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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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This thread is intended to be a repository of all builds currently available for Supremacy. Eventually it'll become sort of a Supremacy development historical archive if you will, when a new public build is released.
I'm going to lock this topic, so that it doesn't get messy. Any comments about the game, data, images, etc should be posted in the proper subforum - I apologize in advance, but I'm trying to keep a clean and practical place where people can download the game and any enhancements without having to go through multiple posts in different subforums to get what they really want.
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06 Dec 2012, 17:48 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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May '09 public buildThis is the most recent public build available, from May 2009. It still includes Officers as a resource, used to build ships. http://www.startreksupremacy.com/download.htmlI've converted the data files that the more recent private builds use to this build's format, so that people who prefer to use this (more stable) version can test them. However, ship build times will be different than those in the development builds, due to the changes in the architecture of shipyard objects.
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06 Dec 2012, 17:52 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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The following builds are development builds, with a lot of changes to the game, and thus require the following pre-reqs to be installed: Quote: •The Microsoft .NET Framework 4.0 (note: you want the full framework, not the "Client Profile"; after it's installed, you should see both the "Client Profile" and "Extended Profile" listed in your control panel) •Microsoft DirectX Runtime •Microsoft XNA Framework v3.1 Redistributable •Microsoft Visual C++ 2008 Redistributable •Microsoft Visual C++ 2010 Redistributable
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06 Dec 2012, 17:53 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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S4_20100926This was the first development build which featured the rotating ship models in the Shipbuilding screen - there are only models for some half a dozen ships though, and only Federation ones. Not particularly interesting to download at this point. http://www.startreksupremacy.com/s4_20100926.zip
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06 Dec 2012, 17:55 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20110530 development build (0.4.4170.37222)This build features new architectures for shipyards and orbital batteries, and a redesign of shield generators. It also introduces Agents, and orbital bombardment and ground combat. http://www.startreksupremacy.com/Suprem ... 530.7z.bin(after downloading the file, remove the .bin extension, and unpack with 7zip)
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06 Dec 2012, 17:58 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20110610 development build (0.4.4173.26562)An image update plus some bug fixing. http://www.startreksupremacy.com/Suprem ... 610.7z.bin(after downloading the file, remove the .bin extension, and unpack with 7zip) The following package contains some DLLs that are missing, which might not let XP users run the game; it also contains a couple of text fixes, and some textures that are required if you wish to use the latest data files. The rotating ship models in the Shipbuilding screen will not show with the default data files. The new data files fix this.
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06 Dec 2012, 18:02 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20110828 development build (0.4.4257.28090)This build fixes a few bugs (visibility, orbital batteries), includes an image update, and improves diplomacy and the Embassy screen, but unfortunately war declaration is disabled, which means combat is not possible. http://www.startreksupremacy.com/Suprem ... 110828.zip
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06 Dec 2012, 18:04 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20111119 development build (0.4.4340.24106)This build includes some more fixes and updates, but you still can't declare war. http://www.startreksupremacy.com/Suprem ... 111119.zip
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06 Dec 2012, 18:05 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20120225 source codeIn case you're interested in getting the source code, here's what is currently the most recent version. https://bitbucket.org/mstrobel/supremacy
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06 Dec 2012, 18:06 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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20121204 development build (0.4.4721.40378)And here's the latest development build, the one that will be the basis for the next public release. http://startreksupremacy.com/SupremacyT ... 21204b.zipFonts are a bit weird, if you're having problems, install the Helvetica Std Ultra Compressed font in the Resources\Fonts folder.
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06 Dec 2012, 18:17 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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Here's an update to the database.
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12 Dec 2012, 19:57 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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01 Jan 2013, 16:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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01 Feb 2013, 03:39 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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03 Feb 2013, 21:50 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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I've uploaded a new data and image update to BitBucket, while we wait for the next release. I'd like to get feedback on Dilithium reserves, as I've bumped up the Dilithium cost of ships (to their speed value). I've also reworked the stats of Orbital Batteries, and overhauled ships. Thanks in advance!
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08 Jun 2013, 12:39 |
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Iceman
Admiral
Joined: 14 Jan 2009, 10:17 Posts: 2042
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New release available at BitBucket, with a bunch of fixes and improvements. Most importante changes: Fixes: - system and planetary bonuses creation - industry output - food output - research output - build time refresh - growth rate bonuses - shipbuilding bonuses - ship construction completion display - numerous UI issues Balance: - dilithium cost of ships - Orbital Battery stats - Production Facility output and cost - research field costs - ship stats in general
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07 Jul 2013, 17:48 |
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