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 Developer Journal and Screenshots [14 October 2006] 
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Chief Software Engineer
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Joined: 11 Aug 2005, 01:00
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Cheers, mate.


20 Jun 2006, 18:46
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Chief Software Engineer
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Posted a brief update (see original post).


22 Jul 2006, 00:25
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Chief Software Engineer
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Added another update, with a link to a new screenshot (see original post).


14 Oct 2006, 06:48
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Chief Software Engineer
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I have started a Developer's Blog on the BotF2 SharePoint site. I will post my updates to the blog from now on.

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Lead Developer of Star Trek: Supremacy
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07 Mar 2007, 04:47
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Lieutenant
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Joined: 10 Aug 2005, 01:00
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Mike I like the idea of you making this move; it allows everyone to get down to the real business of game developing. I know it is difficult to be bombarded with all these suggestions, and have to decide what to add and what has to go to the waste side. I’ll keep playing and adding my 2 cents for what is they are worth.

Val


08 Mar 2007, 01:11
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Chief Software Engineer
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I'm glad everyone seems to like the SharePoint site. I've got a bit of exciting news for potential modders--I finally broke down and started developing an Editor for Supremacy. It automatically stores and updates the text inside the localized string tables, and it modifies the string tables inline so that user-added comments and whitespace will not be lost.

At the moment, it works for buildings and production facilities. I plan to add support for ships and stations shortly. I will package the editor with the next release of the Supremacy demo, in hopes that people will be able to help me get the game database fully populated ;).

Image

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Lead Developer of Star Trek: Supremacy
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11 Mar 2007, 13:00
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Fleet Admiral
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hehe it's always great to have one gig webspace :) anyway good news there too!


11 Mar 2007, 15:34
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Ship Engineer
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Looking great Mike!

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- Modeler and Modder
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11 Mar 2007, 17:40
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That looks truely amazing , well done team.
I've played the demo and it looks and feels really good allready

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moggey


19 Oct 2007, 08:36
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Chief Software Engineer
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Wow, it's fun to look back to just over a year ago and see that I didn't even have a functional UI for the game yet. I guess the project has come a lot farther in that time than I had realized :).

Thanks for the positive feedback, moggey. It's always nice to hear that people appreciate all our hard work :).

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01 Nov 2007, 21:26
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