| Star Trek Fan Games http://bote2.square7.ch/forum/ |
|
| AI Scripting http://bote2.square7.ch/forum/viewtopic.php?f=12&t=1416 |
Page 1 of 1 |
| Author: | mstrobel [ 06 Dec 2006, 00:12 ] |
| Post subject: | AI Scripting |
I've been debating two different routes for a moddable AI system. The first is to use dynamically compiled C#. The second is to use IronPython. C# has the advantage of being the same language used to develop the game, so modders who want to modify the core game library will only have to learn one language. IronPython is basically a .NET implementation of Python, so it would be easy to pick up for people that already know Python. They would only have to learn some of the .NET-specific language constructs. I was wondering what the community thinks. Does anyone have a preference? |
|
| Author: | cdrwolfe [ 06 Dec 2006, 01:49 ] |
| Post subject: | Re: AI Scripting |
| Author: | mstrobel [ 06 Dec 2006, 02:02 ] |
| Post subject: | Re: AI Scripting |
| Author: | SonOfMogh [ 06 Dec 2006, 05:29 ] |
| Post subject: | Re: AI Scripting |
| Author: | Azhdeen [ 06 Dec 2006, 18:26 ] |
| Post subject: | Re: AI Scripting |
C# without question. There's little point in making people be familiar with 2 seperate languages, particularly if the difficulty in utilizing each language is roughly the same. Besides, wouldn't you have to write some sort of interface code to utilize the python? |
|
| Author: | mstrobel [ 06 Dec 2006, 19:21 ] |
| Post subject: | Re: AI Scripting |
| Author: | Winterhawk [ 08 Dec 2006, 07:41 ] |
| Post subject: | Re: AI Scripting |
| Page 1 of 1 | All times are UTC [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|