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 The random events thread 
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Communications Officer
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Joined: 21 Aug 2008, 16:59
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Patupi wrote:
Suddenly dropping a 'Oops, your planet just blew up' event seems just wrong to me.

Tell that to the poor people living on Praxis :razz:

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26 Feb 2012, 20:54
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Cadet
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Joined: 18 Feb 2012, 19:26
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Which was an artificial event that they did have warning about. After all it was their power systems overloading. The fact that they didn't notice any warning signs from their systems says more about Klingon safety regulations than anything else.

But my point is that yes, stuff like that happening IS realistic, just doesn't seem fun to play or balancing, for it to happen to me as a player or to the enemy. Frankly it would be just as weird to see an enemies world blow up and throw him off balance like that.


27 Feb 2012, 10:33
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Admiral
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Captain Bashir wrote:
You may be dismayed to know that currently, there is no plan for teraforming in this new game. It's a shame because I liked that aspect of BOTF I. I agree, that sudden planet disasters without warning aren't very realistic in many cases.


Hmm? AFAIK, there will be terraforming. We're just not sure yet how it will be implemented - if BotF-like, or through the build queue.


27 Feb 2012, 18:11
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Iceman wrote:
Hmm? AFAIK, there will be terraforming. We're just not sure yet how it will be implemented - if BotF-like, or through the build queue.


That's nice to know. At very least it leaves some flexibility in events handling and how planets function in the game. Heck, weapons might exist that could change planet conditions! That might be a tad over powered though. If the scripting exists for it at least then even if this sort of thing isn't in the main game mods could do some wizardry with terraforming/anti terraforming :)


27 Feb 2012, 21:07
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Joined: 18 Feb 2012, 19:26
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Picard! I just noticed your sig! That episode was one of my all time favourites of STNG! Very poignant. Loved that they carried it into other eps too, the flute etc. :)


29 Feb 2012, 22:06
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