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| First impression & questions about source code http://bote2.square7.ch/forum/viewtopic.php?f=12&t=2864 |
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| Author: | saibot [ 11 Jun 2009, 16:09 ] |
| Post subject: | First impression & questions about source code |
Hi! Here comes my first impression about Supremacy: Pros: - The look and feel is great! - I like the colony management very much. - The Empire Info on the left in the galaxy-view is cool, but i don't think my number of research points is that important. (instead maybe number of ships of my empire or a notice about starving population on a planet or or or Cons: - the updater gives no information about progress of checking for updates. Once I was in the middle of starting a game, when I was notified about an update. - Ship building progress information is confusing: At first your ships build very fast, up to about 98% and then nothing happens, if you lack of officers to man your ship. - New workforces gained by population growth should be automatically applied to a job (especially food production) (at least I'd prefer working on a farm rather than starving - I strongly miss an overview about my colonies. Particularly on the huge map it seems hard to keep track over every colony and I don't want to check each one every turn. Now my questions about the source code of Supremacy. Some where here I found the following link to some source code which ist nearly up to date: http://supremacy.codeplex.com/SourceCon ... mmits.aspx - Is there any more up to date source code? - I downloaded the source and tried to build the game, but only got myself more than 40 error messages. Did I forget something or is the source code (intendently) not complete? |
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| Author: | Kenneth_of_Borg [ 11 Jun 2009, 16:56 ] |
| Post subject: | Re: First impression & questions about source code |
Welcome to the forums saibot. mstrobel is writing the code and I suggest you contact him directly by PM (above.) He can best answer your questions about the code. He also works for a living at a real job writing code so give him time to get back to you. You have good ideas and he will be interested in that as well. |
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| Author: | saibot [ 11 Jun 2009, 17:20 ] |
| Post subject: | Re: First impression & questions about source code |
Contacting Mike was the first thing I tried after having played supremacy for the first time. However I'm a can be very impatient so I started to read more through the forums. And finally posted here. How long do you think I should wait for his answer before maybe bothering him again? |
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| Author: | Iceman [ 11 Jun 2009, 17:55 ] |
| Post subject: | Re: First impression & questions about source code |
The resources to build ships are taken on a turn basis, instead of all when construction is started. It might be confusing when you ar building several ships at the same time. (Stations, IIRC, take ~16% on the first turn, and then are spread evenly for the remaining turns) |
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| Author: | Kenneth_of_Borg [ 11 Jun 2009, 20:58 ] |
| Post subject: | Re: First impression & questions about source code |
It might be that he is on a business trip at this point. I know he will want to talk to you but we can not say when he will be online.
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| Author: | Matress_of_evil [ 12 Jun 2009, 00:58 ] |
| Post subject: | Re: First impression & questions about source code |
| Author: | Iceman [ 12 Jun 2009, 11:09 ] |
| Post subject: | Re: First impression & questions about source code |
| Author: | saibot [ 12 Jun 2009, 11:32 ] |
| Post subject: | Re: First impression & questions about source code |
| Author: | Matress_of_evil [ 12 Jun 2009, 16:00 ] |
| Post subject: | Re: First impression & questions about source code |
I've sent Mike a PM detailing some bugs and suggestions that people have posted on the forums today, saibot. I mentioned your updater, resource problem indicator, and structure prioritization suggestions, and I mentioned the problem with the source code in there as well. |
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| Author: | Iceman [ 12 Jun 2009, 17:40 ] |
| Post subject: | Re: First impression & questions about source code |
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