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Amasov
Crewman
Joined: 30 Dec 2007, 02:12 Posts: 5 Location: USS Endeavour NCC-71805
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Hello,
I seem to be having a problem with Supremacy. When I load the game and it reaches the options menu screen the game crashes, I've installed the .NET Framework 3.5 Redistributable and the latest version of Supremacy but I'm stumped. I have the error report here, any help would be appreciated:
ContentType string is not valid. Expected format is type/subtype.
Server stack trace: at MS.Internal.ContentType.ParseTypeAndSubType(String typeAndSubType) at MS.Internal.ContentType..ctor(String contentType) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUrlMon(Uri uriSource) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUri(Uri uriSource) at MS.Internal.AppModel.ContentFilePart.GetContentTypeCore() at System.IO.Packaging.PackagePart.get_ContentType() at System.IO.Packaging.PackWebResponse.CachedResponse.GetResponseStream() at System.IO.Packaging.PackWebResponse.GetResponseStream() at MS.Internal.WpfWebRequestHelper.CreateRequestAndGetResponseStream(Uri uri) at System.Windows.Controls.SoundPlayerAction.LoadStreamAsync(Uri uri) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at System.Windows.Controls.SoundPlayerAction.LoadStreamCaller.EndInvoke(IAsyncResult result) at System.Windows.Controls.SoundPlayerAction.OnLoadStreamCompleted(Object asyncResultArg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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ContentType string is not valid. Expected format is type/subtype.
Server stack trace: at MS.Internal.ContentType.ParseTypeAndSubType(String typeAndSubType) at MS.Internal.ContentType..ctor(String contentType) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUrlMon(Uri uriSource) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUri(Uri uriSource) at MS.Internal.AppModel.ContentFilePart.GetContentTypeCore() at System.IO.Packaging.PackagePart.get_ContentType() at System.IO.Packaging.PackWebResponse.CachedResponse.GetResponseStream() at System.IO.Packaging.PackWebResponse.GetResponseStream() at MS.Internal.WpfWebRequestHelper.CreateRequestAndGetResponseStream(Uri uri) at System.Windows.Controls.SoundPlayerAction.LoadStreamAsync(Uri uri) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at System.Windows.Controls.SoundPlayerAction.LoadStreamCaller.EndInvoke(IAsyncResult result) at System.Windows.Controls.SoundPlayerAction.OnLoadStreamCompleted(Object asyncResultArg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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ContentType string is not valid. Expected format is type/subtype.
Server stack trace: at MS.Internal.ContentType.ParseTypeAndSubType(String typeAndSubType) at MS.Internal.ContentType..ctor(String contentType) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUrlMon(Uri uriSource) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUri(Uri uriSource) at MS.Internal.AppModel.ContentFilePart.GetContentTypeCore() at System.IO.Packaging.PackagePart.get_ContentType() at System.IO.Packaging.PackWebResponse.CachedResponse.GetResponseStream() at System.IO.Packaging.PackWebResponse.GetResponseStream() at MS.Internal.WpfWebRequestHelper.CreateRequestAndGetResponseStream(Uri uri) at System.Windows.Controls.SoundPlayerAction.LoadStreamAsync(Uri uri) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at System.Windows.Controls.SoundPlayerAction.LoadStreamCaller.EndInvoke(IAsyncResult result) at System.Windows.Controls.SoundPlayerAction.OnLoadStreamCompleted(Object asyncResultArg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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ContentType string is not valid. Expected format is type/subtype.
Server stack trace: at MS.Internal.ContentType.ParseTypeAndSubType(String typeAndSubType) at MS.Internal.ContentType..ctor(String contentType) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUrlMon(Uri uriSource) at MS.Internal.MimeTypeMapper.GetMimeTypeFromUri(Uri uriSource) at MS.Internal.AppModel.ContentFilePart.GetContentTypeCore() at System.IO.Packaging.PackagePart.get_ContentType() at System.IO.Packaging.PackWebResponse.CachedResponse.GetResponseStream() at System.IO.Packaging.PackWebResponse.GetResponseStream() at MS.Internal.WpfWebRequestHelper.CreateRequestAndGetResponseStream(Uri uri) at System.Windows.Controls.SoundPlayerAction.LoadStreamAsync(Uri uri) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at System.Windows.Controls.SoundPlayerAction.LoadStreamCaller.EndInvoke(IAsyncResult result) at System.Windows.Controls.SoundPlayerAction.OnLoadStreamCompleted(Object asyncResultArg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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30 Dec 2007, 03:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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It looks like it's having trouble loading one of the sound effects. I'm not sure what would cause that off the top of my head. Can you check and see what version of Windows Media Player you have installed?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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30 Dec 2007, 05:56 |
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Amasov
Crewman
Joined: 30 Dec 2007, 02:12 Posts: 5 Location: USS Endeavour NCC-71805
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I have Windows Media Player 11.
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30 Dec 2007, 10:43 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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Isn't .NET using its own string types? I mean it sounds a bit like it's trying to play the sound file via Media Player 6.4 dlls and those ones expect lpcstr or similar standard string types as reference types. Maybe it doesn't find the right dlls, WinSxS maybe missing. If I knew which dlls are needed to play a file, I would try to copy them into the supremacy folder and see what happens.
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30 Dec 2007, 10:59 |
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Amasov
Crewman
Joined: 30 Dec 2007, 02:12 Posts: 5 Location: USS Endeavour NCC-71805
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I checked and the WinSxS folder and its contents are still present so it doesn't seem to be that.
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30 Dec 2007, 12:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I don't think it's a string issue, since WPF uses its own "pack:///" URI format that WMP can't handle anyway. In should be opening a stream and then passing the stream off to the sound player. Come to think of it, I don't think the lightweight WPF SoundPlayer actually uses WMP afterall, so I'm once again stumped...
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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30 Dec 2007, 17:56 |
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traenol
Crewman
Joined: 02 Dec 2007, 18:10 Posts: 21
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it could just be a partially corrupted download... just had that problem with another app I downloaded ... loaded up just fine, then it started to play the sound and crashed. uninstalled, redownloaded, fixed.
however, that app was only 3mb(LOL) and not nearly as big as supremacy ... so redownloading can be a chore, plus it uses a lot of bandwidth.
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31 Dec 2007, 21:53 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, hopefully by the time the game gets to Alpha stage, I'll have implemented an automatic updating service. That way the game will automatically download any new files it needs and ignore the ones that haven't changed. It would almost certainly perform a verification of all files downloaded to make sure nothing is corrupted or otherwise tampered with .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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31 Dec 2007, 22:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Err...define "tampering", Mike; what would happen if you've modded the game?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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31 Dec 2007, 23:01 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress_of_evil wrote: Err...define "tampering", Mike; what would happen if you've modded the game? Only the core game binaries would be digitally signed and tamper-proof to prevent cheating. The rest doesn't really matter. I mean come on, do you really think I hadn't thought of that?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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01 Jan 2008, 00:50 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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mstrobel wrote: Matress_of_evil wrote: Err...define "tampering", Mike; what would happen if you've modded the game? Only the core game binaries would be digitally signed and tamper-proof to prevent cheating. The rest doesn't really matter. I mean come on, do you really think I hadn't thought of that? Tsk Tsk MOE Oh and happy new year Regards Wolfe
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01 Jan 2008, 01:10 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Just testing! What would you do without me, Mike? Happy New Year Wolfe! Happy New Year everyone!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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01 Jan 2008, 01:24 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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Happy New Year to you guys too! New year, improved Supremacy!
_________________ Alhu na shiar!
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01 Jan 2008, 03:16 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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SeaBee-T wrote: Happy New Year to you guys too! New year, improved Supremacy! Damn right. Happy New Year, all.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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01 Jan 2008, 07:06 |
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Amasov
Crewman
Joined: 30 Dec 2007, 02:12 Posts: 5 Location: USS Endeavour NCC-71805
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traenol wrote: it could just be a partially corrupted download... just had that problem with another app I downloaded ... loaded up just fine, then it started to play the sound and crashed. uninstalled, redownloaded, fixed.
however, that app was only 3mb(LOL) and not nearly as big as supremacy ... so redownloading can be a chore, plus it uses a lot of bandwidth. I did try that but to no avail unfortunately.
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01 Jan 2008, 21:17 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, that's disappointing. Unfortunately, I may not get the chance to look at it for a while, as this is going to be an incredibly busy month. I just bought my first place, and I have a lot of furniture shopping to do before I close on Jan 31. Plus all the loan paperwork... eesh .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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02 Jan 2008, 04:22 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Congratulations on the new place. I will be on the road half the time myself this month. February should be more productive.
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02 Jan 2008, 14:01 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Thanks, Kenneth . Travel safely.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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02 Jan 2008, 14:05 |
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Amasov
Crewman
Joined: 30 Dec 2007, 02:12 Posts: 5 Location: USS Endeavour NCC-71805
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Hey no worries, I'll be sure to check out future versions and see if the problem occurs again, never know it might work itself out down the line
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02 Jan 2008, 18:47 |
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