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Evil Romulan Overlord of Evil - Now 100% Faster!
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Of course, i'm gonna have to agree with myself here... :wink:

The game simply won't be able to show every aspect of the race that you play as - no game can do that. (Unless they bring out some sort of big brother thing :roll:)

And like I said (And Scotty pointed out) you have simply skipped over the other points I made.

Each race is different. They all have their own personality traits, ideas and abilities. Their buildings (And the bonuses you gain from them) will reflect this - as they did in BOTF. Most of the buildings are actually canon in one way or another, you know!

Ok, like you say, everything in Trek is portrayed from the point of view of the Federation - what do you expect? It was written by humans afterall!

Until they make a series about a different race, we won't really know much about this 'other side' to those races.

As you said, we did see glimpses of the civilian side of the Cardassians - but we won't be playing as civilians, will we? We will be playing the President, Praetor, Chancellor, or whatever of that race, controlling the Military arm of that Empire, and expanding as we see fit. Individual concerns are non-existant in the game, we simply serve our Empire. (Or vice-versa) :wink:

The 'face' of any race that we have seen in Trek is the only side we can really base the game on, since this game is being made as canon as possible - within playabilities' sake, of course. 99% of the time, we only see the Military side of a race anyway.

There will always be people that are different to the typical view of a race - the examples you used work here, and there are also the Vulcans that were members of the Marquis! (It was in a DS9 or Voyager episode)

Anyway, if you have a problem with the way BOTF was portrayed, then make a constructive post - don't knock down other people's posts simply because you don't agree with them. Point out their mistakes and give reasons why you think they are wrong - there is always the possibility that you don't know everything, afterall! :roll:

There is also the possibility that you could just leave - it's up to you.

The game is gonna be moddable anyway, and like I said, it was just my idea of a possible way to show the races. That's it. An idea. Nothing more, nothing less. These are forums, where people discuss their ideas. It's not my fault if you don't seem to get that.

I'm sorry mate, but all of us will be modding the game in our own way anyway - so yeah, perhaps I will be making my own 'silly little scenario', but then again so will everyone else.

At least I can see other people's points of view. It's a pity that you obviously can't.

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07 Jun 2005, 15:50
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ftranschel wrote:
I disagree. The first thing is: Who said research wasn't part of the military in militaristic empires? Of course it's honorous to enhance technology from a klingon or cardassian point of view. And of course this is done by the military since all we know. This sociological aspect has to be left out anyway since the game has to be playable. Due to this issue I'm pretty sure "they" will balance the game so that wont be any problem.

I also disagree with your historical lesson ;-) The Soviets apparently did not fail in competition, because of technological issues, but because the economy broke down. The Cold War illustrates perfectly the political superiority of democracy/capitalism. One subfunction on this is technology, but as a result, and not as a reason.


Fair points, im just trying to not let the game details fall into a monospecies track (all klingons are warriors etc). All the points yourself and scotty made about balance etc are all excellent points.I want (to a limited extent) differences that are balanced out, but thats the thing, i dont trust them to make a balanced game. Im banking that we will get a federation biased game. Just look at matress of evils proposal for shipyard bonuses in the fleetyard thread. The federation have advantages for NO reason at all. So with advantages in research, diplomacy and ship variety (and it is an advantage more than a disadvantage) and anything else they sneak in the other powers will either be weaker or stuff like intel will have to be so powerfully tipped against the federation that youd be losing a structure,ship and 50million citizens a turn to make it balanced (dont pick on this hyperbole in any response i know im exaggerating) or the klingons/dominion would have to have ships far more powerful than the feds produced twice as quickly costing half as much...

hyperbole aside having research that gets you those fed superships 50turns before everyone else. Diplomacy that gets twice as many members at a cheaper cost, giving you loads of systems capable of throwing out ships and resources, those are huge advantages and unless you put in a couple of non-consructive posts around here people whos opinions matter on this forum will win hands down

oh and p.s ive refrained from getting into a Cold War debate, i should have put the history essay terms "one of the reasons" and "factor" and all that.. I was just trying to illustrate the inferiority complex generated by a soviet driving his podeba and knowing that people drive ferrari`s in the west..


09 Jun 2005, 18:56
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Your points could be good in theory but the game is going to be tested before release. Given the experience all the designers have with the original game and the wide preference for other races amongst the testers even if the game is originally Federation biased the final version could be corrected to make it more even.

The immense scale of this game should make any advantages show up like a sore thumb upon testing so hopefully all this can be corrected in time for the final release.


10 Jun 2005, 11:45
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I fully agree with scotty so far. I'm a bit upset about you being in doubts of the abilities of balancing the game properly. I tell you I'd like to be a tester as well, but since I didn't get an answer by gavin for my pms for quite a time I don't think you will be soon either. (Otherwise: Let me know how much you had to pay 8)) Anyway: I see you points, but I'd wish you had a bit more trust in our game designers abilities.


10 Jun 2005, 13:12
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Gavin is really busy at the moment, he isn't replying to many of the PM's he's being sent at the moment. (Although this could be a good thing, since it means he's busy with the game) :wink:

Gavin is gonna adjust the game constantly until he is 100% happy with it - he certainly isn't gonna even let the testers get their mits on it until he's sure there aren't any easily avoidable bugs or sore thumbs in it.

As I keep saying, each race has it's own advantages. This is how I currently believe they will be, although don't quote me on this, since I haven't seen the game either:

The Federation has a slight edge in research, but this won't be as prononuced as it was in BOTF. Their advantage means they will field new designs and structures a couple of turns ahead of the other races, but those races will be able to catch up. Their other advantage in diplomacy doesn't mean they are going to be able to get every race to join them either. Warlike races will give them a real hard time during diplomacy, just like it was in BOTF, whilst the Klingons will have an easy time of it.Peace loving races will have a tendancy for liking the Federation, but they won't turn their backs on the other Empires either. Each race that knows of you will keep track of how you keep/make/break treaties, and this will influence how they react to you. the game learns what type of a person you are, and it will adjust the races to match. Remember, the game will be far more 'intelligent' than BOTF ever was. The Federation's intelligence forces will be relatively weak in espionage and sabotage, and will prefer to monitor internal security. The other race's abilities in the fields of sabotage and espionage will gaive them a hard time, however.

The Klingons will have a major bonus when it comes to battles. They will have ships that are more heavily armed, and will likely be more maneouverable than those of the other Empires. They may also gain experience much more quickly during battles. Warlike races will have an affinity for them, and they will have good internal security. They may also have a bonus in weapons research (like in BOTF) although I am unsure of this.

The Romulan security forces will have good espionage, and to a slightly lesser extent, sabotage skills. they will also have good internal security. They will have high research capability when it comes to energy, but their diplomacy capability will be relatively low, except with more treacherous races. (Yridians etc.) They will prefer to subvert races, rather than gain their trust through big gestures like the Federation.

The Cardassians will have a bonus when it comes to production. Their efficiency means they will always be able to build ships more quickly than most other races, but their lack of resources means they will have a preference for smaller ships, but will still build big where they can afford it. Cardassian ships are built to intimidate, afterall. The intelligence forces will have a slight affinity for sabotage, bt will also be good internally.

The Dominion will have the highest advantage in shipbuilding. They will build some ships as much as twice as fast as those of equal class in the other Empires. They are also efficient, and generally willing to trade, where possible. Changelings make good agents of espionage and sabotage, and there is never a shortage of recruits, thanks to the engineered Jem'Hadar. They may be slightly lacking in non-weapon/energy/biotech areas of research, however.

Like I said, don't quote me on this, but this is how I believe they are currently going to be ingame. I hope this clears things up a bit for you Mark.

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10 Jun 2005, 14:10
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[quote]The Dominion will have the highest advantage in shipbuilding. They will build some ships as much as twice as fast as those of equal class in the other Empires. They are also efficient, and generally willing to trade, where possible. Changelings make good agents of espionage and sabotage, and there is never a shortage of recruits, thanks to the engineered Jem'Hadar. They may be slightly lacking in non-weapon/energy/biotech areas of research, however. [/quote]

I find it funny that a race that can turn Odo into a solid would be lacking in biotech. I know you would like to provide balance, but the dominion as presented in DS9 has MANY advantages and few weaknesses.


10 Jun 2005, 23:21
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Phasers should have EXTREEME accuracy, torpedos should be far less accurate.

As for the toughness of starbases - yes, they should be tough, but the DS9 nad VOY are full of plot holes upon plot holes...
The klingons took out 2 out of 3 shield emitters on the atations and jsut left the third one so that miles could bring the shields back on-ine in 10 seconds????
Please..klingons acted like itiots in those episodes, not like great warriors....
I was utterly dissapointed. the only thing redeeming about DS9 were big battels, the Definat and Quark.... for VOY those were hte Intrepid nad the first episodes.

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11 Jun 2005, 16:51
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Quark, you misunderstood me (My fault, I guess though)

What I meant was that they are slightly lacking in techs OTHER than weapons, energy, and biotech, so in BOTF 2, that means social tech, 'government tech', (If this actually exists) and any other techs that I have forgotten about would be the only lacking areas that the Dominion would have.

I hope that clears it up for you. :wink:

...

Trashman, I agree with you on the accuracies - I really like the way that Starfleet Command did the acuracies of the weapons. Phasers were something like 99.999999999999% accurate, and the remaining point whatever was simply shown as no damage taken (Extreme range etc.)

Photons had a 100% accuracy rating at point blank range (Up to 10,000km) but you suffered feedback damage at such close ranges.

- 10,001-20,000km had an 83% accuracy rating
- 30,001-40,000km was 67%
- 50,000-80,000km was 50%
- 90,000-120,000km was 33%
- 130,000-300,000km was 17%.

Of course, the torpedoes had a proximity setting to increase the accuracy of the weapon, allowing you to fire at ranges of up to 550,000km with a 33% accuracy rating. This halved the amount of damage taken by the enemy however, and stopped you from firing the weapon at an enemy closer than 100,000km (To give the proximity detonator time to arm itself, else it would have blown up in your face) 8O

Of course, there were nine different weapons types, and each had their own accuracy ratings, which could also be affected by electronic warfare and natural interference (Nebulae) On top of that, most of the weapon have individual settings (Like the Photons can have proximity settings) so that affects it further.

I think a similar system could be used, although I don't know how affectively the distances could be calculated.I wouldn't expect it to be so indepth either, but depending on implementation, I think it could work quite well.

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11 Jun 2005, 17:11
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The most important advantage of the dominion was their _size_. From all we know they "owned" a much bigger space in comparison to the "alpha-alliance". The only reasons why they could have been overcome were the wormhole-beings (just think of the 7000-ship fleet disappearing) and the individuals of the series. hence these are facts we can't rebuild in a botf-alike game, we will have to think about good ideas balancing the dominion to be stoppable at all :roll:


11 Jun 2005, 17:16
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The Dominion is supposedly something like 10,000 years old, which accounts for their massive ownership of the Gamma Quadrant.

Since they will be a selectable race, and you'll do the guiding (For playabilities' sake) you won't be starting 10,000 years ahead of the other powers.

I suppose that's one of their advantages gone... :wink:

The Dominion will have the highest shipbuilding capability however, being able to build ships far faster than the other races will ever hope to manage.

I suppose they could be balanced out by having increased costs, but that doesn't really make sense, since the Jem'Hadar are paid in Ketracel white, not Latinum.

I'm sure Gavin will find a way. :wink:

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11 Jun 2005, 17:25
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Here is how I see it:

SHIELDING:
1. Federation
2. Romulans
3. Klingons
4. Cardassians

HULL:
1. Cardassians
2. Klingons
3. Romulans
4. Federation


WEAPONS:
Klingons have lot's of weapons, cardasians have too (but they are weaker)
others are average

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11 Jun 2005, 22:37
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In my opinion the roms shouldn't have to strong shields, since this together with cloak means a really big advantage in battles, which is too big for my thoughts of balance. (And yes, I like to play as rom, this is one reason I don't want to have a game that is too easy ;-))


11 Jun 2005, 22:41
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Remember the cloak won't be quite as tactically devastating in BoTF II! So in order to be competitive at all the Romulan ships will need to be able to endure battles longer than two turns!

From what I could tell, and assume based on what we see, Romulans are pretty close to the Federation in most areas, except weapon accuracy and maneuverability.

So to suggest a revision for the ratings:

Shields:
1. Federation
2. Dominion
3. Romulan
4. Klingons
5. Cardassians

Hull strength:
1. Cardassians
2. Klingons*
3. Dominion*
4. Romulans*
5. Federation*

*all pretty close....

Sensors:
1. Dominion
2. Federation*
3. Romulans*
4. Cardassians
5. Klingons

*canonically, Romulan and Federation sensors are pretty much equal. Due to the emphasis on science, I'd give a VERY SLIGHT edge to the Federation.

Beam Weapons (total effectiveness - both power and accuracy)
1. Dominon
2. Cardassians
3. Federation
4. Klingons
5. Romulans

Torpedo Weapons (again, total effectivenss)
1. Romulans*
2. Federation*
3. Klingons*
4. Cardassians+
5. Dominon+

* Federation Quantums would be slightly better than Romulan Plasma torpedoes, but mounted on fewer ships. In general, the top three are pretty equal.
+ Cardassians and Dominion are close together, but lag behind somewhat.

Research
1. Federation
2. Romulans
3. Dominion
4. Cardassians*
5. Klingons*

*close together but lagging behind

Training Capabilities:
1. Dominion+
2. Federation+
3. Klingons*
4. Romulans*
5. Cardassians

+ Dominion and Federation close, *Klingons and Romulans close, but somewhat behind, Cardassians slightly behind them.
Industrial Capability:
1. Dominon
2. Federation
3. Klingons
4. Cardassians*
5. Romulans*

*close together.

What do you think? Did I screw anything up?

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13 Jun 2005, 23:03
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They all seem good to me, although i think that for the training, maybe that last four should be around the same, with klingons in front, and keep dominion in first

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13 Jun 2005, 23:30
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i think its a pretty good stab, its canon but quite fair also.

i gave each table a first to 5th place scoring (5 for coming in first, 1 for coming in 5th)

and the total is as follows

dominion=31
feds=28
roms-21
cardies=19
klingons=19

ive given the list a slight modification to make these scores come in a bit closer

Shields:
1. Federation
2. Dominion
3. Klingons
4. Romulans
5. Cardassians

Hull strength:
1. Cardassians
2. Klingons
3. Romulans
4. Federation
5. Dominion

Sensors:
1. Cardassians
2. Federation
3. Romulans
4. Dominion
5. Klingons

Beam Weapons (total effectiveness - both power and accuracy)
1. Dominon
2. Cardassians
3. Federation
4. Romulans
5. Klingons

Torpedo Weapons (again, total effectivenss)
1. Romulans*
2. Klingons
3. Federation
4. Cardassians+
5. Dominon+

Research
1. Federation
2. Romulans
3. Dominion
4. Cardassians*
5. Klingons*

Training Capabilities:
1. Dominion+
2. Klingons
3. Federation
4. Romulans*
5. Cardassians

Industrial Capability:
1. Dominon
2. Klingons
3. Cardassians
4. Federation
5. Romulans

ok the shields i put the klingons ahead of the romulans because ive seen more klingon ships last longer in fights, in ds9 the die is cast , those warbiards shields really look ponderous in that episode (a feat only surpassed by the cardassians alongside) still i have seen plenty of klingons blow up like they didnt have shields too... so i took the example of the way of the warrior when the klingons attacked the station, the more modern ships faired pretty well against the station, so there you are, my argument as shaky as it is

in hull strength i put the dominion bottom of the bunch because i read a convincing story on dirl.org about dominion ships having weaker hulls due to their modular designs (a bit like the way mcdonalds is built) i consider these 5-6 part ships to have greater potential for hull stress than the others...

Mostly i gave the cardassians the best sensors because they needed the points, however in the original game and in DS9 the cardassians had fixed installation sensors with a far greater range than the federation had. I reckon the feds have a more useful sensor system, and coupled with the research boost will get the most scientifically from them, but i also reckon the cardies have the best listening posts and im assuming their ships (at least those used to gather data, are similarly equipped.

Beams i kept the same because its a good list, though i changed the bottom 2 to even out the points a little

torps ive just done a reversal of the beams list, notice the feds ships firepower gives them a jack of all trades feel, not primarily for war they are nontheless adaquetly equipped for most contingencies

research i whole heartedly agree with

for training i put the klingons above the feds because they had a similar advantage in BOTF 1 and also klingon warriors train for war the second they punch their way out their mothers stomachs, so although starfleet are still good, klingons are slightly better

For industrial capacity ive made a list that you would imagine if the dominion were in it. I reckon the cardassians and the klingons have a greater potential for industry (what with their ruthless and hard working natures) the dominion still own the list because they can genetically engineer workers to work themselves into the grave. I cant see too many romulans and feds rolling up their sleeves like this.

So all that changing gives a points total of
Feds=27
dom=26
Cardies=23
Romulans=22
Klingons=22

That for me is a bit fairer. Also in many fields the federation/dominion are only a tiny bit ahead so perhaps not warranting a full point.

im not settled on the figures so i`ll probably edit them, hope this helps Jarok


14 Jun 2005, 00:01
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You forgot pulse weapons - klingons, romulans (and federation) use it.

The way i see it Klingons and Cardassians have the best weapons overall 8not torpedos, but beams and pulse)

Romulan weapons, aren't great at all, but they have cloack and good hull & shielding. Especially the warbird (it's huge)

As far as training goes (battle efficiency) Klingos should rule.. They are the best warriors out there..better than the dominion.


However, this is all a generalisation..this has to be handeled on a ship to ship basis..

The best re-balance pack Iever made was for BC.. and I posted hte ship stats in the Balancing Ship thread.

Be it as it may, this thread is about ship capabilities. So I'm asking - what about boarding and disabling?

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14 Jun 2005, 00:04
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There will be no boarding or disabling of ships, at least as far as past conversations go (I'm positive on boarding and almost completely positive on disabling, unless things have changed)

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14 Jun 2005, 00:16
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I was assuming that pulse weapons would be treated in stats like beam weapons. In their appearance in combat, however, I really hope they are modelled as pulses! :twisted:

I want to see the pulse phasers on the Defiant, and the disruptor cannons on a B'rel, etc. :twisted: :twisted: :twisted:

Of course, having the weapons the right color would be a good place to start... :roll:

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14 Jun 2005, 07:11
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Jarok, Pulse weapons ARE in!

Gavin has made it so that every 'normal' weapon (Ie, no special gases, bombs, mines etc. that have only been in one episode!) will be in the game.

Defiants will be equipped with Pulse Phaser canons, and B'rels will have Pulse Disruptor Bolts.

They will look as they did in the various series (Ie. the right colour :wink:) and they will most definitely be weapons in their own right, not simply beams that are a slightly different colour.

If it is a pulse, it will look like a Pulse. If it is a Beam, it will look like a Beam. Simple as that.

Remember that Gavin has made the games' battle engine from scratch. it won't be limited in the way that BOTF was. Weapons, tactics, control...it will all be as it should have been. :D

I agree that the Klingons and Cardassians should have better Beams/Pulses than the Federation, but we know that the Dominion is far more advanced than any of them in this field.

When they first met the Dominion, the Dominion Beams went straight through Federation shields like a knife through warm butter. this shows they had better Beam tech.

However, to my knowledge, the Dominion do not have torpedoes, which is another reason for them to have the best Beam/Pulse tech. (So it balances out :roll:)

The Romulans should have the weakest Beams/Pulses, but I think they should still have the most powerful Torpedoes. The downside to all that power is that they are less accurate than the weapons of the Federation and Cardassians. (The Romulans have a better scan range, but not necessarily accuracy, since the Federation would have a greater range of sensors, so wouldn't be able to equip as many long-range sensors)

This is how I would put the races in order:

Pulse weapons
1. Dominion
2. Klingons
3. Cardassians
4. Federation
5. Romulans

Based on Marks' numbers, this means the races are gonna be slightly less balanced, however:

Marks numbers plus Pulse weapons

Dominion=31
Federation=29
Klingons=26
Cardassians=26
Romulans=23

On top of that, we haven't factored in things like intelligence etc.

That is going to make things even more varied.

Based on Jarok's numbers, this is what you get if you add in Pulse weapons:

Jaroks' number plus Pulse weapons

Dominion=36
Federation=30
Klingons=23
Romulans=22
Cardassians=22

In both cases, the Dominion have the upper hand, with the Federation closely behind. The other powers start to trail a by quite a bit.

So what about intelligence? Again, these numbers are based on how I think they should be, so if people dissagree, then say so:

1. Romulans
2. Cardassians
3. Dominion
4. Klingons
5. Federation

Marks numbers with Intel and Pulse

Dominion=34
Federation=30
Cardassians=30
Klingons=28
Romulans=28


Jaroks numbers with Intel and Pulse

Dominion=39
Federation=31
Romulans=27
Cardassians=26
Klingons=25


You guys can decide which system to use, or even to make your own. :wink:

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Last edited by Matress_of_evil on 14 Jun 2005, 14:20, edited 2 times in total.



14 Jun 2005, 14:12
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Just in terms of playability, I'd say Mark's is the better balance. Much as accuracy is fun, it has to be a good game.


14 Jun 2005, 14:18
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ive been thinking about ships costs as well, lots of klingons ships are measuring up by being inferior but cheaper especially for capital ships, heres a list

capital ship cost (going cheapest to most expensive)
1.cardassians
2.Klingons
3.Romulans
4.Federation
5.Dominion

Feds are behind roms because although rom ships are huge and thus expensive, fed capital ships are multirole, with science labs, diplomatic quarters etc. which i think are less cost effective than even a warbird

for destroyers
1.Dominion
2.Klingons

last 3 are a bit of a puzzle, because ive never seen a tng destroyer for the roms, i would put them in this order nontheless

3.Romulans
4.Federations
5.Cardassians

romulans are in 3rd because looking at tos and ent, they make very small stripped down vessels as destroyers, just big enough to get a cloak, some fuel, 2 disruptors and a monster torpedo on board, so i reckon there quite cost effective, however most of this list is pure speculation

i like the list matress but for pulse weapons i would change to

1.dominion
2.klingon
3.romulan
4.Federation
5.Cardassian

ive seen galors fire disruptors but i wasnt too impressed, i think the romulans have more experience with them, plus the cardassians have other advantages in other areas than weapons,

so all that put together, thats the two new lists ive made and the 2 matress made (with a slight change) i put the scores at:


1. Dominion=45 (wow)
2. Federation=36
3. Cardassians=41
4. romulans=37
5. Klingons= 40

so i went back to my original list and changed

sensors.
1.federation (back on top)
2.cardassians
3.Romulans
4.Dominion
5.Klingons

and

training

1.federation
2.klingons
3.dominion
4.Romulans
5.Cardassians

im going on the premise here that you cant clone tactical brilliance, the dominion have the best troops (although the best of the klingons are probably better than them, overall every jem'hadar is level) but ive seen no evidence that the vorta are tactically superior, and if you dont buy that excuse, im evening up the list.

so all that changing gives
dominion=43
cardassians=40
klingons=40
federation=40
romulans=37

thats pretty even its within 6 points, if you take into account the dominion have no torpedoes its within 5, if you also take into account every table the romulans are in contention for they are only just getting pipped out then the end stats will be even closer, im going to put it all into a easy (at least easier) to read post but this is just showing my working, theres still room for other fields if you can think of any that impact on the game balance.


14 Jun 2005, 18:39
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another question, as this is a ship capabilities thread do the mentioned research and intelligence concern the ships or just in general.

As i understand it ships will be able to perform scans on stars/nebulas/ion storms/black holes etc. and get added research points for their troubles, you can also build facilities to faster extract all the knowledge from an asteralogical phenomenon (though the supply of what you can learn wont be infinite, the research facility will still produce points after this point just not at the boosted rate)

does the same count for intelligence? will ships (equipped with the facilities) be able to perform low level espionage whilst in another powers space (in botf 2 there will be plenty of oppurtunities for this even with non-aggression pacts etc. I cant think of an intelligence building that would operate like the research facility, but i think it would be pretty good if you could sneak a warbird into enemy territory and set it to "gather intelligence"..

any thoughts?


14 Jun 2005, 18:58
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Could we maybe limit that research capability to certain ships? In Starfleet, most vessels COULD do research, but we don't really see many. Suppose only NX, (ENT); Hermes and Constitution (TOS), Oberth, Constitution II and Excelsior (TMP+); Excelsior II, Ambassador, Nebula, Galaxy (TNG); Intrepid, Nova, (DS9), and Galaxy II, Nebula II and Sovereign at the end.

It could be similar for the other races, or maybe several classes but fewer than the Feds to emphasize how other empires don't research as often. Romulans should be close, but they should probably need a D'Deridex to do any intelligence gathering (the class could also do research).

Thoughts?

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15 Jun 2005, 04:55
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yeah, if you forsake all those ds9 episodes where the defiant was used like a science vessel then i totally agree that only certain ships can pull off research and intelligence (if your all happy with the notion) and others cant


15 Jun 2005, 16:32
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Well, I'd think they only used it because it was a conflict zone nd it's the only ship that could stand it's ground if it came across some Dominion squadron.

About the intelligence gathering, it'll be pretty hard to sneak a Warbird past a Tachyon Detection Grid, but it would be a nice feature to sneak it near a low guarded colony, to get an estimate of it's morale and industrial strenght? What do think?

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14 Jul 2005, 13:21
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Mark_campbell wrote:
ive been thinking about ships costs as well, lots of klingons ships are measuring up by being inferior but cheaper especially for capital ships, heres a list

capital ship cost (going cheapest to most expensive)
1.cardassians
2.Klingons
3.Romulans
4.Federation
5.Dominion

Feds are behind roms because although rom ships are huge and thus expensive, fed capital ships are multirole, with science labs, diplomatic quarters etc. which i think are less cost effective than even a warbird


I allways got the impression that the Romulans never had a large military.
Romulan ships are powerfull and cloacked, thus expensive and not so numerous. Given the size of the Empire, the size and complexitiy of a warbird, i would asay it to be pretty expensive.

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08 Aug 2005, 00:31
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I'd have to agree with you there. From what i've heard, the Romulans are relatively low in mineral wealth, but on the flip side they have a lot of Dilithium.

I don't think the lack of resources would be anywhere near as bad as that of the Cardassians, but it shows up intresting design philosophies - the Cardasians go for small and many, the Romulans go for big and few. Only battle will tell which is best! :twisted:

Of course, this is based on fan boy stuff, so people can dissagree with me as they see fit...

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08 Aug 2005, 18:40
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Matress_of_evil wrote:
I'd have to agree with you there. From what i've heard, the Romulans are relatively low in mineral wealth, but on the flip side they have a lot of Dilithium.

Why exactly do they need dilithium? :? I thought it was only useful in matter-antimatter reactions... And if I remember correctly, Roms use quantam singularities... :roll:

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08 Aug 2005, 20:33
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Oh man, it's been a while. First things first, I came up with my torpedo launcher count from a combination of concept art (non-canon) and shots of the model from the movie (questionably canon). Here are the pictures I used.
http://photobucket.com/albums/v334/Majo ... =1&multi=8

Concerning accuracy and range, as to why ships fight and can miss at a kilometer, long story short, the answere is ECM. Ships should have a too hit value based on ECM level, size, speed, and manuverability. The counter is of course ECCM. Range really shouldn't play too much of a role except in combination with speed and manuvering. If a ship's engines are dead and it's flying balisticaly, its position over time is going to be very easy to determine and a miss shouldn't be possible unless the enemy's ECM is still working to throw off sensors.

I have to actualy disagree with the Romulans have low mineral wealth, it really doesn't fit with their design phylosophy of building huge ships. If they were resource poor they would probably go for smaller more numerous ships in order to maximise their resources.

Apparently the Romulans do use dilithium, the mines the Remans were mining were dilithium mines in Nemesis.

I'm sorry if any of this has been concluded already but I have restart somewhere. On to another post!

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23 Aug 2005, 07:26
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Just coz they don't need it specifically in their ships, it doesn't mean they don't have any use for it. Don't they use Trilithium in their Torpedoes?

So wouldn't they need Dilthium to make Trilithium?

Or what about trading? Perhaps the Romulans trade with species/allies that we don't know about, on the opposite side of their space, for instance? :?

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23 Aug 2005, 10:32
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