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Question for modelers... http://bote2.square7.ch/forum/viewtopic.php?f=12&t=2229 |
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Author: | RazorsEdge [ 19 Jan 2008, 18:34 ] |
Post subject: | Question for modelers... |
I've been doing a few renders for random events and the like. I've got a fairly complete library of meshes, models, and textures. (of course, by yours truly) But I'm not much of a modeler. I can do pretty much anything with a single model, but when it comes to complex scenes, I struggle. In any event, here's what I have. I have a Sovereign class starship leaving Mars orbit (terraformed) and I wanted to place a mesh of Utopia Planitia in the background. But I don't know how to place another model into the scene. I tried File > Merge and added a 1701, just to experiment, but it appeared to actually merge the 1701 with the Sovereign, making a single model. Any help would be greatly appreciated. Mars Rising. 1280x1024 http://www.cinergisolutions.com/suprema ... rising.jpg Warmest regards, Joel |
Author: | jigalypuff [ 19 Jan 2008, 18:42 ] |
Post subject: | Re: Question for modelers... |
if the model you already have is in 0,0,0 the nit`ll look like they have merged but they won`t have, to be sure make certain noting is selected when you merge another mesh, your doing it right file-merge- find mesh you want - select and add. |
Author: | RazorsEdge [ 19 Jan 2008, 18:45 ] |
Post subject: | Re: Question for modelers... |
Thanks Jig! But when I move them, they move together? (Even when I only have one selected) |
Author: | jigalypuff [ 19 Jan 2008, 19:09 ] |
Post subject: | Re: Question for modelers... |
are they grouped? that would explain that. otherwise i`m lost, ive never had that problem before |
Author: | Matress_of_evil [ 19 Jan 2008, 21:07 ] |
Post subject: | Re: Question for modelers... |
RazorsEdge wrote: but it appeared to actually merge the 1701 with the Sovereign, making a single model. You've GOT to show us that new model now, Razor! We shall call it the Soverprise. |
Author: | RazorsEdge [ 20 Jan 2008, 05:09 ] |
Post subject: | Re: Question for modelers... |
LOL. Sigh. Ah well. |
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