Supremacy Pre-Release Download
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Err what do you mean by severe graphical glitches?
The Bok'Nor transport i sent looks fine on my comp?
I know some of the ships have a 'crumply' black border but this generally is unnoticeable ingame.
Regards Wolfe
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23 Nov 2007, 13:26 |
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Margus
Crewman
Joined: 21 Aug 2007, 01:00 Posts: 19 Location: Estonia
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November 22 release are unplayable ships use large amount raw materials.
_________________Cyberwolves Team forum. http://www.margus.dyndns.org/phpbb3/
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23 Nov 2007, 13:48 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Oh yes bug with previous editor that caused raw materials to double each time you loaded the editor up.
One second i'll download the new editor and fix the error if i can.
Regards Wolfe
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23 Nov 2007, 13:59 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress, don't edit my downloads page. The link you posted is beta, and that product is out of beta. I've posted a correct link.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 15:49 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Mike, your updated link can't be the right one - I just installed it and i'm getting the error messages again. Quote: Unable to load DLL 'sqlceme35.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at System.Data.SqlServerCe.NativeMethods.SafeRelease(IntPtr& ppUnknown) at System.Data.SqlServerCe.SqlCeCommand.ReleaseNativeInterfaces() at System.Data.SqlServerCe.SqlCeCommand.Dispose(Boolean disposing) at System.Data.SqlServerCe.SqlCeCommand.Finalize()
---------------------------------------- ... Wolfe, maybe I've got the wrong name for the ship. The image I was talking about was for the Cardassian Dreadnought I: Ignore the white, that's just the transparencies. The rest is obviously glitchy though.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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23 Nov 2007, 16:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress, try deleting the System.Data.SqlServerCe.dll file in the game directory.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 16:13 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Umm...that just made it worse, Mike. Quote: 'Supremacy.Client.StringResource' value cannot be assigned to property 'Title' of object 'Supremacy.Client.SplashScreen'. The type initializer for 'Supremacy.Resources.ResourceManager' threw an exception. Error at object 'Supremacy.Client.StringResource' in markup file 'SupremacyClient;component/splashscreen.xaml' Line 18 Position 9.
at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType) at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.ThrowException(String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.CreateInstanceFromType(Type type, Int16 typeId, Boolean throwOnFail) at System.Windows.Markup.BamlRecordReader.GetElementAndFlags(BamlElementStartRecord bamlElementStartRecord, Object& element, ReaderFlags& flags, Type& delayCreatedType, Int16& delayCreatedTypeId) at System.Windows.Markup.BamlRecordReader.BaseReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord) at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment() at System.Windows.Markup.TreeBuilder.Parse() at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at MS.Internal.AppModel.AppModelKnownContentFactory.BamlConverter(Stream stream, Uri baseUri, Boolean canUseTopLevelBrowser, Boolean sandboxExternalContent, Boolean allowAsync, Boolean isJournalNavigation, XamlReader& asyncObjectConverter) at MS.Internal.AppModel.MimeObjectFactory.GetObjectAndCloseStream(Stream s, ContentType contentType, Uri baseUri, Boolean canUseTopLevelBrowser, Boolean sandboxExternalContent, Boolean allowAsync, Boolean isJournalNavigation, XamlReader& asyncObjectConverter) at System.Windows.Navigation.NavigationService.GetObjectFromResponse(WebRequest request, WebResponse response, Uri destinationUri, Object navState) at System.Windows.Navigation.NavigationService.DoNavigate(Uri source, NavigationMode f, Object navState) at System.Windows.Navigation.NavigateQueueItem.Dispatch(Object obj) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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The type initializer for 'Supremacy.Resources.ResourceManager' threw an exception.
at Supremacy.Resources.ResourceManager.GetString(String key) at Supremacy.Client.StringResource.ProvideValue(IServiceProvider serviceProvider) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyWPF\StringResource.cs:line 41 at System.Windows.Markup.BamlRecordReader.ProvideValueFromMarkupExtension(MarkupExtension markupExtension, Object obj, Object member) at System.Windows.Markup.BamlRecordReader.SetDependencyComplexProperty(Object currentTarget, BamlAttributeInfoRecord attribInfo, Object o)
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Unable to load DLL 'sqlceme35.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at System.Data.SqlServerCe.NativeMethods.CreateErrorInstance(IntPtr& pError) at System.Data.SqlServerCe.SqlCeCommand..ctor() at Supremacy.Text.TextDatabaseTableAdapters.ObjectStringsTableAdapter.InitAdapter() in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Text\TextDatabase.Designer.cs:line 2009 at Supremacy.Text.TextDatabaseTableAdapters.ObjectStringsTableAdapter.get_Adapter() in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Text\TextDatabase.Designer.cs:line 1918 at Supremacy.Text.TextDatabaseTableAdapters.ObjectStringsTableAdapter.Fill(ObjectStringsDataTable dataTable) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Text\TextDatabase.Designer.cs:line 2130 at Supremacy.Resources.ResourceManager..cctor() in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Resources\ResourceManager.cs:line 69
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_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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23 Nov 2007, 16:16 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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That didn't make it worse, that's the same error. I think Microsoft screwed up the filenames in the SQL CE runtime vs the SDK. Try putting these files in the game directory.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 16:21 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Well thats very odd, the file seems fine on my end, is this only happening ingame?, or does it also apply to the techobjects folder or where ever ship images are held?
Anyone else see similar glitches? MStrobel?
Regards Wolfe
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23 Nov 2007, 16:22 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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_________________ Carpe Diem
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23 Nov 2007, 16:25 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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lol, time was an issue i'am afraid, so i didn't have time to translate or position each image to a correct angle, though to be honest as they were just picture and nt the models themselves i couldn't physically rotate them As for the 'Magic Tool' well it was image specific, some files like the first two i could easily remove the background, while with the Romulan one it came out as it did sadly. Ingame, and i've checked all images, they look fine and the black part is only noticable when in the galactic screen. sure they could do with an eraser clean up but that will have to wait. Also sadly we didn't have many models on sharepoint which i could use so i had to scrounge, still i'm pleased with the result i tried my best to make it look like there was some continuity within each race and ship type. Regards Wolfe
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23 Nov 2007, 16:38 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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That fixed it, Mike! ... The image problem is probably on my end because I resized all the images and applied new transparencies. Still, I don't understand how Irfanview could cause a problem like with the Dreadnought.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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23 Nov 2007, 16:42 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Sure one second
Regards Wolfe
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23 Nov 2007, 16:46 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Matress, can you connect to Messenger so I ask you to try something?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 16:47 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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23 Nov 2007, 16:55 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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btw, I find that Photoshop's Background Eraser tool in Find Edges mode does a pretty good job of removing the black matte background.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 16:57 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Cool, thanks. I'am afraid photoshop guru i'am not Regards Wolfe
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23 Nov 2007, 17:01 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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cdrwolfe wrote: Cool, thanks. I'am afraid photoshop guru i'am not Regards Wolfe NP. I also find it easier to use a large brush size (say 500px diameter) for the background eraser .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 17:06 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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MStrobel, have you ever found installing .NET ie 3.5 to effect any of your current projects?
i.e you had to re reference anything in a project?
for some reason it seems to have killed my events reciever, hmmph.
Regards Wolfe
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23 Nov 2007, 17:15 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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.NET 3.5 should have no effect on projects compiled against .NET 2.0 or .NET 3.0, other than some bugfixes. However, .NET 3.5 includes a new service pack for .NET 2.0, which might have more of an effect. I've never run into problems, though.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 17:19 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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For some inexplicable reason i seem to have lost correct input for the NumPad, which is now being over ridden by the smaller UP,DWN, LFT, RHT keys, Ack after just fixing one bug another crops up on reset lol.
Regards Wolfe
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23 Nov 2007, 17:30 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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cdrwolfe wrote: For some inexplicable reason i seem to have lost correct input for the NumPad, which is now being over ridden by the smaller UP,DWN, LFT, RHT keys, Ack after just fixing one bug another crops up on reset lol.
Regards Wolfe Do you have numlock on?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 17:31 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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lol I must be going blind, knocked it when i pressed F lock, and there i was thinking it was going to be something incredibly complicated and as it turns out it was the simplest of things.
Thanks MStrobel
Regards Wolfe
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23 Nov 2007, 17:39 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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lol wolfe, no problem
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 17:50 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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Downloading version 11-23, 11-22 didn t work for me
_________________ Carpe Diem
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23 Nov 2007, 19:23 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Zeleni wrote: Downloading version 11-23, 11-22 didn t work for me It didn't work for anybody . And quit shaking yo' big-ass fingers at me, people .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 19:29 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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LOL. Will download the 11-23 one. Hopefully it works this time. And no, I won't be shaking my fingers at ya. LOL.
_________________ Alhu na shiar!
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23 Nov 2007, 19:30 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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SUPREMACY 11-23 WORKS PERFECTLY
_________________ Carpe Diem
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23 Nov 2007, 19:40 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, that's good to know .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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23 Nov 2007, 19:59 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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Wow. I noticed that the buttons don't blink anymore. At least it is not so confusing to me now about whether to click or not. Thanks! LOL. It takes up a whole ton of raw materials to build a colony ship! LOL. I'll wait till the updates are done. I'm waiting on you now, Matress!
_________________ Alhu na shiar!
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23 Nov 2007, 20:21 |
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