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Star Trek Fan Games - View topic - Supremacy Pre-Release Download
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 Supremacy Pre-Release Download 
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Lieutenant
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I notice the same, but only time it hangs like that is when you set a fleet to explore mode.


14 Sep 2007, 13:08
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okeey.. here are some things I noticed... don't know if somebody allready posted them... but here are they :

- when you want to unscrap a building (right mouse click) the menu bar comes up..
- If you’ve researched cruiser II… you can still built cruiser I… but once you’ve researched cruiser III you can’t build cruiser II anymore.. but you can still built cruiser
- Outposts don’t upgrade automatically.. don’t know if they are suppost to?
- About crew experience…. I happened to notice that the exp. Of my contruction ship I… was legendary 9007 from the moment I build it… (turn.. 157)… and the exp of my explorer I ship… was legenday 6798… but I have that ship since turn 40 …
- How do You create a new taskforce… cause I couldn’t make my 2 construction ships to be in the same group…
- I also happened to notice that there isn’t any construction ship II research possible at all…. Saw no picture or.. ‘image missing’ with the name.. construction ship II in de “research matrixâ€￾

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14 Sep 2007, 14:34
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15 Sep 2007, 00:17
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The problem happened on turn 63-65 then stopped and then started again around turns 68 and then I stopped playing lol

Anyways, I also did have about all my ships on explore at the time so it might be something with that?

Again, great start to what can easily be an awesome game!


15 Sep 2007, 06:44
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It sounds like the exploration algorithm needs to be reworked (it was a first draft anyway). Probably best not to use the Explore order for now.

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15 Sep 2007, 18:27
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- when you want to unscrap a building (right mouse click) the menu bar comes up..
• it’s an production facility

- How do You create a new taskforce… cause I couldn’t make my 2 construction ships to be in the same group…
• OK it works now.. tnx :D


NEW ITEMS
- About the construction ship --> if you want to build an outpost 2 with 2 construction ships I it takes a hell of a lot of time... about 40 turns aproximately.... don't know if this is supposed to take thát long.. ? :roll:

- It is not yet possible to attack or subjugate a minor race.. I guess this is so because there not yet any form of diplomacy available!?

edit - Scrapping vessels? not yet possible!?
- And.. why the hell can my scout I cloak 8O :D 8) :twisted: :twisted:

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15 Sep 2007, 20:07
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Firstly id just like to say (along with everyone else) well done and so far so good.

- A few things ive noticed and just reading back through the recent posts...the problem when it takes ages to turn and "process ship movement" is down to your ships being set to explore mode, and when they reach their exploration limit and try to explore systems outside of their range it hangs for a minute or so on "processing ship movements" so for now you either have to watch your ships or inhabit as many systems as possible to increase your range throughout the galaxy.

- Secondly im on turn 595 i have inhabited a few systems i just over half way through in research, one thing ive noticed is that with "Sol" the system has a max pop of is it 210 and i have found that i have to keep building plasma reactors to keep all the buildings operational. I currently have 18 structures and 5 that are not operational (see image) whereas other systems such as the Breen homeworld have a max pop of 400! I dont know whether you can upgrade the max pop of sol or whether its possible that when you upgrade your plasma reactor there's a bigger jump in output to compensate?

- Thirdly when you build the colony ship II the game crashes - - If i remember rightly the game turns up and "unhandled exception" and closes.
This also creates the problem that i cant inhabit anymore colonies lol

- I don't know if it is just me but could you explain the point of science stations? They look like a great i dont know whether you have a plan for them? or do they improve research points or something like that?, also could it be possible to build a science station and a outpost/starbase in 1 system, i currently have a random science station in a random system that i dont currently control becuase i have an outpost in all of my systems. Also i dont know if this is intention but starbases/outposts and science stations take absolutely ages to construct with the construction ship I.

- Is there any way to scrap ships? i have reached the point where im -54 credits.

I think thats it, i love playing the game, i cant wait until its finished
Keep up the great work!!


[/img]


16 Sep 2007, 13:53
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16 Sep 2007, 16:19
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I hope each game is moving towards dedicated planets type play rather then a jack of all trades, makes the galactic map more interesting. If you have an area heavy in science bonus resources or nebulae etc then no doubt you have systems which focus on research, which means you have to protect them heavily and they become vital areas in a time of war.

Makes for an interesting game :D

Regards Wolfe


16 Sep 2007, 21:32
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16 Sep 2007, 22:29
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@Matress, there are two lists, one you mentioned and this one:

http://www.trekmania.net/temp_files/min ... akdown.htm

(They have some obvious differences)

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17 Sep 2007, 10:14
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is there a complete date for the full game or a rough estimate?


17 Sep 2007, 15:11
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The truth is we have more data then we can implement :wink:

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17 Sep 2007, 15:19
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hehe, yep. since we are in no company with timeline and feature catalogs here nobody knows for sure 1) when and 2) with which final features the game will be finished.

I mean you can calculate a date sure by yourself when scouring through the information here which tells you that mstrobel roughly began one and a half years ago and then compare what's already implemented with regard to botf. a different thing is when additional programmers swoop in. that can increase impulse speed dramatically. so, just stay tuned here and watch the progress. it'll be worthwhile..


17 Sep 2007, 15:20
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Has it really only been a year or so? I guess I started the project around June 2006, but it seems like it's been longer than that. I suppose I've made a respectable amount of progress in that time, especially considering that there were two periods of 2-3 months each when I had to shelve the game and focus on other things.

It's a long and slow process to be sure. I'm the sole developer the vast majority of the time, and this is strictly a side project that I work on in my free time. So the development time depends on how much free time I have, and how willing I am to spend that time working on the game. The latter is heavily influenced by the perceived level of community interest.

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17 Sep 2007, 15:29
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17 Sep 2007, 17:20
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17 Sep 2007, 17:45
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17 Sep 2007, 20:26
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17 Sep 2007, 22:24
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18 Sep 2007, 12:33
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18 Sep 2007, 14:08
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18 Sep 2007, 15:21
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18 Sep 2007, 16:08
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18 Sep 2007, 18:35
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18 Sep 2007, 19:05
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20 Sep 2007, 15:34
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20 Sep 2007, 15:57
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20 Sep 2007, 18:44
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I posted the entire error report Mike. Sorry it doesn't help you, just thought you'd want to know. As I said, it was a friends computer, so I don't know precisely if there were any background programs that could interfere with it. I still don't understand why the game needs a sever for a single player game though. :P

...

cdrwolfe, have you checked whether there are any updated drivers etc available for your mouse? You could also try getting in contact with the company that made your mouse. They may have a specific update or workaround that you need.

I'm personally a fan of SP2 - why say no to better security? God knows Windows needs it. Ok, it does cause problems with stuff like older games, (BOTF...) but these issues can be solved. I'm sure there's a way for you to be able to use SP2 and your mouse at the same time. :wink:

...

lautherous, i'm personally writing the random events - although there is NO guarantee that ANY of my work will actually be used in the final game(s).

Here's what I've written for the Borg random event though:


The Borg (They assimilate systems, initially invading with small scout ships. If you destroy their vessels, the Borg will return with gradually stronger ships or in greater numbers. The only way to completely destroy them is to wipe out every last one of their systems AND ships. If ANY Borg ships are left, they could launch another invasion at any time. When the Borg appear, you will gain a new option in Diplomacy to set up an Anti-Borg Alliance with the other powers. The chances of this random event occurring increases the longer a game is played, and/or the higher the tech level of the most powerful Empire is. The Borg will always attack the strongest race first, even if the strongest race is an AI Empire. Once the most powerful Empire is assimilated, the Borg will then move onto the second most powerful Empire, then the third, and so on until the game ends. They will be a much bigger threat than they ever were in BOTF)

Event Messages
It seems that we have come to a dark time in our great Federation. At 0800 hours this morning, a fleet in sector _____ engaged a species calling itself the "Borg". This species is not interested in money, politics, or diplomacy. Their only objective is the assimilation of all life, and the destruction of our culture. They seek both our worlds and our people, and will stop at nothing to obtain them. Diplomacy is impossible; they see it as "irrelevant". The time for peace is over. We must combat this grave threat with everything that we have for our very survival. For the first time in its history, our great Federation faces the threat of an enemy that may be unbeatable. If Starfleet fails, there is no hope of survival. It will be the end of peace, the end of the dream that is the Federation.

Like Kahless fought the tyrant Molor, we are now faced with fighting a great evil for our own survival; this time, it is for the survival of our very race. Our Battlecruisers in sector _____ have engaged a powerful new enemy called the Borg. The fleet was decimated; our warriors died in glorious battle...but they died in vain. We have now lost contact with the system the fleet was defending. These Borg care not for honor or glory, only for the taking of our bodies and our Empire. Sharpen your bat'leths, charge the Disruptors. There is battle to be fought. Go in honor, and may you and your house find eternal glory in the great halls of Sto'Vo'Kor!

We have always hid in the shadows, content to plot against our enemies, ready for when they trip, to swoop in and conquer. We must now emerge from the shadows to combat a grave new threat, however. Our Navy in sector _____ has encountered the "Borg", a cybernetic species whose only wants are the assimilation of our people and the death of our great Star Empire. We must bind together, and show them the true power of Romulus. Charge the Disruptors, arm the Plasma Torpedoes and disengage the Cloaking devices. We will show the Galaxy what it means to defy Romulus.

As people of great knowledge and power, we have much to be desired by other species. When these species plan to disrupt our way of life, we must confront and exterminate them. The Navy has engaged a species known as the "Borg" in sector _____. They thrive on death and destruction. We must not let them do that to us. We will not let them do that to us. We have always persevered, and so shall we now. We will fight with our last breath to protect Cardassia.

Some have spoken of the great evils that the Founders must fight. Now, we have come to that great battle. Our battleships have engaged a species calling itself the "Borg" in sector _____. This race has only the urge to destroy and conquer, and refer to our Gods as "irrelevant". We must teach these heathens the wrath of our mighty Dominion. With the blessing of the Founders, nothing shall stand in our way!



Last edited by Matress_of_evil on 21 Sep 2007, 00:17, edited 3 times in total.



20 Sep 2007, 23:26
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