Hey spg, welcome to the forums!
- There isn't actually anything "wrong" with the moons - the game generates moons randomly in the game. There is no way to set the number of moons a planet has, or even the size of the moons (They DO vary in size). The number of moons - and their positions - will therefore be different in every game that you play. The ability to colonise moons is in the game though, although i'm not sure if the specific structure to do so has been implemented; the last I heard of it, there was a bug that prevented the structure from working correctly, so the building was temporarily removed. I'll need to test that when I have the time. If it is working though, it's quite a late-game structure; somewhere around tech 7 off the top of my head.
- The flickering menu animation is something that has happened to myself. I found completely reinstalling .Net 3.5 AND the SP1 Beta update fixed the problem. Simply repairing the installation wasn't enough; I had to physically uninstall it then reinstall it. You might want to try doing the same yourself. Mike would also find it useful if you could test this and let us know whether it solved your problem or not.
- The lost names of ships is a known bug. Mike is working on it.
- I just tested colonising two systems at the same time and I found the same thing. The game stopped processing at "Processing Pre-turn Operations". I'll let Mike know about it.
Thanks for posting your thoughts regarding the game, feedback is really useful to Mike and lets him know his hard work is appreciated. If you have any other thoughts, then go right ahead and post.
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