I see there's some juicy talk going on here...I'll add some input, if that's okay.
Edo, the sensor scanning and launching probes into wormholes was already discussed elsewhere. Basically, the idea was that only science vessels would be able to detect wormholes (why else did the Cardies not detect the Celestial Temple for so long and Barzaan their own unstable wormhole?) Also, launching probes is a neat idea, but we'll just have to see what the programmers say about it. If it's too much of a hassle to do, I wouldn't bother. After all, as LaForge put it, the only way to know for sure whether the wormhole is stable is to fly in it (that's why the Ferengi flew into the Barzaan wormhole together with the Enterprise shuttle). So that time trying to figure out that part of programming may be better spent elsewhere.
I like all the above ideas, they're really great. About Edo's suggestion to have those special items for empire to be traded: the problem arises as far as the legality of such items. What I mean by that is that the Klingons never gave away their cloaking technology through official channels. In the game, if you play Klingon, you could never have that option, at least not sanctioned by the Council. As far as the Romulans, the only reason why they gave it to the Feds was as a counter-offer for Fed intelligence on the Dominion, but I guess that's okay. So, the bottom line is that one such offer could be countered by a counter-offer that is empire-specific. It would just suck that both Roms and Klings would offer the same thing. Consider Romulan Ale. As far as the Genesis project, it never ended up actually producing a stable planet, but I guess for the purposes of the game it would be okay.
My biggest concern in the game is the battle itself. It is without a doubt to become the most prominent and most important part of the game. By no means do I intend to scoff at Cmdr. Wolfe's great work, but there's much that needs to be done, beginning with the star field and through the graphics of starships and ending with the intelligence of the ships. The bottom line is that there is so much work involved that it may well be impossible for Cmdr. Wolfe to accomplish this, no matter how much of a Trek fan he is. Right now, here's what needs improvement:
-the star field,
-the planet(s) and immediate surroundings,
-orbital batteries and other space constructions, as mentioned above by all of you,
-starship texture improved, the nacelles do not glow,
-if possible (VERY important from the esthetic point of view), the phaser beam coming together on the array arc before it fires, much like in Bridge Commander (
if Bridge Commander could somehow get fused with this game, that would be something!!!!!!!),
-info on screen showing order status, speed, ship condition, morale, (possibly remaining torpedo count?), etc.
-the explosions truly need improvement, hopefully leaving debris.
The bottom line: to implement all of that above is without a doubt a lot of work, which can be demoralizing, but the way I see it I'd strive either for near-perfection or not at all. Given such large Star Trek audience and enthusiasts among the programming community, it should be possible to do the above by collaborating with others with high programming qualifications. But then I'm sure you guys already have that as part of your approach. I would be sure that anyone who saw the current status of the game would be enthusiastic enough about it to lend a hand (and this is one of those moments where I deeply regret that I have no clue how to do any of this stuff, so hat off to all of you guys, especially to Cmdr. Wolfe for his hard work!).
And then we have the A.I. Other than the space battle, that is the most time-consuming and most complicated piece of work. All above suggestions are great, let's hope to see them implemented.