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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Ooh...it looks like a Cube.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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25 May 2007, 23:05 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Polygon count = 12
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26 May 2007, 16:43 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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I think, polygon= 6 but texture is complex...
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26 May 2007, 16:50 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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It is big and beautiful in a very Borg sort of way. I love it. When I downloaded the files it shows 12 polygons. Two triangles make up one side of the six sided cube. You do not need a high poly count to look good. You just need as many as it takes to look good.
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26 May 2007, 17:02 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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QUESTION: I see the Terok Nor Cardassian station loaded at SharePoint. When I download it there is not a file my Ultimate Unwrap 3D can load. Is this model one we can use or can someone convert it into a formate we can use? If we could find a way to transform file formate could we use ship models downloaded off other sites?
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26 May 2007, 17:05 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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@Ken- terok station worked fine in my 3d studio max ( if you opened Borg Cube you sholuld open Terok tooo!)
mstrobel wrote: I have no qualms with using models from other sources, provided we are permitted to do so under each model's license.
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26 May 2007, 17:24 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The Terok Nor I got is in .max (I can not load this) and the cube is in .3ds (works for me in Ultimate Unwrap.) If the games can use max that is great. Can the games use .max?
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26 May 2007, 17:30 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Sorry my mistake, now is exported in 3ds and uploaded to sharepoint.
Terok is under 25 000 polys so we can use it!
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26 May 2007, 17:48 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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Couple of suggestions:
1. That Accamarian ships - looks very unoptimized to me. I see multiple polygons for one flat surface, which is unneeded... Also, dirty the textures just a tad. gives them a more real look that way.
2. Borg cube - there's no reason to be stingy on it. That ships is huge and detials (or lack thereof) is more easily noticed on big ships.
There will never be many of them at once (given their power) so you can add more detail to it with a few extursions and indents.
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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26 May 2007, 20:29 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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OK. I was able to load up the 3ds of Terok Nor. I took the liberty of making a 270 x 225 png image of it and put it onto SharePoint Image Library, Ships and Station, Cardassian.
Can you get more of those max downloads and convert them to 3ds for the game?
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26 May 2007, 21:39 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I was trying to make a 270 x 225 png image for the Federation Yorkshire on SharePoint. It will load into my Ultimate Unwrap 3D but I can not assign the texture to it to take the beauty shot. I tire changing the file types but still on texture. Can someone please take the image (270 x 225 png) and put it in the Image Library?
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26 May 2007, 22:16 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Brilliant suggestion Zeleni. Here is what I got so far.
I had to upload and then start deleting groups, snapping and welding verts together and generally hacking way at the model until I got this at 4,323 polygons. The original model had used a lot of detail in groups that could be turned over to texturing. It will need to be re-textured to add back the detail. This makes it a new model and not a copy. I do have some cleanup tools but they only get you 100 or so polygons out of 15,000. You should be able to do what I did with most any 3d model tool. Where did the ships come from?
Thanks Zeleni. You just cut model build time down a gazilion per cent.
Now the bad news. I can not open the texture files for the Ferengi type model at least. Can you get at the textures to edit them? If I can not do that with my tools - hopefully you can.
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Last edited by Kenneth_of_Borg on 27 May 2007, 17:26, edited 1 time in total.
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27 May 2007, 03:51 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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It's a shame we don't all have supercomputers. Just imagine BOTF with 1m+ poly ships...not that i'm saying anything about peoples designs hehe.
Trashman is right Zeleni, there are certain ships, structures, and stations that we would like to be of a higher poly count than the standard models. These designs are either extremely large, or extremely rare, so having a higher poly count won't affect the game performance noticably.
In fact we might need to make a list of these special ships...hmm...ooh, and I just noticed I haven't got the Borg in the shiplist! 8O
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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27 May 2007, 10:21 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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@ Kennth - you did great job with Ferengi Maruder.
I have one ship for you: ( original Botf Vulcan ship in 3ds ready for game)
@ lads- Borg cube and Acamarian ship will get their polys and optimisation at moment I am very, very short with time
Ci vediamo, Zeleni
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27 May 2007, 12:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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You have been extremely productive and helpful. Come back when you can. We will keep a light on.
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27 May 2007, 17:25 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hmm...the problem with the Vulcans is that they almost have too many models!
Quote: VULCANS Not all these ships will make it into the game - we are still deciding on how many ships the Vulcans should get. EARLY VULCAN CRUISER Early Cruiser - Unknown Class Created by ZDarby: VULCAN CRUSIER -Surak Class Created by Jigalypuff: VULCAN SURVEYOR -D'Kyr Class Created by ZDarby: VULCAN HEAVY CRUISER -Shran Class Created by ZDarby: VULCAN BATTLESHIP -Future Vulcan Vessel from Enterprise Skeeter and ZDarby have BOTH made models of this ship. The best one will be chosen by Jigalypuff. Created by Skeeter: Created by ZDarby:
Where exactly do we put Zeleni's new ship? It is a completely different design to the Vulcans of Enterprise - although that isn't necessarily a bad thing. We could always try making it pink.
There is also the problem with the fact that we haven't actually got these models at the moment as well.
Anyways, i'm gonna update the shiplist - again. I tried adding in the Borg this morning but IE glitched on me and about an hour's worth of edits were lost.
Yes, I really do need to update the list that badly...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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27 May 2007, 22:19 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Zeleni's BotF-style Vulcan ship is in line with the TNG canon, so it should be a later design.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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27 May 2007, 23:00 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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With so many ships in the game we sure could just change
the race that gets the extra ships. Let make Matress the
god of ships. You decide what we really us any model for.
The extra can appear as a minor race.
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Last edited by Kenneth_of_Borg on 28 May 2007, 15:06, edited 1 time in total.
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28 May 2007, 00:48 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Here is the star ship Eric James, Federation Surveyor I
Whenever I finish one of these I see things I should
have done better. There are some areas that should
be higher poly. If there is time I will redo it. For now I
am moving on. A Ferengi ship is next. (have any good
ideas for BOTF III ?
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Last edited by Kenneth_of_Borg on 29 May 2007, 04:00, edited 2 times in total.
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28 May 2007, 14:45 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Isn't the name and registry number upside-down?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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28 May 2007, 23:57 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Doh!
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29 May 2007, 01:03 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Did we ever get textured copies of TrashMan's advanced shipyard models? Those models were pretty solid, and I'd like to get them added to the game...
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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29 May 2007, 16:43 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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It is hard for me to double check from work but
I recall that only Fed Yard I is game ready. There
is a 3d file for Fed Yard II so you could try the
texture from Yard I. The Cardassians have all three
yards game ready in the space race. (go Trashman)
In other news the Dominion Transport is uploaded
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Last edited by Kenneth_of_Borg on 30 May 2007, 01:47, edited 2 times in total.
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29 May 2007, 18:17 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Would it help then if I turned my attention to the Federation Shipyard III?
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30 May 2007, 01:33 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I've spoken to Trashman and he says that he has uploaded ALL of his structures - but if they are untextured or unfinshed, that is the current state of those models. He hasn't worked on them in a long while, and doesn't plan to for a while yet either.
If you guys want to take his models and continue the work, then fine by me. You might want to ask him about it first though. I doubt he'll say no though.
...
It would help if you decided which Transport this was going to be, Kenneth. Your baby, your choice.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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30 May 2007, 10:51 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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I uploaded it to SharePoint as Dominion Transport I.
I want to later ships to look more "high tech."
He had said texturing would be OK in the past. As the
yards are needed for loading into the game I will look
at texturing Yard II and building Yard III for the Federation.
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30 May 2007, 12:40 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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The texture file for Yard I was easy to adapt to Yard II. I put the two together in a rar file on SharePoint, shared docs, 3d models, federation, ship yard II. It is game ready. Yard III will take longer.
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30 May 2007, 14:20 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
Last edited by Zeleni on 30 May 2007, 20:07, edited 1 time in total.
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30 May 2007, 16:03 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Woah Zeleni! Looking gooooood!
I know you're going away, but I have a couple of points about the models. I'll PM this to you to make sure you get it, but the other guys may have some thoughts so i'll post it here too.
Ok then, I have made all the minor-race designs that you supplied as the advanced models - which means we still need models for the early ships!
I haven't included in your Ferengi models because we need to decide which ships they should and should not have - we have the same problem with the Vulcans. Additionally, should they have an Outpost? If so, what about the other expandable races?
For the Klingons, your "Heavy Scout" is set as the Raptor class - replacing the previously listed Raptor design because the model wasn't produced...
For the Romulans, I have set your "Riden" class as the D'Raniden class.
For the Cardassians, I have listed your Hideki as the Hideki version 2 - Jig's model will be the version 1. The Hideki is one of only a handful of designs that will get upgrades rather than replaced, but even these upgraded ships will need replacement models - or at least new textures - to show they are different. I have NOT included your Netel and Telok classes as these designs are not in the shiplist - so we will have to decide where they will best fit and rename them.
For the Dominion, your Attack Ship is listed as the Vulture class Attack Ship 3, aka "The Bug".
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
Last edited by Matress_of_evil on 31 May 2007, 23:02, edited 1 time in total.
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30 May 2007, 19:50 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Dang it! That is more than great. Long will the Klingon high counsel sing the praises of your house. Thanks Z.
Yes, Evil is the god of ships.
Are all these models in under the poly limit?
I would guess that with the Dominion in one game and Ferengi in another we could do some exchange at the dev level. Stations and yards would be easy.
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30 May 2007, 20:04 |
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