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Star Trek Fan Games - View topic - KennethGF's Romulan Outpost
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 KennethGF's Romulan Outpost 
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This is my first concept for the Romulan Outpost I. It is inspired by that seen in BOTF but for now is naked.


02 Nov 2006, 13:04
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Not bad, but when ur done modeling it, you need to sort out the smoothing groups as in selet polys and make a smoothing group for sections where it needs it.

Also i can see that some verticies need to be welded together, you see them tiny black specks runnin on the left side of the bottom left pic, this shows that its not joined properly and the (dots/verticies) need to be welded together.

Overall looks nice. But basic. But it is your first model and for a first model its very nice.

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02 Nov 2006, 13:35
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02 Nov 2006, 14:07
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02 Nov 2006, 14:36
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02 Nov 2006, 14:50
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02 Nov 2006, 15:03
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Here is some tutorials i found that may help Ken.

http://botfii.armadafleetcommand.com/in ... 1831#31831

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02 Nov 2006, 16:10
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02 Nov 2006, 20:03
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Cool, Kenneth. Like i've said, there's no rush. Don't submit it until you feel that it is as good as you can make it. You'll only regret it later on when everyone sees it!

...There's no harm in making screenies for us though... :wink: :mrgreen:


Last edited by Matress_of_evil on 10 Nov 2006, 17:29, edited 1 time in total.



07 Nov 2006, 19:44
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OK. No IOI please. I am looking for constructive advice though. This is my prototype skin job for the Romulan Outpost I. (my first skin job.) Outpost II would build on this with more complexity. Are the WarBird decals over the top or way cool? Is the green good against the black of space or should it be more olive drab? Is the skin to simple (I hope not because that is hell to line up on a shape like this)?


Last edited by Kenneth_of_Borg on 09 Nov 2006, 23:47, edited 1 time in total.



09 Nov 2006, 01:59
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Well the emblem is way too big mate and you dont really need them unless you use it on a small section in the middle somewhere.

For your texture to develope you really should use some hull paneling. I might be able to help

http://eawnexus.gamingsource.net/forums ... wtopic=171

http://armada2.filefront.com/file/Textu ... lles;33431

http://www.members.lycos.nl/jonim8or/shiptex_tut.html

Use GIMP its free i think or cheap and using the aboves for reference and the filters in tutorial you should be able to creativly texture ur starbase. Use the romulan base from other games for reference as to how they might look and work from there.

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09 Nov 2006, 02:27
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Thanks and that is great. Texture is the next item on my list and the links look tiptop. Up to here it has been the struggle to learn the tools more than actually building the ship. GIMP is free but it makes me feel like a gimp just trying to get it to work.




09 Nov 2006, 03:08
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09 Nov 2006, 11:04
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09 Nov 2006, 20:46
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Does it look more like an Outpost with a core and big balls?


09 Nov 2006, 23:57
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Lol..

Ok erm first thing i can see that is bit weird is the gap size between top and bottom section, the sides are too long from bottom to top so erm squash it down so its about warbird gap size or just under.

These "balls" are too far from the main hub of the station so instead of that put them on much smaller extensions so there closer to the main hull. Also make some spikes and use em as antenna somewhere, either on very top or very bottom.

Give that ago and redo a pic.


Edit

Actually just remove the balls and keep them spires. I think they will be good like that without the balls i mean.

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10 Nov 2006, 00:28
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Sure and yes on all points. I can start a new thread for the rest of this.


10 Nov 2006, 00:52
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Here you go, Kenneth, I split the thread for you and removed all the comments about spam etc. :wink:


10 Nov 2006, 17:30
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Thank you. This is great. Sorry I did not get back to you sooner. I am on the road and on my laptop at a professional conference in Phoenix. - More work on the outposts soon. 8)


12 Nov 2006, 03:46
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Outpost II



13 Nov 2006, 00:23
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Yikes! That thing looks lethal! :mrgreen:


13 Nov 2006, 01:04
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Some suggestions.

1. Remove the poles or rearrange them and scale them down.

2. Add in a central squashed spherical hub in center. (habitat area)



3. Keep design simple and effective think realistically what design needs and uses and build it, dont build anything flashy as this detail can be added in textures later.

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13 Nov 2006, 01:24
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Those were very good suggestions. By reducing the size of the antenna in the top cluster it creates a forced perspective impression of greater size. The lines have been cleaned up and there is a central core connecting the top and bottom main section of the outposts. I wanted it to look like both Outpost One and Outpost Two are built on the same basic frame but with Numero Dos a definite upgrade over Uno, (Uno - Dos - that is Star Tech Talk.) :wink:

Outpost I Romulan



Outpost II Romulan



14 Nov 2006, 03:28
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Now all I have to do is figure out how to skin the basterds! :?


Last edited by Kenneth_of_Borg on 14 Nov 2006, 13:44, edited 1 time in total.



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