Author |
Message |
starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
|
I have a little comment to make about the system Angosia. The planet Angosia III has a moon named Lunar V
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!!
|
13 Nov 2009, 12:48 |
|
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
Maybe is better to make one thread for minor's systems, planets and moons and special structures, my advice to you starfleet is if you wish to centralise canon data about SPMSS to start from first letter in row at memory alpha and make one excel or word document about your findings. this would be excellent work cause dafedz is in process of redesign minors database. It's best to pm me cause i have few other observations.
_________________ Carpe Diem
|
13 Nov 2009, 14:24 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
I've added this to my to-do list, so it'll make it in. You can't name Moons but I can add in an extra tiny Barren planet and name that Lunar V.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
13 Nov 2009, 15:01 |
|
|
starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
|
Can you do it for Praxis, the Q'onos Klingon moon. The Earth Moon (It is bizzare to see the Earth with 3 moons).
I thought to this kind of thing:
<HomeSystem Civilization="KLINGONS"> <StarSystem Name="Qo'noS" StarType="Red"> <Inhabitants>KLINGONS</Inhabitants> <Bonuses> <Bonus Type="Dilithium" /> <Bonus Type="RawMaterials" /> </Bonuses> <Planets> <Planet Type="Volcanic" Size="Medium" /> <Planet Name="Qo'noS" Type="Jungle" Size="Large" /> <Planet Name="Praxis" Type="Moon" Size="LargeMoon" /> <Planet Type="Barren" Size="Medium" /> <Planet Type="GasGiant" Size="GasGiant" /> <Planet Type="Arctic" Size="Medium" /> <Planet Type="Asteroids" Size="Asteroids" /> </Planets> </StarSystem>
<HomeSystems> <HomeSystem Civilization="FEDERATION"> <StarSystem Name="Sol" StarType="Yellow"> <Inhabitants>HUMAINS</Inhabitants> <Bonuses> <Bonus Type="Dilithium" /> <Bonus Type="RawMaterials" /> </Bonuses> <Planets> <Planet Name="Mercury" Type="Barren" Size="Small"> <Bonus Type="Energy" /> </Planet> <Planet Name="Venus" Type="Volcanic" Size="Medium"> <Bonus Type="Energy" /> </Planet> <Planet Name="Earth" Type="Terran" Size="Large"> <Planet Name="Moon" Type="Moons" Size="MediumMoon"> <Bonus Type="Food" /> </Planet> <Planet Name="Mars" Type="Desert" Size="Large" /> <Planet Name="Asteroid Belt" Type="Asteroids" Size="Asteroids" /> <Planet Name="Jupiter" Type="GasGiant" Size="GasGiant" /> <Planet Name="Saturn" Type="GasGiant" Size="GasGiant" /> <Planet Name="Uranus" Type="GasGiant" Size="GasGiant" /> <Planet Name="Neptune" Type="GasGiant" Size="GasGiant" /> <Planet Name="Pluto" Type="Arctic" Size="Tiny" /> </Planets> </StarSystem>
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!!
|
13 Nov 2009, 15:10 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Yes, I *could* do this for Earth, but it WOULDN'T solve the multiple moon problem. Moons are a completely random, independent feature within the game and CANNOT be manually set, not even for Earth. So there's not really any point in doing it. Plus the large number of objects already in Sol means nothing else can be added to the system, and since it would be set as a planet, the moon itself would likely end up with its own moons!
As for Praxis, again, I *could* do it, but the game would classify it as a separate planet and not a moon - so again it would end up with its own moons. People would only just end up asking us about this.
I've already asked mike about changing the moon system and he says it cannot be changed without major reprogramming and so is out of the question.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
13 Nov 2009, 16:10 |
|
|
mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
|
You'll be able to configure individual planets' moons in the future, it's just been a low priority item to implement. But you'll be limited to 4 moon sizes and 4 moon shapes (16 total combinations). However, you won't be able to specify any additional data like the names of the moons. This is by design to help keep the game data from becoming too large. As the game data grows larger, the multiplayer turn processing takes longer.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
|
13 Nov 2009, 22:23 |
|
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
So say we all
_________________
|
13 Nov 2009, 22:24 |
|
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Shapes as well as sizes? Well this is new info to me. You've been with-holding information Mike!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
|
13 Nov 2009, 23:47 |
|
|
mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
|
Matress_of_evil wrote: Shapes as well as sizes? Well this is new info to me. You've been with-holding information Mike! Moon Shape = Moon Type... the idea was to have 4 different "shapes" of moons. I never got around to finding good images for these, so right now we have four different colors of moons instead of four different shapes. So yeah, moon "shapes" have been implemented for some time now.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
|
14 Nov 2009, 00:48 |
|
|
|