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 Supremacy - When will it be complete? 
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Crewman
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Joined: 16 Oct 2012, 04:35
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I was just curious if the Supremacy Project was closed down long ago or if its still under development. I got the alpha version and love it. All relevant information i cant find date back to 2008 which is a long time considering. I'm just curious if its a closed projector still in the works...


16 Oct 2012, 04:38
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Mike is no longer working on the code but I am trying to develop a combat engine for Supremacy using Unity. It will be a long time before any updates but it is not completely dead.

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16 Oct 2012, 14:12
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Kenneth_of_Borg wrote:
I am trying to develop a combat engine for Supremacy using Unity.

That's an ambitious project! Let's hear some more of it! I thought you were rather into graphic design too. :smile:


16 Oct 2012, 19:12
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Unity seems the best option to get the job done.

BTW, I was looking at their webpage and it seems you can even add lens flares:
http://unity3d.com/support/resources/assets/lens-flares

We can't have a Trek game in the post JJ era without lens flares now, can we?

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16 Oct 2012, 20:16
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well then you might want try contact count23 again, ask where he got with his project
he showed up on afc earlier this year:
http://www.startrekmodding.com/phpBB3/v ... ilit=unity
I already pointed him to supremacy but he didn't show much interest at that time
however, maybe interest has changed and he can support you a bit :-)


16 Oct 2012, 22:13
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Thanks to both of you.

I have downloaded some free script for lens flare.

I am trying to reach count23. We will see. He does sound like someone that could do the job. It would be nice, very nice.
:borg:

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16 Oct 2012, 23:02
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it's some time he posted and as you can read, he already knew of supremacy by that time:
count23 wrote:
Yes, I've seens supremacy and am quite impressed with the work they've put in with their job so far, but unfortunantly as i said before (Or I think I did), I think that it's better off using an existing engine like unity over building one from scratch because it would save a substantial amount of time since most of the componants are there you just need to assemble them (I was going to use the analogy of having an orchestra and just need to write hte music, but that's just has hard, hehe). I deliberatly chose not to approach either project because I frankly dont like the game style they're making (That was the "carbon copy" reference in my first post), I want something that's more dynamic, futurisitic and takes advantage of the 13 years of Game development in TBS and 4X games since 1999.

So it probably won't be easy to convince him in major participation, but still maybe he could support you a bit with the unity engine.


16 Oct 2012, 23:46
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Kenneth_of_Borg wrote:
Thanks to both of you.

I have downloaded some free script for lens flare. :borg:


I just downloaded Unity from their website to play around a bit. From a first look that I had, it seems quite powerful, but I'm not really sure (I'm not that bad in C#, but this is beyond my current knowledge) how it could be connected to the current Supremacy code. Seems very promising though as there's an incredible amount of tutorials, demo and other free material out there.

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17 Oct 2012, 16:31
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captain_picard wrote:
Kenneth_of_Borg wrote:
Thanks to both of you.

I have downloaded some free script for lens flare. :borg:


I just downloaded Unity from their website to play around a bit. From a first look that I had, it seems quite powerful, but I'm not really sure (I'm not that bad in C#, but this is beyond my current knowledge) how it could be connected to the current Supremacy code. Seems very promising though as there's an incredible amount of tutorials, demo and other free material out there.


For now I will try to build a stand alone game to fly ship models around in. Using it in Supremacy is an issue for another day.

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17 Oct 2012, 21:48
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Kenneth_of_Borg wrote:
For now I will try to build a stand alone game to fly ship models around in. Using it in Supremacy is an issue for another day.
Good point :vulcan:

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18 Oct 2012, 09:09
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