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Planet and other art gallery
http://bote2.square7.ch/forum/viewtopic.php?f=12&t=4137
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Author:  vjeko1701 [ 19 Feb 2011, 09:21 ]
Post subject:  Planet and other art gallery

Planets

Spoiler: show
Aldea
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Andoria
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Ardana
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Cardassia
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Denobula
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Generic desert 2
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Generic desert assimilated
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Earth
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Excalbia
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Ferenginar
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Generic gas giant 4
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Generic gas giant 5
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Generic gas giant 6
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Guardian of forever planet
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Qo'noS
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Romulus
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Remus
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Generic Rogue 2
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Generic Rogue 3
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Talos IV - original version
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Generic terran 1
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Generic terran 2
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Generic terran 3
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Generic terran 7 (4,5 and 6 were borrowed with permission from free orion, now that we have enough of our own versions, we could use only them. I always thought that by ver 1.0 we should have only our own original textures for all planet types)
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Generic terran assimilated 1
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Generic terran assimilated 2
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Generic terran assimilated 3
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Founder's homeworld
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T'Khul
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Vulcan
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HQ Screens

Spoiler: show
Game

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Mirror

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Random events

Spoiler: show
The Borg
They assimilate systems, initially invading with small scout ships and moving up to Spheres, Cubes and Tactical Cubes. The only way to completely destroy them is to wipe out their systems. When the Borg appear, you will gain a new option in Diplomacy to set up an Anti-Borg Alliance with the other powers. The chances of this random event occurring increases the longer a game is played, and the higher your tech level is. The Borg will always attack the strongest players first; including the AI. Once the most powerful Empire is assimilated, the Borg will then move onto the second most powerful Empire, and so on. They will be a much bigger threat than in BOTF.
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Sphere Builders
The Sphere builders slowly make the space around them uninhabitable, causing the inhabitants in nearby systems to die. You need to reach a certain tech level before your ships can take out the Spheres in combat.
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Species 8472
They pour out of a fluidic gate and destroy everything within sight - including Planets themselves. You have to fight them to stop the invasion. Species 8472 will only appear once the Borg have invaded, although if/when they appear will otherwise be random.
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Pirates
Complete loss of trade in a system for a number of turns.
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Alien Shipyard
The alien shipyard from Enterprise that repairs ships in exchange for resources and officers.
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Q
A random ship is thrown to a random sector. The ship will have to attempt to make it home under its' own fuel reserves, so making alliances with the locals will be essential. The chances of contact with the Borg - irrelevant of where in the Galaxy the ship is sent - are greatly increased.
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Caretaker Array
A random ship is sent to the Ocampa system in the Delta Quadrant. Contact with the Ocampa is impossible until the Caretaker is destroyed, but the Ocampa will be defenceless and prone to attack if you do this. The Caretaker is a bit weaker than the Edo Guardian.
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Subspace Bubble
A random ship is destroyed. No salvaging of the debris is possible.
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Subspace Anomaly
Same as BOTF, movement throughout the Galaxy is impossible for _____ turns. Affects ALL ships in the Galaxy.
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Graviton Ellipse
Movement impossible for X number of turns in a small ring of sectors. Gain a large amount of research if you scan it, and you get an increase in Deuterium supplies since ships are not travelling at Warp, but there is a loss of trade in affected Star Systems.
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Dark Matter Nebula
Damages all ships in the sector, 25% to 66% of ships hit points per entrance. This event can only occur in open space, not in a system.
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Ion Storms
Severely damages ships, stations, and structures in a system.
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Solar Flare
Renders ALL defences in a system inoperable, and significantly reduces energy output and morale in the system for a number of turns.
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Positive Temporal Disturbance
Increases all production, scientific output, and population growth in a random system for one turn.
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Negative Temporal Disturbance
Decreases all production, scientific output, and population growth in a random system for one turn.
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Hekaras Corridor Incident
Collapse of Subspace in a sector for at least 50 turns. This event cannot happen in a system. Travel through the affected sector is impossible, and the movement rate of ALL ships - irrelevant of the race or Empire - is halved until Propulsion 9 - Field Compression - is discovered. The likelihood of this event occurring increases with every turn, and once it has occurred once, it could cause a cascading effect causing it to happen again in multiple nearby sectors.
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Unstable Wormhole
A Wormhole randomly shifts endpoints.
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Wormhole Discovered
A Wormhole is discovered by one of your ships.
*Note - this random may become an actual event rather than a random. The image will stil be used if possible.
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Nebula Formation
A Nebula forms in a random sector. Nebulas cause ships and stations in the sector to lose shields and halves sensor ranges and scan strengths. Some types of Nebula may also cause damage to ships that enter them. Damaged ships will be destroyed if their hull reaches zero. Stations in such sectors may also be destroyed, but science stations will be immune.
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Nebula Collapse
A random Nebula turns into a Star system over a number of turns. The system will be extremely rich in Deuterium and Raw Materials. (Gas Giants, Asteroids, and Crystalline Planets)
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Solar Wind Change
Large increase in population growth for X number of turns. (Metaphasic radiation)
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Nexus Energy Ribbon
Ships "disappear" in a system/sector for a minimum of 120 turns. (10 years) There is slight damage to structures in the system, a small random change in system population, and a large increase in research output for several turns.
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Supernova
A System with a Red Giant Star is completely destroyed; the planets will cease to exist. You get a warning approximately 12 turns (A year) before the event, giving you time to start an evacuation.
Part 1
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Part 2
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Comet Strike
A random Planet in a system becomes barren. Extreme decrease in system population, many system structures are destroyed, the chances of an Earthquake/Volcano/Storm/Climate shift occurring on that planet is greatly increased during the next 12 turns.
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Asteroid Impact
Same as a Comet strike, but the devastation is somewhat reduced. Future Climate changes are more likely than with a Comet strike, but Volcanoes and Earthquakes are less likely. The Planet still becomes Barren, but can sustain a higher population than if a Comet had struck.
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Earthquake
Many structures destroyed, large decrease in population.
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Supermassive Volcanic Eruption
Decrease in population, some buildings damaged, chances of a climate change random event are greatly increased.
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Radioactive Explosion
X number of energy and research structures are destroyed, population is killed off at an increasing rate for X number of turns, decrease in energy research.
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Weather System Breakdown
Decrease in population, many structures are destroyed. If the system has a charge collector, the system gets an energy bonus for X number of turns and the damage is reduced.
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Atmospheric Disturbance
A random planet becomes uninhabitable.
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Climate Change
Same as in BOTF, a random Planet randomly shifts from one class to another.
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Ice Age
Exactly as it sounds, a random planet shifts to a polar planet. A moderate amount of population is killed by the sudden and unexpected change in planetary conditions.
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Polar Shift
Buildings damaged, decrease in population, Planet changes to "opposite" class; Volcanic to Barren, Barren to Desert, Desert to Terran/Jungle/Oceanic, Terran to Arctic. Rogue and Demon class Planets are not affected.
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Unstable Orbit
The population growth and/or food production of a random system randomly fluctuates.
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Tribbles
Population decrease, food production facilities destroyed, starvation in system.
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Neural Parasites
A random colony is wiped out. If the system is recolonised - by ANY race - the existing structures will be available to the new colony, except for any race-specific structures, eg. Federation Replicator.
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Geological Survey
Permanent increase in Dilithium/Raw Material output from a random system.
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Archaeological Dig Success
Large increase in system research production for 5 turns, small but permanent increase in system trade.
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Advanced Starship Discovered
Large increase in all areas of research.
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Advanced Starship Captured
Small increase in all areas of research, large increase in diplomatic ties with another random Empire.
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Defector
Large increase in research in a random field.
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Alien Fossils
Receive a small Biology research bonus.
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Mutation
Receive a large Biology research bonus.
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Lab Explosion
Receive a small Energy research bonus.
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Subspace Reaction
Receive a large Energy Research bonus.
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New Subroutines
Receive a small Computer research bonus.
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Discovery of Data
Receive a large Computer research bonus.
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Engine Malfunction
Receive a small Propulsion research bonus.
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Student Prodigy
Receive a large Propulsion research bonus.
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Geographical Expedition
Receive a small Construction tech bonus.
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Architectural Symposium
Recieve a large Construction tech bonus.
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Weapon Misfire
Recieve a small Weapons tech bonus.
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Wargames
Recieve a large Weapons tech bonus.
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Scientific Breakthrough
Small increase in research Empire-Wide for a long time.
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Discovery of the Dyson Sphere
Receive a large increase in all areas of research.
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Influx of Scientists
Large increase in a random tech area for _____ number of turns.
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Encounter the Cytherians
A random ship is dragged to the Cytherian system. Receive a large bonus in all areas of research, and relations with the Cytherians is opened.
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Encounter the Omega Particle
You are given the option to either research the Omega Particle, or destroy it. If you destroy it, there is a minimal chance that it will explode, destroying Subspace in the surrounding sectors, permanently halving movement rates in the three surrounding sectors and permanently causing the loss of trade in all systems in the surrounding area. If you decide to research it, you will get a 50% Empire-Wide research bonus to Energy for 10 turns, but the chances of Omega Exploding are considerably increased.
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Encounter the Think Tank
In exchange for a random amount of resources, the Think Tank will provide you with a 50% Empire-Wide research bonus for 5 turns.
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Test Beds
You are asked to provide resources towards a new scientific project. The more resources you commit, the greater the reward and the higher the chances of success.
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Data Lost
Decrease in amount of research gained in a particular field for 1 turn.
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Covert Scans
Gain info on enemy starships - future combat effectiveness increase.
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Fuel Leak
A random ship takes a small amount of damage and loses 50% of its fuel reserves.
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Salvage Operation
Gain _____ units of Dilithium\Deuterium\Raw Materials.
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Perfect Growing Conditions
+100% Food in a random system for 10 turns.
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Negative Growing Conditions
-25% Food in a random system for 20 turns.
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Famine/Drought
-100% Food in system for 10 turns.
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New Mining Methods
+100% Raw Materials production in a random system for 10 turns.
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Catastrophic Mining Accident
A random moon or asteroid field is destroyed. Permanently lose 10% raw material gain in system.
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New Operating Protocols
Repair rate of damaged ships in system increased by 25%.
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Artificial Intelligence
The game AI takes control of a random ship, which will then attack any nearby ships, stations, and worlds - irrelevant of who controls them - until you regain control of the ship or it is destroyed. Foreign Empires will take any attacks extremely seriously.
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Galactic Trade Summit
Relations improve with a random Empire/Minor race. Any Trade routes with this race permanently generate an extra 25% income.
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Positive Foreign Government Change
Relations with a random Empire or Minor Race improve.
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Negative Foreign Government Change
Relations with a random Empire or Minor Race worsen.
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Points Of Opportunity
+5% Espionage/Sabotage against a random rival Empire for 50 turns.
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Enemy Spy Defection
+20% Espionage/Sabotage against a random rival Empire for 20 turns.
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Compromising Material Uncovered
Small improvement in relations with another Empire.
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Enemy Leader Assassinated, Relations Improve
Relations with a random Empire/Minor Race considerably improve, small increase in morale Empire-wide.
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Enemy Leader Assassinated, Relations Worsen
Relations with a random Empire/Minor Race considerably suffer, small drop in morale Empire-wide.
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Popular Advisor Dies
Empire-wide drop in morale for 10 turns.
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Diplomat Rescued
Relations with a random Empire/Minor Race improve.
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Highway Robbery
Relations with a random Empire/Minor Race worsen.
No image yet available.


Diplomatic Success
Relations with a random Empire/Minor Race significantly improve.
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Diplomatic Failure
Relations with a random Empire/Minor Race significantly worsen.
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Pro-Empire Speech
Relations with a random Empire/Minor Race significantly improve, all trade routes with the Empire/Minor race permanently generate +10% income.
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Anti-Empire Speech
Relations with a random Empire/Minor Race significantly worsen, all trade routes with the Empire/Minor race generate -10% income.
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Undercover Reporter
Relations with a random Empire/Minor Race take a massive hit.
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Commercial Terrorism
-40% credits Empire-wide for 5 turns.
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Domestic Terrorism
Relations with a random Empire/Minor Race worsen, -40% trade on trade routes with that race.
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Propaganda
Morale randomly fluctuates for x turns.
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Terrorist Bombing
A random building in a random system is destroyed.
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Terrorist Bombing Of Ship Production
A ship that is in production is destroyed.
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Religious Holiday
Complete loss of production in a random system for one turn, +1 morale in system.
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Warp Core Breach
A random ship is destroyed.
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Manned Station Lost
A random station is destroyed.
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Enlistments Boost
Only occurs after war is declared, 25% increase in personnel gain for a long time.
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Academy Enlistments Record
50% increase in personnel gain for a short time.
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Officer Exchange Program
Increase in available officers for _____ turns.
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Dishonourable Discharge
25% loss in personnel gain for _____ turns, small decrease in morale Empire-wide.
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Academy Disaster
50% loss in personnel gain for 5 turns, large decrease in morale Empire-wide.
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Computer Hack
Propaganda in your Empire - empire-wide morale and Internal Security takes a hit.
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Terrorists Captured
Increase in morale, chances of terrorism decreased, enemy intelligence in your Empire suffers a small setback.
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Defector Captured
Morale boost empire-wide, enemy intelligence in your Empire suffers a major setback.
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Donation
_____ credits added to treasury.
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Embezzlement
_____ credits lost from treasury.
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Trade Guild Strikes
Trade from all trade routes ceases for _____ number of turns.
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Plague
X population per turn in a random system die until the plague is eradicated. You will need to send a medical ship to save your people. If you send a medical ship to a plagued enemy/minor race world, relations with the race will greatly improve.
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Refugees
Gain an alien Colony Ship.
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Splinter Colonies
A system breaks away from your Empire. You can regain control by either subjugating it or through diplomacy. Other Empires can also gain control of it in the same way, so you'll have to establish Diplomatic relations quickly!
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Conspiracy Uncovered
Large increase in morale Empire-wide, enemy intelligence in your Empire suffers a major long-term setback.
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Ext. Affairs Breakthrough
Increase in external affairs effectiveness for _____ turns.
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Ex. Affairs Crisis
Loss of external affairs effectiveness for _____ turns.
No image yet available.


First Contact Disaster
Minor Races become less sympathetic towards you.
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Severe Setback
Empire-wide drop in morale.
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Devastating War Averted
Empire-wide Morale increase.
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Civil War
Contact impossible with a minor race for 50 turns.
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Encounter With The Mirror Universe
+1 Morale Empire-wide and a small increase in research output Empire-wide.
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Guardian of the T'Kon
A random ship becomes trapped in a system for _____ turns. Players will be given a series of tasks to complete. Depending on a players ability to complete the tasks, the guardian will decide whether to allow your ship to continue in its mission, or will destroy it.
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Encounter with the Traveller
A random ship disappears for _____ turns. When it returns, it brings a large propulsion research bonus with it.
No image yet available.


Starship Lost
A random ship is permanently lost without trace.
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Encounter the Suliban Cabal
You gain some Biotech research points.
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Encounter the Guardian of Forever
Consequences still under discussion.
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Encounter the Earth Augments
Consequences still under discussion.
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Encounter the Kelvan Empire
Consequences still under discussion.
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Encounter Gamesters of Triskelion
You lose a random "hero"
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Author:  vjeko1701 [ 04 Apr 2011, 21:03 ]
Post subject:  Re: Planet and other art gallery

Updated the thread. We should also add random event, window and structure images. This would be perfect to show our progress in this area.

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