphärisches Wesen.bop 0 0 2 1 0

0.81 Ionisierendes Gaswesen: Ionizing Gas Entity This strange life form is relatively harmless and only defends itself when it is irritated e.g. with LASER beams. But it also reacts when it comes in touch with a planet, which can result in severe weather phenomena and natural disasters. Ionisierendes Gaswesen.bop 0 8 2 1 0 Gaballianer: Gaballian The unarmed plague ship carries a virus which is multiresistant and transmissible in vacuum. Everything which comes in contact with the virus will be infected and contaminated. Ships which get too close to them will fall under control of the Gaballians, which are themselves under control of the virus. They are searching for a permanent home. Gaballianer.bop 0 11 2 1 0 Blizzard-Plasmawesen: Blizzard-Plasma-Entity This very aggressive entity likes to discharge on whatever surface. It is rumoured that it can destroy entire planets. Blizzard-Plasmawesen.bop 0 11 2 1 0 Morlock-Raider: Morlock-Raider The Raider is protected by a strung hull, but due to its long recharge time it fires its equally strong layer only after a few battle rounds. Morlock-Raider.bop 2 1 4 1 4 Boseaner: Boseans These small creatures are relatively peaceful as long as they are not foraging or under attack. They possess strong shields and can digest hostile ships. In this way they are multiplying, giving birth to a new Bosean of the same type as the destroyed ship. Boseaner.bop 0 3 2 1 0 Kampfstation: Battlestation This fully-automated toll station belongs to a long-gone race and secured trading lines and tax incomes. It is capable to fly around like a ship and demands resources in return for safe passage. Otherwise it opens fire or teleports the ship out of the sector. Kampfstation.bop 2 1 4 1 0 Kryonitwesen: Kryonit Entity Kryonit is a supraconducting material which these entities seem to consist of. It allows high-energetic shieldbreaking discharges and guarantees for an excellent shielding against all kinds of weapons. Its hull is relatively weak but it can extract external hull energy for its own shields. Kryonit is usually unstable and technologies to use it have not been found yet. Kryonitwesen.bop 0 11 2 1 0 Midway-Zeitreisende: Midway Time Travellers On the Midway time travellers from the future are desperately trying to get back into their own time using every opportunity they get neglecting possible temporal consequences. They are disrupting whole planets for their time experiments on sun surfaces which can possibly lead to induced super novae. Midway-Schlachtschiff.bop 4 6 4 1 2 Anaerobe Makrobe: Anaerobic Macrob The ramship is an anaerobic Macrob with an organic continuum drive. It frequently rams and phagocytoses ships and their occupants, but it is afraid of large planets and stars. Therefore it is, if at all, only in small stellar systems with green stars. One ship can only cause minor damage, but many of them are dangerous. Anaerobe Makrobe.bop 0 11 2 1 0 Isotoposph?risches Wesen: Isotopospheric Entity Entity that can delve into continuum space and open a wormhole of its own any place. It can drag ships into itself and teleport them to random other places. It also coexists at two distinct points at the same time. Isotoposph?risches Wesen.bop 0 0 2 1 0


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