View unanswered posts | View active topics It is currently 11 May 2024, 11:15



Reply to topic  [ 181 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
 Ship Capabilities- Debates 
Author Message
Cadet
Cadet
User avatar

Joined: 15 Jul 2005, 01:00
Posts: 61
Location: Aberystwyth, UK
Perhaps dilithium crystals are necessary to keep the quantum singularity stable? Mere speculation, mind....

_________________
You cannot beat a good old fashioned forced-labour camp!


23 Aug 2005, 10:37
Profile
Cadet
Cadet
User avatar

Joined: 14 Dec 2004, 01:00
Posts: 95
Location: The Empire State
I've had this sitting around for two years, you guys might find it interesting. It's a description of Romulan ship propulsion, it's completely non-canon although, it is writen by Starnbach. It partialy makes sense in a weird Star Trek way.
ImageImageImageImage

_________________
Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.


24 Aug 2005, 06:00
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Wow, I certainly did find it interesting.

It provides quite a nice history of Romulan/early Vulcan development, whilst not filling it in so much that any changes that future series/films/episodes may have can be ruled out.

Sternbach's work may not be perfect, but its often pretty much the only stuff to go on, so i'd taken it as canon until something proves it wrong.

It should definitely get this discussion going again, anyway. :D

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 Oct 2005, 13:39
Profile WWW
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 22 Nov 2004, 01:00
Posts: 201
Location: Nor Cal
I really have trouble with this. I've read it twice and it's filled with holes...

I'm sorry to say that Sternbach didn't do his homework here... I'm going to have to take this up again later next week (when time allows -- I hope). That will at least give me some time to read it a few times and really think it over....

We went through the debate on this one in the 'Romulan Warbird' thread.
botfii.armadafleetcommand.com/index.php?name=Forums&file=viewtopic&t=443&postdays=0&postorder=asc&&start=60

It's interesting, though, that he's come to some of the same conclusions I came to when I first thought about the problem of quantum singularitys as power sources. Still, he's got some things wrong.... I guess he doesn't have such great minds to contradict him as I have here on this forum.

_________________
No. I'm not back.


25 Oct 2005, 10:18
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
I said this would get the discussion going again! :D

I look forward to your post, ZDarby - although I likely won't understand a word of it! I tend avoid maths and physics like the plague! :wink: :lol:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


25 Oct 2005, 11:50
Profile WWW
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 22 Nov 2004, 01:00
Posts: 201
Location: Nor Cal
Quick sumary of the problems of this article:

1) History of Romulan exidus. We're back to the Mintakan paradox discussed in the warbird thread: Although Romulus is only 90LY away (74LY by this account) and can be made in a Vulcan lifetime STL. Mintaka is not. The Mintaka system (assuming Mintakans really inhabit the trinary system in the Orion constellation called 'Minataka') simply does not have the lifetime for colonization from Sargon's people, as they're all supergiant stars. Are they a blip in xeno-biological pre-history? Or does it point to a Romulan/Mintakan exidus at FTL during the Debrune civil war? I favor the latter. I didn't when it first came up in the Warbird thread, but I do now. I do not believe Sternbach has given this part of his article much thought.

2) Inaccurate physics in Romulan fusion evolution. When listing the evolution of Romulan fusion devices, number two was, "Enhanced Fusion. As above, with injection of tritium and other isotopes to increase power output." Tritium does not increase the usable power output of a fusion device. The reason for this is neutrons: 2/3rds of the mass of tritium is in neutrons. Neutrons are hard to capture and use as energy producers due to their electric neutallity. In other words, when tritium fuses up to 90% of the energy released by the fusion is put into particles you cant use for power: it's wasteful and dirty. (I won't get into the "other isotopes" comment, as it would be a whiney complaint of symantics.) I admit it is possible I misunderstand the statement, but I dont see how.

3) Singularity Radius. A quantum singularity of the mass 275 kilotonnes remains a singularity via it's mass alone (eg, no special force-fields acting upon it) has a radius 4.07e-13 meters -- ten orders of magnitude smaller than claimed here. You can find this by calculating the 'Schwarzschild radius' -- look up the equation on Wikipedea. This either means Sternbach was pulling numbers from his back-sides (and, all due respect, I wouldn't put it past him) or he intends to say that the singularity's radius is extended by grav-fields. Yet he does not say this at all -- he only says it's "suspended" by magnetic and gravitic fields. Not expanded or extended or anything else... IE, he says the singularity is simply held in place by the fields, not manipulated by them.

4) Energy extraction. The method of collecting energy from this system is crude, at best. And the description shows his ignorance of the field. What he's describing is an accretion disk around the singularity and active jets from it's poles, no doubt about it. Yes you can definately get energy from it. But the density of the stream is far from 'infinite', as is suggested -- large, for sure, but far from infinite; the energy for the polar jets and the system in general comes from *fusion* of the particles within the disk; and the jets of a stellar black hole -- from which this model is derived -- are pulled from the accretion disk because of the increadible magnetic fields of these objects; magnetic fields of the magnitude you would not dare attempt aboard a ship filled with humanoids... A far better extraction method would be Hawkings radiation. Again, this is dicussed in the Warbirds thread.

5) Materials for energy production. He says, "... the singularity could produce energy from literally any matter dromped into it." And then, "The most common fuel remained cryogenic deuterium, known for its ease of handeling; helium-3 and carbon-60 also produced usable energy for warp speeds." ... Um... Say what? Cryogenic *anything* is a pain to handle; any kind of hydrogen (be it H1, H2 or H3 -- H2 is deuterium) has a very low density and is therefor far from ideal for storage on a space-ship, where volume is limited. Helium-3 is even worse because it never really becomes a liquid. (I'll get to 'carbon-60'in a moment.) Lithium deuturide would a be a far better fuel source and it's poisonous! Since it's all being fused anyway, it doesn't really matter what fuel you drop into it... Again, the gentleman has simply not given enough though to it.

6) "Carbon-60". C-60 is a molecule, not an isotope. He's
saying that if you drop 60-atom carbon-buckyballs into the singularity you are more likely to get usable energy. This makes no sense. The molecule will get ripped apart long before the carbon makes any energy for the system... Unless, of course, carbon-60 refers to an as yet unknown isotope of carbon with 6 protons (the definition of carbon) and 54 neutrons. Sorry. I don't buy it.

I know the above comments are inflamitory. And I know they sound stuck-up. Still, Mr. Sternbach simply has not spent enough energy and effort into researching the subject. I had the advantage of the members of this forum to help me understand the problems better, so I suppose my critisisms are not fair. Still, it irks me to know the future of trek is in this man's hads...

... And this was supposed to be a short post. :(

_________________
No. I'm not back.


26 Oct 2005, 01:58
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
As I said, I don't do physics and maths, but I did do checmistry. (Didn't do that well, but I passed. :lol:)

You obviously know your stuff though, Zdarby, as I have said before.

Trek has always been based on the realms of the "just about possible with the right technology" or "quasi-real science".

As such, there will always be problems with it. When it gets down to explaining technologies that we only know hints and suppositions about, we will inevitably end up arguing til our faces turn blue.

From what little I do know about stuff though, I agree with what you say - it isn't properly thought through.

The Mintakan problem always seems to come back and haunt the Vulcan/Romulan/whatever "timeline". have often wondered it it is possible that they are some sort of quirk of nature, and that they are not acrtually related at all. It's either this, or as you say, they are proto-Romulan, not proto-Vulcan, and lost all their technology in the journey to their new homesystem.

As for technology and the energy extraction stuff though, i'll leave that to you. (And anyone else who has ideas on it)

I simply don't understand the complexities of power generation. (Coz I already have it!) :twisted: :lol:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Oct 2005, 08:55
Profile WWW
Cadet
Cadet
User avatar

Joined: 26 May 2005, 01:00
Posts: 63
Location: Vienna, Austria
i only read the first two pages of this thread, this is what came to my mind.

1. the game 'klingon academy' might help you with defining the ships values

2. the shields shouldn't be that much stronger than the hulls. in the series and all films, the shields (of the enterprise) are down to 0% in almost no time. then the hull is penetrated, which takes forever, making the guys on the bridge shake and fall *g* (this might only be to increase suspense)

3. in 'klingon academy' sensors are quite useful. if you have them running, you can target the enemys weapons/warpdrive/sensors or whatever u like. this 'hitting-where-it-hurts' should be reserved for ships with good sensors.
why not make the defiant weak and add a big bonus for it, if commanded by a command-ship with great sensors?

4. the romulans have plasm-torpedos or whatever they r called. they can penetrate shields and should be in the game :) in 'klingon academy', two well placed torpedos of this kind on the sensors of the enemy can render him blind ;)

@zell: hast du wavenet?

_________________
wer rasen säht, wird mäher ernten

http://toh.net.ms
http://www.cactusberry.net.ms

Image
wow, i did it ^^ thx moe!


06 Jan 2006, 12:17
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
You can do hit-and-run attacks on enemies in Starfleet Command 2 as well, but their shields obviously have to be down first.

Whilst it would be a cool addition, I don't really think that it would work well in BOTF - You fight, someone dies or runs away. The end.

Clean-cut battles like these make life a lot easier, and whilst there are people that crave such complexities and tactics in BOTF, the newbies certainly won't.

This game is designed to attract new players as much as the old ones, afterall. :wink:

Besides, if it hasn't already been implemented yet, I think it would be too big a change to have at such a late stage in the game. :(

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


06 Jan 2006, 13:05
Profile WWW
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
i think it would be awsome if the ship could do more then fight,

having them make research is cool they could make research on anomaly,find hiden stuff in sector,carry diplomatic mission,test prototype and much more

it would push player to use more then one type of ship instead of always building the strongest ship


28 Sep 2007, 03:05
Profile
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
am i the only one who think this?


26 Oct 2007, 08:05
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
nope ;)


26 Oct 2007, 08:43
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Sorry, Cange, I somehow missed your post here. Wouldn't have even noticed if it wasn't for Mal! :oops:

I've got some great news for you if you want your ships to research. Have a read of this:

Quote:
4.09 / Science Ship Research and Scanning

Every object in the game that can be researched can yield a research point, everything from a class G planet, to a nebula. A planet though or asteroid field can be researched only once. If a ship enters a system and find a planet type not yet encountered, it can research it (scan it) and receive research points (say 100 pts) for a planet - not a great deal, but useful at the beginning of a game when you're researching tech 2 and you have hardly any research structures in place yet.

Further objects include black holes, neutron stars, spaceborn entities, advanced random events ships, rogue comets, quasars etc, and mega-rare Class Y demon planets.

When a ship encounters these, you can select scan to research the object and gain research points. Of course, with hazardous objects, such as a neutron star, or Voth city ship etc, you risk destruction doing this...

For a full explanation and some stats, see Research and Scanning


That's the entry for research and scanning, as taken from the old TWAAO thread, (Things We All Agree On) a long-since deleted thread from the time of Gavin. You might wonder how I managed to grab that if it's deleted and what relevance it has?

Well quite simply the TWAAO thread has been adopted and modified for for the BOTF2 Database, which Dafedz kindly created for us - the research and scanning link above is part of that Database.

Dafedz has suffered from a major computer crash recently, so hasn't updated the Database in a considerable amount of time. However, Mike (The Supremacy Programmer) is usuing the Database as his bible, and will eventually let your ships have a research option.

Some ships - such as your science ships - will be better than others at research. As technology advances, other ships may supercede these ships, while some races do not even have them, instead opting to use scouts. Every race will be different in their tactics and ship uses, so it will be up to you to find these differences out for yourself... :wink:

...I don't know what the situtation is with BotE though so Mal will need to answer in a bit more detail. :lol:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Oct 2007, 10:38
Profile WWW
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
MoE, i think I let myself be inspired by all this ;)

actually, I'm not familiar with all the ideas on our german board (stopped reading all of them a while ago) so it might be that we have our own one but i think this idea with the first encounter of any different planet type is really a good one!


26 Oct 2007, 11:22
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Reasearch/scanning in this way won't be automatic - it will be a special option that you will have to click and your ship(s) will do it. It will take a long time to perform (Sveral turns), but just like with terraforming, as your ships get better, the speed increases.

The research that you get will only be small, but early game it will seem like a huge amount, in comparison to your early research efforts. And some things - such as Wormholes - can ONLY be discovered by doing a full survey of a sector. You won't find them just by travelling through on your way to somewhere else!

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Oct 2007, 11:54
Profile WWW
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
what about diplomacie,you could leave a ship into a minor race system and help the minor race understand your race that could help your relation with them ppl,or some random event could happen to minor race allowing you to send ship and assist them,you would receive the news in the summary that this race could have been infested with a plague and you would send a ship to assist them or to make things worse for them,depending on the race you have,

you would just leave your ship there and click on a special button like terraforming and scanning,after a while it would come up with a few idea and you could pick one from them
here is an example

you play as the dominion and you leave a ship in the system of a minor race who keep refusing every treaty you try to make with them and order the ship to research that race,after a while you would receive a message about diplomatic idea that ship came up with wich could something like

We have received diplomatic Idea from one of our ship...

"The "race" have proven to be more resilient to our diplomatic attemp maded by our diplomat,they have shown very little respect to the founder,the vorta in charge of the negociation suggested this action.

1-Send in the Jem Hadar to put them in line (50% of the population eradicated,add 100% fear from the dominion in that system)
2-we have come up with a special Virus that would infect they'r entire race,marking them forever for they'r defiance (-30% production from that system,100% fear from the dominion in that system)
3-Put an ambargo on they'r system to cut them out from the rest of the space (5 ship would be forced to stay in that system 30% fear from the dominion in that system and the neigboring system)
4-leave them alone for the moment (fear from the dominion would drop by 10% with all minor race)"

another example from the federation view

we have received Diplomatic idea

"after sometime negociating with the "race name" we have come to these conclusion

1-some sickness have been killing they'r ppl for sometime now we could leave a medical ship to help them find a cure for that sickness (forced to leave a medical ship in that system for 20 turn,add 50% acceptence from these ppl)

2-they request help to colonize the rest of they'r system we could leave a colony ship to them to assist them (lose a colony ship,add 20% acceptance to these ppl)

3-we could leave them sometime and see what the federation is about (do nothing)

here is a few example i think it would be great,it would add alot of job to but would give a cool feeling to the game and would make give a whole new perspective to diplomatic relation


26 Oct 2007, 21:42
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
I had similar hopes for something like this Cange, except i just plagarised it from the total war series, basically you get missions from either races central command, federation council etc and are tasked to complete them.

Obviously varying missions apply, such as minor race escort or some kind of diplomacy etc.

Regards Wolfe

_________________
Image


26 Oct 2007, 21:49
Profile
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
good to see im not the only one to hope for it :lol:

well if they plan on doin something like this i would be more then willing to provide alot of plot to help,scenario are my speciality


26 Oct 2007, 22:35
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Well, I think this is the sort of thing we had in mind with External Affairs, so the idea isn't too far fetched :).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


27 Oct 2007, 00:40
Profile WWW
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
cant wait to see how its gonna look


27 Oct 2007, 23:39
Profile
Crewman
User avatar

Joined: 13 Feb 2009, 15:44
Posts: 7
Location: Sunny Scotland ( must be a parralell universe )
Should the larger Romulan warbirds have a maximum range? They are supposedly powered by blackhole's so they shouldn't run out of fuel. They may run out of food eventually, but I think their ranges should be much larger.

Is it possible to decrease the power of a beam type weapon over range? I can't remember the name of the episode but in TOS when Mark Leonard played the Romulan Praetor in their new Destroyer the Plasma pulse was capable of destroying outposts at close range but lost its energy and was much less effective at longer ranges.

This could possibly help cloaked ships be much more deadly in the opening barrage of any surprise attack


13 Feb 2009, 17:59
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
a black hole isn't a perpetuum mobile..


13 Feb 2009, 18:06
Profile WWW
Crewman
User avatar

Joined: 13 Feb 2009, 15:44
Posts: 7
Location: Sunny Scotland ( must be a parralell universe )
it was just a thought.

what about letting ships refuel in nebulas or other anomalies? or when raiding a system


14 Feb 2009, 15:28
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Ships can refuel from Gas giants i beleive.

Regards Wolfe

_________________
Image


14 Feb 2009, 20:44
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Yes, they can refuel from Gas Giants. I'm not sure about nebulas though. If they don't already, it would be a good idea it add it in.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


15 Feb 2009, 03:00
Profile WWW
Crewman
User avatar

Joined: 28 May 2009, 18:18
Posts: 43
---


Last edited by Sheva on 17 Jun 2009, 17:36, edited 1 time in total.



11 Jun 2009, 18:20
Profile
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042
Hmm? Like a few of your posts, I don't understand if this is you condensing the current system, or making a suggestion. Because they seem to go both ways.


12 Jun 2009, 11:17
Profile
Crewman
User avatar

Joined: 28 May 2009, 18:18
Posts: 43
---


Last edited by Sheva on 17 Jun 2009, 17:37, edited 1 time in total.



12 Jun 2009, 12:55
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
You might be interested in the way Dafedz has done it in his Database, Sheva. Dafedz is the guy that came up with most, if not all of the structures, ships, and stats that are currently used in the game. He worked everything out on paper for us and compiled them into that Database. As you can see from the forums, it isn't perfect because the industrial outputs etc now need to be tweaked, but anywyas, here's his section on the Pros and Cons of the Empire's fleets:

Quote:
GENERAL BREAKDOWN OF PROS AND CONS

(Note - figures cited below for shield strength/powers etc may not reflect shiplist above due to ongoing editing of shiplist)

This table describes the overall strengths and weaknesses of each race. Rated from Poor, Average, Good, Best.

It was compiled in a points system, to get an overall feeling of each power's total effectiveness. Poor scores 1, Average scores 2, Good scores 3, and Best scores 4. (High scores 1, Medium scores 2, Low scores 3)
Image

*Good - although Dominion Beams are slightly outgunned by the Klingons, the Dominion have the most arrays.

Totals:

Image


This table may look a little wrong. But that's because in some place scores have been high in non critical areas. For instance the Cardassians score high in recharge, and economy, scoring them 8 points just for that. This table below just concentrates on the key issues of starship strength and ability.

Image


New Totals:

Image

A little more balanced. This though doesn't mean a Federation ship will always beat a Klingon, etc, these are only averages. Also, these figures and stats are not to be taken literally, they're just labels. To illustrate, the Klingons have a rating of Average Hull, whilst the Romulans have a rating of Good. But in most instances the Klingons are only just behind the Romulans in hull strengths.


After this table, Dafedz wrote an on-paper simulation of a battle between a Galaxy class and a Warbird, and then a Cardassian Dreadnought versus a Klingon Attack Cruiser I.

If you want to have a look at it, scroll to the bottom of This Page.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


12 Jun 2009, 13:28
Profile WWW
Admiral
Admiral
User avatar

Joined: 14 Jan 2009, 10:17
Posts: 2042
Wouldn't it be easier (for everybody) if you got to know how the game works and then make your comments, breaking them down to suggestions, changes, bugs, etc? I just find this method of throwing it all here and see what sticks a bit weird, that's all. Nothing against it though. Good to see more feedback here. I'm sure it'd be much more efficient if you'd actually posted based on actual knowledge about the game, so as to not create a bit of confusion in threads. Else, how can you know about balance in the game? :? Guesswork? :wink:


12 Jun 2009, 17:30
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 181 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.