Hey saibot, welcome to the forums.
Mike is actually on MSN at the moment, but seeing as he's 8 hours behind me in the UK, that means he's in the middle of work at the moment. I try to avoid talking to him when he's working.
I might be able to answer some of your questions though.
Quote:
- the updater gives no information about progress of checking for updates. Once I was in the middle of starting a game, when I was notified about an update.
The updater starts working from the exact moment the game loads. It checks every game file you have against those on the server, and only notifies you of an update if there are differences. This process can be quite time consuming, especially if multiple files are in need of an update. The game only told you of the update mid-game because that was the earliest point that it could do so. If this happens again, say no to the update, save your game, then return to the game menu, go into the options and force an update. It won't interupt your current game then. Unfortunately, an update *may* render your existing save files incompatible, so this isn't a real solution. You'll just have to cross your fingers.
Quote:
- Ship building progress information is confusing: At first your ships build very fast, up to about 98% and then nothing happens, if you lack of officers to man your ship.
Mike is always open to comments on such things, so if you have suggestions let him know about them. I believe .Iceman is right about the system though. By taking resources gradually instead of at once, it means you don't have sudden big drops in your resource stockpile (As this would potentially stop projects dead in their tracks if not enough was available). By taking them gradually, your projects will continue as the resources are available to them, speeding up cosntruction during times of shortage. It also avoids the need to refund resources from cancelled build orders, removing the need to calculate those amounts in the first place.
Quote:
- New workforces gained by population growth should be automatically applied to a job (especially food production) (at least I'd prefer working on a farm rather than starving
)
The game
does automatically apply new workforces into food production. If this isn't happening for you, it's either a new bug or a random glitch.
Quote:
- I strongly miss an overview about my colonies. Particularly on the huge map it seems hard to keep track over every colony and I don't want to check each one every turn.
Many people have asked for this, and Mike
is working on implementing such a screen. I have no idea how far along in develpment this new screen is though. It could be part of the next update, it could be months away. Please just be patient.
Quote:
Now my questions about the source code of Supremacy. Some where here I found the following link to some source code which ist nearly up to date:
http://supremacy.codeplex.com/SourceCon ... mmits.aspx
- Is there any more up to date source code?
- I downloaded the source and tried to build the game, but only got myself more than 40 error messages. Did I forget something or is the source code (intendently) not complete?
Codeplex is where Mike uploads
all game updates and holds the source code. I'm not entirely sure what source code actually is (I'm not the programming type lol), but if it is crashing on you then the cause is likely because of one of two reasons; the most recent update might be buggy, or it is incompatible with your current computer software (I know that Mike often works with software that hasn't actually been released to the masses yet, for instance I know he is already working on some game aspects with the next version of .Net, so once that is released people will need to install it). Mike has always been proud of the fact that he's released the source code, and in fact welcomes people that take the time to look at it, so I seriously doubt he would purposely render it unusable.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."