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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Applaus for MStrobel, game looks nice and smooth, UI is logical and easy!
I really enjoyed playing Supremacy!
I wonder when demo would be updated, or what plans are in this part of development?
News about Supremacy are scarc!
_________________ Carpe Diem
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| 23 Jan 2007, 10:42 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Thanks for the applause, Zeleni  . I admit that news about Supremacy has been a bit scarce lately. I've made a couple updates to the demo in the past month or two, but these have mostly been small feature additions and a lot of bugfixes.
I'm reaching the point where I'm running out of "little" things to work on, and I'm going to have to start on one of the bigger additions that I've been putting off out of fear  . The next big addition will be a diplomacy system and the inclusion of minor races. However, before I start coding that, I'll need to finalize the design. That means taking at least one whole weekend with a notepad and a lot of caffine to do some brainstorming. It'll probably be a couple months before any of this makes its way into a new demo, as it will take a while to develop.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 23 Jan 2007, 17:20 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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you know if you need help on brainstorming, we're next door to call to  .
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| 23 Jan 2007, 17:23 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 23 Jan 2007, 17:49 |
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CaptRingold
Lieutenant
Joined: 26 Oct 2005, 01:00 Posts: 302
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Just dropping in with my vote of support.
This German project looks good, too, but to my American eyes, I liked the look of Supremacy much more. A matter purely of preference (the BOTF revival needs all the projects it can probably get), but it's definitely the game I'm probably most looking forward to on the near horizon.
Good luck!
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| 24 Jan 2007, 01:38 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Thanks, Ringold  . I've been neglecting the project a bit during the past couple weeks, but I have a nice long weekend to do some serious brainstorming. Hopefully then I can get back on track  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 24 Jan 2007, 01:40 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 25 Jan 2007, 10:19 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 25 Jan 2007, 12:56 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 25 Jan 2007, 16:02 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 25 Jan 2007, 17:12 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 25 Jan 2007, 18:36 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Jan 2007, 21:13 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 25 Jan 2007, 23:36 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 26 Jan 2007, 07:23 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 26 Jan 2007, 10:03 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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| 26 Jan 2007, 10:35 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 26 Jan 2007, 11:16 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 26 Jan 2007, 12:10 |
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whoelse
Crewman
Joined: 14 Feb 2005, 01:00 Posts: 12
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| 26 Jan 2007, 12:27 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 26 Jan 2007, 12:56 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 26 Jan 2007, 20:10 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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_________________ -Azh
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| 26 Jan 2007, 21:26 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 26 Jan 2007, 23:02 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Jan 2007, 00:23 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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OK, here are a couple screenshots to give you an idea of what I mean:
-- similar to BotF[url=http://www.armadafleetcommand.com/botf/strobel/encyclopedia1.png]
Encyclopedia[/url] -- showing entry for a Race
-- showing entry for a Ship; notice how the results are filtered on the fly by typing in the 'Search' box.
They're really not that different, except that the Encyclopedia isn't limited to tech objects. In fact, the Encyclopedia entries for tech objects are identical to the corresponding Tech Database entries. So really this would render the Tech Database screen obsolete.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Jan 2007, 02:30 |
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Eon_Janus
Cadet
Joined: 18 Sep 2005, 01:00 Posts: 86 Location: Argentina
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I really like this idea, but I think we all agree that it is not crucial or anything. But if you have the time, It'd be great to have this encyclopedia in the game. 
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| 27 Jan 2007, 02:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, at the very least I can leave it the way it is now and just remove the old Tech Database. Now that the framework is in place, I can always expand on the idea later on.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Jan 2007, 02:42 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Looks great, will each race description have their specific special / buliding?
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| 27 Jan 2007, 12:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hehe perhaps you could take Iwulff's database and expand on it?
I REALLY like the idea of having a system like this - it would potentially mean a lot more information would need to be added, but it would make the game look that little bit more polished.
An encyclopedia could be something that the whole community could add to though. Cdrwolfe said MOO3 worked out like this, and although i've never played any of the MOO games myself, it sounds like a great way for expanding and modding the game.
If it can be done, I say go for it, but focus on more important things like the AI for now - we can get the community writing the info when all the other textual stuff needs to be done. 
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| 27 Jan 2007, 13:24 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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The cool thing about MOO3 was that poeple added more then just race info, they added strategy guides, economy guides etc. Of course MOO3 was more complicated so these quides were needed but i'am sure other things can be added besides race descriptions, only takes some imagination.
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| 27 Jan 2007, 14:16 |
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