Supremacy Pre-Release Download
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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lol i like it MOE, especially the Dominion one
with regards to the mouse it happend to be a microsoft one  , nevertheless i managed to finally get it installed and working, being playing supremacy for a bit now, great game and is come along since i last played.
I like the idea of the 'split screen' interface for the diplomacy though it may get confusing when you don't know who is who just be using pictures alone. I'll have to play some more to get a bigger picture of the game though keep up the good work MStrobel.
Regards Wolfe
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| 20 Sep 2007, 23:50 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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@MoE: the server has also the advantage of a "hot seat"-mode cause if you duplicate the exe and run multiple instances you can actually play against yourself on one computer pressing alt-tab all the time. Okay it sucks at more than 2 players since you loose the ability to do stuff parallel but well at least you can test something you wanna test out against someone who is as good as you 
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| 21 Sep 2007, 06:51 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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| 21 Sep 2007, 15:51 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 21 Sep 2007, 16:07 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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| 21 Sep 2007, 16:16 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 21 Sep 2007, 16:17 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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Hey!I would like to say Good Job,but it doesnt work!!Why?Ive installed Net.3.0 and when i run the exe ,I get a screemessage that sht is missing!!Has anybody the same problem?
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| 24 Sep 2007, 02:16 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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sht?
can you copypaste the message in here? I haven't had a single prob with supremacy yet..
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| 24 Sep 2007, 05:54 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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An unhandled exeptions has occured. Detailed error information is available in the 'Error.txt' file!
That is the text that appears when i try to start the Game!Ive read the txt file!But with my Limited Java and SQL Skills ...i canot recognize the problem!maybe next Semester  ......!i can also send you a copy of the 'Error.txt' file!
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| 24 Sep 2007, 14:21 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey McLeast, sorry to hear you've got a problem. I've never heard of this sht thing before. In all honesty I thought you were trying to say something else...
Open the error.txt file, select ALL the text, (Press Ctrl+A) then copy-and-paste (Ctrl+C, make a new post, then Ctrl+V) it into a post here for Mike to see. He might better understand the problem you're encountering. (Or at least know what it means lol)
One thing that I usually make people check is whether you followed the instructions completely, though. If something is apparently missing, it's probable that .Net didn't install properly or something. You MUST make sure you uninstall all previous versions of .Net on your computer BEFORE you install version 3 - that's why I put the link to the Microdollar tool in Mike's post.
Your best bet is to wait until Mike replies first though. He is the game developer, so *should* be able to help.
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Welcome to the site. 
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| 24 Sep 2007, 21:19 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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I think he was being kind and saying sht = (****) is missing mates.
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| 24 Sep 2007, 23:45 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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You don't need to uninstall other versions of the .NET Framework unless you have pre-release copies of the v3.0 Framework installed (which I would assume nobody does anymore). It runs fine alongside v1.0, v1.1, and v2.0.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 00:34 |
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Cange
Crewman
Joined: 07 Oct 2006, 01:00 Posts: 39
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somebody mentionned that we could play with someon else however there is only the federation that have ship lol so i think its pretty much an unfaire match lol 
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| 25 Sep 2007, 01:05 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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There's also no way to win  . However, you can edit the tech trees yourself using SupremacyEditor.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 01:20 |
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ZDarby
Lieutenant Junior Grade
Joined: 22 Nov 2004, 01:00 Posts: 201 Location: Nor Cal
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Three things... er... four things.... No. Make that five.
First: love it. Thank you *very* much.
Second: I've not kept up with this thread and it's too late at night to try to read all of it. If the following is redundant, I apologize.
Third: If the Bolian first contact statement says they live on the ninth planet, then there ought to be at least nine planets in their system. The game I'm playing has only three there.
Fourth: I still have to goto the options menu for the program to remember that I've turned the music off... Every time I bring up a saved game, first the music is on, then I right click, click on 'menu', get to the entrance window and the music turns itself off. I then hit 'continue', go to the system window, wait for the music to load, go back to the entrance window and let it remember the music is off. Etc.
Fifth: It crashed and spit out an error.txt.
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Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Supremacy.Utility.AsyncHelper.AsyncInvokeCallback(Object state) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Utility\AsyncHelper.cs:line 25
at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
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The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.
Server stack trace:
at System.ServiceModel.Channels.CommunicationObject.ThrowIfDisposedOrNotOpen()
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs)
at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Supremacy.WCF.ISupremacyService.EndTurn(PlayerOrdersMessage orders)
at Supremacy.Client.ServiceClient.EndTurn(PlayerOrdersMessage orders) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\ServiceClient.cs:line 85
at Supremacy.Client.HumanClient.DoFinishTurn() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\HumanClient.cs:line 511
__________________________
Hope that helps.
_________________ No. I'm not back.
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| 25 Sep 2007, 10:47 |
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Eykjo
Crewman
Joined: 25 Sep 2007, 01:00 Posts: 6 Location: Germany
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| 25 Sep 2007, 12:34 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 16:52 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Well here's half of an example of the moo3 planets screen,
Others include, money/science/intel, current ships held in system, plaent size and type, any special resources, events?, land forces. special structures such as outposts/ barracks?
I'am sure there are more, though the list grows
Regards Wolfe
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| 25 Sep 2007, 17:23 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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Cannot create instance of 'SplashScreen' defined in assembly 'SupremacyClient, Version=0.1.2803.21562, Culture=neutral, PublicKeyToken=null'. Exception has been thrown by the target of an invocation. Error in markup file 'SupremacyClient;component/SplashScreen.xaml' Line 1 Position 9.
at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType)
at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.ThrowException(String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.CreateInstanceFromType(Type type, Int16 typeId, Boolean throwOnFail)
at System.Windows.Markup.BamlRecordReader.GetElementAndFlags(BamlElementStartRecord bamlElementStartRecord, Object& element, ReaderFlags& flags, Type& delayCreatedType, Int16& delayCreatedTypeId)
at System.Windows.Markup.BamlRecordReader.BaseReadElementStartRecord(BamlElementStartRecord bamlElementRecord)
at System.Windows.Markup.BamlRecordReader.ReadElementStartRecord(BamlElementStartRecord bamlElementRecord)
at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord)
at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord)
at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment()
at System.Windows.Markup.TreeBuilder.Parse()
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at MS.Internal.AppModel.AppModelKnownContentFactory.BamlConverter(Stream stream, Uri baseUri, Boolean canUseTopLevelBrowser, Boolean sandboxExternalContent, Boolean allowAsync, Boolean isJournalNavigation, XamlReader& asyncObjectConverter)
at MS.Internal.AppModel.MimeObjectFactory.GetObjectAndCloseStream(Stream s, ContentType contentType, Uri baseUri, Boolean canUseTopLevelBrowser, Boolean sandboxExternalContent, Boolean allowAsync, Boolean isJournalNavigation, XamlReader& asyncObjectConverter)
at System.Windows.Navigation.NavigationService.GetObjectFromResponse(WebRequest request, WebResponse response, Uri destinationUri, Object navState)
at System.Windows.Navigation.NavigationService.DoNavigate(Uri source, NavigationMode f, Object navState)
at System.Windows.Navigation.NavigateQueueItem.Dispatch(Object obj)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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Exception has been thrown by the target of an invocation.
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCache)
at System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean fillCache)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Windows.Markup.BamlRecordReader.CreateInstanceFromType(Type type, Int16 typeId, Boolean throwOnFail)
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'Supremacy.Client.StringResource' value cannot be assigned to property 'Title' of object 'Supremacy.Client.SplashScreen'. The type initializer for 'Supremacy.Resources.ResourceManager' threw an exception. Error at object 'Supremacy.Client.StringResource' in markup file 'SupremacyClient;component/splashscreen.xaml' Line 6 Position 9.
at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType)
at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.ThrowException(String message, Exception innerException)
at System.Windows.Markup.BamlRecordReader.SetDependencyComplexProperty(Object currentTarget, BamlAttributeInfoRecord attribInfo, Object o)
at System.Windows.Markup.BamlRecordReader.SetPropertyValueToParent(Boolean fromStartTag, Boolean& isMarkupExtension)
at System.Windows.Markup.BamlRecordReader.SetPropertyValueToParent(Boolean fromStartTag)
at System.Windows.Markup.BamlRecordReader.ReadElementEndRecord(Boolean fromNestedBamlRecordReader)
at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord)
at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord)
at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment()
at System.Windows.Markup.TreeBuilder.Parse()
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator)
at Supremacy.Client.SplashScreen.InitializeComponent() in c:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\SplashScreen.xaml:line 1
at Supremacy.Client.SplashScreen..ctor() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\SplashScreen.xaml.cs:line 21
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The type initializer for 'Supremacy.Resources.ResourceManager' threw an exception.
at Supremacy.Resources.ResourceManager.GetString(String key)
at Supremacy.Client.StringResource.ProvideValue(IServiceProvider serviceProvider) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyWPF\StringResource.cs:line 21
at System.Windows.Markup.BamlRecordReader.ProvideValueFromMarkupExtension(MarkupExtension markupExtension, Object obj, Object member)
at System.Windows.Markup.BamlRecordReader.SetDependencyComplexProperty(Object currentTarget, BamlAttributeInfoRecord attribInfo, Object o)
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String table file could not be located: D:\Games\Neuer Ordner\Resources\Strings\en-US.txt
at Supremacy.Resources.StringTable.Load(String filename) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Resources\StringTable.cs:line 49
at Supremacy.Resources.ResourceManager..cctor() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Resources\ResourceManager.cs:line 39
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| 25 Sep 2007, 18:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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heh, the MoO3 screen is what gave me the idea in the first place  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 18:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Hey McLeast, thanks for the error report. It looks like you're missing the string table. Maybe you downloaded a patch for the game without downloading the full demo first?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 18:22 |
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Eykjo
Crewman
Joined: 25 Sep 2007, 01:00 Posts: 6 Location: Germany
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what i meant in the first place was a window showing all my colonies and what they're producing right now. Then a look in this window is enough for controlling if they build anything new or if the colonies can upgrade new facilitys which have just been build. (Like in botf one) But what you wrote above shows me that you are nearly thing about everything. Sometimes i'm just asking the questions a little too early, not knowing what you're planning.
Another very good thing from the original was that you could use your up/down/right/left bars to change the system you were looking at. If you want to check all your colonies its more effective than always use the menu.
I can't wait for the real thing an am very grateful that there are such creative people like you producing a fantastic second part of my favorite game. I'm very interessted in seeing the diplomatic menu and i like you're changes.
Is there an empire in the delta quadrant? Borg  maybe? Because it would be an great advantage in the game for the neigboring empires to now that no empire is waiting for you in an great area.
Last edited by Eykjo on 26 Sep 2007, 00:53, edited 1 time in total.
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| 25 Sep 2007, 20:33 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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There aren't any empires planned for the Delta quadrant, but we'll probably end up tweaking the delta quadrant minor races to make them more aggressive and expansive.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Sep 2007, 21:15 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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The Borg are from the Delta Quadrant...but they are also
I don't mind having the Borg as an Empire. They're in the game either way.
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I liked the ability to change colonies by the cursor keys as well. That would be a nice adition to the game. You've already changed how the mouse works for me Mike, why not do the same for the Keyboard? Pleeeease?
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Eykjo, the Diplomacy screen won't be in for a while...unless Mike has a surprise he hasn't told me about. Ideas and feedback should push Mike towards doing one though, so keep at it!
...I got bored after re-animating three frames. 
Last edited by Matress_of_evil on 26 Sep 2007, 09:44, edited 2 times in total.
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| 25 Sep 2007, 22:05 |
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Eykjo
Crewman
Joined: 25 Sep 2007, 01:00 Posts: 6 Location: Germany
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| 26 Sep 2007, 00:52 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 26 Sep 2007, 10:03 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 26 Sep 2007, 21:42 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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There's not much point if the races don't have an AI - you'll just end up taking control of dead systems. AI is therefore more important - plus it'll give your ships something to do.
Oh, and by re-animating I mean I've used the protesters before - they were originally from the no-crap posting probation that Jig put CVN-65 and a couple of others under a year or two ago. I wish I knew what happened to CVN, he was a laugh and was a regular poster. He hasn't been around since Hurricane Katrina though. I hope that's just a coincidence... 8O
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| 26 Sep 2007, 22:41 |
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Eykjo
Crewman
Joined: 25 Sep 2007, 01:00 Posts: 6 Location: Germany
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I've seen some more things witch seemed a little strange and i have some sujestions and because i don't know where to out them, i do it here...
* In a small galaxy i had two systems with the same name
* Wouldn't it be better if the minors would at least have a population >100? Meeting Vulcans living in a system with a population of 5 doesn't feel right.
* the flightpath is different from botf 1. When you want your ship going two above and 2 on the right side, the ships go sideways first and then up or down. In Botf this was different. First up/down and then to the side. It would be perfect if you could choose how your ship is flying, because you can explore the systems more efficiently. (That is just my personal view  )
* I was always wondering why the star trek games don't use solar energy. Do you have any use for another energyfacility on a dessert planet? That could be handy, because the energy costs are high for the most buildings.
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| 27 Sep 2007, 13:22 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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hm,if i made such Big Mistake ,sorry!Butive searched a long time for the full version,maybe on the wrong places haha.but can u tel me where i can find it???Thanks a lot McLeast
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| 27 Sep 2007, 15:36 |
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