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Birth of the Empires Alpha 6 Released http://bote2.square7.ch/forum/viewtopic.php?f=14&t=4050 |
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Author: | SirPustekuchen [ 18 Jan 2011, 21:48 ] |
Post subject: | Birth of the Empires Alpha 6 Released |
The Alpha6 Version of BotE (internal version 0.8) has been released! Download @ 142mb Here are some screenshots from the (German) copy of the game: Khaoron Empire - battle-details: ![]() ![]() Khaoron Empire - buildmenu and workers menu: ![]() ![]() Khaoron Empire - demography menu: ![]() Khaoron Empire- diplomacy info menu: ![]() Khaoron Empire - galaxyview: ![]() ![]() Khaoron Empire- empire news: ![]() Khaoron Empire - shipdesignview: ![]() Khaoron Empire - system defence overview: ![]() Khaoron Empire - top-5 system overview: ![]() Game Change Log Code: V0.72 -> V0.8 (Alpha 6) New Views and Events: - Complete new Khaoron skin - Reworked some older skins - New views for ship combat tactics, ship combat orders and ship combat information implemented - New event for ship combat implemented - New event for the end game (Game Over) implemented - Implemented new event for the destruction of a race - New event on extinction of a race - Implemented new event for victory - New Demographics view - New Top-5 systems view - New victory conditions view New Features: - Khaoron as new playable race - Space anomalies implemented - Presentation, Tooltips, AI attention implemented for space anomalies - Frequency of space anomalies via the options dialog and command set Ini - Various victory conditions added - For victory in Optionsdialog and ini file set - While the game does not disable more changeable options in the Options dialog - Wireframe sphere around graphics on terraforming planets - Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht - Implemented event for morale empire extinction of system attack - Un-buildable orders are shown with a darker background - Select a resource symbol before construction contract for special buildings (building work without compulsion) - A new flagship icon - New shipicon for stealth ships - Labelled vessels are highlighted with an oval glow - Observance of avoidance and retreat commands in the fight calculation - New morale events (flagship destroyed, outpost destroyed, starbase destroyed) - Switching through systems in trade view with arrow keys Changes: - Renewed sequence of calculations during the new round (of ship movements from ship combat system against attack) - Extension of the statistical calculations to demographics and match points - Security reports can now be sorted via different parameters (in ascending or descending) - But can never gain experience - For negative credits may no longer be built warships - Building the x-can be built only once per empire or only from a certain race to be removed during system acquisition (eg, distributors) - If you are affiliated with a Minor Race that can build ships, their system will have a shipyard when they join you - Troops with troops and descriptions come from StringTable.txt (language dependent) - Work assignment bars are now displayed slightly rounded off - Destroyed Empire (human and AI controlled) are now properly removed - Event in first contact increased font size for breed description - Increases to maximum Tooltipwidth 300px - Research at game start a little slower, afterwards a little faster AI: - Combat AI implemented - In assessing the dangerousness of sectors go defensive strengths of vessels is an only half - The less Terraform options are available, the higher Außenpostenbauprioritäten - Maneuverability is now relatively strong in the evaluation of offensive and defensive strengths ship - System-AI largely improved - War is declared only when really militarily stronger Bugfixes: - On ship dismantling ships were not in the fleet added to the Shiphistory - Ship orders are correctly reset on completion of terraforming, colonization and Substations for all vessels involved - First contact in event was not for lack of the graphic image displayed in the absence of graphics - Fixed buffer overflow in internal security points and negative bonuses in the calculation Intel - Fixed bug when undoing the racial acquaintance between two races (always made known) - Bug fix in the calculation of the fight beam attack - Fixed error in the copy constructor and assignment operator for ships - Are in stock now negative Credit not grant credit huge gifts by diplomacy offer - Are selected for terraforming planets no longer shown as a straight terra formed when the command changes - Pointer to display a tooltip does not change now - Fixed a bug in the display of fleet names of minor race ships Internal code: - Optimization of struggle calculation (Performance +) - Built-in function to the overall chance of winning calculation - New generic function for drawing a ship (view, view fleet, fight view) - New general function to clear vessels (and thereby also to be noted that Fleet) - General function to add new ships to Shiphistory list - New general function for calculating the required laps for a construction project - Internal Star Maps (range map) can now be created for individual race - Star maps are calculated at a central location once and not at various points during next round () - New virtual Close () function for event screens (what happens when you close a screen event) - Static Font object for sector labels no longer needed - Modified post-frequent increments of iterators in pre-incrememtents (Performance +) - Implemented in some parts missing const correctness - Technically revised fleet menu code - Mouse overs and redraw drastically in all views of the ships - Pre_increments wherever possible and memset programmed more safely Data: - New backgroundmusic for Hayoun, Khaorons and Rotharians - New Building "Omega Homeyard" - Spelling mistake fixed - Added alien-ships in shiplist (but ingame not used yet) - Recolored small duranium- and energyicon V0.71 -> V0.72 - Scroll bars are hidden by default in the galaxy view - New initiatives commands (scroll bars show, star and system density Minor) - Implemented scrolling with the left mouse button in galaxy view - Tech level in organic, energy and construction technology to give 2% bonus on each production - Systems of resources distribution in system overview marked (* before resource) - Implemented more tech level (plus possible future technologies) - Bribe resistance implemented - Tooltips implemented many other - Ships of unknown breeds appear anywhere, anytime with a question mark icon - Trade routes always generate a minimal credit (previously also possible NULL) - Minor performance optimizations - Fixed some bugs
Further references and help with gameplay can be found here: http://botf2.star-trek-games.com/viewtopic.php?f=15&t=4101 |
Author: | skeeter [ 19 Jan 2011, 11:45 ] |
Post subject: | Re: Alpha 6 release |
Looking good. ![]() |
Author: | reg [ 19 Jan 2011, 23:58 ] |
Post subject: | Re: Alpha 6 release |
Screenshots are the german one's, but installing english, the game is in english too. |
Author: | denzil85 [ 21 Jan 2011, 00:29 ] |
Post subject: | Re: Alpha 6 release |
reg wrote: Screenshots are the german one's, but installing english, the game is in english too. Yeah I'm well aware of the English data for the game - I've spent hours and hours looking at it! |
Author: | JanZonderVrees [ 22 Jan 2011, 12:47 ] |
Post subject: | Re: Alpha 6 release |
When will alpha 6 be available for testing ? |
Author: | SirPustekuchen [ 22 Jan 2011, 14:03 ] |
Post subject: | Re: Alpha 6 release |
I think in a few hours (or minutes)... |
Author: | JanZonderVrees [ 22 Jan 2011, 14:28 ] |
Post subject: | Re: Alpha 6 release |
Great ... expectations are high ![]() |
Author: | vjeko1701 [ 22 Jan 2011, 14:33 ] |
Post subject: | Re: Alpha 6 release |
I see that you decided to use the icons I made. I'm glad I could help. On a sidenote - I wasn't that satisfied with them so I might go back and make new ones. I'll keep you posted. |
Author: | mknote [ 22 Jan 2011, 16:26 ] |
Post subject: | Re: Alpha 6 release |
I've already downloaded it from the German forums and am currently installing it. As a side note, the default installation folder is the same as Alpha 5.1, so you might want to change it if you don't want to overwrite your previous install. |
Author: | Matress_of_evil [ 23 Jan 2011, 00:01 ] |
Post subject: | Re: Alpha 6 release |
Hope you don't mind SirP, but i've edited your post to add in the new download link. I also fixed a couple of typos and tidied up your post, as well as making it a global post so it appears in all forum sections. I'm now in the process of sending out a mass email to people with a link to this thread. I'm also writing up a news post for our site portal. |
Author: | reg [ 23 Jan 2011, 01:54 ] |
Post subject: | Re: Alpha 6 release |
mknote wrote: ..As a side note, the default installation folder is the same as Alpha 5.1, so you might want to change it if you don't want to overwrite your previous install. Yes, but only if there's a previous installation of the game - but mknote's is right: You should install in a new folder, especially i think, Alpha5-sav's are not compatible with Alpha6. |
Author: | SirPustekuchen [ 23 Jan 2011, 14:57 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
@Matress_of_evil: Thank you very much. My post looks much better now ;-) One question: Did you also fix typos in the changelog? |
Author: | Matress_of_evil [ 23 Jan 2011, 15:02 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Yes, I did. Why do you ask? It was mostly just capitalization. |
Author: | SirPustekuchen [ 23 Jan 2011, 15:08 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
In next installer I will use this changelog instead of my old one. |
Author: | Matress_of_evil [ 23 Jan 2011, 17:05 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Well some of it still doesn't make sense to me. Anything that I didn't understand I just left as-is in case it was correct and I just didn't understand it. Examples include: Quote: - Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht Quote: - Implemented event for morale empire extinction of system attack Quote: - For victory in Optionsdialog and ini file set Quote: - While the game does not disable more changeable options in the Options dialog Quote: - But can never gain experience Quote: - Ships of unknown breeds appear anywhere, anytime with a question mark icon |
Author: | reg [ 24 Jan 2011, 18:37 ] | ||
Post subject: | Re: Birth of the Empires Alpha 6 Released | ||
Hi, I'm a quite new member of the German BotE-Team. I try to explain yellow coloured to support Sir Pustekuchen. Pardon me for my not so good English. Quote: - Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht well - there's a spelling mistake in the German Imperiumsnachrichtenübersicht - it's ingame: Empire/news and information see attached Morale.jpg - the +3 (morale points) for all systems of the empires Quote: - Implemented event for morale empire extinction of system attack I've found in moralevent.data #21 extinction. According to this it's the extinction of a minor race. In the german changelog in this line and the line above it's twice "race". the line above "destruction of a race" accords to me to moralevent.data #0 fall of a empire Quote: - For victory in Optionsdialog and ini file set (the new) victory conditions are able to be set in/by the options dialog "Game Settings" or directly in the ini-file. Quote: - While the game does not disable more changeable options in the Options dialog the meaning is: while the game is running, in the options dialog "Game Settings" the options you can't change are disabled to be changed. (the previous sentence sounds like translated by google or a another automatic machine) Quote: - But can never gain experience space probes like the probe voyager going to Jupiter never can gain experience because probes don't have a crew Quote: - Ships of unknown breeds appear anywhere, anytime with a question mark icon yes - it's exactly this - I think "races" would be fine.
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Author: | Matress_of_evil [ 25 Jan 2011, 02:28 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Ah, ok. It sounds like it's just a case of something being lost in the translation. With your permission, I'll rewrite the change log if you'd like? |
Author: | Happytrek [ 25 Jan 2011, 07:36 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Looks very nice! ![]() Happytrek |
Author: | Malvoisin [ 30 Jan 2011, 08:42 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
I made a list of what's still missing of the "grand" features in-game (can also be used as a starting point for community contributions):
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Author: | SirPustekuchen [ 03 Feb 2011, 19:59 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Quote: With your permission, I'll rewrite the change log if you'd like? Of course I'll like it ;-) |
Author: | vjeko1701 [ 04 Feb 2011, 18:37 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Excellent game so far. I just have some suggestions. Rename the race "Bosniacs" there will be a lot of european players and a lot will recognize that they are named after Bosniacs - people from Bosnia. I would recommend different Insignia for the Coalition. If you want I can try to design something. More colorful ships, almost all are gray. The equivalent of the Klingons and the Romulans could have green, the Cartare yellow... A lot of Gas giants are not very realistic, I can try and make you some more realistic images if you want. Overall excellent game. I can't wait for the final version, I just hope that Supremacy will get close to this level soon. |
Author: | Kenneth_of_Borg [ 04 Feb 2011, 20:10 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Great Game ![]() |
Author: | cdrwolfe [ 05 Feb 2011, 03:58 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Oooh Nice, Glad to see it moving forward |
Author: | vjeko1701 [ 05 Feb 2011, 11:39 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Ok, here is suggested insignia and a few Gas and Super Gas Giants. Spoiler: show |
Author: | SirPustekuchen [ 06 Feb 2011, 11:27 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Great. Your gas giants look very good! I think we use them and replace some older ones. But the insigna symbol doesn't look good ingame. You can test it. You only have to replace "MAJOR1.bop" (is a png graphic bop = png, boj = jpg) in Graphics\Symbols with your one. Size should be 200x200px. And the other problem is, that we use our current symbols in many parts of the terran skin. So it isn't easy to replace a symbol. |
Author: | vjeko1701 [ 06 Feb 2011, 11:32 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Ok, I'll test it. It was just a suggestion anyway. If you need graphics stuff in any other part of the game just tell me. I can try to help you. |
Author: | vjeko1701 [ 06 Feb 2011, 16:42 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Also, I can do other planet classes if you need. Terran, desert, volcanic... |
Author: | Paddy [ 23 Feb 2011, 15:34 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
Well Sir P and Mal FAB release so far. ![]() ![]() ![]() Paddy |
Author: | Phil93 [ 09 Apr 2011, 17:32 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
I'm quite sure that somebody is already working on that problem Paddy. Thank you for pointing to that problem. Just wanted to ask everyone when are we going to put out a new update? The last one is quite old and we have done a lot of work in the meantime. |
Author: | reg [ 09 Apr 2011, 18:53 ] |
Post subject: | Re: Birth of the Empires Alpha 6 Released |
a new update? for birth of the empires? the actual is quite new (jan 23 this year) But I know SirP is working for the Alpha6.1 - but there's no release date known. For Supremacy the last update was quite a long time ago, but that's stuff for a threat there ![]() |
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