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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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_________________![Image](http://star-trek-games.com/images/Supremacy_banner_smaller.jpg)
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10 Jul 2010, 22:38 |
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Tethys
Crewman
Joined: 06 Jul 2010, 00:04 Posts: 31
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Well that is very interesting. I especially like the fact that it will have negative as well as positive effect on the outcome of a situation. Will you be able to name your operative(s)? This would be preferable of course.
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11 Jul 2010, 00:32 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Tethys wrote: Will you be able to name your operative(s)? This would be preferable of course. Yes, I think that will be a necessity. However, some of your personnel will be well-known figures from Trek canon, so you probably won't want to rename those ![Smile :)](./images/smilies/smile.gif) . ... Then again, I suppose you might want to rename Kirk to "Captain Dickweed" and Picard to "Ambassador Awesome".
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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12 Jul 2010, 17:38 |
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AlexMcpherson
Ensign
Joined: 10 Apr 2010, 16:28 Posts: 138
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Captain Tornshirt and Captain Twohairs ![Big Thumb :bigthumb:](./images/smilies/bigthumb.gif)
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13 Jul 2010, 18:08 |
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Zweistein000
Cadet
Joined: 22 Aug 2009, 08:06 Posts: 72 Location: Slovenija
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(long time-no see, I know) Cool when can we expect the new update? If I remember correctly the game shuld go full Alpha in october. Wake me up when september ends ... (Lol, this song os soooooo ![Lol :lol:](./images/smilies/lol.gif) annoying)
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12 Sep 2010, 18:48 |
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Zweistein000
Cadet
Joined: 22 Aug 2009, 08:06 Posts: 72 Location: Slovenija
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ANWSER ME!!!! Or I'll make sure that you die slowly! ![Romulan :romulan:](./images/smilies/romulan.gif)
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15 Sep 2010, 09:34 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Death may only be metered out by an approved forum admin. Which just happens to include ME. ![Twisted :twisted:](./images/smilies/twisted.gif) There's no date set yet. We've been saying until recently that we would be releasing the update in August, but in the last three or four days Mike has been making more than a few important changes to the interface. These changes both make the game easier to use, and make it look better. The changes also impact how any future combat system will be implemented, and are allowing us to test whether the models we have so far will actually work ingame - and that they actually look good enough to use in the first place. So the release date has slipped a little, but it's for very good reasons, I assure you. Only Mike knows when the game is ready and we will announce it when the time comes.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." ![Image](http://folding.extremeoverclocking.com/sigs/sigimage.php?t=46574&c1=FFFFFF&c2=000000&c3=000000&c4=0000CC&c5=FFFFFF) ![Image](http://star-trek-games.com/images/Supremacy_banner_smaller.jpg)
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15 Sep 2010, 11:03 |
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starfleet.command
Starfleet Ambassador to the French Peoples
Joined: 19 Jul 2009, 12:25 Posts: 471 Location: Les Pennes Mirabeau (13) France
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I saw the last pictures in the last posts, it's a wonderful work about these changes.....GOOOOOOOD LUUUUUUUCK the team!!!!!! IT WILL BE A GLORIOUS GAME!!!!!!!!!!!!! ![Bolian :bolian:](./images/smilies/bolian.gif)
_________________I'm a Starfleet Security member. Spammers, never venture to come drag bad posts, me and my friends (admin and moderators) we are a very large army ready to battle you. Be warn!!! ![Image](http://nsm05.casimages.com/img/2010/12/14//101214075537775257309681.jpg)
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15 Sep 2010, 14:46 |
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Xcathdra
Crewman
Joined: 19 Nov 2010, 02:33 Posts: 3
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I know there is a delay with my post and this topic, but since im new, the info is new ![Grin :D](./images/smilies/icon_grin.gif) Why not take the random event (Ion Storm 1) and have it shut down any building that requires energy for use for say 5-10 turns. Random event, affects the sectors but not permanently, and adds a hickup in the game that causes a minor disruption to plans of the player. Just a thought.
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07 Dec 2010, 02:59 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We haven't done anything with the random events in terms of putting them in the game yet. Mike did say once that he planned to create an editor specifically for the randoms, but he hasn't mentioned it since.
We've had much more pressing things to work on lately, so I honestly don't know when we're going to start working on the randoms. As they stand, they are still conjectural, so we won't know for sure what can actually be done until we can actually try. When that time comes, we can start making the changes that are necessary.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." ![Image](http://folding.extremeoverclocking.com/sigs/sigimage.php?t=46574&c1=FFFFFF&c2=000000&c3=000000&c4=0000CC&c5=FFFFFF) ![Image](http://star-trek-games.com/images/Supremacy_banner_smaller.jpg)
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07 Dec 2010, 10:48 |
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