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 Diplomatic and Espionage Windows 
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Cadet
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Joined: 19 Jan 2010, 03:27
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Kenneth_of_Borg wrote:
Nice progress. Did you find a place to download plant models or did you make them yourself?

Models:
It looks like after you click on the 3d Model in that link there is an email
address link at the bottom of the page. You could show him your work and
ask about shuttle models as well. I do recall some shuttles at battleclinic.com.
I can not check on them from work though. They also made it a lot harder to find the models on that site.


Cheers, I'll have a poke around when I have the time :)
And I download the plants, as I really didn't have time to make them myself.

Quote:
Material:
You might also try dulling down the spec and hard and darken the
color on the non Fed buildings. Ambient occlusion is another way to fuss things out
a bit. Doing the reverse on the Fed building material should make it stand out.
:borg:


Darken the other buildings? That's the opposite of what Zeleni said :D
I'm already using final gather radiosity so, alas, ambient occlusion wont really add anything.
I'm thinking that as long as they're not bright like the Federation building will be (I'm going to bring up the levels on it a bit) the white may be ok. Unless you thought the buildings should have a particular colour? I'm trying to keep that general Federation bland concrete style going :)


28 Jul 2010, 20:13
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In the end you will try a few things and go with what works best.
:borg:

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28 Jul 2010, 22:17
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work in progress
Spoiler: show
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02 Aug 2010, 00:08
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Aesthetics Surgeon
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Is it dawn or dusk at Romulus? :grin: Great image KoB but I have one question about that building standing up in behind, that big circle at top has romulan bird in the middle right, at first i was thinking it is big eye watching around, it's a bit confusing at first maybe you should enlarge bird 2 or 3 times I think it would be better. :winkthumb:

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02 Aug 2010, 10:32
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Can you tell what it is? I took it to be some
form of the Romulan bird emblem. It does seam
to be the tallest building. Especially on the inland
side. I am not yet done with the detail on that
building. I was thinking of a different form of the
emblem. For now it is just barrowed from the
top of the senate dome.


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02 Aug 2010, 12:13
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This is the image from Nemesiss, structure is apparently changed:

Image


I really can't tell what kind of symbol is it but you can't make mistake placing the ordinary one.

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02 Aug 2010, 14:36
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Wow, it's great.

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02 Aug 2010, 14:43
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Yes, it did change. As the image is intended to work
across all tech levels I will us an older ship in the
background. On the same grounds I guess we can
say the first look for that building is an earlier
version. We could prove that if I take a look for it
in that Enterprise episode with the Romulan Capital.

It also looks like I need to turn down the
specularity and give it some tarnish. I also need
to add some scaling to force perspective into the
space in the model from inner to outer walls.

:borg:

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02 Aug 2010, 18:05
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one more thing KoB that mountain image in background dosn't fit well i think you need better res image otherwise everything is great. :winkthumb:

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02 Aug 2010, 18:16
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Does anyone have any high res mountains that can be
made to look backlit? I do not want to wait for the
next winter.
:borg:

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02 Aug 2010, 20:09
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I'd have to agree there. Why does it have to have mountains though? The movie version appears to have a sea or a lake in the background.

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02 Aug 2010, 20:18
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We are looking inland in this view.
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02 Aug 2010, 20:58
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Ah yes...bird building is behind the Senate. My mistake.

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02 Aug 2010, 21:23
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Air Marshall
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Ok i've completely redone the lighting, removed clutter from the buildings, tried to organise remaining clutter to look more.....like its meant to look that way, oh and used a lot of Ray mirror. Refined a couple of other things too. Let me know what you think.

Btw those ugly white cannons are probably gonna be coming off soon and i'll replace em with nicer models.


Attachments:
Dominion Diplomacy_render.png
Dominion Diplomacy_render.png [ 1.5 MiB | Viewed 7595 times ]
03 Aug 2010, 01:05
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Great to see the progress. :winkthumb: It is looking nice. I did notice that the size of the
texture, looks like a normal map, on the wall to the right side is more
course than the rest of the walls. On some of the in blender textures you
can set the size. You can also set the degree of normal mapping under the
"map to" tab with a slider. Do I see a shape shifter turning to glop down there?


In other news the top of that building in the Romulan Capital is the second
design in the Enterprise episode "Babel One." I should change my model to
look the same. Thanks Zeleni. The building where the Romulans set up
the pilot was just to the right of it in my view.
:borg:

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03 Aug 2010, 03:45
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Air Marshall
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Strangely that more course texture is exactly the same material as the others, i don't know why it looks so different to the others. Oh and that shapeshifter is a water fountain lol. I wanted to keep the fountain so i moved it over to the other side when i changed the angle.


03 Aug 2010, 13:18
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Nice fountain :wink:
If the matterial is the same it may be mapped in
a different way. The first place I would look is
in the tabs to the right of material. Especially in
the map to and map input.

I guess there are some figures to put in and
not much else until it is done? That will make two
of ten backgrounds ready for the new release.
I might be able to get the Romulan Diplomatic done
if Mike is delayed a bit with the new release. That
is if my trip to China in September does not get
in the way. We can use Slim's drawings for the
others awaiting completion.
:borg:

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03 Aug 2010, 14:59
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Air Marshall
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Yeah i'd like to add some people, model the cannons then add finishing touches then it should be finished. Then i can get onto the next dominion pic.


03 Aug 2010, 15:12
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That sounds great. I was just checking on Breen
ships and it looks like the engines glow green for
some of them. You might want to check on that.
I recall some were yellow as well.
Also I was wondering if the mirror finish on the ship
should reflect the banner as much as it does?
They seam to be rather flat finish as I recall.
- up to you -
:borg:

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03 Aug 2010, 18:53
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Yeah, Breen ships were relatively dull in colour. Blues, greys, and browns. They also had blue navigational deflectors and red impulse engines.

Images below. Spoiler tagged them because they're big.

Spoiler: show
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03 Aug 2010, 19:39
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I didn't model the Breen ship i used one from the site, maybe i should remodel the ship but it could take some time to get it up to the standard of those pics lol.


03 Aug 2010, 20:20
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I hope it would just be a small change in the color of
the image texture or material for the ship. I looks like they
are not far off though. Yellow Greenish and not a big deal
:borg:

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04 Aug 2010, 00:53
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I have been working a bit on the composition.
Trying to keep Slim's layout, work in canon
elements and make it work together here...
This image has non of the post render touch-up
so just look at the layout of elements so far.
I think it is getting better. I hope it is getting
better.
:borg:


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Rom Senate.png
Rom Senate.png [ 348.72 KiB | Viewed 7556 times ]

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04 Aug 2010, 02:39
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Most impressive. :thumbsup: Where did you get the statues? Can't wait to see how it ends up. Bashir BTW I will probably be working on the Obsidian order this weekend. I'm getting back into the swing of it.

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04 Aug 2010, 03:11
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The human figures are based on some free blender model
downloads. These guys are from some video game
and were made with major segments of the body
as independent objects. That makes them easy to
pose without resorting to rigging bones. They are
low poly but work here, after some touch-up,
do to the small scale in this render. I will do the
same for the Romulans that will be added on the walkways.

I can try to convert to lightwave or 3DS if you want them.
:borg:

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04 Aug 2010, 04:08
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A low res update; Slowly adding more detail. A big chunk will
be building city fading out to the base of the hills. This view
does not have any of the post render touch-up for clouds, sky
line edges or the like.
:borg:


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Rom Senate Low Res.png
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09 Aug 2010, 03:27
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Let me be the first to say, Remarkable, Awesome, Remarkable. It's really good. The detail on the senate building.... Wow. You know, the artwork for this game is going to be WAY beyond the first one. As a group we're making the original artists look like amateurs. :bigthumb: CB

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09 Aug 2010, 05:09
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I love it too :thumbsup:

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09 Aug 2010, 07:45
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Notice that Kenneth said it was low res as well... :cardassian:

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09 Aug 2010, 12:40
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As I look at it and consider it longer, I have two personal preference suggestions. Nothing major. I hope the middle foreground eventually has something more in it (in reality there would probably be a city - Kenneth remember when you made that sociology image suggestion? :lol: ) and the countryside may be a little too red for the degree of sunset we are looking at. Bashir

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09 Aug 2010, 14:40
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