Hey mknote, thanks for the report!
1. Ocampans: the issue has been fixed, but the fix hasn't been
released yet, which is why you're still encountering it.
2. Yes, we're aware of the population structure problems. I believe this is caused by a programming issue in the growth rate code. For the time being, our advice is...don't build the structures!
3. As above, don't build the structures!
4. The station crash bug is also known. The bug was introduced during the last update and has already been fixed. (But again, the update hasn't been released)
5. The intermittent crashes from when a minor joins you is known. Without checking, I *think* it's caused by some missing images. We're still working on the images so this bug might not necessarily be fixed in the next update, but we will do what we can to minimise any crash potential.
Questions:
1. Mike has hinted at future releases as .Iceman said, but he's currently moving home and has no access to his Supremacy-building computer. Work on the programming side of the game is therefore currently stopped, but work on all other aspects of the game (Images, 3D models, game text, etc etc) continues. Mike will start working on the game again once his apartment is all moved in. We know it's been a long time since the last release, but we're a fan-based game project with extremely limited resources. Mike is the only programmer. We're all volunteers. And we all have lives to lead. Development simply takes time. I know i've said this a lot over the forums, but please just have some patience.
2. There's no editor for the
current build - but there used to be one. The editor had a number of bugs and wasn't flexible enough to meet our needs, so Mike decided to scrap it during the last update. He therefore removed it from the download. And before you ask, the old editor is not compatible with the current release of the game either, so whilst I have a copy of it, the files would be useless to you as the editor crashes instantly on start up. A new editor is on Mike's list of things to do, but unfortunately so are a million-and-one other things. And half a million of those are of a higher priority (Eg. bug fixes), so it's not going to be coming any time soon. The bulk of the game files are .xml though; you can open - and edit - .xml files in Notepad. Just remember to make backups if you have a go.
3. .Iceman explained this one. It's known that it's a weird system, but it's one that is forced by the way in which the game works. We've already discussed the issue, but haven't come up with an effective compromise yet. But we hope to come up with a working solution eventually. Note that a per planet solution would mean the Federation have a significant early-game advantage over the other Empires though, which is what .Iceman alluded to.
4. Crystalline planets are a bit of an oddity; Mike added them without actually explaining what he intended them to be. We have come up with some ideas for a use though, such as making them mega-rich in Dilithium (With associated mining structures).
Demon planets are also still a work in progress.
5. For the Bajorans, we plan to have a Wormhole in their system eventually. Its not currently possible yet though. If the feature is added, the Barzans will also get a Wormhole in their system.
6. The Religious Holiday was created purely to test the Random Event system; it won't necessarily remain. We have an
Enormous List Of Randoms planned for the game, but that list too won't necessarily make it into the game in its' current form. Mike has said he plans to create a random events editor for us so we can create our own randoms, but since the main editor is a long way off, the randoms editor likely will be too.
7. As .Iceman said, some anomaly effects will probably be in the next release. Mike has been working on the scanning and cloaking code, but it's still a work in progress. Expect further updates in this area after the next release.
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