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| Skybox http://bote2.square7.ch/forum/viewtopic.php?f=11&t=2439 |
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| Author: | Zeleni [ 25 Aug 2008, 11:08 ] |
| Post subject: | Skybox |
New thread for space background tests! @ Wolfe First side is finished, i don't have your combat demo so i can't preform testing, let me know how fits if it's ok i' ll do other five parts. 2048x2048 link: Preview: If you think that there is too much small stars just scale down brigtness in image editor, starfield should look like this: |
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| Author: | cdrwolfe [ 25 Aug 2008, 14:33 ] |
| Post subject: | Re: Skybox |
Nice, darker one probably works best. Regards Wolfe |
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| Author: | TrashMan [ 26 Aug 2008, 21:09 ] |
| Post subject: | Re: Skybox |
You might want to ask for suggestions or help with skyboxes on the HLP (Hard Light Productions) forums. FS2 SCP uses a spherical skybox and it looks great. |
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| Author: | Matress_of_evil [ 26 Aug 2008, 23:29 ] |
| Post subject: | Re: Skybox |
Here's a question; how did BOTF do it? i've never seen a join; not that i've looked for one lol. But then again there's little to show where a join would be anyways. |
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| Author: | Zeleni [ 26 Aug 2008, 23:44 ] |
| Post subject: | Re: Skybox |
| Author: | Matress_of_evil [ 26 Aug 2008, 23:46 ] |
| Post subject: | Re: Skybox |
Well wouldn't a similar system work for us? |
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| Author: | Zeleni [ 26 Aug 2008, 23:53 ] |
| Post subject: | Re: Skybox |
It would but we want big scene with zillion of stars and nebulas. Actually Wolfe uses same thing like Botf only he has for objects each with one polygon welded in box shape. Problem is each corner of box where texture gets crumpled. |
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