Star Trek Fan Games
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Planets Bonus
http://bote2.square7.ch/forum/viewtopic.php?f=12&t=3342
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Author:  starfleet.command [ 16 Nov 2009, 14:14 ]
Post subject:  Planets Bonus

I would like to suggest a 3rd new bonus regarding the planets of a system: the Industry Bonus
+ 15% Industry

Author:  mstrobel [ 17 Nov 2009, 23:01 ]
Post subject:  Re: Planets Bonus

starfleet.command wrote:
I would like to suggest a 3rd new bonus regarding the planets of a system: the Industry Bonus
+ 15% Industry

Just an FYI, a new system that I'm working on will allow for many new kinds of planet/system/structure bonuses. You'll be able to create new ones in the editor, unlike the current system where you have a rather limited set of predefined bonuses.

Author:  Zeleni [ 18 Nov 2009, 11:46 ]
Post subject:  Re: Planets Bonus

You must have some bonuses in mind for deafult game so it would be nice if you post some of them so i can crete few icons :winkthumb:

Month ago i did few new bonus icons just for fun:

Image

Author:  starfleet.command [ 18 Nov 2009, 13:02 ]
Post subject:  Re: Planets Bonus

Zeleni wrote:
You must have some bonuses in mind for deafult game so it would be nice if you post some of them so i can crete few icons :winkthumb:

Month ago i did few new bonus icons just for fun:

Image


Good idea Zeleni, for example:

Crystal icon= Precious stones
Gold icon= Latinum and Precious Metals

Often the industry may also include the manufacture of jewelry (Precious stones), art objects, currency (in some minor races with Latinum and Precious Metals), soldier weapon (troops) ... etc.

Author:  mstrobel [ 19 Nov 2009, 21:40 ]
Post subject:  Re: Planets Bonus

Zeleni wrote:
You must have some bonuses in mind for deafult game so it would be nice if you post some of them so i can crete few icons :winkthumb:
Not so much, actually--I've got a lot of work to do just to get the system in place and make it work, so I haven't given a whole lot of though to what the standard set of bonuses will be. I figure a lot of ideas will come from the forums, but even opening up the discussion is a bit premature at this point. I have to create a mini programming language and compiler to make it work, and that's going to take a while.

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