well I keep around, and when there's option to help without too much work I do, however vanilla BotF is and will remain my main project
sadly I don't find time for it either currently

when you want to "regroup", really consider to merge with botf community
ofc some people need to be found that set up a new good site for both
but chance to find new contributors is higher with a merged community as in afc community people want nothing else but a new better botf too
beside this, starting all over again is no good choise.
You know how long it took to get that far you are, and Mike is an experienced programmer.
Only do so when you radically want to shrink features or use it to make some experiences in the programmer's world yourself.
For starting another worthy botf2 project you need more than one talented programmer (or one that has nothing else to do but code all the time), and for Supremacy you need Mike. Simply is.
I might take a look whether I get that code run when I find the time. But don't expect me or someone else not being into the code to take it on. It wouldn't be Supremacy without Mike either.
When I begin that a huge project, spending my free time that I don't have, then I follow my own vision and ideas and try something that might succeed on market.
Being some realistic this is not going to happen on my part within next 10 years.
And chance you find someone else with skill and interest to get Supremacy back on the track is rather low, though I wouldn't say it's zero. But too many already passed the way and none was willing. And only a few of a few that were interested in programming really had skill. And if they had, it doesn't mean they are capable of something like this.
For example your Python programmer. I recently learned Python myself. It's cool for small software and moddability, but really nothing I'd want to program a whole game with. Check what games or software is programmed entirely in Python. In half way professional games Python is rather used for modding extensions. I plan to integrate it with BotF too when I get that work.
I don't want to kill your enthusiasm. And I don't want to talk any bad on all your efforts I have lots of respect to and like alot. I followed the Supremacy project for long too, looking forward to it's success, and still hope Mike reconsiders again.
I talked klogd some weeks ago on his trekwar alpha and he said something like there can't be enough botf inspired games. I find that a great wisdom. Think of BotE, surely a nice game, lots love it, I don't but that doesn't matter when others are happy. It has it's own unique style just like TrekWar.
And Supremacy is it's own thing too.
Some friends in afc botf modding community including me like it more the original way, and I've never been a fan of C# coding though I learned it by now. I never liked all this microsoft dependency with .NET and such either and this hasn't changed, even though I learned some of it's favor and M$ Windows always has been my main OS.
I went my own way learning on BotF coding, improving my C++ and Assembler skills and such.
Maybe I get you back to it some day, if not Mike shows up all of a sudden and work goes on with Supremacy.
Can talk on that sunday if you like and I get Skype and my micro to work.
Man I wished there wouldn't be all these other things in life one has to spend one's time.
Whatever, don't break away, you are a cool team no matter what you work on.
