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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 10 Nov 2006, 15:10 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey there! Welcome to the site!
This is exactly the sort of thing we like to see - people taking the plunge and offering their help. The games are a community effort so the more people from the community that join in, the better.
The demo that you downloaded is a demo of Supremacy - which is being developed by MStrobel. Send him a PM/email detailing exactly what skills you have, or even send him a copy of some of your work.
MStrobel may be able to give you something to do that matches your skills then.
Again, welcome to the site.
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| 10 Nov 2006, 17:14 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 10 Nov 2006, 19:42 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 10 Nov 2006, 23:18 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 11 Nov 2006, 02:54 |
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Guest
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| 11 Nov 2006, 03:16 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 11 Nov 2006, 03:40 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 11 Nov 2006, 15:32 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 11 Nov 2006, 20:03 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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No problem, sounds good.
May I ask what happened to core DirectX and how did you make the actual grid rendering?
=
I've checked a bit on the Net but it's a lot of info, tuts and videos to eat  That's why I ask you to get a picture of it all.
Sorry if I'm boring. 
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| 12 Nov 2006, 01:40 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Ask all the questions you want--I'll do my best to give you answers, but as you've noticed, there's a lot of info out there, and it's all still fairly new to me too.
I created a custom WPF control (all programmatic in C#) to display the galaxy grid, handle related input, and do sector-by-sector scrolling. If you want to install the new Windows SDK for .NET 3.0 and the Visual Studio Orcas Extensions, I can provide you with a snapshot of the source code. The UI code is kind of a mess at the moment...almost embarassingly so...but it'll give you an idea of how this stuff works.
DirectX still exists and is still likely to be used by most game studios. XNA replaced the Managed DirectX library that used to ship with the DirectX SDK. The WPF's composition engine is based on Direct3D, so almost all drawing operations are fully hardware accelerated (assuming the hardware supports them). All the graphics are scalable vector-based geometry that get tessellated into 3D geometry under the hood. It's pretty damned cool.
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| 12 Nov 2006, 02:19 |
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sblewett
Crewman
Joined: 21 Aug 2006, 01:00 Posts: 29
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| 12 Nov 2006, 09:58 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 12 Nov 2006, 15:07 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 12 Nov 2006, 16:19 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 12 Nov 2006, 16:20 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 12 Nov 2006, 17:11 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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I think it should be done by just editing application configuration file. Maybe a problem rizes from the font you are using out there, but fonts can be made i hope.
If the font supports it, then it is just a matter of editing configuration.
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| 13 Nov 2006, 01:27 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I thought you were referring to the source code files, not the application itself. The application should definitely be unicode.
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| 13 Nov 2006, 01:33 |
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sblewett
Crewman
Joined: 21 Aug 2006, 01:00 Posts: 29
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| 13 Nov 2006, 08:55 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 13 Nov 2006, 14:42 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 13 Nov 2006, 15:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The game uses three font families, all from Bitstream: Square 721, Swiss 721, and Swiss 911.
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| 13 Nov 2006, 18:38 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Be interested myself in the AI wiki, though i'am currently stuck doing genetic algorithms at the moment, not much help on the AI front i've got some experience in the other fields and to be honest i should brush up
Regards Wolfe
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| 13 Nov 2006, 18:47 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 13 Nov 2006, 19:02 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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_________________ -Azh
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| 13 Nov 2006, 19:12 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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| 13 Nov 2006, 19:20 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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I'm fully versed in C++ and VB. For my job, I am drowned in SQL scripts and write/debug them (along with VB code) daily. I've also done more LISP than I care for, as well as doing straight C, Java, HTML/XHTML, and possibly one or two things I'm missing. To cap it all, I have a BS in Computer Science.
However, attempting to adjust to new languages seem to be more challenging for me than I'd really like to admit. I find technical resources such as MSDN insufficient in learning new things and I really require a good simplified resource to get my bearings before I can branch out into more technical sources. This was the problem I had while learning LISP. I found the definitions confusing, and I often needed to re-read 20, 30 times and ask outside help to get a firm grasp on things. For example, I learned most of my OpenGL from an online website that had very simple tutorials that went step by step in the code, as opposed to simply stating a general overview and giving technical definitions of the functions. I think the website was Xene or something (I can look it up after lunch).
_________________ -Azh
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| 13 Nov 2006, 19:40 |
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devatfullspeed
Crewman
Joined: 10 Nov 2006, 01:00 Posts: 11
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Great. Sounds you could shift fast. Well, I also find resources on DirectX, especially managed, rather scarse...
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| 13 Nov 2006, 21:32 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Azhdeen, most of what I know about working with the WPF is based on the documentation and samples that ship with the Windows SDK. There are also some cool video tutorials on MSDN Channel9.
Managed DX resources are rather scarce. Fortunately, the new APIs for XNA are pretty intuitive. There's also a couple projects out there to look at (like Xna5D) with full source available.
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| 13 Nov 2006, 21:47 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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http://nehe.gamedev.net/
Very awesome OpenGL source for learning how to program OpenGL applications. This was way better than anything from my text book, Nate Robbins, or some of the other popular sources. My OpenGL class, in general, sucked and I didn't learn very much from it. Suffice it to say that I was able to program a very sweet-looking Rubix Cube with lighting, multiple textures, dimensions, translation, zoom, but all I could do was rotate the entire cube; I never managed to figure out how to rotate just a single side.
PM me some of the sources you use to learn these technologies. I'd like to look at them when I get the chance (I don't know when that will be, though).
_________________ -Azh
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| 13 Nov 2006, 22:00 |
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