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Structures http://bote2.square7.ch/forum/viewtopic.php?f=13&t=1871 |
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Author: | Zeleni [ 27 Aug 2007, 19:19 ] |
Post subject: | Structures |
Do we need wireframed image for building queue? |
Author: | Matress_of_evil [ 28 Aug 2007, 00:00 ] |
Post subject: | Re: Structures |
We don't NEED one...but it would certainly be something that I would like to see in the game. IF people decided to make them, then we will have to make sure that they are made from the actual pictures in the game, and are named properely, so we don't end up with random wireframe images all over the place. Nice idea, Zeleni. |
Author: | mstrobel [ 28 Aug 2007, 01:12 ] |
Post subject: | Re: Structures |
In a word, no. |
Author: | cdrwolfe [ 28 Aug 2007, 11:24 ] |
Post subject: | Re: Structures |
I'll admit it looks cool |
Author: | Hexadex [ 08 Jul 2008, 12:47 ] |
Post subject: | Re: Structures |
with regards to specific structures such as shipyards, orbital battles I wonder if they could be attacked in the battle engine, a bit like the Total War games were you see your building that you build on the Empire screen in the battle screen, as I didnt really understand it in BOTF that you had to planetary bombard a planet to destroy something in space? |
Author: | mstrobel [ 08 Jul 2008, 19:44 ] |
Post subject: | Re: Structures |
One way or another, I'd like to have something like that. The questions are, should they appear in fleet combat, and if so, can they participate or be attacked immediately, or only once the defending fleet has been destroyed or has retreated? Alternatively, we could run the combat engine separately for planetary assaults, with the enemy fleet having a single round each turn to attack. |
Author: | Matress_of_evil [ 08 Jul 2008, 20:32 ] |
Post subject: | Re: Structures |
Kenneth and the modellers have been making models of shipyards just for this very event, Hexadex. Whilst we still don't know how battles in systems and planetary combat will be handled, at least we've got the models ready for it either way. And I have to say that the models for the fleetyards are going to look especially spectacular. |
Author: | Kenneth_of_Borg [ 08 Jul 2008, 20:41 ] |
Post subject: | Re: Structures |
And we have the orbital batteries. Put a big planet in the background for them? |
Author: | Hexadex [ 08 Jul 2008, 21:07 ] |
Post subject: | Re: Structures |
have you made anything for the cardassians orbital batteries if not take a look at these http://bridgecommander.filefront.com/sc ... le/49306/1 http://www.memory-alpha.org/en/wiki/Orb ... n_platform it will be like the battle of chintaka all over again lol |
Author: | Matress_of_evil [ 08 Jul 2008, 21:12 ] |
Post subject: | Re: Structures |
Yeah, Kenneth has already made a Cardassian Orbital Battery. As with all of the models, this might not be what the final version will look like. It *may* get upgraded or replaced in the future if someone decided they wanted to improve on it. You can have a look at images of the ships and stations that we already have Here. |
Author: | Hexadex [ 08 Jul 2008, 21:19 ] |
Post subject: | Re: Structures |
cool, need I say any more |
Author: | Stegrex [ 08 Jul 2008, 21:39 ] |
Post subject: | Re: Structures |
In Master of Orion 2 the defending fleet had the option to wait for an invading fleet to attack a planet in the system, which would have a starbase and or planet based weapons in the combat screen (each planet had its own build queues and defenses, rather than system defenses/buildings, but defenses included ground batters ie phasers, missiles bases, shields, and fighter garrisons) OR the defending fleet could intercept the enemy before it got to the planet (so the invading fleet couldn't target the starbase or planet defenses). The invading fleet couldn't choose to attack a defending fleet outside of its planet though (too easy to divide and conquer). There was also a minefield that could be built for the system later in the game, which caused damage to all invading ships that passed through it (but didn't destroy most or any of the ships). BOTF2's combat system incorporate a similar system into the combat system, have combat either take place in open space or near a planet, with planet defenses available for defense of a planet (shields, orbitals, starbase, and maybe even add some type of ground battery). It would make it a bit more realistic, but more complicated. |
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