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 Ground Defence 
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Ensign
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Joined: 31 Aug 2008, 15:55
Posts: 109
Does anyone know when we will be able to see the working of the ground forces in your system for now it just says none.


09 Jun 2009, 05:56
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
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I believe that defence forces are a low-priority fix for Mike because they won't have any real use until the AI is ready. Since that won't be for a year, it's going to be after that before the defence forces are sorted.

Obviously I could be wrong about this, but Mike hasn't said anything to me to indicate otherwise. His current priorities are bug fixes, intel/diplomacy, and the new colony management screen.

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09 Jun 2009, 12:15
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Admiral
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Joined: 14 Jan 2009, 10:17
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If the combat system is just a comparison of values, the AI is not that relevant, and shouldn't really be too hard to implement a preliminary draft. Pop generates a combat value, Transport ships generate another, compare.
I'm not saying this is a desirable system, but so far that's all I've heard about it. I'm sure there'll be more to it, again I'm talking a preliminary version.


09 Jun 2009, 13:26
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Ensign
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Joined: 31 Aug 2008, 15:55
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So it will be a year + before the AI?


12 Jun 2009, 05:21
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Yes jszrom, unfortunately it will, unless Mike gets some help or his boss decides to give him unlimited free time...with pay. :P

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12 Jun 2009, 13:37
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Ensign
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Joined: 31 Aug 2008, 15:55
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To bad mike couldnt get outside funding, to work on his projects. Although those usually come with some unwanted change.


13 Jun 2009, 21:12
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Ensign
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Joined: 31 Aug 2008, 15:55
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You know, he could get fired. I dont wish that on anyone but you know just putting it out there.


13 Jun 2009, 21:14
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