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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Kenneth_of_Borg wrote: Slim gave us suggestions on the Federation Diplomatic image. Here is what he said and the image he sent.
"The main building should be the focus, everything is is not as important in aspects of color. buildings surrounding it should be pale (light greys, light tans or other colors will pop the main building out) in comparison. Keep in mind the shadows and figures and how they render the Daedalis (USS Cousteau) is up to them. They do not need to abide by my colors, but the main building should look like the proud federation building it is." Kenneth, I'll be taking on this Federation diplo screen. I had a question about the aspect though - currently the image is portrait, the Romulan one is landscape and I'm not sure about the Cardassian one. What size do these images have to be? Edit: Also, am I working exactly to the image, or am I supposed to take some inspiration from other Fed structures? (It's quite a complex image, so I may have to do this to some extent anyway)
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08 May 2010, 11:44 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Thank you for talking on this work. The backgrounds will be a 2560 x 1600 windows. It will be cut down by the game to fit smaller screens running below that resolution and aspect ratio but the image we deliver to Mike will be 2560 x 1600. I will list you in the first post of this thread as doing the Federation images. I will also PM you with contact information for Slim. You can ask him your questions directly on his work. To paraphrase what he has said you are going to be fleshing out a line drawing so we expect to see some detail changes. The point is to keep his layout, focus and intent. That means you can change some detail on a building, ship or person but keep it in the same general position. You might even add some people but not to change the focus. The images will appear very early in the game so some of the uniforms and ships can be a mix up to as late as say TNG TV Federation. I am looking for a mix of Enterprise, TOS and TNG TV Romulans uniforms in my images. Slim did mix in a little shaved head and some JJ Abrams movie look to the interior design but this is Tal Shiar secret stuff so we let that go as never before see top secret. I had to play for a while with my camera to get the perspective kinda sorta like Slim's image of the Tal Shiar. It is still not spot on but you would only notice with an overlay. 
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08 May 2010, 15:20 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Can't wait to see it.
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08 May 2010, 15:27 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Corny2x has agreed to work on the Dominion images. Please welcome Corny2X to the dark-side. Anti-Distinctlyminty, if you have not already notice the Federation diplomatic image is long axis up. Slim explains how to deal with that on a 2560 x 1600 wide screen monitor format. It is on page two of this thread about half way down. There he is talking about the same issue with the Dominion diplomatic image. Basically adapt the layout to the aspect ratio and be brilliant. PS: Did I mention to be brilliant? 
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11 May 2010, 00:52 |
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AlexMcpherson
Ensign
Joined: 10 Apr 2010, 16:28 Posts: 138
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yo what's the pic aboot?
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11 May 2010, 04:17 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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The pic is about being brilliant, ie. being Romulan. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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11 May 2010, 07:37 |
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starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
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I see that you have the pictures of Slim about the intelligence of every empire except the Dominion. Will we get a picture for this?
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!! 
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11 May 2010, 11:40 |
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starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
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Kenneth_of_Borg wrote: Slim write: I also changed their uniforms to give them JJ-Period look as I said, to show Section 31 has been around a long time and started off as a large org. I also added more clutter, panels in front of the pair, an andorian officer, and another room in the side wall. Small note: In the game, Andorians, Vulcans and Tellarites appear as minor races who are asked to join us as members. I do not know if it is wise to put these characters in this picture. Personally I would replace by humans because I am referring to this paragraph: The people of Earth achieved warp drive in the aftermath of their third world war, through the efforts of a few dedicated individuals. This achievement allowed interstellar contact and brought hope to the desperate people of Earth. In 2161 they formed the United Federation of Planets, a pluralistic association of independent worlds sharing the common goal of galactic peace.Now it is certain that you have a different opinion.
Attachments:
Fed esp.jpg [ 152.33 KiB | Viewed 17761 times ]
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!! 
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11 May 2010, 12:07 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The photo is from STAR TREK MAGAZINE ISSUE 26Showing relations with minor races at all in diplomacy and espionage is an issue in that we do not know what minor races a major race will run into during any given game. Unfortunately leaving minor races out or making them black outlines would be less effective. In our images the UFP is seen with the races noted above, the Dominion is shown meeting a Breen ship and the Klingon espionage refers to the Romulans and the UFP. The images may not fit every game and they are not intended to. They are just backgrounds. Your diplomatic and espionage buttons and data will float over these backgrounds and you will be busy being diplomatic or sneaky. They are not intended to fit every situation and by that logic do not have to be completely cannon.
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11 May 2010, 12:38 |
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AlexMcpherson
Ensign
Joined: 10 Apr 2010, 16:28 Posts: 138
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how come your reply was wrapped? 
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11 May 2010, 13:00 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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It is easier for people with old aspect ratio screens to read it. 
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11 May 2010, 14:00 |
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AlexMcpherson
Ensign
Joined: 10 Apr 2010, 16:28 Posts: 138
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hmm. Shouldn't the forum/browsers autowrap it anyway (aka dynamic table width for the post, set width for the side post info cell.
I dislike websites made with set widths like that... I have two websites open at once tho when they are like that.
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11 May 2010, 18:12 |
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Corny2x
Air Marshall
Joined: 17 Oct 2004, 01:00 Posts: 31
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Heres a WIP of the Dominion Diplomacy Window. I tried to stick to the concept image as much as possible.
I think i'll need some help texturing this Breen Ship. Texturing is something i'm not very good at.
Attachments:
Dom Dip color comp035.jpg [ 56.7 KiB | Viewed 17733 times ]
Dominion1.png [ 288.56 KiB | Viewed 17733 times ]
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12 May 2010, 02:20 |
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starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
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Wow, sacred work for a first image (Dominion1.png). 
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!! 
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12 May 2010, 02:25 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Looks good. I wonder if you could start with one of the Breen ships we already have and work back-wards?
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12 May 2010, 02:25 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I wonder if a lattice in blender will give you a nice curve to the loops of cable in Slim's image? I used a lattice to curve that 'cat tree' that is the center upright in the Tal Shiar image. A lattice can give you a clean look and should make it look more like a real cable in gravity. I mean to try that for the Tal Shiar anyway. There is an online help thing about that at the blender site. I will check it out again in the next few days. Slim just draws a curved line. We have to build the cable model then learn how to curve it with lattice tool. Then we can import it to the main model. No wonder this is taking so long. 
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12 May 2010, 03:59 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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It may be taking a long time, but look at what you've all accomplished in that time mate! This is a fab image, and you all deserve nothing but credit for it. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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12 May 2010, 18:43 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Lookin nice 
_________________ Carpe Diem
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12 May 2010, 19:01 |
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Corny2x
Air Marshall
Joined: 17 Oct 2004, 01:00 Posts: 31
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Ok i've been doing more work to the Dominon Diplomacy window. I added a Breen ship from the site also a number of other things. Tell me what you think.
Attachments:
Dominion1HD.png [ 914.01 KiB | Viewed 17702 times ]
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12 May 2010, 21:39 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Wow, simply wow.
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12 May 2010, 21:40 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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yes, very nice. http://wiki.blender.org/index.php/Doc:M ... rm/LatticeHere is an explanation (at link) about how to use lattice. I uploaded the model so you can use it if you like. (zip as a .7z - See file listed below the image) It could still use some work but it might be render enough depending on the location in your model. The mesh is a horizontal tube. The lattice gives it the loop shape. I had to scale down the mid section because of some distortion but it still is cleaner than trying to move all the vertices. You might also look at changing the default material on some of the model objects. That could give some variation in the textures. Bevel is a nice feature as well so edges do not look perfect. The ship could use some of that.
Attachments:
loop.png [ 14.51 KiB | Viewed 17696 times ]
Cable Loop.7z [77.48 KiB]
Downloaded 2006 times
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12 May 2010, 23:44 |
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Corny2x
Air Marshall
Joined: 17 Oct 2004, 01:00 Posts: 31
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Kenneth_of_Borg wrote: You might also look at changing the default material on some of the model objects. That could give some variation in the textures. Bevel is a nice feature as well so edges do not look perfect. The ship could use some of that. I've tried it but using bevel distorts the textures on the ship.
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13 May 2010, 13:31 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Awesome picture. The flags are amazing. What are you drawing this with? Captain Bashir
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13 May 2010, 13:49 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The ship model looks low poly at this angle. If it is hard to august the UV mapping as the poly count is busted we can just plan to replace the ship later. When we start rebuilding the minor race ships we can plan to build a Breen ship more in keeping with Slim's destroyer. Then we can add it into your model and redo the image. Bevel might help the look of the "docking clamps" if not the ship. 
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13 May 2010, 13:56 |
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Corny2x
Air Marshall
Joined: 17 Oct 2004, 01:00 Posts: 31
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Captain Bashir wrote: Awesome picture. The flags are amazing. What are you drawing this with? Captain BashirI use Blender, i used the sculpt tool on the flags to give them that wavey look.
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13 May 2010, 14:31 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Oh yes - the flags look great. I like the sculpt tool but have not been able to get the texture feature to add noise. Have you gotten that to work? It would be handy to give my Romulan Thug some acne scars. 
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13 May 2010, 15:19 |
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Corny2x
Air Marshall
Joined: 17 Oct 2004, 01:00 Posts: 31
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Ok i've added some textures to the walls and changed a number of other things. Look better than before ?
Oh and i will change that wire thing as soon as i read through how to use lattices.
Attachments:
Dominion1HD.png [ 1.3 MiB | Viewed 17647 times ]
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14 May 2010, 15:02 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Getting better and better. Keep up the good work.
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14 May 2010, 15:08 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Corny2x wrote: Look better than before ? You have to ask? Of course it looks even better mate!  I particularly like the fact that there are multiple light sources in the image now. The shadows point in more than one direction throughout the entire image. Makes it look more natural.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
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14 May 2010, 19:08 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Oh yes, what he said and more, material and lights. The bevel looks nice and also the glowy thing in the ship is way cool. I would read through the lattice stuff, play with loop model and then build your own inside your model. I got better results when I upped the division on the lattice U value to more like 17. It makes for a smoother loop. Do not worry about the poly count getting high. It is the render we want and not a low poly model 
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14 May 2010, 20:41 |
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