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Star Trek Fan Games - View topic - The ships, battles and weapons thread
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 The ships, battles and weapons thread 
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The constellation was classified as a cruiser, so it would be the rough equivalent of somewhere between a Steamrunner(light cr.) and an Akira (heavy cr.) (closer to Steamrunner)

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25 Mar 2005, 22:39
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Yes, but would it really fit into that category in the 24th century?

No matter how much you upgrade a ship, eventually, you will reach a point where new ships totally outclass them.

Surely over time, ships would be 'reclassed'? So say it was classed as a command cruiser when first launched, perhaps it would be classed as a destroyer by the time of the Steamrunner/Akira?

It doesn't exactly seem fair putting a Constellation in the same class as an Akira, does it? (If they were put side-by-side)

If ships weren't reclassed, then the classes would become blurred very uickly, and there wouldn't be much point in mothballing ships - by definition, they would still be useful, even though enemies could outgun, outflank, and outrun them!

Surely Romulan logic is in this? :? 8O :lol:


25 Mar 2005, 23:17
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I didn't mean it like that, Matress. I meant: the Constalation was the ______ of her time (______=Steamrunner or Akira)

Of course the Constitution class is no longer a destoryer :lol:


25 Mar 2005, 23:35
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Interesting discussion.

I don't personally think ship designations should change, it would complicate things a fair bit, it also seems a little disrespectful from a naval tradition viewpoint. Besides, these old ships would continue to perform their intended role until they were retired, they might lag behind the newer vessels, but if they're good enough to be in service, they're good enough to retain their designation.

A few bits of canon regarding the Constellation's designation;

*The Constitution was definitely designated a 'Heavy Cruiser', this was shown on displays more than once.

*Since the Constellation uses many identical components to the Constitution, it's easy to determine it's size. The ships are fairly similarly sized, meaning the Constellation should be a 'Heavy Cruiser' also, possibly a 'Cruiser'.

It annoyed the hell out of me in BoTF that such an oafish, lumbering ship was made really nimble and called a Destroyer!!! I'd say that new vessels would be named based on their size, relative to other ships of the time.

For example, the Akira would probably be a Heavy Cruiser. Even though it's much larger than a Constellation, those two ships together would still be referred to as '2 Heavy Cruisers'.

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26 Mar 2005, 00:20
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Like having a 1920-s Ferrari car and a new Formula 1 together and saying you have 2 race cars :wink:


26 Mar 2005, 00:26
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26 Mar 2005, 00:31
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the picard move serves as a ... tactical gamble.. every game should have that
you gamble wether you get a closer position and a chance to attack first.. or accidentally collide with anothe ship (or space debris if thats in the game)

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02 Apr 2005, 09:16
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From what I know of the battle system, in a battle, you will see: -

- Ships
- Bases
- Shipyards
- Orbital Batteries
- Planets

As far as I know, there won't be things like space debris in the game. However, as I said a while ago in one of the other threads, i'm not a playtester, so can't say this as actual fact. (Theoretical fact is all I can achieve) :lol:

Gavin or jigaly will be the guys to ask this question to, or perhaps one of the playtesters if you can find who they are.

It likely won't be for a while that we will find the answer to this question though. I think I can remember a post saying that when the game is first released, combat will be 2D!

A little bit later, 3D combat will be added to the game as an update or something. I think the reasonong behind this is that it gives them longer to make sure the combat system works well. If the game came out straight away with the 3D system, it would either be not fully tested, or the release date would have to be pushed back. :(

The post was quite old though, so things might have changed. Seeing as Gavin is back on track with the game now, it may be that the post is wrong now. :D

Does iwulff know anything on the matter?


02 Apr 2005, 12:52
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02 Apr 2005, 21:38
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Well there you are then, ask a question, and you shall receive an answer!

Oh great website of answers, what is the question to life, the universe and everything? (Seeing as the answer is 42) :lol:


03 Apr 2005, 20:23
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You mean the reason of the existence of the universe and of live? Well surely you know the answer. :wink: As do I.

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06 Apr 2005, 08:36
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:lol:

I know the answer! (42)

I just want to know the question! :roll: :lol:


06 Apr 2005, 11:21
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Little off topic (or is it?). But did you guys know they are making a Hitchhiker's Guide to the Galaxy movie?

Check it out for yourself. http://hitchhikers.movies.go.com/

Its coming out April 29 in the US, not sure about overseas though.


07 Apr 2005, 08:22
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Oh I know of it - I saw the advert in full about five weeks ago. And it's out on the same day over here! :D :D :D

Can't wait to see it!

Marvin sounds like he's going to be just as funny (Or would that be sad?) :? as in the books...he doesn't look as I imagined him tho...



07 Apr 2005, 12:21
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02 May 2005, 09:14
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04 May 2005, 07:15
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What would really be the point of having it in the game though?

Say you gain the technology needed to perform the Picard maneouver around Ambassador class era. You decide to use it against a lone Ferengi ship. It works.

24 turns later, you encounter the Ferengi again. This time, they have bought some brand-spanking new FTL sensors, and they know you have performed the Picard maneouver before. You don't realise they have better sensors, you use the maneouver, and you get Plasma'd to kingdom come!

The isn't really any point in programming complex things like that, if they are going to be used once, and that's it.

Ok, so perhaps the AI isn't going to be so intelligent that they instantly 'buy' FTL sensors and equip their entire fleet, but they aren't exactly just going to let you perform the same tactics time and time again!

You don't want the game to be boring and repetitive, do you? 8O


04 May 2005, 10:36
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Ah... the Federations... I wonder what devilish plan they have installed for us this time...
Picard manuevar. They're dead in 2 minutes.

Different guy, different ship

Ah... the Federations... I wonder what devilish plan they have installed for us this time...
Picard manuevar. They're dead in 2 minutes.

Another different Romulan, another different ship

Ah... the Federations... I wonder what devilish plan they have installed for us this time...
Picard manuevar. They're dead in 2 minutes.

And, we come to the real question... WHEN WILL THEY LEARN!! :twisted:


04 May 2005, 13:42
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05 May 2005, 14:26
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10 Jun 2005, 00:54
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10 Jun 2005, 00:59
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In the current shiplist for the Federation, the Galaxy-X is gonna be in, because it simply doesn't fit in with the timeline as we know it.

The Galaxy-X existed only in a possible timeline that had been created by Q, and since so much has happened between that timeline, and what we have seen in Trek, we know that the design just couldn't possibly come about.

What with the Dominion war, Voyager, the destruction of the Enterprise-D, and the building of the Enterprise-E, we know that the Galaxy-X just won't come around in the current timeline, without some pretty major changes taking place first.

it's a shame really, but it just won't be appearing in the 'canon' shiplist, even though she is canon from the fact she was in an episode.

There will be mods however... :wink:

...

Anyway, welcome to the site, TrashMan!

I hope you carry on posting like this. If you see anything that you think is orth continued discussion, (Or at least a discussion in it's own right) then get posting!

Don't think that anyone is knocking back your ideas for no reason - that isn't what the forums are (Supposed) to be about. I'm sure you'll think of counter-arguments, anyway.

Happy posting. :wink:


10 Jun 2005, 12:51
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10 Jun 2005, 22:55
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I didn't know about 'New BOTF' - thought BOTF2 was the only one currently being made. 8O

On the point of the transparent TGA file, that idea has been mentioned before. Jig said he was going to look into it when he had the time, but he never said what happened with it.

It's possible that he simply forgot, in which case, mention it to him again. You never know... :wink:


11 Jun 2005, 17:17
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Will you use LOD's?

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11 Jun 2005, 22:25
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08 Jul 2005, 19:30
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08 Jul 2005, 19:40
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09 Jul 2005, 00:44
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A turn in the game is gonna be the equivalent of about a month.

This makes life a LOT easier when it comes to sorting out Stardates, and growth rates in the game. It makes life a bit more more difficult for Hospital ships though. :roll: :lol:

in Voyager, they mention in an episode that it takes 45 seconds to fully recharge the Shields. Whilst I imagine they are relatively advanced shileds, I think this would be roughly the same for the rest of the federation fleet. (Although older ships would of course need longer)

Whilst your idea is cool, Thunderchild, the guys are right, implement it if possible, but it just wouldn't work very well time-wise.

Perhaps as a compromise, at the start of a battle that you suspect will be very long and drawn out, you could have a button to request reinforcements.

Any ships within...say 10 sectors would stop what they were doing (You'd have to be careful, as this could expose key systems to later attack, or allow other enemies into your space)

The ships would of course use up fuel to get thee, but would more as though you were using actual turns in-game, so after the 20-turn battle, a speed-4 ship would have moved 4 sectors closer. (Sat it was 10 sectors away)

After another 20 battle-turns, the ship is now 4 sectors closer, then after another 20 battle-turns, (Battle-turn 60) the ship(s) would have arrived. Of course, if the ship(s) had only been one sector away, it would only have taken 20 battle-turns to arrive.

This sounds like the ships would come too late, but you have to remember - battles will be far more strategic. It will take time before you even get in range of the enemy, you can withdraw ships from the line of fire so they have a chance to repair hull/recharge shields/Cloak/Decloak/make ship formations, and ships themselves will have different types/numbers of weapons than in BOTF.

Ships will generally have fewer weapons, but they will be more powerful. They will also have specific ranges, so Beams will be longest range, followed by Torpedoes, followed by Disruptors/Pulse Cannons, and so on.

Because of all this, battles will take far, far, longer, especially against Bases, which will be incredibly powerful.

Any requested ships would then have to make it all the way back to their own sectors (Normal turns now) which would allow even more time for enemies to strike you. Of course, enemies would also be able to request reinforcements, and they would suffer the same problems.

Requesting reinforcements would work really well if implemented in this way, and like I said, you'd need to think real hard, because you may end up removing ships from the active defense of key sectors. 8O

I like strategy. :wink: :lol:


09 Jul 2005, 10:47
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09 Jul 2005, 23:26
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