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Outposts and Scrapping http://bote2.square7.ch/forum/viewtopic.php?f=13&t=1696 |
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Author: | Falcon256 [ 11 Apr 2007, 00:56 ] |
Post subject: | Outposts and Scrapping |
The outposts are not scrap able in the game and in the editor I hope is expanded to include editing systems like the amount of their populations. The building of Outposts is far to slow especially in deep space or planetary systems not colonized or do not have a large industry base |
Author: | Zeleni [ 11 Apr 2007, 01:55 ] |
Post subject: | Re: Outposts and Scraping |
Game is in pre alpha stage ![]() |
Author: | Matress_of_evil [ 12 Apr 2007, 17:49 ] |
Post subject: | Re: Outposts and Scraping |
Yeah, the game is in pre-alpha stage, but that doesn't mean we shouldn't give things like this thought - if they aren't in yet, they aren't necessarily going to be in until people suggest them! Keep coming up with ideas Falcon, and welcome to the site! ![]() |
Author: | mstrobel [ 13 Apr 2007, 20:10 ] |
Post subject: | Re: Outposts and Scrapping |
@Falcon: The current editor is not designed to edit data from saved games (like system populations), but rather the game data such as tech objects and civilizations. Values such as the maximum population of a system and its growth rate are computed based on the number of planets in a system, the size and type of each planet, and the preferred planet type of the race inhabiting that planet (or, for an uninhabited system, the preferred planet type of the player's race). As for stations, you will be able to scrap them, as well as do some other nifty things with them like repair ships (with spacedocks) or perform research (with science stations). At the moment, they just sit there, and I am aware of this. |
Author: | Eon_Janus [ 16 Apr 2007, 01:15 ] |
Post subject: | Re: Outposts and Scrapping |
I don't remember what was decided in the previous discussions regarding this matter, so I'll just ask: are stations going to receive experience from battles? |
Author: | mstrobel [ 16 Apr 2007, 01:47 ] |
Post subject: | Re: Outposts and Scrapping |
Eon_Janus wrote: I don't remember what was decided in the previous discussions regarding this matter, so I'll just ask: are stations going to receive experience from battles? ![]() |
Author: | Jamie11 [ 21 Jan 2009, 05:09 ] |
Post subject: | Re: Outposts and Scrapping |
I don't know if this is suppose to be posted here or in another forum, but: Will we be able to build outposts where multiple races control them, such as the Starbase in Starfleet Command 3? It could have advanced technology from both races that would make it more powerful than normal starbases. It could be a staging ground for fleets. When the alliance is terminated, the races would then fight over it during a few turns(as in the personel on the station), then the winner would get it. The race with the most personel would be the one that gets it of course, unless we could do some sort of personel training, then it would depend on numbers and training. As for starting the building, maybe it would become available after 50 turns of an alliance with a race and you would both have to send a construction ship to the same place and it is very volnerable while the starbase is being built, which is why you would need an armada to defend it from your enemies. ![]() Didn't know if i should put this with the bases or in a political thread. |
Author: | Matress_of_evil [ 21 Jan 2009, 11:01 ] |
Post subject: | Re: Outposts and Scrapping |
I seriously doubt multi-race bases will be in the game, but you never know what aces the creator has up his sleeve. He's surprised me a few times before now with which ideas he implemented. But like i said, I seriously doubt this will be in - or at least not until the AI has been implemented anyways. We'll just have to wait til Mike posts here. |
Author: | mstrobel [ 21 Jan 2009, 17:30 ] |
Post subject: | Re: Outposts and Scrapping |
No, there are no situations in Supremacy where population numbers will be broken down by individual races. This includes colonies, ships, and stations. For instance, if you (i.e. the Federation) take control of a star system populated by a minor race (i.e. the Bajorans), future population growth in that system will only reflect the predominant (original) race in that sytem. Breaking down populations by multiple races adds a lot of complexity to the game mechanics while adding very little in terms of gameplay value. I've considered these possibilities before, but I've always decided that the required resources (man-hours of programming) would be better spent on other features. |
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