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Star Trek Fan Games - View topic - The ships, battles and weapons thread
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 The ships, battles and weapons thread 
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Lieutenant Commander
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Well, from the starting distances we'll have now, every shot will be a shot off the bow... :lol: :lol:

A warning shot would be simply be esthetic... And nice... :)
I like it, even if it serves no purpose... :D


02 Mar 2005, 18:32
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'Lieutenant, fire a warning shot across their bow'
'Aye, sir'


'Captain, they're firing at us!'
'Battlestations! Target their Warp Core, destroy them!'


'Arggh!'

:lol: I suppose it would add a bit of fun to the game. perhaps less agressive races would be intimidated by this, and would be more likely to hail if you did this?


02 Mar 2005, 22:02
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I'm gonna give you my scenario, Matress :lol:

Good idea, pacificating agressive natives.


Sir, I am detecting radiation 20,000 km of our port bow. Clearing... Romulan warbird, D'Deridex class, RNS Tomok. She's listed in our files.

The Federation scum has not idea we're here. MUHAHAHA!

Let's fire a shot to scare them off. FIRE!

We caught radiation from their torpedo. It destabilised our crapy power core! It'll breach in 20 second.
Oh well, more then most Romulan ships on screen...


:lol:


02 Mar 2005, 22:10
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02 Mar 2005, 22:19
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Ok, ragez0r, for the billionth (Or possibly second) time, we aren't trying to gang up on you or anything! I like the idea!

I don't absolutely 100% know what you will see of cloaked ships. The only person who you can ask and will definitely know is jigalypuff. Send him a PM, he'll let you know. (He's the guy who is doing about 90% of the graphics and interfaces for the game)

Actually, when he replies, let us know as well. :wink:


02 Mar 2005, 22:40
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well.. he should be reading here no ?? ill pm him....BULLYS

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03 Mar 2005, 09:04
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Actually we need lots of people that are prepared to create, ships, interfaces, ingame texts, and more.. After the game is released, and the Federation module with it, which is being created by jig. Because we need modules for all playable races!! 8O :D :D

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03 Mar 2005, 12:00
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Well i'm fine doing the textual stuff, and i'm pretty sure OmniQ will be happy to help as well.

jigalypuff and SMIFFGIG seem happy doing the graphics side of things, and your interfaces look cool, iwulff.

There are bound to be other people that can help as well. Perhaps we need to set up an actual thread where people can list the things they are happy to help with/skills they may be able to offer?


03 Mar 2005, 12:16
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well pokemon boy said that you cannot see cloaked ships until they decloak.. so.. AWSOME.!!!...

2ndly.. can i do something ??? i have no talents whatsoever..or skills.. but id like to help somehow...

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03 Mar 2005, 22:10
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Let gavin, jigaly, or iwulff know what sort of stuff you would like to help with. They may have some ideas of how you can help.

Careful of the name, ragez0r, jigalypuff has been known to exact swift revenge on people before. You don't want to be calling him a big, pink balloon or anything :lol:


04 Mar 2005, 00:05
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In the words of Son Of Mogh:

"I sence an avatar change comming up"


04 Mar 2005, 13:05
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lollolollololololllol
good 1

hey i didnt pick his nickname for him

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07 Mar 2005, 03:27
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07 Mar 2005, 15:38
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W/ fire and steel did the gods forge the klingon heart, so fiercely did it beat, so loud was the sound that the gods cried out on this day we have brought forth the strongest heart in all the heavens. None can stand b4 it without trembling at its strength


08 Mar 2005, 05:50
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08 Mar 2005, 11:27
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I think he's thinking of the Picard maneouver! :D (Which me like)


08 Mar 2005, 15:38
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Well, a whole fleet doing a Picard manuevar... :lol:
Wouldn't exacltly be sound tactical judgement of a Star Fleet admiral!

Hey, wait! Admirals won't be playing this game, I WILL!
GIVE ME THE MANOUEVAR! :lol: :D :lol:


08 Mar 2005, 21:32
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I have a question/possible suggestion...

Will shipyards be represented in the game in space? In BoTF I, my favorite strategy was to get a few destroyers and capital ships into a major enemy shipbuilding system and wait for them to build a ship and then make it die. The trouble was, after a while they would set their default order to "Avoid" and were able to escape. :cry:

My question: It is logical to assume that a shipyard is in space somewhere in the system. (Trek ships usually aren't built on the ground). Will an attacker be able to a) stake out your shipyard and kill ships as you build them (which is a logical strategy if you can pull it off - it's also great for killing enemy morale), or b) will you be able to destroy a shipyard in tactical combat (ie, without having to bombard the planet from orbit and hope you get lucky) Both of these would be logical additions to combat (as well as an option to intercept ships outside of your territory - follow them until you catch them - but that's another issue). What do you think?


10 Mar 2005, 07:03
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Well the orbital batteries will be in during space battles. They will be actually visible on-screen, and they really will fire at you/your enemies!

The tactical area is gonna be somewhere around 3 times as big as it was, so I don't think the programmers will be pushed to fit it in...but we'll have to wait and see.

I certainly would like for the shipyards to be in though, if possible. :twisted:


10 Mar 2005, 12:12
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10 Mar 2005, 19:35
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W/ fire and steel did the gods forge the klingon heart, so fiercely did it beat, so loud was the sound that the gods cried out on this day we have brought forth the strongest heart in all the heavens. None can stand b4 it without trembling at its strength


10 Mar 2005, 22:30
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10 Mar 2005, 22:55
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W/ fire and steel did the gods forge the klingon heart, so fiercely did it beat, so loud was the sound that the gods cried out on this day we have brought forth the strongest heart in all the heavens. None can stand b4 it without trembling at its strength


25 Mar 2005, 07:22
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25 Mar 2005, 14:26
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25 Mar 2005, 19:08
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Last edited by CVN-65 on 25 Mar 2005, 21:00, edited 1 time in total.



25 Mar 2005, 20:00
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25 Mar 2005, 20:22
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25 Mar 2005, 21:05
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I guess everyone's sensors would be slower than light up until probably the movies era at the earliest. Still, I'd imagine it would take up until then for warp drives to be advanced and high performance enough to do such a precise warp jump. I'd say the Stargazer was just at the right time.

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25 Mar 2005, 22:18
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Guess so. FTL sensors probably developed when the need for them became too great to delay.

Do you know, btw, what the Constalation was in it's time? Compared to late 24th cent. Something like a Nebula or an Akira equivalent...?
I can't quite place the ship in my mind, so I ask


25 Mar 2005, 22:22
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