Systems and building thread
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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Keeping things canon, the only techs that a Borg invasion would trigger would be research into random weapon and shield requency modulation, which shouldn't take long. Maybe pulse phasers, quantum torpedoes, and ablative armor as well. At most, Borg invasion should trigger the research options of these early rather than being the only condition that makes them available since these peaces of tech and tech strategies are useful for regular combat.
There really isn't anything the Federation, or anyone else related to them, can research that would create real interest in the Borg. The Borg can already do everything the Alpha and Beta quadrent powers can do and do them better. The only thing the Borg are interested in humanity is their unusualy high resistence factor, in other words, treknobable and act of plot.
_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 28 Dec 2004, 04:38 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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That's a bit noncense you know. Technology isn't developed into one line that everyone follows. Some races are more specific developing weapons, energies, biostuff. And it is quite possible that some of these races have technology more advanced then the borg have in that distinct type of technology.
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 28 Dec 2004, 14:18 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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Then what technology do the average powers in the Alpha and Beta quadrent have that would be better than the Borg's and make them interested? There are biological interests that the Borg have but these characteristics, if simply genetic, can just be reproduced in all drones after only a few samples of the original, or even one sample.
_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 28 Dec 2004, 23:34 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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Well the borg keeps assimilating people and technology, because they haven't got the exact same type of technology. They want to perfect themselves and wait for the moment when some non-borg dude develops some technology, and then they strike. I mean what you are saying is that the borg already have everything and stuff like that, but still there is technology more powerful then theirs, they can be destroyed look at those trance fasic torpedoes, i know from the future, but deadly and developed by the Federation. So the borg won't assimalate usually pre-warp societys, but empires with advanced technology, which they can use to refine their own to perfect themselves.
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 28 Dec 2004, 23:38 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 29 Dec 2004, 00:25 |
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omniq
Lieutenant Junior Grade
Joined: 20 Sep 2004, 01:00 Posts: 213 Location: Massachusetts
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_________________ "The only way of discovering the limits of the possible is to venture a little way past them into the impossible." - Arthur C. Clarke, Clarke's Second Law
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| 29 Dec 2004, 04:59 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 29 Dec 2004, 05:05 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 29 Dec 2004, 11:08 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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They only assimilate entire worlds if the world has a population in the billions. In that case it's probably the homeworld or capital of the species and in that case they actualy want the entire species. But was we know they also can lift the cities off a planet and incorperate the people and meterials into ships.
By samples I mean the initial assimilated that the Borg use to learn about a people. Assimilation is how the Borg learn the most about a race, therefore it stands to reason that they take a sample, be it a few ships or a few colonies, which ever gets the best sample. But they will only assimilate the entire race if they actualy want it. We know they are picky, they didn't assimilate the Kazon because they were found lacking. We know that before Best of Both Worlds, the Borg had attacked several Neutral Zone autoposts and a colony but nothing else.
They don't want all races to be part of the Borg, they've stated what they want, they want perfection and 7 of 9 said this and the Borg expressed this in her example by not Assimilating the Kazon. In other words, those without any particularly singular ability. Assimilating them in mass would a waste of time and would hold back the collective by not adding anything to them but a drop in the bucket of numbers out of trillions of drones. If the Borg really wanted humanity they would drop right of of transwarp right near Earth, rather than take the long way at warp just to get Starfleet's attention. Then they would do the same and attack human populated colony worlds, maybe even attack them first to throw off Starfleet.
_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 29 Dec 2004, 20:13 |
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Zell
Cadet
Joined: 21 Dec 2004, 01:00 Posts: 65
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I wont argue about canon borg. I want those borg from early TNG when there was no borg queen or anything. Back then they were the mysterious menace that like a force of nature came about your empire wiping out ships, colonies (remember the Rom and Fed Colonies along the neutral zone in the beginning of TNG or the colony the borg wiped out in The best of both worlds) and finally would come for your home system.
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| 29 Dec 2004, 23:05 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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That's much clearer now Diarr and makes more sense. I'd still argue they lifted the colonies off of the planets as they were the only thing there.
The Kazon issue is interestingly the only example of Borg rejecting anything. Their attitude seems to have changed since the days of "we only wish to improve quality of life for all species".
Zell's right, the borg have changed. They were a force of nature, destroying everything in their way in tng. Voyager gave them a personality, yet made them weak, even petty.
And why the f**k do they never send 5 ior 10 cubes to earth???
_________________ Who says there's never a Klingon around when you need one.
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| 30 Dec 2004, 18:26 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 30 Dec 2004, 20:25 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 31 Dec 2004, 01:20 |
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MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
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Well, not two but maybe one more just to make sure they've actualy addapted and to get a few more samples of tech and people. Maybe that next cube would have come at the time of Star Trek: First Contact. In that case, Picard wouldn't have been held back and we would have had Best of Both Worlds as a movie instead of First Contact. That would have been cool.
_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
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| 31 Dec 2004, 04:37 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 31 Dec 2004, 12:05 |
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horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
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i sent a personal message to Jig a while ago now asking for him to confirm whats in whats not and what they do so i could update my list. No reply as of yet though jig so if your reading this plaese send reply or copy my list to your first post of this thread and update it.
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| 18 Jan 2005, 16:53 |
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Mark_campbell
Ensign
Joined: 28 Oct 2004, 01:00 Posts: 100
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| 28 Jan 2005, 14:08 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 28 Jan 2005, 14:47 |
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Mark_campbell
Ensign
Joined: 28 Oct 2004, 01:00 Posts: 100
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| 28 Jan 2005, 16:19 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 28 Jan 2005, 16:42 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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And the Borg?! Where are their special buildings? RACISTS!
How about these?
The Borg Propaganda Center! +50% Drone happiness
Unimatrix 0! +30% chance of rebelion
The ONE VOICE traning center! makes Borg sound more frightning
The Pithagora Shipyards! Finds new geometric shapes for Borg ships
 :?: (:lol:)
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| 30 Jan 2005, 19:11 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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I've had some ideas for systems, buildings, and development;
I don't know how far you are in working with them, but here they
are anyway:
1. I really like the idea that appeared earlier, that planet-type
specific structures (aquaculture centers, wind turbines, etc)
can be placed on as many planets of the needed type there
are in they system, i.e. if there are two oceanic planets you
can build two aquaculture centers, etc.
2. In a related matter, could you change the Wind Turbines to
work on Desert planets only, instead of Barren planets. I mean
seriously, barren planets in reality don't have atmospheres!
3. I have heard of the ideas of having a strictly canon game
variant. I hope that this happens, but also that there are
variants that the empires start out pretty much even, and in
random locations. Anyway, in the 'canon' game, could you have
the systems have planets that are consistent with what we see
in canon?
4. A few ideas about terraforming; I do like the way that BoTF I
does terraforming, but this might make it interesting. Suppose
we have colony ships only able to terraform one planet, and then
colonize. Later, you can build a 'Terraforming Station' in the colony
that will finish the terraforming job. I think this would reflect what
we see in Trek more accurately, and make colony growth a little
more realistic. I know this is different, but I think it would be
interesting. What do you think?
5. Could we have Crew Training Center Extensions to other colonies?
You could only build them if you had the central Training Center,
and they wouldn't do as much, but at least you could train crews
closer to the front. Seriously, are we to expect that one Starfleet
Academy campus trains the entire fleet (I know it only trains officers,
but surely other enlistees and NCO's would train somewhere?). We
see crews running battle drills and training on holodecks, so only one
training structure is a little silly, don't you think?
6. Could there be structures that either reduce ship maintenance costs
or use outposts or some sort of supply ship/tender to help keep
population support costs down? I also like the idea of a 'super
shipyard complex', as it reflects what we see better, and would allow
ships to be built faster!
I hope you guys think these are good ideas, or let me know if something
similar is in the offing. Thanks.
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| 01 Feb 2005, 06:22 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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1. I totally agree.
2. That makes sense, I agree.
3. Not sure what theyre planning with this.
4. This is an interesting idea. I wouldnt mind it being like this, but I just dont see it happening.
5. It makes sense to think that not all the training happens in Sol, but what would you want these Crew Center Training Extensions to do exactly?
6. It would be nice to have a structure like this, perhaps there could be some kind of generic structure that did this available to all races at a somewhat late time of the game.
My two cents. 
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| 01 Feb 2005, 06:40 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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1. Agreed.
2. Yes but, if there is no atmosphere do the colonists live in enviromental suits or under ground?  I know I wouldn't colonise there.
3. You mean a "cannon map"?  If so, the game will have random star settings, but SonOfMogh and iwulff said they are planing a cannon Trek map. If that was your question... If not  , I don't get it.
4. I don't know... Why just not terraform your self... Although I can think of situations where this would come handy (you don't have time to terraform everything because the other guy is sending his own colony ship)
5. Do we actualy know how many people on board ships are officers and how many are enlisted? I like the idea of not having to rely solely on Sol's Academy for troops, but it needs refining.
6. I don't get the first part, but about the shipyards; they were discussed in one of the active threads. Sol might be bonused, since we know of at least 2 shipyards in it (the San Francisco yard, and Utopia), a stardock, and probably many repair and refit stations in orbits.
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| 01 Feb 2005, 11:59 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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The game will have the facility to generate random maps.
It will also have the ability to save and load up pre-designed maps.
Wulff and I plan to create a completely canon map, with everyone pretty close to where they should be. Once that basic framework is in place, we'll be able to alter the starting conditions, meaning there can be several variants available to download. Most notably, a variant based at the very outset of the Dominion War. 
_________________ Who says there's never a Klingon around when you need one.
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| 01 Feb 2005, 21:20 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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| 01 Feb 2005, 21:52 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 05 Feb 2005, 18:48 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I assumed that you would be able to to create a new building from scratch, since this game is gonna be ultimately moddable
I hated the fact that I had to get rid of some of the buildings, to be able to have what i wanted when I modded the game. Just think though, you really could have your Pythagora's ship yards if you wanted CVN!
One though though, what about the energy structures screen. there needs to be a roll bar in that screen, just in case you end up with more energy/special structures, than can be shown. I has a go at modding BOTF to have more structures than could fit. The result was rather...colourful...  :lol:
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| 06 Feb 2005, 00:38 |
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HALNY_HAL
Crewman
Joined: 27 Jan 2005, 01:00 Posts: 21 Location: EU, Poland, Krakow
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| 06 Feb 2005, 11:56 |
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HALNY_HAL
Crewman
Joined: 27 Jan 2005, 01:00 Posts: 21 Location: EU, Poland, Krakow
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| 06 Feb 2005, 11:58 |
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