Star Trek Fan Games http://bote2.square7.ch/forum/ |
|
BOTF AI http://bote2.square7.ch/forum/viewtopic.php?f=13&t=2531 |
Page 1 of 1 |
Author: | Kenneth_of_Borg [ 13 Dec 2008, 02:30 ] |
Post subject: | Re: BOTF AI |
They are not compatible but that is a nice thought. ![]() ![]() |
Author: | brisub [ 12 Mar 2009, 23:15 ] |
Post subject: | Re: BOTF AI |
I don't think the natural BOTF AI would work, anyway - I've found it's really bad (playing mods that are more tactical (Ultimate Dominion War and UnCivil War), the AI is downright dumb. It doesn't show so badly in the natural BOTF game, because you're so constrained by resources. Anyway, using that AI would mean that the player always wins... |
Author: | Matress_of_evil [ 12 Mar 2009, 23:59 ] |
Post subject: | Re: BOTF AI |
Don't worry Brisub, Mike plans to make his own AI from scratch, so it'll be a lot more intelligent than the one BOTF had - and, with any luck, much more of a challenge. We're looking at a year minimum before Mike has a working version of the AI though, so we've just got to be patient for the time being. |
Author: | Azhdeen [ 13 Mar 2009, 02:08 ] |
Post subject: | Re: BOTF AI |
I've actually thought about creating a basic AI that, more or less, just did random thing to at least give some interaction with players while testing. I'm not sure if Mike is inclined to do this and I'm still teaching myself WPF (the C# technology Supremacy is using), so I've never suggested it before. |
Author: | Kenneth_of_Borg [ 13 Mar 2009, 03:57 ] |
Post subject: | Re: BOTF AI |
You might want to talk to Mike. We are looking at some ways to use WPF / Silverlight in development of diplomacy, espionage, AI and the rest. ![]() |
Author: | Malvoisin [ 13 Mar 2009, 08:00 ] |
Post subject: | Re: BOTF AI |
I suggested a similar thing to SirP right before the (then still AI-less) Alpha2 release. I told him to put up a large fleet at the homesystems of the AI player that you'd need to conquer to win the game ![]() I don't if that's fun either to play or worth the time to code but it seems quick and dirty. On the other hand I can see people getting confused about this and not see that it's just a placeholder "AI" and thus condemning the game for a (intended) stupid AI ![]() |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |