Thanks I appreciate it!
Incidentally, we have a (Empire in Trek) thread of how all 10k of us have ISD's and take over the Trek Galaxy. it would be fun to play that as a Mod or any other franchise we drop in there.
So you see when you guys get a basic combat part integrated, I am positive you're project will become a
huge hit.
Mainly from what you got right now (faithful gameplay from BOTF), but the modibility we gamers crave (your drop down window GUI editors!!!). Just sqaush that save issue thingy and when the time is right I for one will be pimping this all over creation (or rather my hangouts).
I did have a question on transports, planet defenses, ground troops, and taking planets.
While if worse comes to worse I will DBZ a planet and simply recolonize it, sometimes I
want to capture a certain race (either for tech or sentimental reasons).
Can we make more planet defense options for the actual invasion? Sure we got the ships in orbit bombarding, but what about the troops dug in or going door to door in combat?
How about ground vehicles? Or (can I say it without getting hate) things akin to battle mecha or "other" combat machines? I'm talking OPTIONS only at this point.
Will Klingons be better ground troops than Gorn? Can we field them better armor or weapons?
Can we have more varied types of Planetary defenses? maybe a ground to orbit weapon to attack ships? Like a macross cannon (1) , or Bug Plasma from SST.
If such things can be envisioned, I'm just asking for modding capability later on, especially if you feel such things don't fit in the realm of "trek", which I would understand.
Also in MOO they have Cloning tech. Can we capture a Dominion facility and increase our population growth percentage in a system later?
I think there was one last thing I wanted to ask but I can't remember atm...
So I will ask this instead, can we have an in game music selection list? Maybe a folder we can drop a few music files into and if we want to change it we could do it off the main menu options?
6+ hours of the same tune can get monotinous sometimes
I end up turning game music sound off most of the time and using my own player anyway.
[Edit] I remember now... Some races still use fighters! Is it possbile for planets to build fighters without a shipyard and have them keyed to planetary defense (can't move) unless you transfer them to an appropriate carrier? (msot ships can but unless they are a 'carrier' the numbers are significantly small).
IE a Connie might hold 4 max aside from it';s own shuttles. A real carrier might have 100.
Fighters are force multipliers but in huge numbers make a difference, and are cheap to build, but they can't move on their own and are stationed on planets, outposts/starbases, or ships.
A ship can move but it's fighters would be stranded. I would also make it that if you leave fighters in any non-controlled space each trun they lose supply, but for fighters, if they lose all supply the die (life support).
That way a player
could use them as a temporary mine field, but not for long or risk killing them all!
Speaking of mines... They could be fun!
Oh and how about giving outposts away from planets limited shipyard capability? Base Industry on population for an Outpost and then a full Starbase. Now while I doubt you're going to try to build warships in deep space I certainly do see someone trying to build a secret fleet of colony, transport, fighters or mines in that sector!!! i know I would try!
In fact, building an outpost or SB for a planet should give an Industry bonus as they increase trade and manufacturing possibilities (a tiny bit).
I was thinking maybe +100 max for an OP, and up to 200-300 max for a SB?
My apologies if these ideas are not in the scope of Supremacy or are too much like other games.