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Birth of the Empires Alpha 6 Released http://bote2.square7.ch/forum/viewtopic.php?f=14&t=4050 |
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Author: | Phil93 [ 10 Apr 2011, 08:46 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
i'm so sorry, i must have misplaced the post XD Now i was searching for my post and was very confused to find it here XD funny me i better copy past it a few treads up LoL |
Author: | cjc3271 [ 24 Apr 2011, 22:10 ] |
Post subject: | Re: Birth of the Empires Alpha 6 - start up problems |
When I first installed the game, it wouldn't create the LOG file on startup. Other than this preventing me from changing game settings to whatever I wanted them to be, the game was playable. However, I set out to try and solve this problem, and did so! I am running Vista as my OS, and went in and checked 'run as Administrator' on the file. Now the LOG file error wasn't appearing, and I was being allowed to alter game settings on initialization of a new game. However... I noticed that the random see was now showing up as -1, instead of what was showing up before I 'fixed' the LOG file error situation. I tried to run the game... and started getting a 'cannot create minor race' error, which prevents the game from running. Anyone know of a fix for this? |
Author: | reg [ 25 Apr 2011, 07:14 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
there will be a bug fix in the next version. a solution (in german) is here: http://bote-forum.square7.ch/wiki/index ... _minorrace a) just stay on enter key or b) reduce minor density below 60 |
Author: | reg [ 28 Apr 2011, 03:02 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
the release of Birth of the Empires Alpha6.1 (V0.81) isn't far away (I think not more than 2 weeks) and Revisor (german member of the team) did a translation of the changelog into English. It would be nice, if somebody (native speaker) could have a look to the actual changelog(-translation) until Friday 29th evening and could check it - thanks very much! GUI Changes: - If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu - Technological progress is now also shown in the major races "first contact" screen - More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...) - You now can scroll the news in the Diplomacy inbox - New tooltip in the new diplomacy menu, which shows the properties of the race - New tooltip in the research menu, which shows new buildings or ships you'll get through this technology - New tooltip in the planet view when the mouse is held over the owner's name New features: - BotE can now handle more than 6 majors (systems are created properly for the other majors) - Every race can now have multiple properties - Special race ability "needs no food" implemented - In the settingsmenu is a new option which hides the minimap Changes: - BotE.ini BotE.log and are now saved in "My Documents / Birth of the Empires /" - Anomalies affect the chance of winning a battle - the shields improvement by Ion Storm is limited to the twice of the shieldpower of the ship - Increased required "ship combat victories" and "successful sabotage actions" for the victory conditions - Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages - Ship ability to "anti-fighter" now provides 30% bonus against fighter and has no disadvantages AI: - New Research AI: AI now also explores special research - During a war the Ai no longer makes demands - AI can not make offers to Minors, when the player can not - The AI cancels terraforming if the sector is not free or owned by itself Bugfixes: - To turn of the Music in the settingsdialog is now more simple - Diplomatic offers to human players were always rejected if they were actually ignored - Corrected strength of Hanuhr troops from 50 to 5 - List of free ships' names were not transferred in MP. If another server loaded the savegame errors occured - All characteristics of majors have been reset, no race had a racial property - If multiple majors used the same shiplist, the game gives them too many startships - Fixed a error in the calculation of the hit probability of beam weapons - Galaxie generation algorithm improved (especially with many systems and many Minors) - The command "flagship" no longer resets the commands of the old flagship - Many bug fixes in the code - Several small bug fixes in *.data files - Corruption was not evaluated correctly Data: - changed a few planet graphics - Improved Ship Descriptions (german only) - Renamed the stations of the Coaltition and the Omega-alliance - RacePlanetNames.data file is no longer needed - Heyouns have new sounds Internal Code: - Calculation of the shipstrenght (offensive and defensive) optimized - Order of processing the diplomacy messages changed completely |
Author: | Revisor [ 28 Apr 2011, 11:00 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
I've read it again and corrected some mistakes Spoiler: show |
Author: | reg [ 07 May 2011, 10:34 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
well... Alpha6.1 has been released ... just see this thread viewtopic.php?f=15&t=4243 |
Author: | Bond [ 19 Feb 2012, 01:15 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Is this the final version of the BOTF 2 Game? Excluding any updates of course |
Author: | Malvoisin [ 24 Feb 2012, 18:13 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
not yet. It is the 0.8 version. |
Author: | Bond [ 26 Feb 2012, 21:36 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Thanks |
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