Star Trek Fan Games http://bote2.square7.ch/forum/ |
|
Minor Race Special Structure Images http://bote2.square7.ch/forum/viewtopic.php?f=11&t=1004 |
Page 1 of 5 |
Author: | Matress_of_evil [ 06 Mar 2006, 21:03 ] |
Post subject: | Minor Race Special Structure Images |
The purpose of this thread is to display the images of the minor race special structures as they currently stand. If there are any structures that do not have an image, then this is because one hasn't been made yet. If this is the case, I would encourage anyone that is reading this to please have a go at making one. Alternatively, if you think you can make a better image than those that are shown here, we cwould also liek to hear from you. For races that appeared in Birth of the Federation, we will be using the old pictures for their special structure - or at least until a better one is made. Please focus on the races without a structure first though! That way, the development of the game will go much faster. ![]() Once you have made your pictures, either upload them to the site (Or a file hoster of your choice) and post a link to them in your posts so people can see them, or send the images direct to me via email or PM, and I will post them for you. The names and bonuses of the structures are those found in Dafedz's Minor race list. As such, they are subject to change. This thread is NOT for discussing the stats of the structures. If you think any changes should be implemented, then please post a thread elsewhere. This thread is purely to display structure images only. Any white parts or blurred areas in the images are the result of the application of transparencies to the images. These "problems" are invisible in the game! Acamarians Special Object = None Special Building #1 = Advanced Bionics Institute Bonus = +5% Biotech Research ![]() Special Building #2 = Clan Hall Bonus = +2 System morale ![]() Special Building #3 = Marauder's Guild Bonus = +15% System Credits ![]() Akaali Special Object = None Special Building = Farming Communes Bonus = +50% Food AND +1 Faith ![]() Akritirians Special Object = None Special Building #1 = Open Sky Movement Bonus = +2 System Morale AND +1 Faith No image available. Special Building #2 = Prison Satellite Bonus = +5% Internal Security AND -2 System Morale ![]() Aldeans Special Object = None Special Building = Planetary Shield Bonus = +200% Planetary Shielding AND +5% Energy Research ![]() Special Building = The Custodian Bonus = +20% Industry AND +100 Food AND +150 Energy No image available. Algolians Special Object = None Special Building = Exo-Archaeology Council Bonus = +5% Sociology Research ![]() Alsaurians Special Object = None Special Building = Alsaurian Resistance Movement Bonus = +20% Ground Combat AND +1 System Morale ![]() Andorians Special Object = None Special Building #1 = Imperial Guard Bonus = +20% Ship Experience ![]() Special Building #2 = Recruiting Station Bonus = +30% Ground Defence AND +1 Faith ![]() Special Building #3 = Subspace Analyser Bonus = +30% Scan Strength ![]() Special Building #4 = Wall Of Heroes Bonus = +1 System Morale ![]() Angelians Special Object = None Special Building #1 = Equal Rights Program Bonus = +50% System Growth Rate AND -2 System Morale ![]() Special Building #2 = Parliament of Angel One Bonus = +10% Ground Combat AND +2 System Morale ![]() Angosians Special Object = None Special Building #1 = Bio-Engineering Centre Bonus = +5% Biotech Research ![]() Special Building #1 = Super-Soldier Academy Bonus = +20% Ground Combat AND -1 System Morale ![]() Ankari Special Object = None Special Building = Warp Science Guild Bonus = +10% Propulsion Research ![]() Antarans Special Object = None Special Building = Xenomythology Archive Bonus = +150 Research AND +1 System Morale ![]() Antarians Special Object = None Special Building = Trans-Stellar Rally Bonus = +1 Faith AND +1 System Morale AND +1 Morale Empire-Wide ![]() Antedeans Special Object = None Special Building #1 = Antedean Oceanic Institute Bonus = +10% Planetary Science Research ![]() Special Building #2 = Harvesting Program Bonus = +100% Food ![]() Special Building #3 = Loyalist Party Bonus = +5% Sabotage ![]() Anticans Special Object = None Special Building = Hunting Paddocks Bonus = +70% Food ![]() Special Building = Mustering Base Bonus = +20% Ground Combat ![]() Arbazans Special Object = None Special Building = Cultural Foundation Bonus = +10% Sociology Research ![]() Ardanans Special Object = None Special Building #1 = Board of Physics Bonus = +200 System Research ![]() Special Building #2 = Stratos-Lev Generator Bonus = +4 System Morale ![]() Special Building #3 = Transmat Bonus = +15% System Credits ![]() Special Building #4 = Zenite Mines Bonus = +5% Biotech Research AND -2 System Morale ![]() Argrathi Special Object = None Special Building = Regulatory Service Bonus = +150 Intel AND -1 System Morale ![]() Arkarians Special Object = None Special Building #1 = Arkarian Black Market Bonus = +10% Sabotage AND +5% Weapons Research No image available. Special Building #2 = Remmler Array Bonus = +15% Credits ![]() Arkonians Special Object = None Special Building = Deep Space Observatory Bonus = +3% Scan Range AND +30% Scan Strength ![]() Atreans Special Object = None Special Building #1 = Institute of Science Bonus = +15% Computer Research ![]() Special Building #1 = Seismological Centre Bonus = +10% Planetary Science ![]() Axanar Special Object = None Special Building #1 = Axanar Shipyard Bonus = +50% Shipbuilding AND +25% Industry ![]() Special Building #2 = Medical Research Lab Bonus = +5% Biotech Research AND +10% System Population Health ![]() B'Omar Special Object = None Special Building #1 = Colonial Fleet Bonus = Constructs 12 Advanced Colony Ships ![]() Special Building #2 = Terraforming Program Bonus = +10% Planetary Science Research ![]() Ba'ku Special Object = None Special Building #1 = Gardens of Ba'ku Bonus = +100% Food AND +1 Morale Empire Wide ![]() Special Building #2 = Ba'ku Metaphasic Spa Bonus = +50% System Growth Rate AND +20% System Population Health AND +100 Energy ![]() Bajorans Special Object = Terok Nor (Acts as a Starbase II) Bonus = +15% Credits On Trade Routes AND +2 System Morale Special Building #1 = Agricultural Ministry Bonus = +20% Food No image is available. Special Building #2 = Bajoran Militia Bonus = +30% Ground Defense ![]() Special Building #3 = Bajoran Resistance Bonus = +1 Faith AND +1 Morale Empire-wide ![]() Special Building #4 = Jolanda Forum Bonus = +1 Faith AND +1 Morale Empire-wide ![]() Bandi Special Object = None Special Building #1 = Farpoint Station Bonus = +5 Trade Routes AND +15% Income On Trade Routes ![]() Special Building #2 = Geothermal Generator Bonus = +80 Energy No image is available. Baneans Special Object = None Special Building = Law Commission Bonus = +5% Internal Security ![]() Barkonians Special Object = None Special Building = Industrial Forges Bonus = +25% Industry ![]() Barzans Special Object = The Barzan Wormhole, (Unstable System Phenomena, Random Exit Point If A Ship Enters The Wormhole) Special Building = Toxic Refinery Bonus = -1 System morale AND +20 Raw Materials AND +50% Income on Trade Routes Barzan Toxic Refinery ![]() Benzites Special Object = None Special Building = Industrial Network, Systems Analysts Union Bonus = +75% Industry, +25% Ship Experience Industrial Network (From BOTF) ![]() System Analysts Union ![]() Betazoids Special Object = None Special Building = Diplomatic Corps., Counselling Academy Bonus = +10% Internal Affairs, +10% Internal Security Diplomatic Corps. (From BOTF) ![]() Counselling Academy ![]() Bilanaians Special Object = None Special Building = Soliton Lab Bonus = +10% Propulsion Research Soliton Lab ![]() Bolians Special Object = None Special Building = Bolian Trade Union, Bolian Trade Centres (Bank of Bolia) Bonus = +8 Trade Routes AND +30% Economic Sabotage, +25% Income on Trade Routes Bolian Trade Union (From BOTF) ![]() Bolian Trade Centers (Bank of Bolia) ![]() Boslics Special Object = None Special Building = Trading Syndicate, Dilithium Extraction Rig Bonus = +50% Income on Trade Routes, +3 Dilithium Trading Syndicate ![]() Dilithium Extraction Rig ![]() Bothans Special Object = None Special Building = Bothan Operatives Bonus = +10% General Intelligence Bothan Operatives ![]() Bre'ellians Special Object = None Special Building = Mining Network Bonus = +15% Raw Materials Mining Corporation ![]() Breen Special Object = None Special Building = Weapons Centre Bonus = +25% Weapons Research Breen Weapons Center ![]() Brekkians Special Object = None Special Building = Trading Lanes Bonus = +4 Trade Routes Trading Lanes ![]() Bynars Special Object = None Special Building = Planetary Computer Bonus = +20% Computer Research Planetary Computer (From BOTF) ![]() Cairn Special Object = None Special Building = Diplomatic Scholars Bonus = +10% External Affairs Diplomatic Scholars ![]() Caldonians Special Object = None Special Building = Research Think Tank Bonus = +10% Research Empire-wide Research Think Tank (From BOTF) ![]() Capellans Special Object = None Special Building = Tribal Council, Mineral Reserve Bonus = +2 System Morale, +10% Raw Materials Tribal Council ![]() Mineral Reserve ![]() Chalnoth Special Object = None Special Building = Factory Program, Chalnoth Army Bonus = +35% Industry, +70% Ground Defence Factory Program ![]() Army ![]() Coridan Special Object = None Special Building = Dilithium Cracking Station, Coridan Shipyard Bonus = +4 Dilithium, +25% Ship Building AND +1 Medium Shipyard Dilithium Cracking Station ![]() Shipyard ![]() Corvallens Special Object = None Special Building = Corvallen Mercenaries Bonus = +40% Raiding (Corvallen ships only) Corvallen Merceneries No Image Available Cytherians Special Object = None Special Building = Cytherian Circle of Knowledge Bonus = +50% Research Empire-Wide Circle of Knowledge ![]() Deltans Special Object = None Special Building = Deltan Diplomats Bonus = +10% Bribe Resistance Empire-Wide Deltan Diplomats ![]() Denobulans Special Object = None Special Building = officer Exchange Academy Bonus = +2% officer Training Officer Exchange Academy ![]() Devore Special Object = None Special Building = Inspection Patrol HQ, Devore Imperium Bonus = +25% Ship Experience, +2 System Morale Inspection Patrol HQ ![]() Devore Imperium ![]() Dopterians Special Object = None Special Building = Technology Archive Bonus = +5% Research Empire Wide AND +10% General Intelligence Information Archive ![]() Dosi Special Object = None Special Building = Trading Board Bonus = +10 Trade Routes, +50% Industry AND +15% Credits Trade Board ![]() Fabrication Plants ![]() Dremans Special Object = None Special Building = Commodity Brokers, Dilithium Mine Bonus = +10% Raw Materials, +5 Dilithium Commodity Brokers ![]() Dilithium Mine ![]() Edo Special Object = Edo Guardian (AI Controlled Battlestation) Special Building = Palace of Edo Bonus = +System Defense, +1 Morale Empire-Wide Palace of Edo (From BOTF) ![]() El-Aurians Special Object = None Special Building = El-Aurian Cooperative Bonus = +15% Internal Affairs Cooperative ![]() Elaysians Special Object = None Special Building = Low-Grav Resort Bonus = +1 Morale Empire-wide Low-Grav Resort ![]() Entharans Special Object = None Special Building = Interplanetary Market Bonus = +50% Income on Trade Routes Interplanetary Market No Image Available Evora Special Object = None Special Building = Evoran Mediators Bonus = +5% External Affairs Mediators ![]() Excalbians Special Object = None Special Building = Study Group Bonus = +150 Research Study Group No Image Available Ferengi Special Object = None Special Building = Tower of Commerce, FCA, Trade office Bonus = +15 Trade Routes, +25% Economic Security, +50% Credits The Tower of Commerce ![]() FCA ![]() Franchise Office ![]() Flaxians Special Object = None Special Building = Assassin Team Bonus = +10% Sabotage Assassin Team ![]() Gorn Special Object = None Special Building = Gorn Trade Alliance, Replicator Net Bonus = +8 Trade Routes, +50% Industry Trade Alliance ![]() Replicator Net ![]() Grazerites Special Object = None Special Building = Grazerite Concord Bonus = +10% External Affairs Concord No Image Available Haakonians Special Object = None Special Building = Haakonian Military Bonus = +10% Weapons Research, 30% Ground Defence Military ![]() Halkans Special Object = None Special Building = Dilithium Cracking Station Bonus = +6 Dilithium AND -3 System Morale Dilithium Cracking Station ![]() Hazari Special Object = None Special Building = Hazari Raiders Bonus = +35% Raiding (Hazari ships only) Raiders No Image Available Hekarans Special Object = None Special Building = Warp Study Bureau Bonus = +15% Propulsion Research Warp Study Bureau ![]() Hirogen Special Object = None Special Building = Hirogen Hunter Camp, Comms Network Bonus = +25% Ship Experience, +75% Income on Trade Routes Hunter Camp ![]() Comms Network ![]() Horta Special Object = None Special Building = Ore Extraction Plant Bonus = +2 Dilithium, +10% Raw Materials Ore Extraction Plant ![]() Iyaarans Special Object = None Special Building = Iyaaran Cultural Exchange Bonus = +5% External Affairs Cultural Exchange No Image Available J'naii Special Object = None Special Building = Corrective Therapy Centre Bonus = +10% Internal Affairs AND +5% Bribe Resistance Empire-Wide Corrective Therapy Centre ![]() Kaelon Special Object = None Special Building = Kaelon Fusion Guild Bonus = +15% Energy Research AND +150 Energy Fusion Guild ![]() Karemma Special Object = None Special Building = Trade Agency Bonus = +12 Trade Routes AND +20% Income on Trade Routes Trade Agency ![]() Kazon Special Object = None Special Building = Kazon Shipyard, Defence Post Bonus = +25% Ship Building, +1 Morale AND +800 Anti-ship Defences Shipyard No Image Available Defence Post No Image Available Kellerun Special Object = None Special Building = Weapons Vault Bonus = +10% Weapons Research Weapons Vault ![]() Kes and Prytt Special Object = None Special Building = Forum Assembly, Early Warning Scanner Bonus = +2 System Morale, +7 Scan Range Forum Assembly ![]() Early Warning Scanner ![]() Klaestronians Special Object = None Special Building = Justice Bureau Bonus = +10% External Affairs Justice Bureau No Image Available Kradin Special Object = None Special Building = Armed Forces Bonus = +2 System Morale AND +50% Ground Combat Armed Forces No Image Available Kreetassans Special Object = None Special Building = Hall of Diplomacy, Ore Refinery Bonus = +15% Raw Materials Hall of Diplomacy No Image Available Ore Refinery ![]() Kressari Special Object = None Special Building = Bureau of Taxation Bonus = +10% Credits Empire-Wide AND +25% Income On Trade Routes AND -1 Morale Bureau of Taxation No Image Available Kriosians Special Object = None Special Building = Temple of Akadar Bonus = +1 Morale Empire Wide Temple of Akadar ![]() Ktarians Special Object = None Special Building = Infiltration Network Bonus = +10% Sabotage AND +10% General Intelligence Infiltration Network (From BOTF) ![]() Ledosians Special Object = None Special Building = Ledosian Port Authority Bonus = +25% Ship Experience AND +10% Income On All Trade Routes Port Authority ![]() Lissepians Special Object = None Special Building = Commercial Hub Bonus = +8 Trade Routes AND +10% Raw Materials Commercial Hub ![]() Lokirrim Special Object = None Special Building = Photonic Bunker Bonus = +10% Energy Research Photonic Bunker ![]() Lurians Special Object = None Special Building = Merchant Shipping Agency Bonus = +6 Trade Routes Merchant Shipping Agency No Image Available Malcorians Special Object = None Special Building = Geo-Studies Centre Bonus = +15% Raw Materials Geo-Studies Centre (From BOTF) ![]() Malon Special Object = None Special Building = Heavy Recycling Plant, Malon Traffickers, Freight Navy, Antimatter Generator Bonus = -1 Morale AND +35% Energy, +10% Raw Materials AND +25% Credits, +5 Trade Routes, +150 Energy Heavy Recycling Plant ![]() Malon Traffickers No Image Available Merchant Navy No Image Available Antimatter Generator No Image Available Markalians Special Object = None Special Building = Smuggling Cartel Bonus = +15% Raw Materials AND +25% Credits Smuggling Cartel No Image Available Meridians Special Object = None Special Building = Planetary Research Station Bonus = +10% Research Empire Wide Planetary Research Station ![]() Mintakans Special Object = None Special Building = Education Centre Bonus = +40% System research AND +2 System Morale Education Centre No Image Available Miradorn Special Object = None Special Building = Genetic Research Centre Bonus = +20 Construction Research AND +10% Bio-Tech Research Genetic Research Centre ![]() Mizarians Special Object = None Special Building = Mizarian Peace Corps. Bonus = +5 System Morale Peace Corps. (From BOTF) ![]() Mokra Special Object = None Special Building = Mokra Workshops, Mokra Order Bonus = -1 Morale AND +45% Industry, +60% Ground Defence Workshops No Image Available Order No Image Available Moneans Special Object = None Special Building = Aquasphere Research Complex, Aquacells Bonus = +10% Research Empire-wide,+50% Food Aquasphere Research Centre No Image Available Aquacells ![]() Moropa Special Object = None Special Building = Forgery Commission Bonus = +15% Political Sabotage Forgery Commission No Image Available Nausicaans Special Object = None Special Building = Asteroid Base Bonus = +30% Raiding (Nausicaan ships only) Asteroid Base ![]() Nechani Special Object = None Special Building = Shrine of Nechani Bonus = +4 System Morale Shrine of Nechani Nezu Special Object = None Special Building = Orbital Tethers, Astrophysics Survey Bonus = +40% Income on Trade Routes, +10% Research Empire-Wide Orbital Tethers ![]() Astrophysics Survey No Image Available Norcadians Special Object = None Special Building = Replicator Grid, Tsunkatse Arena Bonus = +75% Industry, +2 System Morale AND +20% Income on Trade Routes Replicator Grid ![]() Tsunkatse Arena ![]() Numiri Special Object = None Special Building = Armaments Division Bonus = +10% Weapons Research Armaments Divison No Image Available Nuu'bari Special Object = None Special Building = Holo-Workforce Bonus = +100% Industry Holo-Workforce No Image Available Nyrians Special Object = None Special Building = Bio-Sphere Facility Bonus = +10% Military Sabotage Bio-Sphere Facility No Image Available Ocampa Special Object = Caretaker Array (Acts like a Wormhole, provides passage to the Alpha Quadrant) Special Building = Tunnel Network, Hydroponics Program Bonus = +10% Raw Materials AND +40% Ground Defence, +50% Food Tunnel Network ![]() Hydroponics Program ![]() Orions Special Object = None Special Building = Orion Syndicate Bonus = +40% Raw Materials AND +25% income on Trade Routes AND +10% General Intelligence Orion Syndicate ![]() Ornarans Special Object = None Special Building = Rehab Centre Bonus = +3 System Morale AND +25% Industry Rehab Centre ![]() Pakleds Special Object = None Special Building = Collection Archive Bonus = +5% Research Empire-wide Collection Archive (From BOTF) ![]() Paradas Special Object = None Special Building = Security Division, Cloning Bunker Bonus = +10% Internal Security, +10% Sabotage Security Division ![]() Cloning Bunker ![]() Quarrens Special Object = None Special Building = Recruiting Compound Bonus = -1 Morale Empire-Wide AND +50% Industry AND +25% Raw Materials ![]() Rakhari Special Object = None Special Building = Ministry of Justice Bonus = -2 Morale AND +50% ![]() Rakosans Special Object = None Special Building = Security Bureau, Surveillance System Bonus = +10% Internal Security, +6 Scan Range Security Bureau ![]() Surveillance System ![]() Ramatians Special Object = None Special Building = Ramatian Mediators Bonus = +15% External Affairs Mediators ![]() Risans Special Object = None Special Building = Pleasure Dome Bonus = +1 Morale Empire-wide Pleasure Dome ![]() Rutians Special Object = None Special Building = Trans-Space Simulators Bonus = +250 Research Trans-Space Simulators ![]() Selay Special Object = None Special Building = Mustering Base, Aquatic Farms Bonus = +40% Ground Defence, +40% Food Mustering Base (From BOTF) ![]() Aquatic Farms ![]() Sheliak Special Object = None Special Building = Sheliak Corporate Bonus = +15% Internal Affairs AND +2 System Morale Sheliak Corporate (From BOTF) ![]() Sikarians Special Object = None Special Building = Knowledge Library, Energy Research Base Bonus = +5% Research Empire-Wide, +10% Energy Research Knowledge Library ![]() Energy Research Base ![]() Skrreeans Special Object = None Special Building = Holy Sanctuary, Geological Survey Bonus = +1 Morale, +10% Raw Materials Holy Sanctuary ![]() Geological Survey ![]() Son'a Special Object = None Special Building = Subspace Study Panel Bonus = +15% Energy Research Subspace Study Panel ![]() Suliban Special Object = None Special Building = Organics Lab Bonus = +10% Bio-Tech Research AND +10% General Intelligence Organics Lab ![]() T'Lani Special Object = None Special Building = Bio-Tech Complex Bonus = +10% Bio-Tech research Bio-Tech Complex ![]() T'Rogorans Special Object = T'Rogoran Fleet (Armed Troop Transports) Special Building = High Command HQ, Tosk Breeding Ground Bonus = +35% Ship Experience, +40% Ground Combat AND +2 System Morale T'Rogoran Fleet Image Not Needed. High Command HQ No Image Available. Tosk Breeding Ground No Image Available. Tak Tak Special Object = None Special Building = Advanced Weapons Lab Bonus = +10% Weapons Research Advanced Weapons Lab ![]() Takarans Special Object = None Special Building = Physics Institute Bonus = +10% Energy Research Physics Institute (From BOTF) ![]() Takarians Special Object = None Special Building = Treasuries of the Baron Bonus = +65% Credits Treasuries of the Baron ![]() Talarians Special Object = None Special Building = Clan Guard Bonus = +35% Ship Experience AND +30% Ground Defence Clan Guard (From BOTF) ![]() Talaxians Special Object = None Special Building = Inter-Species Commune Bonus = +10% Internal Affairs AND +1 Morale Empire-wide Inter-Species Commune ![]() Talosians Special Object = None Special Building = Investigation Group Bonus = +10% Internal Security Investigation Group ![]() Tamarians Special Object = None Special Building = Jalad Study Centre, Uzani's Monument Bonus = +40% Ship Experience, +2 System Morale Jalad Study Centre (From BOTF) ![]() Uzani's Monument ![]() Tanugans Special Object = Tanugan Outpost Special Building = Tanugan Outpost Bonus = +10% Energy Research Tanugan Outpost ![]() Tellarites Special Object = None Special Building = Engineering Union, Tellarite Shipyard Bonus = +150% Industry, +35% Shipbuilding Engineering Union ![]() Shipyard ![]() Teplans Special Object = None Special Building = Working Party, Teplan Defiance Cell Bonus = +100 Research AND +1 System Morale, +50% Ground Defence Working Party ![]() Defiance Cell ![]() Tholians Special Object = None Special Building = Metallury Centre, Tholian Assembly Bonus = +15% Construction Research, +2 System Morale Metallurgy Centre ![]() Assembly ![]() Tilonians Special Object = None Special Building = Neural Extraction Clinic Bonus = +10% General Intelligence Neural Extraction Clinic Image not available. Trabe Special Object = None Special Building = Shadow Agents Bonus = +10% Sabotage Shadow Agents ![]() Trill Special Object = None Special Building = Research Committee, Hoobishan Baths Bonus = +15% Research Empire-wide, +2 System Morale Research Committee (From BOTF) ![]() Hoobishan Baths ![]() Ullians Special Object = None Special Building = Psychohistorical Archive Bonus = +10% General Intelligence AND +10% Sabotage Psychohistorical Archive (From BOTF) ![]() Vaadwaur Special Object = None Special Building = Wargames Institute Bonus = +35% Ship Experience Wargames Institute ![]() Ventaxian Special Object = None Special Building = Library Vaults Bonus = +10% Research Empire Wide Library Vaults ![]() Vhnori Special Object = None Special Building = Sanctum of Emanation Bonus = +2 System Morale Temple of Emanation ![]() Viidians Special Object = None Special Building = Science Commission Bonus = +10% Biotech Research AND +5% Research Empire-wide Science Commission http://www.botf2.com/Image%20Library/Mi ... on_png.jpg Vissians Special Object = None Special Building = Cogenitor Foundation, Scientific Survey Bonus = +10% Biotech Research AND -1 Morale, +5% Construction Research AND +5 Propulsion Research Cogenitor Foundation No Image Available Scientific Survey No Image Available Vorgons Special Object = None Special Building = Vorgon Black Market Bonus = +100% Income on Trade Routes Black market ![]() Vori Special Object = None Special Building = Psychotropic Lab Bonus = +10% General Intelligence Psychotropic Lab ![]() Vorta Special Object = None Special Building = Cloning Facility, Logistics Command Bonus = +15% Bio-Tech research, +10% Internal Affairs AND +2 Morale Empire-wide Cloning Facility Image not available. Logistics Command Image not available. Vulcans Special Object = None Special Building = Science Academy, Physics Centre Bonus = +15% Research Empire-wide, +10% Propulsion Research Science Academy (From BOTF) ![]() Propulsion Laboratory ![]() Wadi Special Object = None Special Building = Casino Halls Bonus = +1 Morale Empire Wide AND +75% Credits Casino Halls ![]() Xanthans Special Object = None Special Building = Floating Bazaar Bonus = +100% Credits Floating Bazaar ![]() Xepolites Special Object = None Special Building = Trade Franchise Bonus = +20% Raw Materials, +30% Credits Trade Franchise ![]() Xindi Special Object = None Special Building = Xindi Council Bonus = +75% Credits, +5 System Morale Xindi Council ![]() Xyrillians Special Object = None Special Building = Holo-Hall, Organics Nursery Bonus = +3 System Morale, +100% Food Holo-Hall ![]() Organics Nursery ![]() Yaderans Special Object = None Special Building = Quadritronics Lab Bonus = +15% Computer Research AND +30% Ground Combat Quadritronics Lab ![]() Yridians Special Object = None Special Building = Intelligence Service Bonus = +15% Intelligence Intelligence Service (From BOTF) ![]() Zahl Special Object = None Special Building = Dilithium Cracking Station, Zahl Institute of Technology Bonus = +2 Dilithium, +10% Research Empire-wide. Dilithium Cracking Station ![]() Institute of Technology ![]() Zakdorn Special Object = None Special Building = Military Academy, Surplus Depot Bonus = +100% Ship Experience, +75% Ship Scrapping AND +1 Mothball Yard Military Academy (From BOTF) ![]() Surplus Depot ![]() Zalkonians Special Object = None Special Building = Bio-Electronics Guild Bonus = +10% Energy Research Bio-Electronics Guild ![]() Zibalians Special Object = None Special Building = Exhibition Hall Bonus = +75% Credits Exhibition Hall ![]() That's all of them, so get working! ![]() |
Author: | The_Logical_Man [ 06 Mar 2006, 23:22 ] |
Post subject: | Re: Minor Race Structure Pictures |
Awesome stuff matress, Here is a building I have been working on, not finished but its a start, any ideas what (if anything) it would be good for? ![]() TLM |
Author: | skeeter [ 06 Mar 2006, 23:29 ] |
Post subject: | Re: Minor Race Structure Pictures |
@TLM If you can try to match the quality of the other pics as in lighting and enviroment around the structure and texture style and quality. Your buildings are good but are still along way i feel from complete to "fit in" with the others. Also some pics MOE posted still needs work if they can be ficed up as well. Just a bit of constructive critism i hope you dont mind TLM. In no way is this post saying there bad in any form. Just that i would like to encourage you to develope them alot futher if possible. Also @TLM your latest WIP building could be some sort of library or official building. Pick a slot above that needs filling in, style it to that race and add some enviroment around and it should be mint. Personally if was brownish and was styled to cardassian it could do for one of their buildings. The other buildings you did is one could be bajoran temple perhaps? And the other a primitive refinary for enterprise era if there both re-styled to said positions and time periods and enviroments added and rendered out. |
Author: | jigalypuff [ 06 Mar 2006, 23:51 ] |
Post subject: | Re: Minor Race Structure Pictures |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() you missed a few moe ![]() |
Author: | Matress_of_evil [ 06 Mar 2006, 23:54 ] |
Post subject: | Re: Minor Race Structure Pictures |
![]() Those aren't in the Minor race structures thread in the staff room, Jig...where did you find them? ![]() I do admit that I missed out the Akaali, "Bajoran Temple", Barzan, and Xindi ones though. ![]() ...I noticed them at the same time you were writing your post actually. ![]() I've added them in now. ... I agree with Skeeter, The_Logical_Man. We're not asking for anything too fancy, remember the pictures will likely be shrunk down to roughly the size of the BOTF ones, so we're not asking for a masterpiece here. We're just asking for stuff to "pad it out" a bit. Put in a couple of trees, some clouds, anything! It's just to fill up the black spaces around your work, that's all. And if you can't think af anything, make your structures bigger! If you look at the BOTF pictures, they fill up the entire thing. Have fun. ![]() *Edit - General, if you're reading this, I hope this is the kind of thing you had in mind? If so I look forward to your work. ![]() |
Author: | Nemitor_Atimen [ 07 Mar 2006, 00:58 ] |
Post subject: | Re: Minor Race Structure Pictures |
Matress_of_evil wrote: :? *Edit - General, if you're reading this, I hope this is the kind of thing you had in mind? this is exactly what I had in mind. This will work well. Expect me to post a good amount in the next couple days. |
Author: | Nemitor_Atimen [ 07 Mar 2006, 06:52 ] |
Post subject: | Re: Minor Race Structure Pictures |
I was thinking of this for the: Aldeans Special building = Planetary Shield Bonus = +200% Planetary shielding I think it looks pretty good. I still need to figure out how to do a shield, and ask any of you if you had any ideas, and suggestions. ![]() |
Author: | skeeter [ 07 Mar 2006, 10:01 ] |
Post subject: | Re: Minor Race Structure Pictures |
Aldeans episode was mainly the cloak shield around the whole planet not a shield "shield". (moe this needs correcting on the list above). Even tho the render is really good it wont fit with Aldeans at all i think. Perhaps that fish race on a ocean planet might be suitable for that render and have some sort of special enviroment building that gives a bonus to the system of the fish ppl for whatever. |
Author: | Matress_of_evil [ 07 Mar 2006, 12:04 ] |
Post subject: | Re: Minor Race Structure Pictures |
I think you mean the Antedeans by the "fish people", Skeeter. They were the ones in BOTF who had the ocean harvesting thingy for a 100% food bonus. Like I said in the big post, the stats are those created by Dafedz. I noticed one or two more mistakes, so i'll mention them to him and see what he thinks. What sort of bonus would a Planetary Cloaking device give in the game though? +100% System defenses? +100% Ground defense? +10% Internal security? Something else? That picture is absolutely stunning, General. If you do use it for the Antedeans instead of the Aldeans, then all you need to do is add some sort of structure onto the ocean, sorta like an oil platform or something. This was their original structure from BOTF: ![]() If you decide to do the Aldeans again, you could have a bit of fun with that...an invisible object should be easy to draw... ![]() |
Author: | skeeter [ 07 Mar 2006, 12:39 ] |
Post subject: | Re: Minor Race Structure Pictures |
Aldeans Special bonus cloak generator. Bonus - bribe resistance 500% Bonus effect - Refuses diplomatic relations to any other major race for the rest of the game. (possibly?) |
Author: | Quantum [ 07 Mar 2006, 12:44 ] |
Post subject: | Re: Minor Race Structure Pictures |
The Aldeans had to stop using their cloaking device (as well as the rest of their technology) When they shut down there main computer which was producing radiation and making them infertile. Because they'd depended on their computer to think for them they didn't know how to build anything anymore and would have to learn it all again. |
Author: | Nemitor_Atimen [ 07 Mar 2006, 17:26 ] |
Post subject: | Re: Minor Race Structure Pictures |
iil edit it some more for the fish people, I dont want my work wasted. I'll make less land, and try to add some sort of platform. |
Author: | jigalypuff [ 07 Mar 2006, 18:25 ] |
Post subject: | Re: Minor Race Structure Pictures |
nice render but it the top right corner you can see the corner of the plane you used. |
Author: | UnDated [ 07 Mar 2006, 18:44 ] |
Post subject: | Re: Minor Race Structure Pictures |
well spotted ![]() |
Author: | skeeter [ 07 Mar 2006, 19:00 ] |
Post subject: | Re: Minor Race Structure Pictures |
To me it looks like bottom right corner of pic hehe. Anyhow if that was going to be used a simple crop/resize job would fix it. |
Author: | Nemitor_Atimen [ 07 Mar 2006, 19:14 ] |
Post subject: | Re: Minor Race Structure Pictures |
well, I used a different program to do the terrain than the athmosphere, and thus the rendering program doesnt like external models, so im trying to get my oceanic platform to sit on there and look good. I should have the final in a few minutes. |
Author: | dafedz [ 07 Mar 2006, 19:44 ] |
Post subject: | Re: Minor Race Structure Pictures |
Very nice stuff all round, and again thanks to Matress for compiling the data from the original list. A few omissions though which I've noticed, all additional structures for certain races: -Tellerite shipyard = 100% ship building. -Ocampa Hydroponics Program = 50% Food -Zahl institute of Technology = 10% Research EW. (and the Yaderans Quadritronics Lab should be 'Quadronics Lab') Matress and I are discussing some of the discrepencies, and if I can at all remember my original thinking ![]() Quote: The Aldeans I changed to Planetary Shield, rather than a planetary cloak, because I wasn't sure how that could work in the game. If the planet's cloaked, how can you see or detect it? Unless it's worked into the game that you have to have a certain science level or something for sensors to pick it up, which might be an idea..? Quote: The Malcorians I changed deliberately. Talking strictly canon here, I thought it was daft to have a race some 300 years behind the Federation being experts in propulsion, and teaching those guys down at Utopia Planitia a thing or two about warp. Granted, the first game needed a race that specialized in Prop, and the Malcorians fitted the bill well enough. But now we have far more races, and greater options, so the Propulsion here could be dropped, in favour of something else. So I picked a healthy Raw Materials bonus for them. I mean, basically, they're a primitive pre-warp race, so it couldn't really be much else. Maybe I'm wrong and others will disagree, but that was my thinking at the time of compiling the list.. |
Author: | Matress_of_evil [ 07 Mar 2006, 20:09 ] |
Post subject: | Re: Minor Race Structure Pictures |
Heh...you forgot to mention that you don't remember the Algolians... ![]() Na, I don't remember them either. Anyways I did a Google for them, and according to memory-alpha, an Algolian was present during an Archaeological symposium. Now I know that is just one individual, but perhaps instead of giving them a +1 Morale Empire-wide bonus, we could give them a small research bonus, for researching aracheological ruins? http://memory-alpha.org/en/wiki/Algolian I've added those missing buildings in, now. I must've missed those buildings coz I was using the search function to find the races as I compiled the list. It was putting the race at the bottom of the screen, so unless I moved the screen down, I could only see one structure next to each race. I guess I was getting lazy... ![]() ![]() ... If the Aldeans were so reliant on their technology, perhaps they should have a computing bonus? Kinda like the Bynars, who were practically symbiotic with their Planetary computer. ... For the Malcorians, perhaps they should still have a science bonus, but have it as a small system bonus, rather than as an Empire-wide bonus? They could have a +100 research bonus or something, kinda like the Pakled bonus in BOTF. The bonus would be semi-canon then coz they must be good researchers if they managed to achieve Warp-drive so early in their devlopment... ... General, you can actually see the "edges" of the Ocean on both the top-left and bottom right of the screen. As Skeeter said though, a quick crop, and the edges are gone, so there's no need to worry about it. ![]() |
Author: | Nemitor_Atimen [ 07 Mar 2006, 20:23 ] |
Post subject: | Re: Minor Race Structure Pictures |
i can get the oceanic platform on the flat image, but it doesnt look as good as I wanted it to be. I suggest you scratch the platform, and just use the planet - I can decrease the land mass, or make islands. edit nvm, i got it done. |
Author: | Ritter [ 07 Mar 2006, 20:26 ] |
Post subject: | Re: Minor Race Structure Pictures |
With the Malcorians, I'm not so sure that it's a matter of a comparatively primitive race teaching the Federation about warp fields so much as contributing a new mindset. Looking at a problem from a new angle in research can certainly help out in the long run. Of course, I do think you're right that the original game simply threw that propulsion bonus in because it had to come from somewhere. If in the new version other races could provide the same bonus, then maybe the Malcorians should have a unique bonus more along the lines of their civilization. Since they seem to be very xenophobic, maybe they would give a bonus to some kind of internal security program--keeping others out, they did end up catching and keeping Riker after all--or have a high resistance to foreign appeals once they've joined you? Those would seem like somewhat more logical "abilities" to me. As for the Aldeans, I don't like the idea of them never listening to another diplomatic offer ever since that would mean you'd have no choice but to conquer them if they side with another race. I think they should have a research bonus or unlock some special technology since they were clearly highly advanced. (Yes, they had to stop using the technology, but are we to believe that no one ever thought about trying any of it for even a momentary use? Flinging starships around seems pretty impressive to me.) I'm curious, though, what type of cloak did they have around the planet? Was it one of those phased-type cloaks? If so, maybe you could use the planetary cloaking ability to render the planet/system immune to an invading fleet or Borg attack. This would obviously need to be balanced somehow for gameplay sake--maybe it takes 3 combat turns to charge up enough to cloak the planet, or the cloak can only last for so many game turns before needing to cool off so as not to kill the people, or possibly the cloak kills a percentage of the population each game turn that it's left operational until it gets down to one million people or so left (killing off the whole population would be pretty dumb). One last thing, I found this site which has both station and ship pics. Chances are that someone on this project has already been there, but the link is http://www.ussmiranda.com/ships/ I'm normally skeptical about fan-based kind of stuff, but this site seems to have some well done images, including the Federation mini-starbase (for lack of a better term). Even the ship designs which look kind of stupid mostly have some very professional looking images created of them. Just thought I'd throw that out. |
Author: | dafedz [ 07 Mar 2006, 20:34 ] |
Post subject: | Re: Minor Race Structure Pictures |
The thing about the planetary cloak is that you would have program in Planetary Cloak as another, specific game resource. Such cloaks don't appear anywhere else, and for such a minor race as this, it would be a lot of trouble. Planetary shielding though is an existing resource, so it makes sense to exploit that instead. Maybe the Malcorians could have system only research bonus as you say. But the main issue with making the list was to try and balance out the available resources for each sector. As it was Research was already quite high in alpha and beta, but in this instance for the Malcs it does have worth, and logic. |
Author: | Matress_of_evil [ 07 Mar 2006, 20:53 ] |
Post subject: | Re: Minor Race Structure Pictures |
Well you just PM'd me, Dafedz, so for people to see, here's your ideas for the Algolians: Quote: Exo-Archaeology Council = +75% System research External Affairs Secretariate = +10% External Affairs Which building do people think would be best for them? The Algolians were an extremely minor race - they've never even had any lines to say in Star Trek. They have only ever appeared twice. Once as an Arcaheologist attending an aracheology symposium, and another as a musician in the background. |
Author: | Nemitor_Atimen [ 07 Mar 2006, 22:51 ] |
Post subject: | Re: Minor Race Structure Pictures |
Here it is: ![]() it should look better once its shrunken |
Author: | Matress_of_evil [ 07 Mar 2006, 22:55 ] |
Post subject: | Re: Minor Race Structure Pictures |
I know people might think the structures look a little strange, but me and General have been talking on MSN, and it does actually look alright once the picture is shrunk down. The images in BOTF were 120x100 pixels, so it doesn't matter too much about uber detailing the pictures. Anyways, i've shrunk it down and have added it to my big post. If anyone has any thoughts about it, let Nemitor know. ![]() ![]() |
Author: | jigalypuff [ 07 Mar 2006, 23:12 ] |
Post subject: | Re: Minor Race Structure Pictures |
rotate the whole pic so those structures are flat, that angle loks to weird to me., the structures look good though. |
Author: | Nemitor_Atimen [ 07 Mar 2006, 23:17 ] |
Post subject: | Re: Minor Race Structure Pictures |
what do you mean? like, rotate the ocean, or the structures, or both? edit nvm, i got it. Lemme just rerender the ocean, and ill upload it again. edit ok, here it is. ![]() |
Author: | Matress_of_evil [ 07 Mar 2006, 23:42 ] |
Post subject: | Re: Minor Race Structure Pictures |
I've updated the Antedeans with this picture now. I also resized all the large pictures so that they are the same size as the ones from BOTF, since I assume they will be that size in the game. Is that size ok Jig? (120x100 pixels) |
Author: | jigalypuff [ 07 Mar 2006, 23:46 ] |
Post subject: | Re: Minor Race Structure Pictures |
looks better now gen nem, yes moe that size will be fine. |
Author: | Nemitor_Atimen [ 08 Mar 2006, 05:37 ] |
Post subject: | Re: Minor Race Structure Pictures |
well, ive got another almost done, and ive shown the preliminaries to silvercliff. its for the species with the library vauilt, so no one start on that one. |
Author: | Matress_of_evil [ 08 Mar 2006, 08:39 ] |
Post subject: | Re: Minor Race Structure Pictures |
Do you mean the Ventaxians? I've put a little warning there saying that you're making it. ![]() |
Page 1 of 5 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |