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Planet and other art gallery http://bote2.square7.ch/forum/viewtopic.php?f=12&t=4137 |
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Author: | vjeko1701 [ 19 Feb 2011, 09:21 ] |
Post subject: | Planet and other art gallery |
Planets
Spoiler: show Aldea Andoria Ardana Cardassia Denobula Generic desert 2 Generic desert assimilated Earth Excalbia Ferenginar Generic gas giant 4 Generic gas giant 5 Generic gas giant 6 Guardian of forever planet Qo'noS Romulus Remus Generic Rogue 2 Generic Rogue 3 Talos IV - original version Generic terran 1 Generic terran 2 Generic terran 3 Generic terran 7 (4,5 and 6 were borrowed with permission from free orion, now that we have enough of our own versions, we could use only them. I always thought that by ver 1.0 we should have only our own original textures for all planet types) Generic terran assimilated 1 Generic terran assimilated 2 Generic terran assimilated 3 Founder's homeworld T'Khul Vulcan HQ Screens Spoiler: show Game Mirror Random events Spoiler: show The Borg They assimilate systems, initially invading with small scout ships and moving up to Spheres, Cubes and Tactical Cubes. The only way to completely destroy them is to wipe out their systems. When the Borg appear, you will gain a new option in Diplomacy to set up an Anti-Borg Alliance with the other powers. The chances of this random event occurring increases the longer a game is played, and the higher your tech level is. The Borg will always attack the strongest players first; including the AI. Once the most powerful Empire is assimilated, the Borg will then move onto the second most powerful Empire, and so on. They will be a much bigger threat than in BOTF. Sphere Builders The Sphere builders slowly make the space around them uninhabitable, causing the inhabitants in nearby systems to die. You need to reach a certain tech level before your ships can take out the Spheres in combat. Species 8472 They pour out of a fluidic gate and destroy everything within sight - including Planets themselves. You have to fight them to stop the invasion. Species 8472 will only appear once the Borg have invaded, although if/when they appear will otherwise be random. Pirates Complete loss of trade in a system for a number of turns. Alien Shipyard The alien shipyard from Enterprise that repairs ships in exchange for resources and officers. Q A random ship is thrown to a random sector. The ship will have to attempt to make it home under its' own fuel reserves, so making alliances with the locals will be essential. The chances of contact with the Borg - irrelevant of where in the Galaxy the ship is sent - are greatly increased. Caretaker Array A random ship is sent to the Ocampa system in the Delta Quadrant. Contact with the Ocampa is impossible until the Caretaker is destroyed, but the Ocampa will be defenceless and prone to attack if you do this. The Caretaker is a bit weaker than the Edo Guardian. Subspace Bubble A random ship is destroyed. No salvaging of the debris is possible. Subspace Anomaly Same as BOTF, movement throughout the Galaxy is impossible for _____ turns. Affects ALL ships in the Galaxy. Graviton Ellipse Movement impossible for X number of turns in a small ring of sectors. Gain a large amount of research if you scan it, and you get an increase in Deuterium supplies since ships are not travelling at Warp, but there is a loss of trade in affected Star Systems. Dark Matter Nebula Damages all ships in the sector, 25% to 66% of ships hit points per entrance. This event can only occur in open space, not in a system. Ion Storms Severely damages ships, stations, and structures in a system. Solar Flare Renders ALL defences in a system inoperable, and significantly reduces energy output and morale in the system for a number of turns. Positive Temporal Disturbance Increases all production, scientific output, and population growth in a random system for one turn. Negative Temporal Disturbance Decreases all production, scientific output, and population growth in a random system for one turn. Hekaras Corridor Incident Collapse of Subspace in a sector for at least 50 turns. This event cannot happen in a system. Travel through the affected sector is impossible, and the movement rate of ALL ships - irrelevant of the race or Empire - is halved until Propulsion 9 - Field Compression - is discovered. The likelihood of this event occurring increases with every turn, and once it has occurred once, it could cause a cascading effect causing it to happen again in multiple nearby sectors. Unstable Wormhole A Wormhole randomly shifts endpoints. Wormhole Discovered A Wormhole is discovered by one of your ships. *Note - this random may become an actual event rather than a random. The image will stil be used if possible. Nebula Formation A Nebula forms in a random sector. Nebulas cause ships and stations in the sector to lose shields and halves sensor ranges and scan strengths. Some types of Nebula may also cause damage to ships that enter them. Damaged ships will be destroyed if their hull reaches zero. Stations in such sectors may also be destroyed, but science stations will be immune. Nebula Collapse A random Nebula turns into a Star system over a number of turns. The system will be extremely rich in Deuterium and Raw Materials. (Gas Giants, Asteroids, and Crystalline Planets) Solar Wind Change Large increase in population growth for X number of turns. (Metaphasic radiation) Nexus Energy Ribbon Ships "disappear" in a system/sector for a minimum of 120 turns. (10 years) There is slight damage to structures in the system, a small random change in system population, and a large increase in research output for several turns. Supernova A System with a Red Giant Star is completely destroyed; the planets will cease to exist. You get a warning approximately 12 turns (A year) before the event, giving you time to start an evacuation. Part 1 Part 2 Comet Strike A random Planet in a system becomes barren. Extreme decrease in system population, many system structures are destroyed, the chances of an Earthquake/Volcano/Storm/Climate shift occurring on that planet is greatly increased during the next 12 turns. Asteroid Impact Same as a Comet strike, but the devastation is somewhat reduced. Future Climate changes are more likely than with a Comet strike, but Volcanoes and Earthquakes are less likely. The Planet still becomes Barren, but can sustain a higher population than if a Comet had struck. Earthquake Many structures destroyed, large decrease in population. Supermassive Volcanic Eruption Decrease in population, some buildings damaged, chances of a climate change random event are greatly increased. Radioactive Explosion X number of energy and research structures are destroyed, population is killed off at an increasing rate for X number of turns, decrease in energy research. Weather System Breakdown Decrease in population, many structures are destroyed. If the system has a charge collector, the system gets an energy bonus for X number of turns and the damage is reduced. Atmospheric Disturbance A random planet becomes uninhabitable. Climate Change Same as in BOTF, a random Planet randomly shifts from one class to another. Ice Age Exactly as it sounds, a random planet shifts to a polar planet. A moderate amount of population is killed by the sudden and unexpected change in planetary conditions. Polar Shift Buildings damaged, decrease in population, Planet changes to "opposite" class; Volcanic to Barren, Barren to Desert, Desert to Terran/Jungle/Oceanic, Terran to Arctic. Rogue and Demon class Planets are not affected. Unstable Orbit The population growth and/or food production of a random system randomly fluctuates. Tribbles Population decrease, food production facilities destroyed, starvation in system. Neural Parasites A random colony is wiped out. If the system is recolonised - by ANY race - the existing structures will be available to the new colony, except for any race-specific structures, eg. Federation Replicator. Geological Survey Permanent increase in Dilithium/Raw Material output from a random system. Archaeological Dig Success Large increase in system research production for 5 turns, small but permanent increase in system trade. Advanced Starship Discovered Large increase in all areas of research. Advanced Starship Captured Small increase in all areas of research, large increase in diplomatic ties with another random Empire. Defector Large increase in research in a random field. Alien Fossils Receive a small Biology research bonus. Mutation Receive a large Biology research bonus. Lab Explosion Receive a small Energy research bonus. Subspace Reaction Receive a large Energy Research bonus. New Subroutines Receive a small Computer research bonus. Discovery of Data Receive a large Computer research bonus. Engine Malfunction Receive a small Propulsion research bonus. Student Prodigy Receive a large Propulsion research bonus. Geographical Expedition Receive a small Construction tech bonus. Architectural Symposium Recieve a large Construction tech bonus. Weapon Misfire Recieve a small Weapons tech bonus. Wargames Recieve a large Weapons tech bonus. Scientific Breakthrough Small increase in research Empire-Wide for a long time. Discovery of the Dyson Sphere Receive a large increase in all areas of research. Influx of Scientists Large increase in a random tech area for _____ number of turns. Encounter the Cytherians A random ship is dragged to the Cytherian system. Receive a large bonus in all areas of research, and relations with the Cytherians is opened. Encounter the Omega Particle You are given the option to either research the Omega Particle, or destroy it. If you destroy it, there is a minimal chance that it will explode, destroying Subspace in the surrounding sectors, permanently halving movement rates in the three surrounding sectors and permanently causing the loss of trade in all systems in the surrounding area. If you decide to research it, you will get a 50% Empire-Wide research bonus to Energy for 10 turns, but the chances of Omega Exploding are considerably increased. Encounter the Think Tank In exchange for a random amount of resources, the Think Tank will provide you with a 50% Empire-Wide research bonus for 5 turns. Test Beds You are asked to provide resources towards a new scientific project. The more resources you commit, the greater the reward and the higher the chances of success. Data Lost Decrease in amount of research gained in a particular field for 1 turn. Covert Scans Gain info on enemy starships - future combat effectiveness increase. Fuel Leak A random ship takes a small amount of damage and loses 50% of its fuel reserves. Salvage Operation Gain _____ units of Dilithium\Deuterium\Raw Materials. Perfect Growing Conditions +100% Food in a random system for 10 turns. Negative Growing Conditions -25% Food in a random system for 20 turns. Famine/Drought -100% Food in system for 10 turns. New Mining Methods +100% Raw Materials production in a random system for 10 turns. Catastrophic Mining Accident A random moon or asteroid field is destroyed. Permanently lose 10% raw material gain in system. New Operating Protocols Repair rate of damaged ships in system increased by 25%. Artificial Intelligence The game AI takes control of a random ship, which will then attack any nearby ships, stations, and worlds - irrelevant of who controls them - until you regain control of the ship or it is destroyed. Foreign Empires will take any attacks extremely seriously. Galactic Trade Summit Relations improve with a random Empire/Minor race. Any Trade routes with this race permanently generate an extra 25% income. Positive Foreign Government Change Relations with a random Empire or Minor Race improve. Negative Foreign Government Change Relations with a random Empire or Minor Race worsen. Points Of Opportunity +5% Espionage/Sabotage against a random rival Empire for 50 turns. Enemy Spy Defection +20% Espionage/Sabotage against a random rival Empire for 20 turns. Compromising Material Uncovered Small improvement in relations with another Empire. Enemy Leader Assassinated, Relations Improve Relations with a random Empire/Minor Race considerably improve, small increase in morale Empire-wide. Enemy Leader Assassinated, Relations Worsen Relations with a random Empire/Minor Race considerably suffer, small drop in morale Empire-wide. Popular Advisor Dies Empire-wide drop in morale for 10 turns. Diplomat Rescued Relations with a random Empire/Minor Race improve. Highway Robbery Relations with a random Empire/Minor Race worsen. No image yet available. Diplomatic Success Relations with a random Empire/Minor Race significantly improve. Diplomatic Failure Relations with a random Empire/Minor Race significantly worsen. Pro-Empire Speech Relations with a random Empire/Minor Race significantly improve, all trade routes with the Empire/Minor race permanently generate +10% income. Anti-Empire Speech Relations with a random Empire/Minor Race significantly worsen, all trade routes with the Empire/Minor race generate -10% income. Undercover Reporter Relations with a random Empire/Minor Race take a massive hit. Commercial Terrorism -40% credits Empire-wide for 5 turns. Domestic Terrorism Relations with a random Empire/Minor Race worsen, -40% trade on trade routes with that race. Propaganda Morale randomly fluctuates for x turns. Terrorist Bombing A random building in a random system is destroyed. Terrorist Bombing Of Ship Production A ship that is in production is destroyed. Religious Holiday Complete loss of production in a random system for one turn, +1 morale in system. Warp Core Breach A random ship is destroyed. Manned Station Lost A random station is destroyed. Enlistments Boost Only occurs after war is declared, 25% increase in personnel gain for a long time. Academy Enlistments Record 50% increase in personnel gain for a short time. Officer Exchange Program Increase in available officers for _____ turns. Dishonourable Discharge 25% loss in personnel gain for _____ turns, small decrease in morale Empire-wide. Academy Disaster 50% loss in personnel gain for 5 turns, large decrease in morale Empire-wide. Computer Hack Propaganda in your Empire - empire-wide morale and Internal Security takes a hit. Terrorists Captured Increase in morale, chances of terrorism decreased, enemy intelligence in your Empire suffers a small setback. Defector Captured Morale boost empire-wide, enemy intelligence in your Empire suffers a major setback. Donation _____ credits added to treasury. Embezzlement _____ credits lost from treasury. Trade Guild Strikes Trade from all trade routes ceases for _____ number of turns. Plague X population per turn in a random system die until the plague is eradicated. You will need to send a medical ship to save your people. If you send a medical ship to a plagued enemy/minor race world, relations with the race will greatly improve. Refugees Gain an alien Colony Ship. Splinter Colonies A system breaks away from your Empire. You can regain control by either subjugating it or through diplomacy. Other Empires can also gain control of it in the same way, so you'll have to establish Diplomatic relations quickly! Conspiracy Uncovered Large increase in morale Empire-wide, enemy intelligence in your Empire suffers a major long-term setback. Ext. Affairs Breakthrough Increase in external affairs effectiveness for _____ turns. Ex. Affairs Crisis Loss of external affairs effectiveness for _____ turns. No image yet available. First Contact Disaster Minor Races become less sympathetic towards you. Severe Setback Empire-wide drop in morale. Devastating War Averted Empire-wide Morale increase. Civil War Contact impossible with a minor race for 50 turns. Encounter With The Mirror Universe +1 Morale Empire-wide and a small increase in research output Empire-wide. Guardian of the T'Kon A random ship becomes trapped in a system for _____ turns. Players will be given a series of tasks to complete. Depending on a players ability to complete the tasks, the guardian will decide whether to allow your ship to continue in its mission, or will destroy it. Encounter with the Traveller A random ship disappears for _____ turns. When it returns, it brings a large propulsion research bonus with it. No image yet available. Starship Lost A random ship is permanently lost without trace. Encounter the Suliban Cabal You gain some Biotech research points. Encounter the Guardian of Forever Consequences still under discussion. Encounter the Earth Augments Consequences still under discussion. Encounter the Kelvan Empire Consequences still under discussion. Encounter Gamesters of Triskelion You lose a random "hero" |
Author: | vjeko1701 [ 04 Apr 2011, 21:03 ] |
Post subject: | Re: Planet and other art gallery |
Updated the thread. We should also add random event, window and structure images. This would be perfect to show our progress in this area. |
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