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Genetically Altered Manual Labourer
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Joined: 17 Aug 2009, 01:31
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It's just so cool to see you post, my insane comment was worth it. :bigthumb:

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Supremacy Manual (http://botf2.star-trek-games.com/viewtopic.php?f=13&t=3298)


12 Sep 2011, 21:58
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
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Wolfe? You still live? Welcome back mate!

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14 Sep 2011, 20:06
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Crazed Emissary of the Photoshop
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Well, back home, I still don't have internet in my apartment so I'll only be able to "report" once or twice a week.

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16 Sep 2011, 17:27
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Ship Engineer
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Oh no!
Well college work comes first I guess.
:borg:

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16 Sep 2011, 17:39
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Crazed Emissary of the Photoshop
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Well yeah, but in 5-6 years I hope you'll have a good chief engineer.

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16 Sep 2011, 18:02
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Cadet
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Just to tell you guys. I'm feeling the urge to play BOTF (2) now. Can't wait till it's out from pre-alpha.

Any chance to get some paceholders here, maybe even a remote target for an update release?


19 Sep 2011, 10:14
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Genetically Altered Manual Labourer
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We're..., or maybe I should say I am just in the dark as you. On the off chance that artwork is holding up the project, I've been cranking out stuff as fast as I can. I really miss this game. I guess I should go back and play the old one. It has been a while.

vjeko1701 wrote:
Well yeah, but in 5-6 years I hope you'll have a good chief engineer.

We know we will. Good voyage to ya!

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19 Sep 2011, 14:33
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trouble is with botf after a while its like scraping your head against a rock, especially with the knowledge that theres almost another option out there


05 Oct 2011, 22:19
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Genetically Altered Manual Labourer
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I know what you mean...

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06 Oct 2011, 06:55
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reallybig wrote:
trouble is with botf after a while its like scraping your head against a rock, especially with the knowledge that theres almost another option out there



:wtf:


12 Oct 2011, 17:12
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Crewman
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the memory drain or whatever it is when it tries to process turns


19 Oct 2011, 14:13
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Captain
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mstrobel wrote:
Supremacy is a rather complex piece of software. I wouldn't let anyone near it without the equivalent of a Computer Science degree, or at least 3+ years of relevant experience :). Too many subtleties in the design.


Hey, good news! I'll be able to help next year! Or maybe 1.5 years, depending on the CS department.

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02 Nov 2011, 20:23
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Evil Romulan Overlord of Evil - Now 100% Faster!
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You're already helping with the forum update!

...Oops, that's not public knowledge yet... :mischief:

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02 Nov 2011, 21:05
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Crazed Emissary of the Photoshop
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Great news indeed.

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05 Nov 2011, 12:08
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Matress_of_evil wrote:
You're already helping with the forum update!

...Oops, that's not public knowledge yet... :mischief:


I guess it is now... in other news, I return! Sorry for being absent for so long. This darn "school" thing and getting involved in yet ANOTHER Star Trek forum have absorbed my time.

mstrobel wrote:
Supremacy is a rather complex piece of software. I wouldn't let anyone near it without the equivalent of a Computer Science degree, or at least 3+ years of relevant experience :). Too many subtleties in the design.


Well..... I may be going to university for Computer Science, so that should be nice and stuff.... I've also been learning about C++ and C# (why are they so complicated? WHY??!?) in preparation for perhaps being able to do something about this rather large and rather complex piece of software (I took a look at the DLLs in an editor once... how frightening).

ANYWHO! So I should be far more regular now that everything is beginning to die down, and also starting February I will have oodles upon oodles of free time... more C# for me (or perl, or java, or ruby, or assembler (well, perhaps not quite that low-level), or whatever it takes to start programming for this). Until then: RANDOM EVENTS FOR ME! I do rather miss writing them. Speaking of which, how are they coming along Matress?

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May... now with expectedly warm weather!


05 Nov 2011, 16:26
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So welcome back Captain Andrew and yes that is good news.

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05 Nov 2011, 18:23
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Cadet
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So it's a new year (actually it has been for 1 month now :P). What are the plans for this year? How is the project doing and most importantly our dev team. As one of your loyal fans, I still wish to see this project enter Alpha, hopefully pretty soon. Was there any luck recruiting new people. In the past 6 months I have learned Fortran (because I had to in school). I doubt that's of any use, but if there is a sight remote chance it is, I'd like to help. (I really can't be bothered to learn anything now, my school aint doing too good. )


02 Feb 2012, 01:57
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Best of luck with your studies Zweistein000. We are all plugging away and hoping for a new release though I cannot say when.
:borg:

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02 Feb 2012, 20:06
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I'm just glad that the project's chugging along. Been satiating my thirst for BOTF by playing the old one...ewww... :P

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06 Feb 2012, 02:59
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ya unfortunately the only programming i know is for facility automation and controls. ladder logic, rockwell hmi, so forth. and even those skills are starting to get rusty. but if you did need someone to program a valve to open or a pump to start im your man.


09 May 2012, 10:59
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Thanks for the offer solas and glad to have your input.
We are willing to wait for someone to learn a new skill. That is especially true if you already have programing skills.
:borg:

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09 May 2012, 14:20
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Crazed Emissary of the Photoshop
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Big report: A Croatian programmer has just contacted me wanting to join the project. He would need all the code/ui/art we did but would start his own code from scratch in high-level rapid development language - Python.

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17 Sep 2012, 14:12
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Great news - I would ask if blender's game engine could be used for a combat engine. Python is run when blender loads.
:borg:

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17 Sep 2012, 17:08
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Genetically Altered Manual Labourer
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Those Croatians. :clap: We need to go easy on the guy and not ask for every new feature under the sun. If we could just take what we have and turn it into an actual working game...

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18 Sep 2012, 05:33
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Crazed Emissary of the Photoshop
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hehehe, everybody is trying to defeat us but in the end we save the day :P

He'll be registering soon explaining his exact plans.

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18 Sep 2012, 10:10
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vjeko1701 wrote:
He'll be registering soon explaining his exact plans.

That will be interesting.
But don't be too enthused, starting his own code from scratch is nothing else but starting the whole project from scratch.
And on Python can be argued. :)


18 Sep 2012, 10:45
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Crazed Emissary of the Photoshop
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VinculumOne wrote:
vjeko1701 wrote:
He'll be registering soon explaining his exact plans.

That will be interesting.
But don't be too enthused, starting his own code from scratch is nothing else but starting the whole project from scratch.
And on Python can be argued. :)


I know...but it's better than nothing ;)

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18 Sep 2012, 11:04
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VinculumOne wrote:
vjeko1701 wrote:
He'll be registering soon explaining his exact plans.

That will be interesting.
But don't be too enthused, starting his own code from scratch is nothing else but starting the whole project from scratch.
And on Python can be argued. :)

It is just another six years to me.
We can call it Star Trek into the Next Great Hope
:borg:

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18 Sep 2012, 14:24
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A quick look at the blender game engine and there is a way to do multiplayer. We will see.
:borg:

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19 Sep 2012, 00:45
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