Birth of the Empires Alpha 6 Released
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Phil93
Crewman
Joined: 04 Nov 2009, 20:43 Posts: 38 Location: Croatia
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i'm so sorry, i must have misplaced the post XD Now i was searching for my post and was very confused to find it here XD funny me i better copy past it a few treads up LoL
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10 Apr 2011, 08:46 |
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cjc3271
Crewman
Joined: 24 Apr 2011, 22:07 Posts: 1
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When I first installed the game, it wouldn't create the LOG file on startup. Other than this preventing me from changing game settings to whatever I wanted them to be, the game was playable.
However, I set out to try and solve this problem, and did so!
I am running Vista as my OS, and went in and checked 'run as Administrator' on the file. Now the LOG file error wasn't appearing, and I was being allowed to alter game settings on initialization of a new game. However... I noticed that the random see was now showing up as -1, instead of what was showing up before I 'fixed' the LOG file error situation.
I tried to run the game... and started getting a 'cannot create minor race' error, which prevents the game from running.
Anyone know of a fix for this?
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24 Apr 2011, 22:10 |
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reg
Lieutenant Junior Grade
Joined: 05 Jul 2008, 07:55 Posts: 212 Location: Germany
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there will be a bug fix in the next version. a solution (in german) is here: http://bote-forum.square7.ch/wiki/index ... _minorracea) just stay on enter key or b) reduce minor density below 60
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25 Apr 2011, 07:14 |
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reg
Lieutenant Junior Grade
Joined: 05 Jul 2008, 07:55 Posts: 212 Location: Germany
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the release of Birth of the Empires Alpha6.1 (V0.81) isn't far away (I think not more than 2 weeks) and Revisor (german member of the team) did a translation of the changelog into English.
It would be nice, if somebody (native speaker) could have a look to the actual changelog(-translation) until Friday 29th evening and could check it - thanks very much!
GUI Changes: - If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu - Technological progress is now also shown in the major races "first contact" screen - More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...) - You now can scroll the news in the Diplomacy inbox - New tooltip in the new diplomacy menu, which shows the properties of the race - New tooltip in the research menu, which shows new buildings or ships you'll get through this technology - New tooltip in the planet view when the mouse is held over the owner's name
New features: - BotE can now handle more than 6 majors (systems are created properly for the other majors) - Every race can now have multiple properties - Special race ability "needs no food" implemented - In the settingsmenu is a new option which hides the minimap
Changes: - BotE.ini BotE.log and are now saved in "My Documents / Birth of the Empires /" - Anomalies affect the chance of winning a battle - the shields improvement by Ion Storm is limited to the twice of the shieldpower of the ship - Increased required "ship combat victories" and "successful sabotage actions" for the victory conditions - Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages - Ship ability to "anti-fighter" now provides 30% bonus against fighter and has no disadvantages
AI: - New Research AI: AI now also explores special research - During a war the Ai no longer makes demands - AI can not make offers to Minors, when the player can not - The AI cancels terraforming if the sector is not free or owned by itself
Bugfixes: - To turn of the Music in the settingsdialog is now more simple - Diplomatic offers to human players were always rejected if they were actually ignored - Corrected strength of Hanuhr troops from 50 to 5 - List of free ships' names were not transferred in MP. If another server loaded the savegame errors occured - All characteristics of majors have been reset, no race had a racial property - If multiple majors used the same shiplist, the game gives them too many startships - Fixed a error in the calculation of the hit probability of beam weapons - Galaxie generation algorithm improved (especially with many systems and many Minors) - The command "flagship" no longer resets the commands of the old flagship - Many bug fixes in the code - Several small bug fixes in *.data files - Corruption was not evaluated correctly
Data: - changed a few planet graphics - Improved Ship Descriptions (german only) - Renamed the stations of the Coaltition and the Omega-alliance - RacePlanetNames.data file is no longer needed - Heyouns have new sounds
Internal Code: - Calculation of the shipstrenght (offensive and defensive) optimized - Order of processing the diplomacy messages changed completely
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28 Apr 2011, 03:02 |
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Revisor
Crewman
Joined: 28 Apr 2011, 10:56 Posts: 2
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I've read it again and corrected some mistakes GUI Changes: - If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu - Technological progress is now also shown in the major races "first contact" screen - More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...) - You now can scroll the messages in the Diplomacy inbox - New tooltip in the new diplomacy menu, which shows the properties of the race - New tooltip in the research menu, which shows new buildings or ships you'll get through this technology - New tooltip in the planet view when the mouse is held over the owner's name
New features: - BotE can now handle more than 6 majors (systems are created properly for other majors) - Every race is now able to have multiple properties - Special race ability "needs no food" implemented - Added option in the settingsdialog to hide the minimap
Changes: - BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /" - Anomalies affect the chance of winning a battle - The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower - Increased required "ship combat victories" and "successful sabotage actions" for victory - Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages - Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages
AI: - New research AI: AI now also explores special research - During a war the AI no longer sends demands to the player - AI can not make offers to Minors, when the player can not - The AI cancels terraforming if the sector is owned by someone
Bugfixes: - Turning of the music in the settingsdialog is now more simple - Diplomatic offers to human players were always rejected if they were actually ignored - Corrected strength of Heyoun troops from 50 to 5 - List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured - Fixed a Bug which reseted all characteristics of majors , no race had a racial property - If multiple majors used the same shiplist, the game gave them too many startships - Fixed an error in the calculation of the hit probability of beam weapons - Galaxy generation algorithm improved (especially with many systems and many Minors) - The command "flagship" no longer resets the commands of the old flagship - Many bug fixes in the code - Several small bug fixes in the *.data files - Corruption was not evaluated correctly
Data: - changed a few planet graphics - Improved Ship Descriptions (german only) - Renamed the spacestations of the Coaltition and the Omega-Alliance - RacePlanetNames.data file is no longer needed - Heyouns have new sounds
Internal Code: - Calculation of the shipstrenght (offensive and defensive) optimized - Order of processing the diplomacy messages changed completely
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28 Apr 2011, 11:00 |
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reg
Lieutenant Junior Grade
Joined: 05 Jul 2008, 07:55 Posts: 212 Location: Germany
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well... Alpha6.1 has been released ... just see this thread viewtopic.php?f=15&t=4243
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07 May 2011, 10:34 |
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Bond
Crewman
Joined: 05 Dec 2006, 01:00 Posts: 14 Location: South Wales UK
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Is this the final version of the BOTF 2 Game?
Excluding any updates of course
_________________![Image](http://img267.imageshack.us/img267/5594/newbotfsignature.png) "Who is the Greatest Enemy, always near to you and sometimes at your side?"
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19 Feb 2012, 01:15 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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not yet. It is the 0.8 version.
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24 Feb 2012, 18:13 |
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Bond
Crewman
Joined: 05 Dec 2006, 01:00 Posts: 14 Location: South Wales UK
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Thanks
_________________![Image](http://img267.imageshack.us/img267/5594/newbotfsignature.png) "Who is the Greatest Enemy, always near to you and sometimes at your side?"
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26 Feb 2012, 21:36 |
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