As Kenneth said, Mike does plan to add a system governor. The governor will have priority functions, so for instance you could tell it to prioritise economic development (Trade Hubs, Retail Outlets...), or military development (Shipyards, Deuterium Plants, Sensors, System Defences...) and so on. Mke has also said that you'll be able to create pre-defined build lists for eg. new colonies and tell the system governors of all new colonies to follow the list. And of course, you can simply turn the system governor off if you're a micromanagement nut like me.
In addition, Mike is planning a major upgrade of the turn summary function, which currently only tells you what was built or what changed diplomatically during the last turn. In future, it will be able to tell you what each individual system is doing and the information will be colour-coded so eg. famine shows up in red. But the colour-coding can be manually set as well, so if you want famines to show up in purple then that what it will show up as.
These are all things Mike has said he will do, but please bear in mind that he also has a million and one one other things to do, ideas for the game are also continually evolving over time and may get replaced by different functions, or he may find that a function or feature cannot be programmed as originally intended. So please take the above as intended updates to the game, rather than as updates that are definitely coming soon.
Glad to see you've stopped being a lurker as well mate, you've only made three posts in two years.
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