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 Birth of the Empires Alpha 6 Released 
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Crewman
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Joined: 04 Nov 2009, 20:43
Posts: 38
Location: Croatia
i'm so sorry, i must have misplaced the post XD
Now i was searching for my post and was very confused to find it here XD
funny me
i better copy past it a few treads up LoL


10 Apr 2011, 08:46
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Crewman
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Joined: 24 Apr 2011, 22:07
Posts: 1
When I first installed the game, it wouldn't create the LOG file on startup. Other than this preventing me from changing game settings to whatever I wanted them to be, the game was playable.

However, I set out to try and solve this problem, and did so!

I am running Vista as my OS, and went in and checked 'run as Administrator' on the file. Now the LOG file error wasn't appearing, and I was being allowed to alter game settings on initialization of a new game. However... I noticed that the random see was now showing up as -1, instead of what was showing up before I 'fixed' the LOG file error situation.

I tried to run the game... and started getting a 'cannot create minor race' error, which prevents the game from running.

Anyone know of a fix for this?


24 Apr 2011, 22:10
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there will be a bug fix in the next version.

a solution (in german) is here: http://bote-forum.square7.ch/wiki/index ... _minorrace

a) just stay on enter key

or

b) reduce minor density below 60

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25 Apr 2011, 07:14
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the release of Birth of the Empires Alpha6.1 (V0.81) isn't far away (I think not more than 2 weeks) and Revisor (german member of the team) did a translation of the changelog into English.

It would be nice, if somebody (native speaker) could have a look to the actual changelog(-translation) until Friday 29th evening and could check it - thanks very much!

GUI Changes:
- If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu
- Technological progress is now also shown in the major races "first contact" screen
- More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...)
- You now can scroll the news in the Diplomacy inbox
- New tooltip in the new diplomacy menu, which shows the properties of the race
- New tooltip in the research menu, which shows new buildings or ships you'll get through this technology
- New tooltip in the planet view when the mouse is held over the owner's name

New features:
- BotE can now handle more than 6 majors (systems are created properly for the other majors)
- Every race can now have multiple properties
- Special race ability "needs no food" implemented
- In the settingsmenu is a new option which hides the minimap

Changes:
- BotE.ini BotE.log and are now saved in "My Documents / Birth of the Empires /"
- Anomalies affect the chance of winning a battle
- the shields improvement by Ion Storm is limited to the twice of the shieldpower of the ship
- Increased required "ship combat victories" and "successful sabotage actions" for the victory conditions
- Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages
- Ship ability to "anti-fighter" now provides 30% bonus against fighter and has no disadvantages

AI:
- New Research AI: AI now also explores special research
- During a war the Ai no longer makes demands
- AI can not make offers to Minors, when the player can not
- The AI cancels terraforming if the sector is not free or owned by itself

Bugfixes:
- To turn of the Music in the settingsdialog is now more simple
- Diplomatic offers to human players were always rejected if they were actually ignored
- Corrected strength of Hanuhr troops from 50 to 5
- List of free ships' names were not transferred in MP. If another server loaded the savegame errors occured
- All characteristics of majors have been reset, no race had a racial property
- If multiple majors used the same shiplist, the game gives them too many startships
- Fixed a error in the calculation of the hit probability of beam weapons
- Galaxie generation algorithm improved (especially with many systems and many Minors)
- The command "flagship" no longer resets the commands of the old flagship
- Many bug fixes in the code
- Several small bug fixes in *.data files
- Corruption was not evaluated correctly

Data:
- changed a few planet graphics
- Improved Ship Descriptions (german only)
- Renamed the stations of the Coaltition and the Omega-alliance
- RacePlanetNames.data file is no longer needed
- Heyouns have new sounds

Internal Code:
- Calculation of the shipstrenght (offensive and defensive) optimized
- Order of processing the diplomacy messages changed completely

_________________
BotE-Wiki: http://birth-of-the-empires.de/wiki/ind ... one_minute - A-Z (automatically) - A-Z manually, but English
BotE-Homepage: http://www.hp.birth-of-the-empires.de - German Forum: German Forum


28 Apr 2011, 03:02
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Crewman
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Joined: 28 Apr 2011, 10:56
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I've read it again and corrected some mistakes :brickwall:

Spoiler: show
GUI Changes:
- If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu
- Technological progress is now also shown in the major races "first contact" screen
- More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...)
- You now can scroll the messages in the Diplomacy inbox
- New tooltip in the new diplomacy menu, which shows the properties of the race
- New tooltip in the research menu, which shows new buildings or ships you'll get through this technology
- New tooltip in the planet view when the mouse is held over the owner's name

New features:
- BotE can now handle more than 6 majors (systems are created properly for other majors)
- Every race is now able to have multiple properties
- Special race ability "needs no food" implemented
- Added option in the settingsdialog to hide the minimap

Changes:
- BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /"
- Anomalies affect the chance of winning a battle
- The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower
- Increased required "ship combat victories" and "successful sabotage actions" for victory
- Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages
- Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages

AI:
- New research AI: AI now also explores special research
- During a war the AI no longer sends demands to the player
- AI can not make offers to Minors, when the player can not
- The AI cancels terraforming if the sector is owned by someone

Bugfixes:
- Turning of the music in the settingsdialog is now more simple
- Diplomatic offers to human players were always rejected if they were actually ignored
- Corrected strength of Heyoun troops from 50 to 5
- List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured
- Fixed a Bug which reseted all characteristics of majors , no race had a racial property
- If multiple majors used the same shiplist, the game gave them too many startships
- Fixed an error in the calculation of the hit probability of beam weapons
- Galaxy generation algorithm improved (especially with many systems and many Minors)
- The command "flagship" no longer resets the commands of the old flagship
- Many bug fixes in the code
- Several small bug fixes in the *.data files
- Corruption was not evaluated correctly

Data:
- changed a few planet graphics
- Improved Ship Descriptions (german only)
- Renamed the spacestations of the Coaltition and the Omega-Alliance
- RacePlanetNames.data file is no longer needed
- Heyouns have new sounds

Internal Code:
- Calculation of the shipstrenght (offensive and defensive) optimized
- Order of processing the diplomacy messages changed completely


28 Apr 2011, 11:00
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well... Alpha6.1 has been released ... just see this thread viewtopic.php?f=15&t=4243

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07 May 2011, 10:34
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Crewman
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Joined: 05 Dec 2006, 01:00
Posts: 14
Location: South Wales UK
Is this the final version of the BOTF 2 Game?

Excluding any updates of course

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19 Feb 2012, 01:15
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Location: Germany
not yet. It is the 0.8 version.


24 Feb 2012, 18:13
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Crewman
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Posts: 14
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Thanks

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26 Feb 2012, 21:36
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