View unanswered posts | View active topics It is currently 01 Nov 2024, 01:59



Reply to topic  [ 12 posts ] 
 Anomilies explaination 
Author Message
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
i hate to sound like a noob but what are Anomilies and how do they affect the game?
A list of them would be nice too.

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


20 May 2008, 22:02
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
You can pretty much orient yourself on good old botf for that. Anomalies are "abnormalies" hence things that are not normal.

There are 3 subcategories of anomalies, spatial, subspace and temporal anomalies.


21 May 2008, 11:15
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Basically it's anything on the map that you can't colonise. So basically Blackholes, Nebulas, Neutron Stars, X-Ray Pusars, and Wormholes. There may even be some new ones in Supremacy. You'll have to wait and see on that front...

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


21 May 2008, 22:07
Profile WWW
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
BTW

does parking a survyor ship on an anomilly like a nebula or x-ray pulsar boost reacerch?

if not then it would be a cool feature, like say you park a surveyor on a x-ray pulsar. after x turns you can see which sector the pulsar is scrambleing, then after xxx turns you can configure ships to ignore the sensor scramble effect

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


23 May 2008, 00:55
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
jmcmonw wrote:
does parking a survyor ship on an anomilly like a nebula or x-ray pulsar boost reacerch?


It will - just not yet. And you'll have to specifically command a ship to map space, it won't be automatic. Doing so will also be the only way of finding Wormholes...

Have a look Here for more info on scanning and research.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


23 May 2008, 23:40
Profile WWW
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
w8 so how do you order a scan of a pulsar?

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


23 May 2008, 23:56
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
You can't - YET. Scanning for ANYTHING hasn't been added in the game yet. It will be added in as part of a future update. Scan/map space will be a selectable option just like engage, evade, and so on in the fleet menu once this update has been released.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 May 2008, 00:41
Profile WWW
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
do nebulas affect sensors?

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


24 May 2008, 02:21
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Yes they will - you may be able to hide entire fleets in Nebulas. But there may also be certain special events tied to Nebulas. Since Mike hasn't actually approved my random events list yet I won't say what these special events will be, but hiding a fleet in a Nebula may sometimes be a bit damaging to your fleet strength...

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 May 2008, 10:00
Profile WWW
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
like in ST:legacy?

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


24 May 2008, 15:39
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
No idea sorry. I've never played Legacy. :(

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 May 2008, 22:13
Profile WWW
Crewman
User avatar

Joined: 20 May 2008, 21:46
Posts: 36
Location: middle of nowhere
it ok,
legacy is almost like a flight sim but u have objectibes

in 1 mission there are a buncha nebulas, if you fly into 1 you experince hull erosion

_________________
2012 is'nt the end of the world.....

it's just the end of the world as we know it

couldnt get pic 2 work so here u go
http://www.katurday.com/?p=542


24 May 2008, 22:39
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.