Supremacy Pre-Release Download
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Oops...Acrklor = Martocticvs.  That's what happens when you read and type too fast for your own good. 
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| 02 Aug 2008, 13:04 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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Quantum duplicates? 
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| 02 Aug 2008, 19:19 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Nah, I just forgot to deactivate your cloaking device and targeted the nearest other ship, fellow Romulan. 
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| 02 Aug 2008, 22:01 |
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xgamer3000
Crewman
Joined: 03 Aug 2008, 06:25 Posts: 1
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Hello all BOTF2 testers (me now included):
I'm not completely sure if this is a bug (what I am about to tell you) but when I am the Federation in the latest patched supremacy game, and build the ship yard in the Sol system, and then try to build a colony ship after that, and wait a couple turns, the ship is not even starting to build!
Is there something I'm doing wrong here, is this a bug in the game, or do I have to wait longer for the ships to be built on Earth?
Anybody know anything about this?
Tom Anderson
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| 03 Aug 2008, 06:31 |
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Kambe
Crewman
Joined: 02 Aug 2008, 11:38 Posts: 8 Location: Croatia
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| 03 Aug 2008, 06:48 |
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Kambe
Crewman
Joined: 02 Aug 2008, 11:38 Posts: 8 Location: Croatia
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I have some problems with ship building, I am at tech lvl 4, but I didn˙t get the Cruiser 2 or Colony Ship 2 at tech lvl 3.
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| 03 Aug 2008, 07:10 |
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mika83
Crewman
Joined: 03 Aug 2008, 13:58 Posts: 4 Location: Germany
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There is another annoying bug since the last update: If a building upgrade (e.g. farm) is added to the queue and there is already another upgrade (e.g. intel) in it, then I get an "unexpected error".
I also get one with the autosave. The auto.sav is empty and clicking "Load Game" in the main screen causes the "unexpected error".
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| 03 Aug 2008, 14:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Check your resource levels when building ships--it could be that you're short on Dilithium, Deuterium, Personnel, or Raw Materials.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 03 Aug 2008, 16:14 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The facility upgrade bug has been fixed in today's update, as has the crash due to dequeuing a build project with a cost of zero (0), and the issue of "% Personnel Training" bonuses not being applied.
Saved games from the last couple versions *should* continue to load after applying this update, but as always, there are no guarantees.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 03 Aug 2008, 19:26 |
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Greenlantern
Crewman
Joined: 03 Aug 2008, 08:37 Posts: 1
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Hi Guys , Mike just like to say Great Game . Im Really enjoying testing it , Im running it on a Windows Vista 64 bit system , Intel-Core 2 Duo 3.0 Ghz , 4 Ghz ram , GeForce 8800 GTX video card , SB X-FI sound card . Ive noticed some Bugs , but they've allready been mentioned by other players on the Board . The Game looks very Crisp and Clean , I cant wait until you finish it . Supremacy Rules !!!!!!!!!
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| 04 Aug 2008, 23:24 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 04 Aug 2008, 23:59 |
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Spacey
Crewman
Joined: 05 Aug 2008, 04:38 Posts: 3
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Hi guys, I just learnt of this project a week ago and im very impressed at the currunt build of the game. Keep up the good work and I have to say Thanks to the developers for saving botf it was a great game with great flaws. 
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| 05 Aug 2008, 04:44 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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_________________ Alhu na shiar!
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| 05 Aug 2008, 05:28 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 05 Aug 2008, 05:39 |
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Kambe
Crewman
Joined: 02 Aug 2008, 11:38 Posts: 8 Location: Croatia
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| 05 Aug 2008, 13:42 |
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SargentWild
Crewman
Joined: 05 Aug 2008, 19:55 Posts: 4
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Last edited by SargentWild on 06 Aug 2008, 16:19, edited 1 time in total.
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| 05 Aug 2008, 21:27 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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I'am guessing it died half way through updating. Did you try and start uip again and see if the updater managed to complete. I don't know whether any firewall settings may have an effect on the updater process either i'am afraid.
Regards Wolfe
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| 05 Aug 2008, 21:35 |
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SargentWild
Crewman
Joined: 05 Aug 2008, 19:55 Posts: 4
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I have just successfully run the default game through a couple of turns. The one thing I did different was to wait for the updater, instead of clicking on "single player". No software firewall, just the DSL gateway firewall(which has low settings).
So I'm up and running, now. I wonder if the open "single player" window affected things?
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| 05 Aug 2008, 21:49 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Possibly, if the updater was either scanning or updating files, the effect of starting a new game could have caused a conflict. My guess is that MStrobel hasn't put a lock or notification telling the user to wait for the updater to finish before starting a game yet.
Regards Wolfe
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| 05 Aug 2008, 22:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Hi SargentWild,
Welcome to the forums! The error you posted is actually rather unusual. It seems the error occurred on the render thread, which suggests that something went wrong in the Direct3D renderer, the DirectX library itself, or your video driver. I would be surprised if you saw that error again.
You should be able to start the update at any point, because it does not depend at all on the current state of the game. All it does is download files in the background, and the changes are not applied until after the game exits. In theory, you should be able to begin an update while a game is in progress, while a game is starting, or at any other time.
Regards, Mike
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 05 Aug 2008, 22:55 |
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Spacey
Crewman
Joined: 05 Aug 2008, 04:38 Posts: 3
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I've played 5 150 turn matchs as each race in multiplayer by myself and all up iv'e only had 2 crashes involving unhandled exeptions and only 1 uneplained crash to desktop. The first 3 were before the lastest patch the other 2 were played after. My System: AMD X2 5600+ Foxconn 590 SLI Chipset Mobo 4 Gigs of 800mhz ram X-Fi Gamer Sound card XFX 8800GTX 768mb graphics Running on Windows Xp Service Pack 2 Good going for an Alpha  !!!!
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| 06 Aug 2008, 03:20 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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_________________ Alhu na shiar!
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| 06 Aug 2008, 05:49 |
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Kirktitude
Crewman
Joined: 08 Dec 2007, 03:05 Posts: 37 Location: California US
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I think a gold cd/dvd would be a nice touch. I remember not thinking very highly of them, until I got one of my own. So I think the people who helped out a lot would really appreciate it. 
_________________ If you wear yellow; You are a prosporous fellow If you wear blue; Long life will come to you But if you wear red; You will soon be dead!
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| 06 Aug 2008, 07:38 |
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fbedit
Crewman
Joined: 19 Jul 2008, 23:51 Posts: 1 Location: Melbourne
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kudos.. on the game, ive quetly been paying attention, was around briefly for the botf2 project that disappeared... but this when i first got it.. was beyond my ideas on what someone would build.. so congrats to all involved, bugs... have all been mentioned.. or fixed that ive come accross, no need to thank me n shiznit.. youve done it enough to others.. but thanks for all the effort.. and future effort that you have and will put into this
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| 06 Aug 2008, 14:22 |
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mika83
Crewman
Joined: 03 Aug 2008, 13:58 Posts: 4 Location: Germany
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Why can I build a Cardassian Listening Post whilte playing Federation? Is it a bug?
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| 06 Aug 2008, 16:28 |
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SargentWild
Crewman
Joined: 05 Aug 2008, 19:55 Posts: 4
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I hope this is not a duplicate report, but I did not see a known issue thread, or post.
When I right click and select system, I will get old information for Sol system, from (about) turn 5. I'm playing Federation.
This will occur unless: 1) I have Sol system selected when I right click. 2) I have a member system selected when I right click, and use the drop down menu at the top of the system screen. 3) Use the drop down menu at the top of the system screen to change to another system, then back to Sol sytem.
So any right clicks off of Sol system that go directly to Sol system will generate the problem, with the "drop down" menu providing correct information for Sol system.
________
Awesome work btw, what you have done so far is incredible. If the copy of Gmax at Turbo Squid is any good, I'll see about helping with models and artwork.
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| 06 Aug 2008, 16:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 06 Aug 2008, 17:25 |
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SargentWild
Crewman
Joined: 05 Aug 2008, 19:55 Posts: 4
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I got another error today, this one for memory, looks like:
Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at MS.Win32.UnsafeNativeMethods.GetMessageExtraInfo() at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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| 07 Aug 2008, 00:53 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 08 Aug 2008, 01:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Aug 2008, 21:59 |
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