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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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We could use the side bars to display the mission parameters (briefing, objectives, advice, etc; and later, debriefing, status, etc; maybe even being able to bring it up at any time via a hotkey to get a sitrep). Not sure how the pics will be used in game, but displaying text over them will kind of eclipse part of them.
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31 May 2010, 13:22 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Here is a cutout of the bottom of the Tal Shiar image. I have been working on the video spy walls. ( left upper and right lower ) The full outline of the image is in reduced res in the spoiler
Attachments:
Tal Shiar2.png [ 2.43 MiB | Viewed 8982 times ]
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31 May 2010, 15:20 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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31 May 2010, 19:11 |
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AlexMcpherson
Ensign
Joined: 10 Apr 2010, 16:28 Posts: 138
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why does the one in the bottom pit remind me of Tali from Mass Effect?
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31 May 2010, 21:06 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I see the lady in the pit needs an up on the poly count in her clothing. The mesh shows.
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31 May 2010, 21:11 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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01 Jun 2010, 06:37 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Captain Bashir wrote: You could possibly put two Foreground Federation officers standing where the buildings are to reduce how much detail there needs to be behind them. I'd really rather avoid having character close ups in my screen. Mainly because I don't really like having a character right up close to the camera like in the Romulan shot for example, but I'm no where near good enough to pull of a humanoid character. Buildings are my thing So, is there a problem with my Fed image so far? All I've done so far is to stretch Slim's original image to be the correct dimensions (as it will be in game). Here's the image as it currently stands: Attachment:
fed_diplo1.jpg [ 72.93 KiB | Viewed 8948 times ]
I need to know now if the image size/aspect is a problem.
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03 Jun 2010, 15:47 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Looks great.
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03 Jun 2010, 16:36 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Yes it looks good. Slim's point was that with the stretch the buildings now have a squat look. I see what he means. I guess taking the option of putting his image to scale in the center and filling in the sides, see discussion one page back, would solve that problem. I hope just scaling on the Z axis will turn your current model into his taller looking layout. I understand from experience the amount of work it would take to fill in the side with a finished level of detail. That is why I am thinking that a fade to dark on the two sides would work if you do not think the peaking between two close up building will look good. You could also ask Mike about what sort of buttons and window open over this background. If there was some way to fix the federation buttons or popup window area we could push this image to one side. Then we fill the rest of the background with a star field nebula or such. What do you think?
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03 Jun 2010, 20:25 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Kenneth_of_Borg wrote: Yes it looks good. Slim's point was that with the stretch the buildings now have a squat look. I see what he means. I guess taking the option of putting his image to scale in the center and filling in the sides, see discussion one page back, would solve that problem. I hope just scaling on the Z axis will turn your current model into his taller looking layout. If you guys want, I can scale the model down so it retains the squashed/tall look, then fill in the sides with whatever seems to fit. More buildings or whatever. I don't think we should do anything else because these images should be somewhat consistent across races. It actually occurred to me that the Fed diplo screen is the only one without a close-up of a humanoid, unless I'm mistaken?
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03 Jun 2010, 23:03 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Anti-Distinctlyminty wrote: Kenneth_of_Borg wrote: Yes it looks good. Slim's point was that with the stretch the buildings now have a squat look. I see what he means. I guess taking the option of putting his image to scale in the center and filling in the sides, see discussion one page back, would solve that problem. I hope just scaling on the Z axis will turn your current model into his taller looking layout. If you guys want, I can scale the model down so it retains the squashed/tall look, then fill in the sides with whatever seems to fit. More buildings or whatever. I don't think we should do anything else because these images should be somewhat consistent across races. It actually occurred to me that the Fed diplo screen is the only one without a close-up of a humanoid, unless I'm mistaken? Your idea of filling in the sides sounds best to me. If you can scale so the buildings come out looking tall and thin as in Slim's drawing that will look better too. The soaring skyline look is a cliché for the future so it works here. The Dominion Diplo is one with only very small humanoid figures. The Romulan Diplo is a little bigger and the rest are hard for that reason.
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03 Jun 2010, 23:26 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Kenneth_of_Borg wrote: Your idea of filling in the sides sounds best to me. If you can scale so the buildings come out looking tall and thin as in Slim's drawing that will look better too. The soaring skyline look is a cliché for the future so it works here. OK, I'll work on that soon. It may not be as squashed as the original, as that essentially is about a doubling of the work, but I'll see what I can do and report back here. Edit: I also recall one of the reasons I stretched the image in the first place. It was because the Federation building, which should be the focus of the image, was quite small if things were that squashed.
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04 Jun 2010, 11:31 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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05 Jun 2010, 09:31 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The Tal Shiar is in the spoiler. I need to work on the second Tal Shair Babe. She needs a Romulan harness and some anatomy lessons. Two more bodies after that and some more detail work before I sign off. The glare is too strong in this render.
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07 Jun 2010, 02:21 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Here's an update on the Fed image. I've compressed the buildings down, added more background buildings and extended the image along the sides, all the while trying to get the 'vertical-ness' of Slim's original. Mainly, I've made it look a bit more busy and metropolitan, with walkways and landing platforms. I've also blocked out some shuttles and the ship (a hospital ship?): Attachment:
fed_diplo2.jpg [ 106.01 KiB | Viewed 8883 times ]
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07 Jun 2010, 20:14 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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It's great. As for the ship, someone had a great Daedalus model on his site, but I don't remember who, help anyone?
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07 Jun 2010, 20:42 |
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Captain Bashir
Genetically Altered Manual Labourer
Joined: 17 Aug 2009, 01:31 Posts: 2083 Location: Passed out on the floor after math mistake discovered by Hawking
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Would that be the Red Admiral's site? Www.trekmania.net Captain B
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08 Jun 2010, 03:00 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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That ship was created by Fireball.
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08 Jun 2010, 09:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Yep, that's Fireball's work. I'd recognise his stuff anywhere. (He's also known as the Red Admiral so you're right, Bashir)
You should see his Oberth...
hehe...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Jun 2010, 12:31 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Is it possible to acquire the model?
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08 Jun 2010, 13:35 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Well he is a team member, isn't he?
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08 Jun 2010, 14:04 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I'll ask him next time he's on MSN. He's a team member yes, but he visits the forums only marginally more frequently than SOM.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Jun 2010, 15:38 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Sorry, I am on the road and have limited access. Will get to this as soon as I can and that might be next Monday.
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09 Jun 2010, 03:42 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Hey guys, I'd be happy to send her along. Look through my A2 thread, anything you need is yours. http://forums.filefront.com/st-a2-moddi ... ar-67.htmlI have that ship in 3ds max format, let me know if that's okay.
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13 Jun 2010, 17:24 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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Yeah, we could use that ship, and what else do you have that is up to 5k polys for our combat engine?
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13 Jun 2010, 18:24 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Pretty much everything I make is below 5K polygons. I have done far too much to name all of them, but you can take a look at the link I posted above and go through the thread as pretty much every ship I've done in the past few years is there.
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13 Jun 2010, 20:08 |
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vjeko1701
Crazed Emissary of the Photoshop
Joined: 13 Mar 2009, 20:17 Posts: 2091 Location: Krapina, Croatia
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13 Jun 2010, 20:19 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Thanks man, those are all mine. Let me know if there is anything you need. All of the Klingon ships have changed from grey to an off blueish colour.
All of the pictured ones are actually in the process of getting a texture upgrade.
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13 Jun 2010, 20:49 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Good to see you again Fireball. We could use the ships in .3ds I can not convert from max. I just got home and started to unpack. In a day or two I will be ready to pass along what Slim has updated on the backdrops. I want to make sure I get it right.
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14 Jun 2010, 03:09 |
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Anti-Distinctlyminty
Cadet
Joined: 19 Jan 2010, 03:27 Posts: 62 Location: Kent, UK
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Hi Fireball, I'd love a 3ds of the Daedalus class if that's cool?
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14 Jun 2010, 10:47 |
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